Betrayal at House on the Hill 2 - Longfellow

For completed/abandoned Mish Mash Games.
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Post Post #10 (isolation #0) » Thu Nov 03, 2016 6:08 pm

Post by Gammagooey »

I'll take Brandon Jenkins
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Post Post #42 (isolation #1) » Sat Nov 05, 2016 11:10 am

Post by Gammagooey »

sanity seems p cool

Go to the Chapel, end turn there
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Post Post #66 (isolation #2) » Mon Nov 07, 2016 1:46 am

Post by Gammagooey »

FEED ME STATS

Go to the library, end turn
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Post Post #127 (isolation #3) » Mon Nov 07, 2016 1:47 pm

Post by Gammagooey »

uh

okay then you two

Move past the professor to the west
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Post Post #129 (isolation #4) » Tue Nov 08, 2016 2:45 am

Post by Gammagooey »

connect it with the entrance hall.
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Post Post #167 (isolation #5) » Thu Nov 10, 2016 1:43 am

Post by Gammagooey »

Rotate the Dining room to face west for me Xalxe
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Post Post #205 (isolation #6) » Sun Nov 13, 2016 5:12 am

Post by Gammagooey »

Move to south of the Foyer
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Post Post #236 (isolation #7) » Thu Nov 17, 2016 6:27 am

Post by Gammagooey »

Uh I'd say definitely more than 1%, dice are finicky creatures and turning one/two people into vamps would swing the game pretty hard

Do remember that monsters move differently than explorers and that they get to do things that we can't, like climbing up the coal chute.

As LLD said it's up to you though.
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Post Post #241 (isolation #8) » Thu Nov 17, 2016 9:19 am

Post by Gammagooey »

In post 237, Lady Lambdadelta wrote:
In post 236, Gammagooey wrote:Uh I'd say definitely more than 1%, dice are finicky creatures and turning one/two people into vamps would swing the game pretty hard

Do remember that monsters move differently than explorers and that they get to do things that we can't, like climbing up the coal chute.

As LLD said it's up to you though.
That was a generous piece of advice to give him~.
Winnings cool and all but hoping to win because the enemy player doesn't read the rulebook closely enough to figure out a totally non-intuitive thing they can do just seems kinda dickish, ya know?
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Post Post #243 (isolation #9) » Thu Nov 17, 2016 9:54 am

Post by Gammagooey »

In post 242, Morning Tweet wrote:I did know the traitor and monsters could ignore negative effect/utility rooms, but for some reason I thought the coal chute was an exception. Thanks for mentioning. I'm sure it won't cost you the game, though.
yeah it's an exception they stuck in the rules to make sure the monsters don't get stuck in the basement and completely unable to win if the traitor dies/dissapears/becomes a monster/whatever since monsters can't find new rooms

Monsters do still have to go down the coal chute if they move onto it normally or end their turn on it, so you can't end a monster on top of it to keep it safe or anything like that. http://media.wizards.com/2015/downloads ... 2605-2.pdf
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Post Post #244 (isolation #10) » Fri Nov 18, 2016 3:26 am

Post by Gammagooey »

el el deeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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Post Post #256 (isolation #11) » Sun Nov 20, 2016 1:45 pm

Post by Gammagooey »

Enter the Mystic Elevator


Original Roll String: 2d3-2
2 3-Sided Dice: (2, 1)-2 = 1
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Post Post #257 (isolation #12) » Sun Nov 20, 2016 1:50 pm

Post by Gammagooey »

I'm ooooout

I'll attach the elevator to the south of the charred room and go to charred room's other exit
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Post Post #261 (isolation #13) » Mon Nov 21, 2016 5:49 am

Post by Gammagooey »

I'll take the damage in knowledge and try rolling for the skeletons. Also if someone wants to grab this dagger from me now go for it.

Original Roll String: 5d3-5
5 3-Sided Dice: (3, 2, 1, 1, 2)-5 = 4
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Post Post #262 (isolation #14) » Mon Nov 21, 2016 5:50 am

Post by Gammagooey »

damn

damage
Original Roll String: 1d3-1
1 3-Sided Dice: (1)-1 = 0
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Post Post #263 (isolation #15) » Mon Nov 21, 2016 5:50 am

Post by Gammagooey »

fuck you skeletons

take it all in knowledge
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Post Post #267 (isolation #16) » Mon Nov 21, 2016 6:02 am

Post by Gammagooey »

In post 264, Xalxe wrote:
Longfellow
, you're up. You take your turn first, then the monsters. And Monsters can't climb the Chute until you've left the basement. Just a heads up.
?
rules wrote:Like the traitor, monsters can ignore any harmful text on a room tile. A monster still
slides to the Basement Landing when it moves onto the Coal Chute. It can pass through
the Revolving Wall without rolling. Monsters can freely move up or down from the Coal
Chute and Collapsed Room, and they can climb up to the Gallery. However, monsters
cannot benefit from text on a room tile that increases a trait (such as the Larder or
Gymnasium).
I don't think collapsed room applies yet since it doesn't have a room beneath it until someone jumps down it, but coal chute should still work.
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Post Post #277 (isolation #17) » Wed Nov 23, 2016 10:19 am

Post by Gammagooey »

Hey Malkon when it's your turn I could really use those smelling salts >_>
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Post Post #278 (isolation #18) » Wed Nov 23, 2016 10:20 am

Post by Gammagooey »

Oh and you can grab my dagger too
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Post Post #298 (isolation #19) » Tue Nov 29, 2016 1:58 am

Post by Gammagooey »

I'll give you my knowledge knife while you're here

you can also try to get an item from the skeletons, or you can just keep moving west if you want.
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Post Post #307 (isolation #20) » Thu Dec 01, 2016 5:27 pm

Post by Gammagooey »

going west seems fine
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Post Post #313 (isolation #21) » Mon Dec 05, 2016 8:49 am

Post by Gammagooey »

Use the smelling salts


I'M GONNA KICK YOUR ASS SKELEBROS

Original Roll String: 5d3-5
5 3-Sided Dice: (3, 3, 1, 3, 1)-5 = 6
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Post Post #314 (isolation #22) » Mon Dec 05, 2016 8:50 am

Post by Gammagooey »

FUCK YOUUUUUUUUUU

Original Roll String: 1d3-1
1 3-Sided Dice: (2)-1 = 1
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Post Post #315 (isolation #23) » Mon Dec 05, 2016 8:51 am

Post by Gammagooey »

I walk backwards 4 rooms to the east to the
Bloody Room
, flipping off the skeletons the entire way there.
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Post Post #324 (isolation #24) » Sun Dec 11, 2016 5:13 am

Post by Gammagooey »

Staying where you are is the safest play, you could also move to the east of the bloody room and still be safe from Drac unless he rolls an 8 for speed with 5 dice.
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Post Post #327 (isolation #25) » Mon Dec 12, 2016 8:54 am

Post by Gammagooey »

oh welp

lab party everybody bring your doctoring coats
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Post Post #346 (isolation #26) » Sat Dec 17, 2016 8:37 am

Post by Gammagooey »

Go to the Operating Lab
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Post Post #367 (isolation #27) » Thu Dec 29, 2016 3:34 am

Post by Gammagooey »

bunp

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