[SETUP] Welcome to The Room!

This forum is for discussion of individual Open Setups, including theoretical balance.
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[SETUP] Welcome to The Room!

Post Post #0 (isolation #0) » Tue Dec 20, 2016 10:29 am

Post by inspectorscout »

12 Townies

4 Mafia


Players are randomly divided into 4 rooms (neighborhoods) of 4 players each.

The game starts with 3
moving phases
, that last 7 days. In each phase, players have to vote to move someone from their room to another room. Each room has to send 1 player to another room. Each room may only send a player to a room they hadn't sent a player to before. This means that, after 3 moving phases, each room has 4 players yet again. Plurality vote applies. If multiple people have the same amount of votes on them at deadline, the player who first achieved the most votes in that tie will be sent to another room.

Then there is a
room lynch
. Everyone votes an entire room to be lynched. This phase lasts 14 days.

Then, the game advances to
night phase.
Mafia may kill townies, equal to the amount of other mafia members they lost in the previous phase.

After that, nightless lynch mechanics apply.


Basically, town should use the main thread to coordinate who sends who to what room, so they can lynch the scummiest room. I don't expect a high accuracy on that, but if it happens, the amount of kills changes, which should reduce swing.

Thoughts?
Last edited by inspectorscout on Thu Dec 22, 2016 1:22 am, edited 2 times in total.
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Am Zaphkael now.
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Post Post #4 (isolation #1) » Thu Dec 22, 2016 12:40 am

Post by inspectorscout »

In post 1, Gamma Emerald wrote:This seems like a larger version of Triplicate Mafia tbh
Well, triplicate doesn't lynch the whole room. It's also not certain there is scum in each room.
In post 2, Realeo wrote:
one of the tied players will be randomly
Stop. Just no. The method shall not be randomness.
First voted for it is!
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At the end...
Remind me of the fool I really am.


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Post Post #6 (isolation #2) » Thu Dec 22, 2016 1:00 am

Post by inspectorscout »

If I calculate your last line, I find 15% which is admittedly still bad, but more doable with changes.
Would changing 1 maf to a townie change much?
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Post Post #8 (isolation #3) » Thu Dec 22, 2016 1:15 am

Post by inspectorscout »

I thought so, though not by that much
Setup is now 12-4
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At the end...
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Post Post #10 (isolation #4) » Thu Dec 22, 2016 1:29 am

Post by inspectorscout »

So possibly mostly balanced?
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Post Post #16 (isolation #5) » Thu Dec 22, 2016 8:42 am

Post by inspectorscout »

Letting scum nightkill the members they lost +1 gives the following (I used realo's numbers for this)

8.13+16.1+10.85+1.95=37%

which is maybe fine, but maybe just a bit too scumsided again.

Another, admittedly less elegant, solution would be to give scum a 1-shot dayvig to be used at any time during the nightless lynches, except for lylo.
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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