inspectorscout's Large Normal Review


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Post Post #2 (isolation #0) » Sat Dec 10, 2016 6:04 am

Post by inspectorscout »

Hello, thank you all for reviewing!

Just a heads up: I'm currently modding a micro, and since I didn't mod 2 games already, I don't think I'm allowed to mod them concurrently.

In post 1, Firebringer wrote:Hi!
First look.
This is townsided
My last one started out horribly scumsided, so I'd say it's at least a bit of an improvement!
I'm looking forward to your suggestions.
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #4 (isolation #1) » Sat Dec 10, 2016 6:15 am

Post by inspectorscout »

The miller is intended as a confirmable IC to the rolecop, rather than for the cop. I'm comfortable getting rid of the cop, even.

I don't mind making it a 2 player masonry, I'm fine with that.

If I get rid of the cop, would losing one of tracker-watcher still be required?
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Post Post #6 (isolation #2) » Sat Dec 10, 2016 6:26 am

Post by inspectorscout »

Okay, thanks.

What would you guys say about changing the JOAT in a PT-cop? It basically finds out if anyone is in a PT, which is a masonry, neighborhood and mafia PT. It doesn't have that much use, but it can still function as a cop of some sort. X-shot if its too strong.
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Post Post #15 (isolation #3) » Sat Dec 10, 2016 7:55 pm

Post by inspectorscout »

So probably the best thing I can do is completely removing the rolecop - miller interaction and going on the more social side of neighborhoods and PT cop. Should some players have a pre-made neighborhood (since fire mentioned that white mafia has a disadvantage in that they don't have a neighborizer)

@aeronaut: why would you change the BP? Because of vig and NK?
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Post Post #16 (isolation #4) » Mon Dec 12, 2016 9:51 am

Post by inspectorscout »

bump? If that isn't too rude
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Post Post #19 (isolation #5) » Tue Dec 13, 2016 9:22 pm

Post by inspectorscout »

A premade neighborhood with 2 white mafs and a vanilla? Most people think neighborhoods have 1 scum and I want to break that
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Post Post #21 (isolation #6) » Wed Dec 14, 2016 7:52 am

Post by inspectorscout »

I'm not really in a rush yet, no worries. finals come before anything else.

on a side note; where is mastina?
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Post Post #24 (isolation #7) » Thu Dec 15, 2016 1:07 am

Post by inspectorscout »

2x White Mafia Goon
1x White Mafia Neapolitan

1x Black Mafia Goon
1x Black Mafia Neighborizer
1x Black Mafia 1-shot Bulletproof

3x Town Mason (1 masonry)
1x Town Doctor
1x Town 2-shot Vigilante
1x Town PT-Cop
6x Vanilla Townies

Premade neighborhood with white goon, white Neapolitan and vanilla townie
This is currently on the table.
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Post Post #25 (isolation #8) » Fri Dec 16, 2016 9:11 pm

Post by inspectorscout »

If multiball is really not favorable, I could also work with removing the white team and adding 2 vanilla townies, or working with a serial killer.

If I don't do that, would a black/white balance theme work/be appropriate?
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Post Post #28 (isolation #9) » Sat Dec 17, 2016 9:51 pm

Post by inspectorscout »

I'd love to keep the multiball, but I don't really know if it's looked down on in normals. If so, I can do without, obviously.

But if it's fine, even better :)
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Post Post #30 (isolation #10) » Tue Dec 20, 2016 8:10 am

Post by inspectorscout »

In post 29, mastin2 wrote:It's not looked down on to my knowledge.
It's just uncommon.
Then it's fine.
What do you think of the currently proposed setup?
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Post Post #37 (isolation #11) » Tue Dec 20, 2016 7:28 pm

Post by inspectorscout »

Then what do you suggest doing instead?
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Post Post #39 (isolation #12) » Wed Dec 21, 2016 12:30 am

Post by inspectorscout »

Then let's do that!

Why exactly rolestopper and not roleblocker?
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Post Post #41 (isolation #13) » Wed Dec 21, 2016 12:38 am

Post by inspectorscout »

Yeah...

Rolestopper is fine... but wouldn't be rolestopper - neighborizer vs bulletproof-neapolitan be more balanced, as I believe neapoltan is stronger than neighborizer, even with thr PT.

Also, wpuld balance black-white flavor work?
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Post Post #42 (isolation #14) » Fri Dec 23, 2016 12:07 pm

Post by inspectorscout »

Shameless (slightly shameful) bump!

I'll try writing the new role PM's tomorrow.
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Post Post #44 (isolation #15) » Sun Dec 25, 2016 8:22 am

Post by inspectorscout »

These are the new role PM's.
I'll give them colours to indicate alignment later on.
Spoiler: Town PT cop
Welcome to Large Normal [number]!

You are a Town PT Cop.
Abilities:
- During the day, you may vote to lynch.
- At night, you may target a player. You will learn if that player has access to any PT's. This includes masonries, neighborhoods and mafia PT's.

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.

Spoiler: White Mafia 1-shot Rolestopper
Welcome to Large Normal [number]!

You are a White Mafia 1-shot Rolestopper.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], White Mafia Neapolitan and [name], White Mafia Goon.
- You may talk with the other white mafia members here at night.
- Once during the game, at night, you may target a player. Any and all other actions targeting that player will fail that night.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the black mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.

Spoiler: White Mafia Goon
Welcome to Large Normal [number]!

You are a White Mafia Goon.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], White Mafia Neapolitan and [name], White Mafia 1-shot Rolestopper.
- You may talk with the other white mafia members here at night.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the black mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.

Spoiler: White Mafia Neapolitan
Welcome to Large Normal [number]!

You are a White Mafia Neapolitan.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], White Mafia Goon and [name], White Mafia 1-shot Rolestopper.
- You may talk with the other white mafia members here at night.
- At night, You may investigate a player. You will learn if they are a Vanilla Townie or not.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the black mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #45 (isolation #16) » Mon Dec 26, 2016 10:57 pm

Post by inspectorscout »

In post 24, inspectorscout wrote:1x White Mafia Goon
1x White Mafia Neapolitan
1x White Mafia Rolestopper

1x Black Mafia Goon
1x Black Mafia Neighborizer
1x Black Mafia 1-shot Bulletproof

3x Town Mason (1 masonry)
1x Town Doctor
1x Town 2-shot Vigilante
1x Town PT-Cop
6x Vanilla Townies
urgh. bump.
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #47 (isolation #17) » Tue Dec 27, 2016 9:20 am

Post by inspectorscout »

Rolestopper should've been 1-shot, my bad.

What about changing combinations and having white with neapolitan and 1shot Bp, black with neighb and 1shot rolestopper?
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #51 (isolation #18) » Tue Dec 27, 2016 9:31 am

Post by inspectorscout »

Thanks!
I'll update the role PM's and post them in a minute!
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #52 (isolation #19) » Tue Dec 27, 2016 9:50 am

Post by inspectorscout »

Spoiler: Vanilla Townie
Welcome to Large Normal [number]!

You are a
Vanilla Townie
.
Abilities:
- During the day, you may vote to lynch.

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Town PT cop
Welcome to Large Normal [number]!

You are a
Town PT Cop
.
Abilities:
- During the day, you may vote to lynch.
- At night, you may target a player. You will learn if that player has access to any PT's. This includes masonries, neighborhoods and mafia PT's.

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.

Spoiler: Town Mason
Welcome to Large Normal [number]!

You are a
Town Mason
.
Abilities:
- During the day, you may vote to lynch.
- You share a masonry with [player] and [player], who are confirmed to be town to you (and you to them). You may talk at any time [here].

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Town Doctor
Welcome to Large Normal [number]!

You are a
Town Doctor
.
Abilities:
- During the day, you may vote to lynch.
- At night, you may target a player. That player will be protected against all killing actions that night.

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Town 2-shot Vigilante
Welcome to Large Normal [number]!

You are a
Town 2-shot Vigilante
.
Abilities:
- During the day, you may vote to lynch.
- Twice during the game, at night, you may choose to kill a player.

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Black Mafia Goon
Welcome to Large Normal [number]!

You are a
Black Mafia Goon
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], Black Mafia 1-shot Rolestopper and [name], Black Mafia Neighborizer.
- You may talk with the other black mafia members here at night.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the white mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Black Mafia Neighborizer
Welcome to Large Normal [number]!

You are a
Black Mafia Neighborizer
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], Black Mafia Goon and [name], Black Mafia 1-shot Rolestopper.
- You may talk with the other black mafia members here at night.
- At night, you may add a player to your neighborhood, where you may talk at any time. Your neighborhood is [here].

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the white mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Black Mafia 1-shot Rolestopper
Welcome to Large Normal [number]!

You are a
Black Mafia 1-shot Rolestopper
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], Black Mafia Neighborizer and [name], Black Mafia Goon.
- You may talk with the other black mafia members here at night.
- Once during the game, at night, you may target a player. Any and all other actions targeting that player will fail that night.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the white mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: White Mafia 1-shot Bulletproof
Welcome to Large Normal [number]!

You are a
White Mafia 1-shot Bulletproof
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], White Mafia Neapolitan and [name], White Mafia Goon.
- You may talk with the other white mafia members here at night.
- You will survive 1 kill attempt at night. You will not be notified when this prevented your death.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the black mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: White Mafia Goon
Welcome to Large Normal [number]!

You are a
White Mafia Goon
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], White Mafia Neapolitan and [name], White Mafia 1-Shot Bulletproof.
- You may talk with the other white mafia members here at night.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the black mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: White Mafia Neapolitan
Welcome to Large Normal [number]!

You are a
White Mafia Neapolitan
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], White Mafia Goon and [name], White Mafia 1-shot Bulletproof.
- You may talk with the other white mafia members here at night.
- At night, You may investigate a player. You will learn if they are a Vanilla Townie or not.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the black mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #53 (isolation #20) » Tue Dec 27, 2016 9:52 am

Post by inspectorscout »

Setup wrote:1x White Mafia Goon
1x White Mafia Neapolitan
1x White Mafia 1-shot Bulletproof

1x Black Mafia Goon
1x Black Mafia Neighborizer
1x Black Mafia 1-shot Rolestopper

3x Town Mason (1 masonry)
1x Town Doctor
1x Town 2-shot Vigilante
1x Town PT-Cop
6x Vanilla Townies
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #55 (isolation #21) » Tue Dec 27, 2016 9:28 pm

Post by inspectorscout »

As rolestopper stops all other actions targeting their target, the nightkill is blocked by that. The bulletproof will not lose it's vest.

A doctor is additional protection. As such, it stops the kill before the vest is needed.

I'll post an action resolution in a few minutes.
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #56 (isolation #22) » Tue Dec 27, 2016 9:44 pm

Post by inspectorscout »

NAR (from top to bottom and left to right):

Rolestopper
Doctor, bulletproof
Neighborize
Nightkill + vig (although resolved after everything else)
Pt cop, neapolitan
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #57 (isolation #23) » Thu Dec 29, 2016 10:50 am

Post by inspectorscout »

Final bump (?)
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #59 (isolation #24) » Thu Dec 29, 2016 11:24 am

Post by inspectorscout »

I don t know. Is there a general consensus for that?
But I know,
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Remind me of the fool I really am.


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Post Post #63 (isolation #25) » Thu Dec 29, 2016 8:37 pm

Post by inspectorscout »

Yes and yes.
But I know,
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Post Post #65 (isolation #26) » Fri Dec 30, 2016 6:56 am

Post by inspectorscout »

Masons are indeed strong, but with 2 kills and only 1 protective, they'll die as soon as they claim, I think.
I could change the rolestopper into a roleblocker (1-shot, of course) but I think it's alightly too weak. Also, 9/10 it will be used as 1-shot bulletproof anyway.
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #67 (isolation #27) » Fri Dec 30, 2016 8:51 am

Post by inspectorscout »

Thank you!

I'll poke mastina.
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #70 (isolation #28) » Sun Jan 01, 2017 9:47 am

Post by inspectorscout »

and can I actually mod this concurrently with a micro with just 1 game experience?
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #75 (isolation #29) » Mon Jan 02, 2017 8:49 pm

Post by inspectorscout »

Does flavor I use have to be approved?
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #78 (isolation #30) » Mon Jan 02, 2017 9:49 pm

Post by inspectorscout »

Okay, thanks!

I will be using black/white/balance flavor, with some weird rant about balance and abstract black-white images.
Game will be called "House of Harmony Mafia"
But I know,
At the end...
Remind me of the fool I really am.


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Post Post #79 (isolation #31) » Mon Jan 02, 2017 9:51 pm

Post by inspectorscout »

A massive thanks to all of you!
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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