Shadow_step Mini Normal Review


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Shadow_step Mini Normal Review

Post Post #0 (isolation #0) » Sun Oct 23, 2016 6:28 am

Post by Nexus »

Shadow_step wrote:1. Will be ready yes.
2. 13 players
3. Xkfyu will be my back up mod
4. No previous modding exp and no current commitments
Shadow_step wrote:The setup is

Mafia
Rb
Rolecop(2 shot)
JOAT(Ninja, Strongman, Reloader)[All 1 shot]

Town
Strong Willed Neapolitan(2 shot)
Friendly Neighbor(1 shot)
Follower(3 shot)
Watcher(1 shot)
Rolestopper
5 VTs


I feel the setup maybe ever so slightly scum sided(?)
Neapolitan can clear VTs and conf town and FN can self clear.
Maybe making the Rolestopper a doc will help but I hate docs :P
Or adding a low utility role like FVendor?
Shadow_step wrote:Sending this again cause I effed up in the previous one

Role PMs

Mafia 2 shot Role Cop
Spoiler:
You are a 2 shot Mafia Role Cop
Win Conditions:
 You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Abilities:
 You share a Private Topic with your fellow scum; [names].
 You have a factional night-kill meaning that each night one of you may night-kill a player.
 You may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name. If for any reason your ability fails, you will receive No result.




Mafia Roleblocker
Spoiler:
You are a Mafia Roleblocker
Win Conditions:
 You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Abilities:
 You share a Private Topic with your fellow scum; [names].
 You have a factional night-kill meaning that each night one of you may night-kill a player.
 Once per night you may target a player, thus blocking all role traits for the current night phase.



Mafia JOAT
Spoiler:
You are a Mafia JOAT
Win Conditions:
 You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Abilities:
 You share a Private Topic with your fellow scum; [names].
 You have a factional night-kill meaning that each night one of you may night-kill a player.
 1 shot Ninja - If you take the night-kill you won't return a result to [trackers and similar roles].
 1 shot Strongman - If you take the factional night-kill it cannot be prevented.
 1 shot Reloader(self target only) - If the target have used up his one-shot ability, the target gets to use it again.


Town 3 shot Follower
Spoiler:
You are a Town 3 shot Follower
Win Conditions:
 You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
 Each night you may target a player to be inspected, thus finding out what action they took that night but not who they targeted. If for any reason your ability fails, you will receive No result.



Town 1 shot Watcher
Spoiler:
You are a Town 1 shot Watcher
Win Conditions:
 You win if all threats to the town are eliminated and at least one town-aligned player is alive
Abilities:
 On one night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players. If for any reason your ability fails, you will receive No result.



TOWN 2 shot NEAPOLITAN
Spoiler:
You are a Town Strong Willed Neapolitan.

Win Conditions:
 You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
Strong Willed – You night action cannot be roleblocked in any way.
Each night, you may give me the name of a player. You will learn whether they are a Vanilla Townie or Not Vanilla. If for any reason your ability fails, you will receive No result.


Town Rolestopper
Spoiler:
You are a town rolestopper
Win Conditions:
 You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:
Every night you may target someone to rolestop, causing all actions performed on them to fail.


Town 1 shot Friendly Neighbor
Spoiler:
You are a Town 1 shot Friendly Neighbor
Win Conditions:
 You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:
You can target a player at Night to tell them that they are Town. The target will receive a message saying that the you are Town.


Vanilla Townie
Spoiler:
You are a Vanilla Townie
Win Conditions:
 You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
 You have no abilities, your strength is your vote and intellect.
Shadow_step wrote:Opening Post

Game Rules

General Rules
1. The site-wide rules apply. Read them, know them, love them, do not break them.
2. Play to win.
3. Do not edit or delete your posts in this thread. If there is a problem with a post, such as incorrect formatting, ask me to fix it for you.
4. Do not quote communications outside the game thread, including role PMs, quicktopics, etc., in the game thread. This specifically includes PM timestamps. Paraphrasing is allowed. If in doubt, ask.
5. Do not use cryptography, invisible text, tiny text, or the like.
6. Do not use any form of provable randomness. Claiming you rolled dice and acting on that is fine. Using dice tags is not.
7. Do not impersonate or pretend to be the moderator. If I edit a post, I will use this color. Do not use this color.
8. Unless the moderator has specifically told you it is allowed, do not talk about this game outside of this game thread until it is completed.
9. Do not bring outside factors into this game. This includes, among other things, making bets, promises of real life rewards, etc.
10. Claiming scum by yourself is fine. Claiming scum with others is not, regardless of the truth of this claim.
11. Pretending to break a rule will be treated the same as breaking the rule.
12. We're all here to have fun. Tempers may flare, but avoid personal attacks and keep it civil.
13. Breaking one of these rules may, at my discretion, result in a modkill. If you are modkilled, you will become a Neutral Survivor, and thus automatically lose. Modkilling may or may not end the game day.
14. I reserve the right to change the rules. Rule changes will be posted in thread.
15) Whilst I am perfect in all things I do, it is possible for you to fail to understand my perfection. It may therefore appear as if I have made a mistake. If you think I have made a mistake feel free to point it out via PM and I will clarify it so that you see I was right all along :)

Activity Rules
1. If a player goes two days (48 real life hours) without posting, they may be prodded at my discretion, or upon being asked by another player. Prods will be announced in thread.
2. If a player does not respond to their prod within one day (24 real life hours), is prodded three times in the same game-day, or five times in total within the game, they may be force-replaced at my discretion.
3. If you will be V/LA, please alert me in the thread or via PM.
4. Each game day will have a deadline of 10 days. In the event deadline is reached before a lynch has occurred, there will be No Lynch.
6. Each night will have a deadline of two days (48 hours).
7. If a player has a night action, but does not submit a choice before deadline, they will perform no action.
8. I may extend deadlines in the event replacements must be found, at my discretion. This will be announced in thread.

Voting Rules
1. Votes must be at the beginning of a new line and bolded, and in the format of VOTE: Player name or VOTE: Playername. Abbreviations, missing punctuation, and misspellings will be accepted as long as it is obvious to me who is being voted for. If I perceive it as a vote, it counts as a vote.
2. Unvoting is nice, but is not necessary.
3. Once a majority of votes is reached (# of players / 2 + 1, rounded down), that person is lynched.
4. All living players, including the lynchee, may continue to post until I lock the thread.
5. If you are dead, that is it. Do not post. Not even a "Bah" post.

Setup Rules

1. This is a 13 player Normal closed setup. It follows the Normal game guidelines.
2. Mafia have day talk in this game.
3. A Mafia member may perform the NK and their Night Action at the same time.
4. Natural Action Resolution is in effect.
5. At least 1 player will get the Vanilla Townie role PM, which looks like this:

Spoiler:
Welcome, [PlayerName], you are a Vanilla Townie.

Abilities: You have no abilities, your strength is your vote and intellect.

Win Conditions: You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Last edited by Nexus on Sun Aug 20, 2017 9:16 pm, edited 1 time in total.
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Post Post #30 (isolation #1) » Mon Nov 07, 2016 7:16 pm

Post by Nexus »

mhsmith0, don't talk about ongoing games.
Trans rights are human rights.
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Post Post #46 (isolation #2) » Fri Nov 11, 2016 3:22 am

Post by Nexus »

Shadow, they are probably busy. Insistence and irritation is going to make them less likely to participate.

You need to be patient. It's not like the Normal Queue is huge.
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Post Post #49 (isolation #3) » Fri Nov 11, 2016 3:56 am

Post by Nexus »

In post 44, Shadow_step wrote:
In post 26, Shadow_step wrote:How about this
In post 17, Shadow_step wrote:I'm thinking of this currently.
I'll drop the ninja

Mafia
1 shot Strongman
Joat[Rolecop + RB]
Neighboriser odd night

Town
Vanilla cop
2 shot watcher
Rolestopper even night
1 shot Friendly Neighbor(can add 1 shot BP to this for better balance)
I'd prefer Vote thief > over FV
5 VTs
In post 45, Shadow_step wrote:I don't you guys bookmarked this.
3 posts which fmpov show you are annoyed at the lack of progress. If I've misunderstood, then fair enough, I was just offering friendly advice as the list mod. Feel free to do what you want.
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Post Post #76 (isolation #4) » Wed Nov 16, 2016 7:43 pm

Post by Nexus »

how's this coming along ladies and gents?
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Post Post #81 (isolation #5) » Sat Nov 19, 2016 4:40 am

Post by Nexus »

If you're using that much power why do you also need an IC? Seems a bit excessive.
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Post Post #83 (isolation #6) » Sat Nov 19, 2016 6:59 am

Post by Nexus »

I think that I like the setup in #79, with some minor tweaks.
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Post Post #89 (isolation #7) » Mon Nov 21, 2016 7:19 pm

Post by Nexus »

Get rid of the Mafia JOAT, unless you are DEADSET on having an all mafia team.

I'd then also consider removing the desperado, but i am open to suggestions
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Post Post #104 (isolation #8) » Mon Nov 28, 2016 7:50 am

Post by Nexus »

Is ascetic a normal modifier? I forget
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Post Post #116 (isolation #9) » Sat Dec 03, 2016 12:03 am

Post by Nexus »

How we getting on here? Do we have a finalised setup, OP and role PMs?
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Post Post #161 (isolation #10) » Thu Dec 15, 2016 6:23 am

Post by Nexus »

What? I'll go with the majority of the reviewers with the desperado role and maybe something we can discuss after the game.
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Post Post #164 (isolation #11) » Thu Dec 15, 2016 6:27 am

Post by Nexus »

I mean, it's non-normal regardless?

I think it's fine and will take the flak.
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Post Post #179 (isolation #12) » Sat Dec 24, 2016 9:48 am

Post by Nexus »

I'm not entirely sure I can allow that signup requirement, as it's a normal game and therefore everyone should be allowed to sign up. Is it a dealbreaker?
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Post Post #181 (isolation #13) » Tue Dec 27, 2016 10:16 pm

Post by Nexus »

I will allow it - so, are we good? Has everyone signed off?
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Post Post #187 (isolation #14) » Thu Dec 29, 2016 5:47 am

Post by Nexus »

Ok. I'll remove CES's name and will take responsibility - going into signups now.
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Post Post #189 (isolation #15) » Tue Jan 10, 2017 2:49 am

Post by Nexus »

Should've been in your role PM but no they cannot commute and kill
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