Post
Post #1 (isolation #1) » Sat Dec 17, 2016 10:35 am
Postby callforjudgement »
For rules about fair play, basic game structure, etc., see callforjudgement's Standard Rules (although note that the deadline/activity rules are very different from normal). Nothing
there
should be that unusual; for unusual rules in use in this setup, read on. (Also, make sure you know the sitewide rules; all of those are present in my rules and in basically every game on site, so if you haven't read them before, do so now.)
Here's the setup rundown:
Factions
: 5 town versus 2 Mafia
Phase Sequence
: Day Start; however, no player has an action that functions on even nights, so those will be skipped to save time
Deadlines
:
Special
, see below (however, night phases will always be 72 hours long)
Prod timers
:
Special
, see below
Voting method
: Plurality
Daytalk
: The Mafia have a factional daytalk ability.
Action limits
: The Mafia have no normal kill. They can use their factional ability every odd night.
Unusual rules
: There are two unusual rules in place in this setup.
Nomination Mechanic
On each odd-numbered Night (Night 1, Night 3, Night 5, etc.), the Mafia will be able to collectively nominate three living players (they have no normal nightkill; this is their only night action). The following (even-numbered) Day, I will make the list of nominated players public, and one of them
must
be lynched (votes for other players will not be counted). It's legal for the Mafia to nominate three town-aligned players if they wish, thus ensuring that a town-aligned player will be eliminated. It's also legal for the Mafia to include themselves among the nominees, in order to make themselves look good. Mafia have no night action on even-numbered nights (and those nights will therefore be skipped, because nobody else does either), and there are no restrictions on the lynch on an odd-numbered day.
TimePoints™
In most games, the deadlines and activity rules are fixed by the moderator. In this game, however, each player has some control over the deadline rules, in the form of TimePoints™. Each player starts Day 1 with three of these points, and gains an additional point at the start of each subsequent Day. Unused TimePoints™ will carry over from one day to the next. If a player is replaced, the replacement will enter the game with three TimePoints™.
You can spend these points in three ways:
All TimePoint™ expenditure must occur during day phases, and must be public (spend the points by posting a
bolded
message in-thread). You can perform the same action multiple times, and similar actions stack (i.e. the full effect of each is added together) regardless of whether they were performed by the same player or by different players.
Setup information
: 5 Vanilla Townies versus 2 Mafia Odd-Night Nominators. See the sample role PMs for full details.
Your only weapons are your voice, your vote, and your control over the activity rules. In order to further this last goal, you have three TimePoints™, which can extend deadlines, declare a V/LA, and allow you to be prodded without being replaced. See the second post of the game thread for full details.
Please confirm by PMing me a summary of your role. If you have any questions about the setup, it's best to ask them before confirming, although I will also accept questions later in the game.
. If you wish to communicate privately with the other Mafia member, you may do so
here
.
During the Day, you have the same powers as a Vanilla Townie: your voice, your vote, and your control over the activity rules. In order to further this last goal, you have three TimePoints™, which can extend deadlines, declare a V/LA, and allow you to be prodded without being replaced. See the second post of the game thread for full details.
On every odd-numbered Night (Night 1, Night 3, etc.), the Mafia team must collectively nominate three living players. The lynch the following Day must be on one of these players. You are not restricted to nominating Town-aligned players (although you may pick three Town-aligned players if you wish, and doing so will guarantee that a Town-aligned player will die).
Please confirm by PMing me a summary of your role. If you have any questions about the setup, it's best to ask them before confirming, although I will also accept questions later in the game.
Last edited by callforjudgement on Mon Dec 26, 2016 3:33 pm, edited 2 times in total.
Post
Post #29 (isolation #3) » Mon Dec 19, 2016 3:49 am
Postby callforjudgement »
BTD6_maker
was lynched. They were a
Vanilla Townie
.
Night deadline is Thursday 22 December at 14:50 UTC (
automatic countdown: (expired on 2016-12-22 14:50:00)
)
If you haven't confirmed yet, please do so by PM; normally I don't prod players at night, but I do prod unconfirmed players.
(Update: Everyone's confirmed now, we're good.)
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Post #30 (isolation #4) » Thu Dec 22, 2016 10:29 am
Postby callforjudgement »
Welcome to Day 2! Today, the only players who can legally be voted for are
BBmolla
,
MariaR
, and
Vaxkiller
, and you
must
lynch one of these players.
Note: I'm having severe Internet connection issues at the moment (which delayed day start), so it's possible that vote counts might be slower than usual.
Post
Post #103 (isolation #15) » Thu Dec 29, 2016 12:07 am
Postby callforjudgement »
One thing that has to be kept in mind with this deadline mechanism is that I won't necessarily be online at deadline, and can't set an auto-lock in case someone extends the deadline while I'm offline, so I'm going to have to leave the thread open. Just in case there's some confusion as to what happens: if deadline passes without a hammer or an extension, it'll put the game into twilight (i.e. posting in the game thread is legal, but I won't accept any vote changes from that point onwards), and (as usual for plurality voting) the player at the top of the votecount once all valid votes have been processed will be lynched. You also can't extend deadline retrospectively after it's already happened.
Post
Post #131 (isolation #18) » Fri Dec 30, 2016 10:32 am
Postby callforjudgement »
Congratulations to the scumteam! After the (presumably accidental?) quickhammer day 1, town were always going to have an uphill struggle. Incidentally, I think this is the first time I've actually seen an extended scum quickhammer for the win succeed (it gets discussed almost every game, but hardly ever happens).
I'm not sure this game was the best test of my new deadline mechanic, but it did seem to function fairly well as far as it goes (it made fair decisions about V/LA, IMO – you can't really plausibly declare a V/LA almost a week long if you haven't been contributing, but I might have felt uncomfortable declining that without an objective rule helping me out – and it helped prevent the game drifting when it was slow in Day 2, by forcing players to make a decision about paying points or ending the day). I might need to put a cap on the number of TimePoints™ it's possible to have at once, though, as it doesn't really handle quickhammers well.
Most of the hidden threads aren't very interesting; likely the only one worth reading is the scum thread (although I'll release the others anyway in a bit). MariaR, implosion, do you have objections to me making your scum thread public?
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Post #140 (isolation #20) » Fri Dec 30, 2016 10:31 pm
Postby callforjudgement »
Sure, feel free to discuss any game you like after it's been officially called as over by the moderator. I've been known to post in other people's completed game threads myself in the past.
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Post #143 (isolation #21) » Sat Dec 31, 2016 12:08 am
Postby callforjudgement »
7p games are inherently a bit swingy simply because of how few players there are; any game action has a big impact.
An RVS quickhammer puts a lot of the swing in scum's favour (unless it randomly happens to hit scum). So it was always going to be an uphill battle from there.
I was surprised at the lack of extensions on day 2, but I guess many of the town players just wanted it to be over. (I assume MariaR's "manual hammer" was to prevent any last minute changes of heart?) Part of the problem is that you can't really speculate on why the scum made the picks that they did, when you know they didn't have any information either.