The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.

New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18855 (isolation #1800) » Wed Aug 17, 2016 11:38 am

Post by Maestro »

In post 18853, davesaz wrote:SoL is not client side only. It changes (on the server) how many bars food affects your hunger if you eat it more than once. Diminishing returns etc.
After playing a couple days with that enabled, I don't like it at all. Would need 3-4 stacks of food to go adventuring. Yeah, that would up difficulty but I can see people starving if they're not used to it.
Yeah, I know what it does. C'est mal.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18860 (isolation #1801) » Thu Aug 18, 2016 5:13 pm

Post by Maestro »

That is one laggy-ass server.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18862 (isolation #1802) » Thu Aug 18, 2016 5:32 pm

Post by Maestro »

If the jury would like to review my remarks they will note that I never said the Dynmap should be turned on, simply that in the absence of any indication as to why it was not working, I asked several questions pertaining to its functionality. If the jury would like to review my remarks they will note that I have not perjured myself!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18866 (isolation #1803) » Fri Aug 19, 2016 9:35 am

Post by Maestro »

Curse seems like an awesome platform that is actually hard to screw up, Rhinox. I'd highly recommend more RAM, ETL. 5 or 6, maybe, since y'all like your CPU-hoggin' mods.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18868 (isolation #1804) » Fri Aug 19, 2016 9:38 am

Post by Maestro »

Hmmm. Want help diagnosing? Turn off Dynmap first and foremost. I'll be around tonight to log in and out and try shit.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18869 (isolation #1805) » Fri Aug 19, 2016 9:39 am

Post by Maestro »

This pack SHOULD be fine on 6 unless there's a ton of automated stuff going on - speaking of which, your compound had a whole inventory of Charcoal on the floor because your Mana Pools had filled up when your Elven Portal shut down. Stuff like that could easily be the culprit.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18874 (isolation #1806) » Wed Aug 24, 2016 1:36 am

Post by Maestro »

It could just be bad generation or an explosion.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18882 (isolation #1807) » Fri Aug 26, 2016 10:42 am

Post by Maestro »

In post 18880, Elbirn wrote:
In post 18878, EspeciallyTheLies wrote:you can certainly bring your friends, but you are responsible for them. that's all :]
*finger guns* you got it hoss
As a former admin, allow me to emphasize this point: if they do ANYTHING wrong it is treated as if you (the person who invited them) did that thing. If they get banned, you get banned to. And probably everybody else you bring with you. This is how we have such a great group.

If you're gonna bring people in who aren't a part of MS, who we don't know, you will take absolute responsibility for every action they take. You will police them WRT all of our rules and if they break them you're all gone.

At least, I hope that's how ETL would treat it..... :shifty:
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18913 (isolation #1808) » Thu Sep 01, 2016 1:35 pm

Post by Maestro »

In post 18912, Elbirn wrote:Is the printing press a mod
You might be thinking of this.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18946 (isolation #1809) » Fri Sep 02, 2016 6:12 am

Post by Maestro »

In post 18940, EspeciallyTheLies wrote:
In post 18937, davesaz wrote:On the vanilla server:
02.09 14:55:23 [Server] Server thread/WARN Can't keep up! Did the system time change, or is the server overloaded? Running 6621ms behind, skipping 132 tick(s)
with just 3 players (and it was doing this last night with 1 player!)

Is this node CPU poor or something? It is running the minecraft 1.10.2 jar, not even forge right now. Maybe multicraft is inserting something that takes a lot of resources?
apparently it's a common issue with 1.10.2 - that watchdog nonsense - but I haven't found a solution yet. I can give it more ram and also assign sp6 to you so you can make changes to it
We haven't encountered this at all on our 1.10.2 server. It's modded and very much so - especially if this is a problem that occurs for you on both Vanilla and Modded, it's your host/server. Not Minecraft itself.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18951 (isolation #1810) » Fri Sep 02, 2016 9:34 am

Post by Maestro »

K gurl
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18971 (isolation #1811) » Sat Sep 03, 2016 3:42 am

Post by Maestro »

Try now.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18992 (isolation #1812) » Tue Sep 06, 2016 2:51 am

Post by Maestro »

"/ftb team create" will create a team. You can set the "ID" for your team, but should just be something you are able to remember for later. From what we've found, your team's displayed name corresponds to your username + 's Team, so for example, mine has been "wMaestro's Team". Once in a team, you can claim chunks by clicking on the FTB Utils button that looks like a map and left clicking on any number of chunks in your general area. You may then chunkload chunks that you've claimed by shift-left-clicking. You can unclaim your team's chunks (you seem to be unable to even
see
other teams' claimed chunks) by right clicking, and unload them (but keep them claimed) by shift-right-clicking.

"/ftb team add_ally" was how we added eachother so that we could interact with eachothers' chunks but still claim and load our own, and I can't replicate exactly what we did before but that could just be because nobody else is on. What I would try is typing a players' username after the command above, but only when they are online. Otherwise, try their team ID (if you know it) and it should work. Granted, doing it by teamname will probably allow the "alliance" to transfer with team ownership, and it probably applies to all players in the allied team. Have some fun with it?

If you're co-oping with another player, try using "/ftb team invite" and then their username when they're online. That should add them to your team.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18993 (isolation #1813) » Tue Sep 06, 2016 2:53 am

Post by Maestro »

In post 18992, Maestro wrote:Once in a team, you can claim chunks by clicking on the FTB Utils button that looks like a map and left clicking on any number of chunks in your general area. You may then chunkload chunks that you've claimed by shift-left-clicking. You can unclaim your team's chunks (you seem to be unable to even see other teams' claimed chunks) by right clicking, and unload them (but keep them claimed) by shift-right-clicking.
P.S. Not sure this will happen in SP6, but in our pack JourneyMap show's the players' claimed chunks, which I think is pretty cool.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18995 (isolation #1814) » Tue Sep 06, 2016 5:42 am

Post by Maestro »

COFH Core used to be able to reduce spawn protection, maybe another mod like Quark does it now? Otherwise the Vanilla settings file should have an option. Alternatively, build it outside spawn protection.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18996 (isolation #1815) » Tue Sep 06, 2016 5:44 am

Post by Maestro »

In post 18992, Maestro wrote:"/ftb team add_ally" was how we added eachother so that we could interact with eachothers' chunks but still claim and load our own, and I can't replicate exactly what we did before but that could just be because nobody else is on. What I would try is typing a players' username after the command above, but only when they are online. Otherwise, try their team ID (if you know it) and it should work.
To find other peoples' team IDs, you can type "/ftb team list" and it'll come up with a GUI showing every player and their team(s). The ID (the thing I'm assuming you can type to ally with another team) is on the first line of that GUI for each team.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18997 (isolation #1816) » Tue Sep 06, 2016 6:15 am

Post by Maestro »

Anybody know how to insert a Colorizer into an already-assembled CAD? I have all the other components in mine, and I chose a Colorizer later, and I don't want to have to remake all my components and craft a new Assembly.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #18999 (isolation #1817) » Tue Sep 06, 2016 8:53 am

Post by Maestro »

Thanks Vazkii
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19000 (isolation #1818) » Tue Sep 06, 2016 9:27 am

Post by Maestro »

Page top! 19,001 posts, mates. We made it.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19021 (isolation #1819) » Fri Sep 09, 2016 10:08 am

Post by Maestro »

This is why we can't have nice things.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19030 (isolation #1820) » Sat Sep 10, 2016 1:32 am

Post by Maestro »

In post 19021, Maestro wrote:This is why we can't have nice things.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19035 (isolation #1821) » Sat Sep 10, 2016 7:37 am

Post by Maestro »

In post 19032, McMenno wrote:apparently when I was afk I was outside and a zombie killed me... then my items despawned :/
Don't afk and definitely don't afk outside. Sorry dude. What did you have? If you want to make the trek to where Maru and I have settled in a cool cove relatively close by I could help you replenish.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19038 (isolation #1822) » Sat Sep 10, 2016 1:49 pm

Post by Maestro »

In post 19027, Accountant wrote:15 of my iron ingots
I've got this for you whenever you next log in. Did anybody else lose anything that we missed? Only ETL and Accountant?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19062 (isolation #1823) » Tue Sep 13, 2016 8:37 am

Post by Maestro »

ITT Rhinox Loves Boats - I request a name change for the thread!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19066 (isolation #1824) » Tue Sep 13, 2016 1:00 pm

Post by Maestro »

In post 19062, Maestro wrote:ITT Rhinox Loves Boats - I request a name change for the thread!
:D
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19079 (isolation #1825) » Mon Sep 26, 2016 7:39 am

Post by Maestro »

In post 15947, Rhinox wrote:And... Success! I can now generate a random 27x27x27 cube 3D maze scematic (13x13x9 nodes in game) in a minute or 2 :D
Spoiler: Example Full Schematic
Levels 1, 2, 3 (top down view):
Image
Levels 4, 5, 6:
Image
Levels 7, 8, 9:
Image


Red squares represent ladders up to the next level. Blue represents ladders down to the previous level. Purple represents ladders both up and down to adjacent levels.

Naturally I won't be building that particular maze now that I've gone and posted the schematic :twisted:, but I'll be building 1 very much like that. Now I can play around with different starting node seeds until I get something I like.

Not sure how difficult a maze it is really... Looks hard on paper, and its hard to follow paths in schematic format just because its easy to lose track of where you are when jumping between grids. In game may be easier due to being able to visualize the 3 dimensions, or it may be even more difficult due to not being able to see very far in front of you and where you are in relation to the rest of the maze.
Rhi, is there a way to tone down the ladders? I do think the maze would be more effective, more immersive, and less repetitive if you didn't constantly have to go up and down in-game. It also seems like it would allow for more freedom and more interesting maze-ness than the "ladders that end nowhere" thing that started happening later on in this particular maze you generated.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19095 (isolation #1826) » Wed Sep 28, 2016 7:56 am

Post by Maestro »

I endorse anything not one block wide and not ladders. Claustrophobia was my main concern but also there's so much more you can do if the maze is bigger. Do you want to build one in the Gauntlet/Arena Castle thing we're planning?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19107 (isolation #1827) » Fri Sep 30, 2016 5:52 am

Post by Maestro »

Maybe be a little more specific; I knew the area and had to think about what you meant when you described it to me. Maru, it's gonna be called Honeyopolis Bay. Get over it, bish.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19113 (isolation #1828) » Fri Sep 30, 2016 9:19 am

Post by Maestro »

In post 19112, Rhinox wrote:[...] you remembered to put the string between the trip wires, right? :cool:
And you remember to use an Iron Door?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19116 (isolation #1829) » Fri Sep 30, 2016 3:39 pm

Post by Maestro »

Huh?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19118 (isolation #1830) » Fri Sep 30, 2016 4:07 pm

Post by Maestro »

Huh.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19125 (isolation #1831) » Mon Oct 03, 2016 1:44 am

Post by Maestro »

In post 19124, Porochaz wrote:Well I had to stop skyblock because it took about 10-15 minutes to log in and when I did the lag was so bad that it was unusable. It got worse the more advanced the skyblocks got... (also I was on the server to much and needed to do other things)
Long log-in times are almost certainly indicative of an issue with your hardware. Get a better
toaster
computer.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19126 (isolation #1832) » Mon Oct 03, 2016 2:13 am

Post by Maestro »

Also, we have a string farm?! Where?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19140 (isolation #1833) » Wed Oct 05, 2016 12:11 am

Post by Maestro »

In post 19139, Accountant wrote:@aphix: Did a creeper spawn and blow up your wall maybe?
Creepers don't explode unless under aggro, which almost always means "within 8 blocks of a player". He would've definitely noticed if it were a Creeper.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19142 (isolation #1834) » Wed Oct 05, 2016 1:15 am

Post by Maestro »

Davroe has a portal leading to one and I know where another is. I believe the last of the relatively close ones is NW of Menno, e.g. in the general direction of the Blaze Grinder in the Nether (if somebody wants to try to find it).
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19144 (isolation #1835) » Wed Oct 05, 2016 3:19 am

Post by Maestro »

In post 19143, Rhinox wrote:harvested/replanted my cocoa seeds (thanks for filling my logs whoever you were!)
I did this! The other night, also, I was at your place afking and harvested the farms a couple times.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19168 (isolation #1836) » Wed Oct 12, 2016 9:03 am

Post by Maestro »

I've got the biggest boat - and I always will, trust me. I mean, really folks, when you think about Crooked Dinnerbone (you can think all you like) you know you don't want him, you should want the guy with the biggest boat. My boat is huge. It's so huge I could take it to the Nether if I wanted - that's right: the Nether. Speaking of the Nether, I know they've been taking all of our Nether Quartz ore mining jobs, but that's entirely because of President Notch and how he has totally mismanaged trade, folks. It's all about trade - and I should know. I know the most about trade out of anybody here, lemme tell ya folks. I mean, if you vote for me (trust me) we will be rolling in Diamonds - you'll get so tired of Diamonds and you'll say "oh Maestro we can't deal with all of these Diamonds!" But that's ok; you'll all get used to it. Also, Pigmen. Let's talk about Pigmen. Because our portals need more protection - they really do, people! I mean, think about it. We have so many portals just lying around, and the Pigmen just walk through. They just walk through whenever they please! And when they come from the Nether, they're not sending their best: they're criminals, they're bringing drugs, and crime. They're rapists. And some, I assume, are good people, but I just don't know. We need to build giant walls around all the portals - and we'll build it out of Nether Brick. We'll make the Nether supply the materials. It's simple. It's genius. I know you all love it. I've got the biggest boat - remember that.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19177 (isolation #1837) » Wed Oct 26, 2016 3:34 pm

Post by Maestro »

Huh. Cool!

Spoiler: SOLUTION
Post the whole crash log.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19185 (isolation #1838) » Sun Oct 30, 2016 11:51 am

Post by Maestro »

In post 19184, Maruchan wrote:Shoukdnt be a memory issue. I have like 4 gigs dedicated to mc
Recall that throwing too much RAM at Java will also cause crashing. Try reducing the dedicated RAM to just under what a single module of your hardware can support - for example, I have 2 4 GB modules; dedicating exactly or more than 4 GB could cause problems on my machine.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19216 (isolation #1839) » Mon Dec 12, 2016 4:47 pm

Post by Maestro »

I do indeed have a piston-trapped non-XP grinder set up around a Skeleton Spawner just north of our cove in the woods. Kinda hard to find, not very well marked (on purpose, it's a WIP) but I could hop on and show it off sometime if you feel like improving on it, Fishy. Good to see more old farts out and about. :)
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19219 (isolation #1840) » Tue Dec 13, 2016 3:45 am

Post by Maestro »

I have this thread bookmarked and I check my MS bookmarks relatively frequently, so just post here (or ping me on IRC) if you're around and I'd be more than willing to hop on. If you do modify the one I've already kinda-sorta-manipulated, you should know beforehand that you would probably be better off cutting out most of what I already have in place and starting with a clean spawner zone to do with as you choose. Could even be remade to work with XP, but that's your choice. I'd love it if people had more reason to come down-river towards us!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19220 (isolation #1841) » Tue Dec 13, 2016 3:50 am

Post by Maestro »

In post 19218, Fishythefish wrote:I'm on most UK evenings [...]
What time frame in what time zone?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19227 (isolation #1842) » Sun Dec 18, 2016 7:40 am

Post by Maestro »

Where'd you find it? I found two to the south in the strait between two continents but hadn't marked or explored them yet. I'd be interested in delving into one - protip: Water Breathing potions are basicallly mandatory and Depth Strider (relatively new enchantment that boosts your ability to do anything underwater) is HIGHLY recommended.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19245 (isolation #1843) » Sat Dec 31, 2016 5:24 am

Post by Maestro »

Yup! There's a small island one faaaaar to the south of our bay community. Not sure of the coordinates but it's there.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19246 (isolation #1844) » Sat Dec 31, 2016 5:25 am

Post by Maestro »

Also, that base must be awesome. Can't wait to go take a look.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19253 (isolation #1845) » Wed Jan 04, 2017 1:28 pm

Post by Maestro »

Stay tuned for something on this tonight.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19282 (isolation #1846) » Sat Jan 07, 2017 1:51 pm

Post by Maestro »

In post 19278, davesaz wrote:Question for Klaz/M -- client mods ok? Minimalist mods on server such as Morpheus, like the current vanilla is set up?
What kind of client-side mods are you talking about here?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19286 (isolation #1847) » Mon Jan 09, 2017 3:41 am

Post by Maestro »

In post 19285, Klazam wrote:On logging on, be ready to swim, you spawn inside of a river.
RIP All People Without Decent WiFi :lol:
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19287 (isolation #1848) » Mon Jan 09, 2017 3:46 am

Post by Maestro »

Also, sorry for the DP, but basically, Klaz is handling most of the posting and "PR" here (and payments,
*cough*
send him money
*cough*
) and I'm handling any further backend that's needed, including server switch-over for future events we run or adventure/mini-game style maps we use on this new server. Direct any posts in-thread or PMs on that subject to moi, as well as any complaints about fellow players or any BS like that.

On that subject, this event server will have a strict no-tolerance, no-second-chances policy. Additionally, if there's no existing trust between a potentially troublesome player and the admins, we reserve the right to make some kind of judgement without irrefutable evidence. There shouldn't even be much of an opportunity for this kind of thing, since not many of the worlds on this server will be permanent, but don't even toe the line of griefing or breaking any rules - let's keep it fun for everyone.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19299 (isolation #1849) » Mon Jan 09, 2017 12:34 pm

Post by Maestro »

In post 19295, Maruchan wrote:PS: do we have an IRC/skype/TS/muble/discord/SOMETHING set up for us all to communicate?
Apparently people are down for Skype, and I could do Mumble or Discord. IRC (Internet Relay Chat) has always been set up at #KMPacks on irc.esper.net, if you're using a client, or if you're a bit of an IRC noob and want to use webchat you can click here.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19300 (isolation #1850) » Mon Jan 09, 2017 12:44 pm

Post by Maestro »

ALSO IN 15 MINUTES I WILL BE RUNNING SOME FUN TRIVIA STUFF ON THE SERVER BECAUSE I CAN AND THIS IS FUN AND THERE ARE PEOPLE YAAAY
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19325 (isolation #1851) » Wed Jan 11, 2017 3:42 am

Post by Maestro »

In post 19322, Accountant wrote:Image

The new spawn house is a tiny bit uglier, but that's a small price to pay to avoid bats, spider and zombie invasions! Added bonus: there's no longer any rain splashing into the third floor!
That's a LOT bit uglier. Again, this isn't the long-term server that MS Vanilla is. But on both servers, you should ask before making major (potentially unwarranted) changes to communal builds.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19341 (isolation #1852) » Wed Jan 11, 2017 5:18 pm

Post by Maestro »

In post 19340, Maruchan wrote:We need a damn enderchest so I can start stockpiling the supplies I gather for the end run, so they aren't needlessly wasted.
That might be best, Maru. I feel like it is important to reiterate that this server has an end in mind. This is not a "build the coolest base and mine all of the things"-type server. You all wanted an Ender Dragon run, and you got a server to do it on. "Ask permission before taking peoples' things", "don't build ugly shit", and all of the other rules still apply, but this server is only up until we decide what event to do next.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19344 (isolation #1853) » Wed Jan 11, 2017 6:24 pm

Post by Maestro »

In post 19343, Alchemist21 wrote:I feel like I saw a horse with that name somewhere while I was exploring the community.
You wouldn't've seen his horse though, because you're on the MS Vanilla server. He's on the KMP Events server.
I took a ride on Achievement Station and on Klaz's end there were a ton of skeletons at the entrance with enhcanted stuff. I think most of them de-spawned, but one's in a boat and won't go away. Those things were part of the reason I got stuck at Klaz's house for a while.
To Whom It May Concern
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19354 (isolation #1854) » Thu Jan 12, 2017 1:13 am

Post by Maestro »

In post 19348, Accountant wrote:
In post 19341, Maestro wrote:"don't build ugly shit"
For the FURTHER record

I thought that the base was perfectly fine. I like cobblestone and have built my house out of them. If I'd used glass instead you would have absolutely 0 problem, so this is purely an arbitrary decision on your part.
You're not a super-villain; I wasn't even directing that just at you. I was reiterating rules that have been in place on our servers since before you even joined the site. It's not an arbitrary decision, but of course ugliness is one based on personal preference, and the overwhelming majority prefer things not to be hashed together out of Cobblestone. I'm glad you're joining us even if you're not here for the Run itself - every little bit helps.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19372 (isolation #1855) » Fri Jan 13, 2017 7:37 am

Post by Maestro »

The Endermen don't aggro when you attack the Dragon, so it's far easier and more efficient to ignore them. The problem actually isn't the Dragon - with more than 3-4 people (as long as your aim is decent) your damage is good and it can only really target one of you at a time with its attacks.

I've always thought the real problem lies in breaking every single Ender Crystal on top of the Obsidian pillars of the main island, since the Crystals will heal the Dragon faster than you can dish out the damages. The only blocks the Dragon can't break with its rush attack are Bedrock, Obsidian, and End Stone, and it can easily knock you right off whatever you build to get up the pillars if you're not careful. And the Crystals explode when you break them, so that doesn't help.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19383 (isolation #1856) » Sun Jan 15, 2017 11:41 am

Post by Maestro »

In post 19382, Alchemist21 wrote:Starting to think someone discovered Pony Island before I did.

When someone dies and they drop items, how long do those items stay there? Because several times I've seen items that look like they were dropped by players and nobody else has been online the whole time.
They stay there forever if the area gets "unloaded" by the server, and only despawn after about 3-5 minutes if the area is close enough to spawn or to a player that it's "loaded". Server spawn loads some chunks (might be a 3x3 area?) and players load a 9-chunk square centered on themselves (81 chunks total).

"Chunks" are sections of the server 16 blocks on each side that stretch on the vertical plane from the Void/Bedrock all the way to the maximum build height at y = 256. You can see them in Vanilla by pressing F3+G, I believe.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19384 (isolation #1857) » Sun Jan 15, 2017 1:52 pm

Post by Maestro »

KMP STATUS UPDATEHello friends! We know it's been a little while. We ran into some hiccups over this week while waiting for our host to upgrade our Cloud server hosting service, but everything is now taken care of and both our personal modded server and the KMP Events server are back up and running perfectly smoothly. There should be no loss of data at all, no rollback necessary. You should spawn exactly where you left off, with exactly the same items and levels - but you'll be using a different IP to connect from now on:

KMP - FTB Infinity Lite v1.5.1 (private access only)

162.223.8.146:25565


KMP Events - Vanilla 1.11.2 + IRC for the "End Dragon Run"

162.223.8.146:25566


Please note: if you were using JourneyMap on the KMP Events server, your map has likely disappeared. Since we warned against using client-side mods on this Vanilla server, I get to say "deal with it", but I'm also willing to post rudimentary instructions on how to get it back if people need that. Stay tuned for more information about future events, etc.!
Last edited by Maestro on Sun Jan 15, 2017 2:54 pm, edited 1 time in total.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19388 (isolation #1858) » Sun Jan 15, 2017 4:40 pm

Post by Maestro »

In post 19387, davesaz wrote:Got on the new events just fine, and waypoints carried over without needing to do anything special.
Really? Interesting.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19389 (isolation #1859) » Sun Jan 15, 2017 5:22 pm

Post by Maestro »

Necessary rollback just took place. Anything done in the last 2-3 hours is gone. Both servers suffered from an issue causing chunks to regenerate using the wrong seed - I'm not sure what caused it, but from this point forward if it happens at least they'll be forced into the correct seed (e.g. the ones they were using on our old Cloud server).
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19403 (isolation #1860) » Mon Jan 16, 2017 6:33 pm

Post by Maestro »

PAGE 777 BOIZ AND GURLS THIS IS IT
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19408 (isolation #1861) » Tue Jan 17, 2017 10:07 am

Post by Maestro »

In post 19407, Andrius wrote:Poison is so strong and IIRC there's nothing you can do to protect against it.
At least in the 1.10.2 pack we're playing, natural regen (which was buffed with the combat update) outpaces poison. Make sure you keep yourself well fed, other than that I'm not sure how y'all die so much... :neutral:
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19411 (isolation #1862) » Tue Jan 17, 2017 2:45 pm

Post by Maestro »

Done. :P

Wasn't so hard, was it?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19418 (isolation #1863) » Wed Jan 18, 2017 8:18 am

Post by Maestro »

The Event server is on Hard...?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19445 (isolation #1864) » Thu Jan 19, 2017 5:47 pm

Post by Maestro »

Alright KMPeeps!
Andrius (Sollata), Maru (mrcheesete0), and Poro
have done the
VAST
majority of the work on this server to reach and succeed in the actual killing of the Ender Dragon...
so far!
But we still need a mob of Scummers to join in and fuck up the critter, so I think it's time we start organizing a time for The Finale. I'm thinking any time in the next 2-3 weeks when the most people can be online. No matter what time of day that is for my time zone (EST) I will also
try
to be online, most likely spectating, to offer helpful hints and some deus ex machinas for those that either aren't too skilled at combat or who haven't fought the Dragon since it got an overhaul relatively recently --- read: it's a lot harder now, friends.

PM me with the subject line "Ender Dragon Finale" or if we bother ETL enough maybe she'd be willing to let us use a thread poll, but last I checked those were pretty broken in the site's code, at least in this thread which has had dozens of polls before.

I'd also like to note that the work of the few does not go unrecognized. Klaz and I have been on and off of our own modded server this past week (two weeks?), and at least one of the three dedicated Scummers mentioned above has been online during
every single one
of my forays into Minecraft. Lots of deaths were suffered, lots of frustration vented, so I'd like to offer you three the opportunity to decide our next public Event! It can be anything from a 24/7 spleef arena / organized tournament, a giant Gauntlet-style obstacle course / maze, or a structured mini-game type Event like The Walls or
something
. (I don't know what cool maps the kids play with these days. I'm the tree-punching type.)

The only limitation I will place on this is that it cannot be for a Minecraft version earlier than 1.8.x and it cannot be an Ender Dragon run like we're working on now. Go out there and find us all something fun to do next! I'll be starting a PM with you three and Klaz soon, please do not post publicly about this process.


M
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19505 (isolation #1865) » Fri Feb 03, 2017 3:36 am

Post by Maestro »

Because of the level of activity, because it just doesn't seem like something people want as much,
AND
because it conflicts with the general idea of MS Vanilla, I'm going to vote against any more "open-ended" SMP-type worlds. We do special events with specific mini-games or adventure-style maps or people play on MS Vanilla - there's no point, IMO, doing these long survival worlds because that's not what this server's about.

Since nobody's online now, I'm going to switch the world to a backup and restart it in Vanilla 1.11.2 (or whatever we've been on?) with the default mode set to Creative until we get a "next step" in place, most likely The Walls or something along those lines.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19530 (isolation #1866) » Sun Feb 19, 2017 5:12 pm

Post by Maestro »

In post 19529, Lycanfire wrote:cool scummers
Depends on how you define this term, but since MS Modded is kinda dead at this point, and Vanilla isn't much better... "neither"?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19539 (isolation #1867) » Mon Feb 27, 2017 3:57 pm

Post by Maestro »

In post 19537, EspeciallyTheLies wrote::D people come play with me on modded. i'm rediscovering things.
Update to 1.11...? Maybe?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19540 (isolation #1868) » Mon Feb 27, 2017 3:57 pm

Post by Maestro »

Like the mighty Colorado River, I will wear you down thus.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19564 (isolation #1869) » Mon Apr 10, 2017 8:16 am

Post by Maestro »

yo, y'all should probably enable flying on a server with a lot of different ways do the flying thing

also, thar is some painfully constant micro-lag thar... is dis why server = ded?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19566 (isolation #1870) » Mon Apr 10, 2017 5:22 pm

Post by Maestro »

so bad Klaz didn't wanna play on Mafiacraft anymore lol

bye Felicia~~~
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19575 (isolation #1871) » Wed May 03, 2017 6:04 pm

Post by Maestro »

In post 17778, Aeronaut wrote:Do more of you play on the vanilla server or the modded on?
"Sat Jan 17, 2015 6:33 pm"
In post 19574, Aeronaut wrote:Hi there, wondering if you guys still accept new people?
????!??
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19617 (isolation #1872) » Tue Jun 13, 2017 6:35 pm

Post by Maestro »

Hey Xev, maybe check that you know what you're talking about before trying to say that something insta-kills a Wither. The Pig of Destiny didn't do shit, and now I can't kill the thing in the Wither area. Have fun with that thing; I tried everything. Also, the entrance to the Wither area needs to be completely blast-proof. Right now it's not. Use EIO's Dark Reinforced stuff, or whatever it's called. They have a door too, I think.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19618 (isolation #1873) » Tue Jun 13, 2017 6:38 pm

Post by Maestro »

Also spawn protection is preventing me from getting a grave with all my combat gear so guess who's signing off tonight boiz and gurlz~~~
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19624 (isolation #1874) » Mon Jun 19, 2017 2:27 am

Post by Maestro »

Cool! No more eating End Cake. :P
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19632 (isolation #1875) » Sat Jun 24, 2017 4:05 am

Post by Maestro »

User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19645 (isolation #1876) » Sun Jul 16, 2017 5:23 am

Post by Maestro »

In post 19644, Nexus wrote:Can we have proper computers pls.
Like OpenComputers...?

Also, @Oso - you can find a post on Azanor's website detailing the fact that he's taking a long break from TC development, and since it's not open source and never has been, that means no TC for awhile. I would HIGHLY recommend Astral Sorcery, a truly unique star-magic-based mod that I love in our 1.11.2 pack. Arch can attest to its polish, cool worldgen, and the basic stuff I've shown him and Klaz.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19648 (isolation #1877) » Mon Jul 17, 2017 5:04 am

Post by Maestro »

The pattern for public MS servers has always seemed to be that they favor world permanence even up to the point of playerlist fatigue within months, but what do I know, I've only been here 5 years at this point... :wink:

That being said, I don't think bleeding edge modded with 1.12 is necessary or a good idea. They only (relatively) recently started working out a lot of the major issues with Forge that prevented mods from going to 1.12 in the first place.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19657 (isolation #1878) » Wed Jul 19, 2017 12:48 pm

Post by Maestro »

Yeah, Arch, you won't find Aluminum by default and you won't Platinum anywhere near the levels we see on our pack. I used COFH core for overriding worldgen so we only ever find 1 each of Copper/Tin/Silver/Lead/Aluminum/Nickel/Uranium Ores in the world. Otherwise, there are up to 4 versions of some of those spread out across 5 different tech mods. I got it working nicely using COFH/TF for everything that we could use it for - including Aluminum.
In post 19656, Oso wrote:Didn't bother with
Shiny
/Platinum because there is a block called 'Destabilized Redstone' that generates by default and it has a 50% chance of generating Cinnabar when processed in a Pulverizer. By the time I figured out Shiny wasn't generating, I already had a lot of Cinnabar and didn't feel the need to add it.
(It's only ever called Platinum now, because it's in the Oredictionary. And "Magic-Infused Ore" is now registered as "Mithril Ore" which is cool.) The Clathrete ores spawn Cinnabar? Good to know.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19686 (isolation #1879) » Thu Aug 10, 2017 3:00 am

Post by Maestro »

Anything change?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19698 (isolation #1880) » Thu Aug 31, 2017 2:23 pm

Post by Maestro »

y'all always copyin' us with the server host switches :giggle: smh...

JUST KIDDING, WELCOME TO THE MASTER RACE, MS MODDED GANG
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19708 (isolation #1881) » Wed Sep 13, 2017 3:00 pm

Post by Maestro »

In post 19707, EspeciallyTheLies wrote:
In post 19704, davesaz wrote:I think Forge is at 2386, not 2476.
I always recommend just getting the latest forge as it will work with any mods written with for previous forge versions (for that mc version of course) and it also allows for easy updates without having to maybe troubleshoot and discover forge also needs updating.
It allows for "easier" updates until there's a new Recommended version. The problem lies with the fact that there's a new Recommended version
MUCH
less often than there is a new Latest version, and you might as well use every Recommended version since that version is "Recommended" to mod authors as well as players - the vast majority of mods won't be built around non-Recommended versions of Forge.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19712 (isolation #1882) » Sat Sep 16, 2017 5:19 am

Post by Maestro »

Aphix, how old is your system? What're your GPU specs? Tossing better dog food to a dog doesn't get it any closer to being able to take the SATs. If your GPU is too old or too low-quality or too worn down after a lot of stressful work over a long period of time, more RAM won't help you.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19713 (isolation #1883) » Sat Sep 16, 2017 5:28 am

Post by Maestro »

Also, because of how RAM is accessed on your system for Java, it was my understanding that you should avoid allocating a partial module, e.g. 4 GB (either in in the form of 1x4 GB module or 2x2 GB modules) is fine, but if you only have 2x4 GB modules, don't allocate 6 GB of RAM, therefore allocating only 2 GB of one of the 4 GB modules to Java.

The way it was explained to me, Java can try to "fight" your system for the extra RAM in the module that's "broken up" and your performance can take a huge hit (I guess because Java thinks it should have more RAM to use than it does, and doesn't adjust accordingly).
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19718 (isolation #1884) » Tue Sep 26, 2017 2:07 pm

Post by Maestro »

The main concerns are that world seeds sometimes get fucky between versions when using a server and previously-generated chunks aren’t populated with content from the new version.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19723 (isolation #1885) » Thu Sep 28, 2017 2:16 am

Post by Maestro »

In post 19721, davesaz wrote:But they do need serverside to have forge so that the client forge matches. ;)
He’s saying even if the server doesn’t have Forge at all as long as they’re the same Minecraft version, you can have Forge + JM on your client. That’s always been true. I used to do it on old Vanilla all the time, and that was actually Bukkt so you’d think they might not play nice but they work fine.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19732 (isolation #1886) » Sun Oct 29, 2017 4:10 am

Post by Maestro »

The Saga Continues
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19741 (isolation #1887) » Sat Nov 25, 2017 4:37 am

Post by Maestro »

It did
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19756 (isolation #1888) » Sat Dec 23, 2017 5:51 am

Post by Maestro »

In post 19755, davesaz wrote:There is probably a way to do that by going to the nether, building a portal where yours should be, and going back through it to reconnect.
Yeah, this is how you manage portal wonkiness without the fix mod, and it should still work.

Take the Overworld coordinates of your portal and divide the X and Z by 8, and you'll get the coordinates where you will want to put your portal in the Nether to get an auto-locked, two-way connection. It definitely will be necessary to break your OW portal's connection to another Nether-side portal, but you should be able to do that without touching anybody else's stuff.
  1. Break any one Obsidian block connected to the actual portal blocks in your portal and it should deactivate.
  2. Go into
    somebody else's
    OW portal and make your way to the coordinates where you want your Nether-side portal (the OW coords/8).
  3. Build it, light it, but
    do not go through it
    .
  4. Instead, go back the way you came and make your way back to your broken OW portal.
  5. Fix it, light it, and go through it. It should connect to the lit-but-as-of-yet-unused-Nether-side-portal at the ideal coordinates.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19764 (isolation #1889) » Sat Dec 23, 2017 2:14 pm

Post by Maestro »

In post 19757, davesaz wrote:Need to add netherending ores to the client side.
https://minecraft.curseforge.com/projec ... nding-ores
Is this the only change (configs or mods) from normal DW20 v1.4.0?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19770 (isolation #1890) » Thu Dec 28, 2017 9:18 am

Post by Maestro »

That might be like, two worlds ago? Not sure.

@Mods: can we PLEASE get flying enabled on the server...?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19784 (isolation #1891) » Thu Jan 04, 2018 7:03 am

Post by Maestro »

Yo, can I make a motion or offer the recommendation that nobody uses EnderStorage White/White/White for anything other than public Ender-Mail or something similar? People should probably be using colored frequencies, Diamond-ing their EnderStorage blocks, or, even better, both.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19786 (isolation #1892) » Thu Jan 04, 2018 9:37 am

Post by Maestro »

Also, I got the “remote host forcibly closed the connection” error 3 times within 3 seconds of logging in to the server just now. Research seems to suggest some kind of server coding error (Mojang’s fault) or a corrupted chunk causing the server to think players have logged out when that is not the case.

How many of us are seeing this error? I see ETL and Blake randomly disconnect all the time, and I know my issue isn’t connection related because I literally got new-and-awesome internet installed
yesterday
. We should look into this! I bet it’s not your connections at all; it’s all the same issue.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19806 (isolation #1893) » Sun Jan 14, 2018 7:12 am

Post by Maestro »

Dimensional Doors and Archimedes Ships are out for 1.12.2...

This may be the last you see of me and Klaz for awhile, folks. :lol:
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19809 (isolation #1894) » Sun Jan 14, 2018 2:51 pm

Post by Maestro »

HYPE TRAIN, CHOO CHOO
Last edited by Maestro on Sun Jan 14, 2018 5:09 pm, edited 1 time in total.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19817 (isolation #1895) » Mon Jan 22, 2018 3:26 pm

Post by Maestro »

They hit an agreement today, didn't they?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19819 (isolation #1896) » Wed Jan 24, 2018 4:43 am

Post by Maestro »

Then don’t hold your breath...
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19824 (isolation #1897) » Fri Jan 26, 2018 1:02 pm

Post by Maestro »

Pretty sure the legacy FTB Launcher for Mac and Windows is still downloadable from their websites and still usable AND still updated with all their recent packs. It definitely was the last time I checked because I downloaded it between November (when I got my new/new-to-me laptop) and now. Not sure why you wouldn’t use those if you don’t like the new ones?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19826 (isolation #1898) » Sat Jan 27, 2018 6:10 am

Post by Maestro »

Right under the main “download now” button, in fine print
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19842 (isolation #1899) » Fri Feb 09, 2018 5:11 pm

Post by Maestro »

Figured I might as well post
this
here, since it's:

1. my return to modding on the site
2. gaming-related
3. possibly relevant to some of your specific gaming interests...?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19845 (isolation #1900) » Tue Mar 20, 2018 5:21 am

Post by Maestro »

I'd be up for some Vanilla.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19853 (isolation #1901) » Sat Mar 24, 2018 6:06 am

Post by Maestro »

Is anybody on Modded nowadays, btw? I'm feeling a hankering for some Modded, and if nobody's on, can I vote for a world-wipe and update?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19864 (isolation #1902) » Fri Mar 30, 2018 5:33 am

Post by Maestro »

Too bad. You need to use it now. Legacy FTB client seems disconnected, and Curse is joined at the hip with Twitch now.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19867 (isolation #1903) » Fri Mar 30, 2018 5:56 am

Post by Maestro »

In post 19865, McMenno wrote:the legacy launcher is still available, here's a link:
http://legacy.feed-the-beast.com/
I know it’s still available; I have it downloaded. And the place I posted earlier in the thread is still active, I just haven’t been able to actually download anything from it, or even get it to connect to the FTB servers.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19880 (isolation #1904) » Tue Apr 03, 2018 1:25 am

Post by Maestro »

It says you were betrayed :lol:
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19883 (isolation #1905) » Mon Apr 09, 2018 6:30 am

Post by Maestro »

@Arch: request that SimpleVoidWorld be allowed to spawn creatures. Not only is it shitty to have such an accessible, free-form dimension also be removed from survival aspects, it's the perfect dimension for building mob farms in, and Cursed Earth is fucked in the dimension as it stands. If this config option is anything like others I'm familiar with, this shouldn't require clients to change, just the server. Plz? :?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19887 (isolation #1906) » Wed Apr 18, 2018 3:07 pm

Post by Maestro »

Image

these guys from Roots spawned in my Compact Machine - I'm in love
there's a single Green one not shown here, and I've named him James
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19891 (isolation #1907) » Sun Apr 22, 2018 9:04 am

Post by Maestro »

In post 19889, Maruchan wrote:hmu once you are. I suck at playing minecraft alone now and i wanna join up with someone so I can be their workerbee while they do all the cool things with mods
Be my worker bee, ya turd

I’m thinking I locked myself into a silly spot with my current build
So I might even move closer to Klaz and soft-restart, SO JOIN MEH
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19893 (isolation #1908) » Sun Apr 22, 2018 12:42 pm

Post by Maestro »

I'm on

A
L
L

T
H
E

T
I
M
E
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19902 (isolation #1909) » Sat Apr 28, 2018 2:46 pm

Post by Maestro »

Arch, please triple-check and make sure the Void World can still spawn mobs. My Cursed Earth grinder isn't working... again. It's possible something got reverted.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19903 (isolation #1910) » Tue May 01, 2018 6:14 pm

Post by Maestro »

Minecraft birthday party/parties for M!

Today (Wednesday, 2nd May)
9:30 AM and/or 12:30 PM EDT
if you're on the West Coast, or worse, any other continent other than the Great United Freedom COntinent, idk do some math


Or whenever you can leave your
ritualistic offering
lovely chest full of goodies out front at
the place where I order Maru around
Waterfall Mountain. Please make sure to label with your name, location of residence, and how you would like me to respond - a gift of my own? My take on whatever mod system/decorative piece you've left me? The possibilities are
boring or time-consuming, there is no in-between
endless!

Be creative. Have fun. Provide instructions with your gift(s) when necessary, and I will follow them to the letter!
Full disclosure: instructions are never necessary, for I am very good at Minecraft, and I will not follow any instructions given to me, for it is my birthday and I do what I fucken' waaant
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19905 (isolation #1911) » Fri May 11, 2018 2:52 am

Post by Maestro »

You done with this one already, Oso? </3
Haven't seen you online in awhile.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19915 (isolation #1912) » Fri May 11, 2018 4:20 pm

Post by Maestro »

I personally would prefer not to be streamed... But also, it was only an hour between your two posts...? You made both of them while I was doing a show this evening. Nobody is online 24/7, my dude.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19916 (isolation #1913) » Fri May 11, 2018 4:20 pm

Post by Maestro »

Maru, I’m gonna be on in like, +45
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19928 (isolation #1914) » Sat May 12, 2018 5:41 pm

Post by Maestro »

In post 19918, Bulbazak wrote:Maestro, I'm not sure what I could do about that? I wasn't going to track people down or do voice chat with the group or anything. I was just going to do my own thing in the world and just stream it.
I get this, and I'm going to try to be as respectful as possible, but here were the thoughts I wrote down tonight about this (actually, I wrote it on my phone during the intermission of the show I'm in... lol)

I get that you won't really be getting our voice chat or anything, but I'm sorry, I have a few problems with streaming in this server. Thanks in advance for bearing with me - this gets a bit long-winded, and it is very
blunt
, but I figured it was best to put all my thoughts out there so nobody thinks there's any malice meant by this, since I understand that it's something you enjoy, Bulba.

Firstly
, the
point
of multiplayer MC is to interact with other people, so I don't want to feel like I have to avoid somebody on server if I don't want to be on stream. (I like you as a person and a player, so it would be a shame to me to just avoid your space or the server entirely just because of my preference for privacy while playing this game I love playing in order to relax and release.)

Secondly
, your viewers will most likely see our chat, and I like talking on-server with people, most of whom I consider real friends, and have at least talked to outside of the site. (I was at Klaz's graduation party just today, incredibly!) I (and others) go back and forth between discussing MC stuff, MS.net stuff, and things important to us in real life. I don't want that broadcast on a stream watched by who-knows-who (This second issue could be solved by making chat tiny or turning it off entirely, if that's even possible, but then you're not really seeing us. It might as well be single-player. I hate once the server gets dead and nobody's around taking anymore, so I wouldn't want you to feel like you had to go there.)

Lastly, there's some part of me that wonders what the point would even be. This part gets a bit "not-my-business", but it's my opinion, damnit, and I'm sharing it. Our server is neither (1)
open to the public
nor (2)
doing anything extremely interesting
, as far as modded MC/streaming is concerned, and the reason I mention these is because...
  1. If we were a server trying to grow for donations or something similar, that would be different. But we're not. We don't need an advertisement or anything like that, and I concede in advance; that isn't the point of your streams, even tangentially. But even so, I like that we're attached to this non-MC site that is near and dear to all of our hearts. I don't think most of us want or need "randos" joining the server without joining the site, for instance. Part of the wonderful thing about our server has always been that we don't need to rely on bullshit protection plugins or other nonsense, because we all have at least an impression of eachother from outside of MC. We've usually played games together, or we see eachother in the discussion forums. Our actions on the server have some impact on our relationships outside of that space, e.g. being dicks to eachother carries more consequences, and giving gifts or helping somebody out on-server can create actual friendships like what happened with Klaz and I. To put it bluntly, I don't want people seeing your stream and trying to join the server without realizing that there's history here, so to speak.
    Related to this, we used to go by a "vouching" system: if somebody could vouch for you or you were already a known member of the site, you were in. But you were the responsibility of the one who vouched for you, and if you did anything indecent on-server like griefing or cheating, the person that vouched for you would receive any punishments you did. I liked that system, and I think we need it back. But that's another discussion.


  2. We're not ForgeCraft. Feel free to disagree with me, but in my opinion, we have nothing super-exciting to contribute to any modded MC discussion/streaming community. This is, of course, ultimately your domain, but there are only a couple players that remain active on any given server. We don't have a habit of public events or tight-knit builds like we used to. We don't even use custom packs nowadays, and when we have, they've sometimes been thrown together, edited, and shared on Google Drive or something, outside of public launchers like Curse or FTB (because those have stringent rules *cough* author permissions *cough* and other red tape to go through, and can simply be a hassle). We're using FTB Revelation nowadays, and I'm just not sure how interesting that pack would be to stream viewers compared to something like an HQM pack, or another kind of themed modpack.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19929 (isolation #1915) » Sat May 12, 2018 5:43 pm

Post by Maestro »

This is, ultimately, not my call. And it doesn't even need to be a hard-and-fast ruling or anything. But I don't want either one of us to just have to up and leave when the other is online. And I don't know how to solve the issue, this was just my attempt at starting a discussion.

Like, if this were for fun spleef tournaments or other events we might hold in the future, know that I would be 100% on board with streaming, but just all the time? :?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19930 (isolation #1916) » Sat May 12, 2018 5:50 pm

Post by Maestro »

In post 19928, Maestro wrote:
Related to this, we used to go by a "vouching" system: if somebody could vouch for you or you were already a known member of the site, you were in. But you were the responsibility of the one who vouched for you, and if you did anything indecent on-server like griefing or cheating, the person that vouched for you would receive any punishments you did. I liked that system, and I think we need it back. But that's another discussion.
This is kindof a bigger-picture discussion I'd been meaning to bring up regardless of the question of streaming. I'd love to hear what people think about this.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19934 (isolation #1917) » Sat May 12, 2018 8:21 pm

Post by Maestro »

Like Arch says, just not as many examples as I thought, I guess.

I thought I remembered previous streamers. I guess I just said nothing before because I didn’t feel as strongly or the landscape was different (to use your phrase). I would think “consent of those present” was the baseline for it happening, but I wanted to have a discussion so thanks for responding!

RE: vouching, etc. I know we’ve had several problems with griefing in the (mostly) distant past, and I remember that the two standouts were both community members. One of them could have been avoided had we made sure somebody involved had some idea what the player was like in Minecraft, the other was a long-time contributor even here at the server. I’m still a bit sad about that, but I would disagree that it could’ve been predicted.

RE: custom packs, I wasn’t trying to start that discussion now. I’m not convinced I want to move on from our current server yet, and Klaz, for example, is just now starting bees. To be frank, in the past I’ve been one of those who either disagrees with the majority or (to put it lightly) has different wants/needs from his custom packs. Obviously Klaz and I also have our KMPacks, so it’s possible the streaming question is easily answered if I’m the only one who has major objections and I leave when Scumpack 8 comes out. But I’d prefer not to, probably?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19938 (isolation #1918) » Wed May 16, 2018 6:43 am

Post by Maestro »

This is by no means a complete (or up-to-date, as far as version numbering) list of mods I'd recommend/want in a pack, but it does contain some things Klaz and I came across for 1.12.2 that were either not always in MC packs for whatever reason, or were unknown to us. It's copy-pasted from a Google Sheet so it's a bit difficult to parse in some places, but I'm passing it on in the hopes that
a)
where applicable, preferences can be taken into account, and
b)
new, fun mods can be taken into consideration over some of the tired things we see in Every Modpack Ever Made.

Spoiler: Mod Name - Version (outdated) - Link! - Short blurb
[AE2] *Applied Energistics 2 rv5-s5 http://ae-mod.info/ Advanced crystal-based tech storage
[AE2] AE2 Stuff 0.7.0.4 https://minecraft.curseforge.com/projects/ae2-stuff New AE2 machines w/ QoL bonuses
[AE2] ExtraCells2 2.5.10a47 https://minecraft.curseforge.com/projects/extracells2 AE2 cell & misc. addon
[Blay] Client Tweaks 3.1.2 https://minecraft.curseforge.com/projects/client-tweaks Tweaks/solutions for annoying client behavior
[Blay] Cooking For Blockheads 6.3.17 https://minecraft.curseforge.com/projec ... blockheads Food recipe management mod
[Blay] Crafting Tweaks 8.1.6 https://minecraft.curseforge.com/projec ... ing-tweaks Tweaks for crafting, including GUIs
[Blay] Default Options 9.2.5 https://minecraft.curseforge.com/projec ... lt-options Handler for a set of default modpack options
[Blay] KleeSlabs 5.3.2 https://minecraft.curseforge.com/projects/kleeslabs Tweaks slabs to break individually
[Cor] Weather, Storms, & Tornadoes 2.5.7 https://minecraft.curseforge.com/projec ... -tornadoes Corosus' weather overhaul mod
[Cor] Zombie Awareness 1.11.11 https://minecraft.curseforge.com/projec ... -awareness Corosus' mob AI overhaul
[Cyc] EvilCraft 0.10.45 https://minecraft.curseforge.com/projects/evilcraft rubens' take on blood & dark magic
[Cyc] Integrated Dynamics 0.10.3 https://minecraft.curseforge.com/projec ... d-dynamics "Steve's Factory Manager" but shiny?
[Cyc] Integrated Tunnels 1.4.1 https://minecraft.curseforge.com/projec ... ed-tunnels Item/Fluid/Energy addon
[DH] Dark Utilities 1.7.192 https://minecraft.curseforge.com/projec ... -utilities Dark & evil-themed... stuff...?
[DH] Hunting Dimension 1.0.11 https://minecraft.curseforge.com/projec ... -dimension Eternal-night dimension for mobs
[DV] Da Vinci's Vessels 6.340 https://minecraft.curseforge.com/projec ... is-vessels Configurable, pilot-able ships
[Elu] Embers 0.230 https://minecraft.curseforge.com/projects/embers elucent's "Dwarven" magic mod
[Elu] Roots 2-0.104 https://minecraft.curseforge.com/projects/roots elucent's herb & ritual magic mod
[iC] AttachableGrinder 7.0.0 http://ichun.me/mods/attachable-grinder/ iChun's mini-mob-grinding tool
[iC] Death Counter 1.0.0 https://minecraft.curseforge.com/projects/death-counter Chat-based "scoreboard" of deaths
[iC] Morph 7.1.2 http://ichun.me/mods/morph/ iChun's mob transformation mod
[iC] PortalGun 7.0.1 http://ichun.me/portal-gun-is-back-here ... s-to-come/ iChun's homage to the Portal series
[Iv] Recurrent Complex 1.4.7 https://minecraft.curseforge.com/projec ... nt-complex Ivorius' structure & world editing/worldgen mod
[JEI] JEI Integration 1.5.1.36 https://minecraft.curseforge.com/projec ... ntegration Expanded tooltip handler for JEI
[JEI] JustEnoughResources (JER) 0.8.5.27 https://minecraft.curseforge.com/projec ... ources-jer Mob/plant drops, loot, and oregen handler for JEI
[MAg] 2 Mystical Agriculture 1.6.7 https://minecraft.curseforge.com/projec ... griculture Crop versions of ores, mob drops, etc.
[MAg] 3 Mystical Agradditions 1.2.7 https://minecraft.curseforge.com/projec ... radditions Crop versions of more powerful stuff
[Nib] Bark Books 1.2 https://minecraft.curseforge.com/projects/bark-books flexo's TiC-inspired mini-mod for Wood books
[Nib] Botaunomy 0.2.1 https://minecraft.curseforge.com/projects/botaunomy flexo's small Botania automation addon
[OM] *OpenModsLib 0.11.4 https://minecraft.curseforge.com/projects/openmodslib The OpenMods team's coremod
[OM] OpenBlocks 1.7.4 https://minecraft.curseforge.com/projects/openblocks "There is no theme. Really."
[Reborn] *Reborn Core 3.6.4.194 https://minecraft.curseforge.com/projects/reborncore Team Reborn's coremod
[Reborn] Simple Void World 1.2.0.9 https://minecraft.curseforge.com/projec ... void-world Simple teleporter to a Void dimension
[Reborn] TechReborn 2.12.1.446 https://minecraft.curseforge.com/projects/techreborn Team Reborn's vision for IC2+GT
[Slime] Baubley Heart Canisters 1.1.0b https://minecraft.curseforge.com/projec ... -canisters Old TiC Heart Canisters... as Baubles
[Slime] PlusTiC 6.3.2.1 https://minecraft.curseforge.com/projects/plustic ExtraTiC-esque TiC compatibility mod
[SMC] Large Veins 1.1.0 https://minecraft.curseforge.com/projects/large-veins Ore veins the size of your mom
[SoF] Toast Control 1.3.0 https://minecraft.curseforge.com/projects/toast-control Shadows_of_Fire's popup disabler
[Valk] EnvironmentalTech 2.0.6b https://minecraft.curseforge.com/projec ... ental-tech End-game multiblock machines
[Vaz] Akashic Tome 1.2-10 https://minecraft.curseforge.com/projects/akashic-tome Vazkii's multi-manual holder
[Vaz] Neat 1.4-15 https://minecraft.curseforge.com/projects/neat Vazkii's simple in-world HP bars
[Vaz] Psi 1.1-59 https://psi.vazkii.us/index.php Vazkii's "spell programming" mod
[Vaz] Quark 1.4-121 https://minecraft.curseforge.com/projects/quark Vazkii's Vanilla-style tweaks/additions
[Wan] *WanionLib 1.4 https://minecraft.curseforge.com/projects/wanionlib WanionCane's library mod
[Wan] UniDict 2.3.1 https://minecraft.curseforge.com/projects/unidict WanionCane's oredict unifier mod
Aether Legacy 2.0 https://minecraft.curseforge.com/projects/aether-legacy Nostalgic port of Aether I - a mystical sky dimension w/ powerful bosses
Angel Ring to Bauble 0.3.1.50 https://minecraft.curseforge.com/projec ... -to-bauble ExU2 Angel Ring crafts to a Bauble
AppleSkin 1.0.9 https://minecraft.curseforge.com/projects/appleskin QoL hunger HUD improvements
Astral Sorcery 1.8.5 https://minecraft.curseforge.com/projec ... al-sorcery Constellation magic mod
Better Advancements 0.0.5.17 https://minecraft.curseforge.com/projec ... vancements Tweaks to the redesigned "achievement" system
Betweenlands 3.2.1 https://minecraft.curseforge.com/projec ... nlands-mod Horror-inspired swamp dimension
Bloodmoon 1.5.2 https://minecraft.curseforge.com/projects/bloodmoon A threatening celestial body...
CapabilityProxy 2.1.1 https://minecraft.curseforge.com/projec ... ilityproxy Accessibility-extending blocks
Charset (unified package) 0.5.0.148 https://minecraft.curseforge.com/projects/charset-lib Small modular QoL additions
Charset Tablet 0.5.0.147 https://minecraft.curseforge.com/projec ... set-tablet One-stop documentation project
Colored Water b34 https://minecraft.curseforge.com/projects/colorfulwater Water is dye-able & can glow
Controlling 3.0.6 https://minecraft.curseforge.com/projects/controlling QoL keybinding menu expansion
Creeping Nether 2.0 https://minecraft.curseforge.com/projec ... ing-nether Nether Portals corrupt the world...
Diet Hoppers 1.1 https://minecraft.curseforge.com/projects/diet-hoppers QoL change to Vanilla Hopper hitbox
Dimensional Doors 3.0.6-b.180 http://www.minecraftforum.net/forums/ma ... eally-come Atmospheric dimension exploration
Dynamic Trees 0.7.2c https://minecraft.curseforge.com/projects/dynamictrees Trees become complex multiblocks
EnderIO https://minecraft.curseforge.com/projects/ender-io Tech mod with multipart compat pipes
FastCraft2 https://minecraft.curseforge.com/projects/fastcraft Performance optimization code tweaks
FoamFix 0.8.4 https://unascribed.com/foamfix/ Highly technical code optimizations
Guide-API 2.1.4-57 https://minecraft.curseforge.com/projects/guide-api API for in-game documentation
Hardcore Darkness 2.0 https://minecraft.curseforge.com/projec ... e-darkness Changes minimum light levels
HelpFixer 1.5.18 https://minecraft.curseforge.com/projects/helpfixer Fixes the erroring "/help" command
Here's What You're Looking At (HWYLA) 1.8.23-B38 https://minecraft.curseforge.com/projects/hwyla Faster, better-updated WAILA
Immersive Engineering 0.12-76 https://minecraft.curseforge.com/projec ... ngineering
Industrial Foregoing 1.7.0-144 https://minecraft.curseforge.com/projec ... -foregoing Revival of MineFactory Reloaded
Mekanism (unified package) 9.4.3.330 http://aidancbrady.com/mekanism/ High-tech systematic machine mod
MmmMmmMmmMmm 1.1 https://minecraft.curseforge.com/projects/mmmmmmmmmmmm Damage testing dummy
Nature's Compass 1.5.1 https://minecraft.curseforge.com/projec ... es-compass Tool that allows locating biomes
Netherending Ores 1.1.1 https://minecraft.curseforge.com/projec ... nding-ores Nether and End ores... that simple
NetherEX 1.14.15 https://minecraft.curseforge.com/projec ... tID=248039 Structure, biome, & other additions to the Nether
ProjectE 1.2.0 https://minecraft.curseforge.com/projects/projecte Equivalent Exchange in modern MC
Realistic Torches 2.1.1 https://minecraft.curseforge.com/projec ... ic-torches Torch difficulty & realism increase
ReAuth 3.5.2 https://minecraft.curseforge.com/projects/reauth Enables re-authorizing session logins from the main menu
Simple Dimensions 1.3.1 https://minecraft.curseforge.com/projec ... dimensions Command-based dimension mod
Soul Shards: The Old Ways 2.7.4-53 https://minecraft.curseforge.com/projec ... e-old-ways Mob-killing & spawning system
SwingThroughGrass 1.2.3 https://minecraft.curseforge.com/projec ... roughgrass Weapons hit through blocks with no collision box
ThaumCraft 6 https://www.patreon.com/azanor/posts The BEST magic mod
Totemic 0.9.2 https://minecraft.curseforge.com/projects/totemic Pokefenn's Native American magic mod
Twilight Forest 3.5.263 http://benimatic.com/tfwiki/index.php?title=Main_Page Magical, progression-based forest dimension
VanillaTweaks 1.2.2 https://minecraft.curseforge.com/projects/vanillatweaks Vanilla-style tweaks to... stuff
What's That Slot? (WTS) 1.1.0 https://minecraft.curseforge.com/projec ... -that-slot GUI tweak to identify what items can go in a slot
Yoyos 1.2.0.18 https://minecraft.curseforge.com/projects/yoyos Weapon/Tool/possible grappling hook

As far as my preferences, I'd like to make some arguments here and start the discussion for this modpack off in a good way.

Applied Energistics 2
is infinitely more interesting to work with and work with than
Refined Storage
, IMO, even if it does require a little more work, and I know at least Klaz and (I believe?) Oso agree. The crystals and the meteorites provide so much atmosphere to a game that is otherwise just "mine this Ore to make this machine that's all in one block and then let it do its thing", and RS was originally only conceived because AE2 was a bit slower to update to [whatever MC version that was]. Now that AE2 is back and better than ever (with plenty of updated addons to support it, like ExtraCells and AE2Stuff), I see no reason to stick to the fake when we could go with the original.

On the flip side of that coin, I highly recommend as a group we transition to supporting TeamReborn and the work they're doing with mods like
TechReborn
rather than continue to use
IndustrialCraft 2
. Regardless of your opinion of
GregTech
(the hardcore IC2 addon), author GregoriusT has been on development for IC2 itself for a long time now, and it just doesn't sit well with me to support somebody who goes out of his way to be as hateful as GT has. Not when the TeamReborn folks have such an amazing IC2 clone in devlopment outside of his influence. (TechReborn also looks WAY nicer, IMO.) TeamReborn in general just seems like a group modding for 2018, while IC2 is still stuck with some of the same textures and bugs and annoying habits it had way back in 1.4.7 and 1.6.4.

You'll notice some new dimension mods on this list, and that's because Klaz and I were specifically focusing on dimension travel and on some progression with our new pack. I took out all the stuff that people wouldn't want/need in a non-progression-based pack, but here's my take (in no particular order) on a couple of the really cool mods out for 1.12.2 now (all of these have links up top in the spoiler):
  • Dimensional Doors
    --- Some of you may remember this one from awhile back. An incredibly atmospheric mod spanning 2 dimensions, predicated on the idea that doors can be portals. Out in the world, and (to some degree) craftable, are magic doors that take you into so-called Pocket Dimensions. The doors can nest inside eachother, and if you go too deep, a la the movie
    Inception
    , you can eventually get dropped (or taken!) into the sinister Limbo dimension. Very cool. Very functional. Dimensions: check! Worldgen/Exploration: check! etc.
  • Aether Legacy
    --- Again, a blast from the past. The Aether was originally conceived in the early days of modded MC as an opposite to the Nether, but still quite dangerous and difficult to explore! A sky dimension populated by birds of paradise and creatures of crystal and light, the Aether also (I believe) has a boss system not unlike Twilight Forest, and cool new building materials, food, etc.
  • Hunting Dimension
    --- Simple. An eternal-night dimension for whatever people need to hunt themselves some Endermen or what-have-you. I really think this is a common sense addition, and a long time coming! Maybe it could help with Astral Sorcery too! (might need to configure AS to work with that)
  • SimpleVoidWorld
    --- Another simple one, from TeamReborn. This one has been around for a bit, and is in FTB Revelations (the current server). Just a right-clickable block portal that drops you on a Terracotta platform in a void. Super useful for modded builds, but is location dependent. So if you move the portal block, it spawns a new platform in a (sometimes only slightly) different place in the void.
  • Creeping Nether
    --- Essentially, instead of just the occasional Zombie Pigman coming through an active Nether Portal, the dimension itself can spread like a disease, corrupting nearby blocks into Netherrack or Soul Sand, and spawning Nether-specific mobs. I'm sure speed, maximum distance, etc. are all configurable, and it could make for some really interesting builds, but all it takes to prevent is just a deactivation of the Portal. Another interesting but lightweight addition.
  • Betweenlands
    --- Discussed for a prior custom pack (I think, maybe it was a KMP discussion), this mod is INCREDIBLE. Talk about atmosphere, you have to look up their website and see the lore, model/texture work, and shaders/code that has gone into this project. The idea is basically a corrupted swamp dimension, a peaceful forest-realm that was corrupted by the Nether. All non-Betweenlands food and tools don't work in this dimension because of the decay (this is definitely configurable and could probably be avoided with exploits, so who knows how definite it is), and that same decay also affects players who stay there long enough. Could be another really cool opportunity for some challenging combat and exploration in modded MC, instead of just the same old "tech up and sit on a mountain of RF" grind.
  • NetherEX
    --- Basically, a hybrid biome and worldgen mod for the Nether. Really nice cohesive vision and configurability; the wiki has basically anything you'd need to look at to convince yourself. https://www.reddit.com/r/NetherEx/wiki/index
Non-Dimension mods I'd like to take a little time to make a case for:
  • Ender IO
    --- It's back, in all its cable-y glory! We gotta have it.
  • Mekanism
    --- Give me my EZmode Steel and my 4x Ore Processing.
  • OpenBlocks
    --- THIS IS BACK TOO, SO MANY GOOD THINGS ARE BACK
  • Weather Overhaul
    --- Corosus has made a REALLY cool mod here, that I've been watching for awhile. Adds REAL storms to Minecraft, storms that can shred apart natural blocks like Leaves and Grass, and toss mobs up into the air (underground mob/animal farms now seem like a good idea). Check out some of the videos on the page, they're REALLY cool. It also adds a block that can change the weather, or at least turn the destructive Tornadoes away from player builds. And there's a weather siren too!
  • Zombie Awareness
    --- Another nice mod from Corosus here, tweaks to mob AI (not just Zombies, IIRC) that make them more malevolent. Highly configurable, but adds ways to enhance mob group spawning, attacks on Villages and player bases, mob infighting, etc.
  • Da Vinci's Vessels
    --- The successor to Archimedes' Ships, an amazing mod that lets you build your own moving ship out of blocks that (for the technically-minded) shift between blocks and entities, allowing you to actually pilot water-bound and air-worthy vehicles. You can even put chests and other tile entities on your ships and take them with you! Have a floating base, within reason...
    please don't break the server...

  • Embers / Roots
    --- Elucent, the author of these two mods, can be really negative, and doesn't offer a ton of support for his mods, but they are incredibly detailed in concept and in execution. Some of the best texture work in all of modded MC, IMO, beautiful graphics in general. Both are "magic" mods, of a sort:
    Roots
    is based in herb magic (for example, you create magical new plants in rituals, and use a Gandalf-esque wooden staff to cast spells), and
    Embers
    is a Dwarven-inspired magi-tech hybrid mod, that adds Golems, Ember Crystals, and a really unique system to a world otherwise filled with cables. Both are natural companions to a mod like
    Botania
    , in that neither uses GUIs and all of the action ("transfer" etc.) takes place in-world. It can be a little frustrating to start them, since there's not as much exhaustive documentation as in Botania, but for those willing it won't be too hard. And I can help you!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19940 (isolation #1919) » Wed May 16, 2018 6:51 am

Post by Maestro »

I swear to god I died a little inside when I saw a 2-sentence response to my novel :lol:

fk me why do I have so many OPINIONS about MINECRAFT
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19945 (isolation #1920) » Wed May 16, 2018 6:59 am

Post by Maestro »

I figured a LOT of things are general mainstays at this point, like Astral Sorcery, so I didn't mention them. Thaumcraft is in Beta, and only for Patreon subscribers. Klaz has had access to some time, since he's a donor, but I wouldn't feel super comfortable supplying that to the entire group unless a couple people agree we should pledge to Azanor for it. Not sure, but maybe we could do a group pool/account thing...

It just feels a bit wrong to circumvent a very direct effort to keep the current releases in the hands of those who are dedicated enough to support him.

PEDIT: lol thanks y'all

Just read it at some point! And hopefully respond... for my sake. I'm not advocating for rushing by any means, but I think ETL has the right idea. You can only do so much "in testing". After a certain point, you just need to drop things on a server, hope for the best, and ADAPT as things come up.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19948 (isolation #1921) » Wed May 16, 2018 7:13 am

Post by Maestro »

Lunar Panels are in ExtraUtilities 2...?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19960 (isolation #1922) » Thu May 17, 2018 1:05 am

Post by Maestro »

Yeah the RFTools suite should go in. IMO those are pretty standard.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19963 (isolation #1923) » Thu May 17, 2018 1:32 am

Post by Maestro »

Yeah, SecretRooms is back nowadays. Could be awesome, Rhi.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19969 (isolation #1924) » Thu May 17, 2018 4:23 am

Post by Maestro »

In post 19965, EspeciallyTheLies wrote:both have unique features that the other does not
I disagree with this in the AE2 vs. RS debate, so just for the sake of discussion I'm curious what comes to mind when you make this point. Wireless Crafting Terminal is definitely another solid add-on for AE2, and if that's the only issue than yeah. Definitely go that route, IMO.

RESPONSES TO "YES"s

TechReborn
- The aesthetic kinda matches Industrial Foregoing too, which I really like. Also, RE: discussion of Energy types - TechReborn and many other new and popular tech mods are switching to the new Forge Energy (FE) standard. It automatically converts 1:1 to RF, so there's no need for any power converter of any kind, and you could even forego TechReborn generators altogether, I imagine, but of course that will affect balance as expected in any modpack.

Hunting Dim
- The only reason I could think that it wouldn't play nice with AS is if AS only works in certain dimensions (e.g. the Overworld). I imagine if that were the case, AS would include a dimension whitelist/blacklist to allow for tweaking.

Simple Void World
- This has been in packs for awhile now, with most people not even realizing it, so I'm excited. I do think that if any of the other dimension mods on the "maybe" list become "yes", than maybe this + those can allow for the nixing of the RFTools Dimensions module? That's something to consider.

RESPONSES TO "MAYBE"s

Dimensional Doors
- Of course test it. But I can tell you the main issue we ran into over our time with this mod in the past is that the "Rifts" that the doors are placed on can be configured to turn hostile and start sucking in blocks and entities. Obviously no bueno. But again, that's configurable and player behavior in-game also makes that problem a non-issue. (Don't break doors! Simple as that. lol) The pocket dimensions themselves wouldn't cause any lag, since they're such tiny areas inside a mainly-void dimension.

Aether
- This is another dimension that's primarily void, since the whole thing is made up of islands. I imagine generation lag would be minimal to unnoticeable. It's not going to be the Aether II that most people know; this is mostly a callback to what the mod was like when it was simple and exploration-based, or at least that was my impression.

Betweenlands
- This is only thing I'd be concerned about sucking up digital capital, but as always we can test fairly easily. I'm interested in how the dimension interacts with tools/food in portable containers (e.g. Bag of Holding, Satchels, Backpacks, etc.), and/or if anything circumvents the decay. If some things that're commonplace in modded can, this dimension will be significantly more accessible. Otherwise, it's basically a hardcore dimension so I'd be willing to let it go if testing indicates it doesn't suit us.

NetherEX
- Didn't look to me like it would add a ton of clutter, but yeah my vote is ALWAYS to disable all BoP & Natura Nether biomes, except maybe Corrupted Sands. The Bone things are from Natura, IIRC, and I believe they're just generated structures, not a full biome. But I could be wrong.

Mekanism
- I'd disagree that it's comparatively OP! (Unless you're talking about the Obsidian Tools/Armor.) The amount of time and logistics it takes to actually get to 4x Ore processing are... almost not worth it for most peoples' usage. And by the time you get automation going for it, you could probably power (for example) the Digital Miner 24/7 and just get more base Ore, instead of maxing out your efficiency.

Zombie Awareness
- Consider that this mod is one of several that doesn't actually add any block or item or generation into the game. It's purely an AI upgrade, and as such would cause negligible impact on-server, if any. (Totally understand nixing
Weather Overhaul
, btw. I really like it, tho.) :P

Embers / Roots
- I'd push hard for both unless there's major pushback. Just to put this opinion out there preemptively, I don't think "vast majority of playerlist has not bothered to try" is a justification for not including something. We have so few magic mods as it is nowadays!

Speaking of which, another I just thought of making a case for (it's under my spoiler from the last long post) is Pokefenn's
Totemic
, a Native-American-inspired magic mod, that seems both respectful, intuitive, and fun. And again:
SO FEW GOOD MAGIC MODS
.

Finally, if it's TF or Lost Cities, I'd choose TF every time. And it does lose its novelty quite quickly, but I personally love it as an easy source of spawners. TF serves that purpose fairly well too, I guess, as will some of these other dimensions, I'm sure. If we're talking trade-offs and compromises for server health, this one is a good idea. I'm not sure I know anybody who truly loves Lost Cities anyway - it has more appeal to me as a custom world type for an adventure/hardcore map than it does as an extra "opt-in" dimension.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19973 (isolation #1925) » Thu May 17, 2018 5:16 am

Post by Maestro »

I believe so, yes. Could be wrong.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19976 (isolation #1926) » Thu May 17, 2018 5:27 am

Post by Maestro »

In post 19974, EspeciallyTheLies wrote:WAILA or HWYLA?
HWYLA is updated for 1.12.2
(WAILA is not) and continues to stay on a much more frequent development schedule, has more configuration options, and is better optimized (this according to the author of WAILA, even).
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #19982 (isolation #1927) » Thu May 17, 2018 7:00 am

Post by Maestro »

In post 19979, EspeciallyTheLies wrote:Regarding Forestry.... the Forestry "package" is so friggin bloated man... look at all the mods you have to add just for this one thing:
Image
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20026 (isolation #1928) » Sun May 20, 2018 10:20 am

Post by Maestro »

I would vote all 3 of those should go in. I really want to experiment more with IPetrol...
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20028 (isolation #1929) » Sun May 20, 2018 12:07 pm

Post by Maestro »

Explain?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20038 (isolation #1930) » Sun May 20, 2018 8:20 pm

Post by Maestro »

In post 20037, Walkor wrote:On non-AS marble, the chisel from Chisel can turn its version of marble into AS marble and vice versa, as well as switch between the AS marble types. Also, while I definitely agree with the sentiment that those stones clutter inventories, it gets annoying when you finally do want to build with them and can't find a cluster.
This. Chisel stones should be reduced, probably, but not eliminated. Variety is not inherently bad, and the Vanilla -ite Stone variants all share the same oredict entry with the regular Stone block, so it's not like they get in the way of spawning ores. I, for one, don't want my mining underground to feel like "Vanilla + a bunch of random ores". It should feel like modded; there's new stuff up top, why not below? If you all get to have Pam's without any questions raised about all the seeds and gourds and shit I get in my inventory when trying to cut grass, leave the underground alone for those of us who like some variety in our builds, thank-you-very-much. :P

Also, are you adding Rustic? I would very much like to see that in the pack, but it's relevant because it adds something called "Slate" that's basically another naturally-spawning black-colored block a la Chisel Basalt, etc. - that can also get lowered/disabled for all I care.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20049 (isolation #1931) » Mon May 21, 2018 5:33 am

Post by Maestro »

I’ll be testing this tonight.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20055 (isolation #1932) » Wed May 23, 2018 1:21 am

Post by Maestro »

^ More important than how much you have leftover, in some cases, is how you’re dividing your RAM module-wise. I had issues with that awhile back; essentially, try to allocate RAM in whole modules whenever possible. e.g. If you have 8 GB total in 2 4 GB modules, allocating 6 by splitting the 2nd module of 4 GB may sometimes hurt more than it helps if you’re running a few things in the background.

As much as I love Chrome, it’s the biggest offender here, sometimes eating up 400 MB with enough tabs or extensions. Just be careful, and don’t try to push your device past what it’s capable of, because you WILL regret it (all this is mostly @whoever ETL was talking to on IRC)
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20066 (isolation #1933) » Mon May 28, 2018 4:08 am

Post by Maestro »

In post 20064, EspeciallyTheLies wrote:.2675 is minimum required for one of the mods i forget which. da vinci is supposed to be in there i dunno. i'll check. update today yah
I think I’ve talked about this before, but we should really be using the LATEST or the RECOMMENDED version, not some random version that one of the mods happens to have been built against. Forge isn’t like other mods; it’s constantly building to new versions, yes, but those aren’t “bleeding-edge tech” such that we need to wait to see if they work before switching. New versions will have fixes for wonky code, or new hooks and methods that fix some problems in other mods.

If there’s no RECOMMENDED version high than the one that mod needs, just use the latest. When we finalize the pack or next update mods for testing, we should check again: “new Rec version?” If not, use latest. That’s what people will ask first if we ever want support from any number of places; there’s nothing more annoying than having an issue and talking to people for support only to eventually come up against the brick wall response “this was fixed in a more recent update of Forge; don’t use old versions of Forge, etc.”
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20068 (isolation #1934) » Mon May 28, 2018 4:42 am

Post by Maestro »

Yeah sry that got long
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20073 (isolation #1935) » Mon May 28, 2018 9:28 am

Post by Maestro »

Ore Excavaton? What’s that, a mod?
Immersive Petroleum?

Is YABBA the one in Revelation? I REALLY liked that one because you can break them and they keep their contents and you have the barrel hammer/painter, etc.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20083 (isolation #1936) » Wed May 30, 2018 1:09 am

Post by Maestro »

Yes, and 5% (or roughly that amount of sail) is plenty to SAIL on. But have you seen a blimp, the closest RL-equivalent to one of these flying vessels you want to make? The balloon is at least the size of the living space, usually several magnitudes larger, so 40% (or a rough ratio of 1:1.5, balloon:block) is generous.

Flying is an arduous process, and it shouldn’t just require slapping a couple balloons on your design; it should be a major factor of design. I like ETL’s decision.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20084 (isolation #1937) » Wed May 30, 2018 1:17 am

Post by Maestro »

Like, what you fail to realize is that you can still make the famous mini-ship (1 plank or whatever, 1 ship helm, 2 balloon = flight) and that’s absolutely broken compared to more challenging methods like the Angel Rimg, etc. not to mention god-tier for exploring since you can carry chests if you expand the ship. I just don’t see any reason to make that all easier than it already is.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20087 (isolation #1938) » Wed May 30, 2018 4:32 am

Post by Maestro »

But it’s not aesthetic. It offers flight. If it weren’t for flight, Maru wouldn’t have this issue. So the issue is directly associated with how easy it is to fly, and to that I say “it shouldn’t be that easy”
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20089 (isolation #1939) » Wed May 30, 2018 4:35 am

Post by Maestro »

Also, sorry but yes it can be done at 40%. Forget “replacing blocks”, because of COURSE that will look silly.

Make the sails bigger, and yes, I know that means A LOT bigger, but that’s close to what it would take to get a ship to fly IRL. Aesthetically, it would look silly for a ship that merely floats to have the same size sails as a ship that can actually fly, so even if you’re just going by aesthetics, you need bigger sail ratios.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20090 (isolation #1940) » Wed May 30, 2018 4:39 am

Post by Maestro »

In post 20088, davesaz wrote:The flight it offers is
moving your base to a different place
, not running from blazes and ghasts!
Ok? It still shouldn’t be too easy to get. We can argue this opinion all you want, but for exploration, nothing beats any kind of flight. Falling and other parts of the game associated with not having flight just go poof when all that stuff is easy. The End ceases to be a mysterious world and turns into a yawn-fest, long distances between settlements go from interesting projects involving canals and horses to trivialities (which already happens with teleportation, but that’s a whole separate issue) etc.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20101 (isolation #1941) » Wed May 30, 2018 6:56 am

Post by Maestro »

In post 20094, Maruchan wrote:Why should I make an aesthetic build with no useable space when I can make an ugly build with a bunch of space?
I'm just gonna respond to this, because the rest is basically haranguing about adding difficulty where you don't think there should be any, and that's just a difference of opinion. But this part? This is kindof a bad faith mindset to have this discussion in. If your decision-making when building is always stuck between [ useful/useless, ugly/pretty, easy to build/hard to build ] then your approach to the game may need examining.

I prefer something closer to "mostly useful, nice-looking (but a little difficult to get right)" - a happy medium in difficulty gives the game actual challenge, an actual opportunity to play. I've always wondered why (in the past) Modded MS MC has veered towards making shit easier, when the whole point of the mods is to expand on building and crafting, not trivialize it. Thermal Foundation gives us Energized Glowstone, a really cool (potentially) decorative fluid that flows up. That doesn't mean it needs to be easy to get in large quantities; you have to work for it. Same RE: Da Vinci's Vessels. If you can get everything easily, the game is over. Why do that to yourself? Give yourself goals, things to actually
do
with those cool tech systems you seem to like.

But we've played together, so I know you have fun, but I also know you get caught up on things. The fact remains that wherever ETL wants to add difficulty, she can. It's her server. This is the same reason Klaz and I had our own server, and probably will again at some point. Everybody likes to play their way, and if your way is "I want it to be easy and pretty and do what I want it to do" then what I'd have to say to you is that you gotta give up something. If you choose to give up "pretty" that's your call, but don't blame anybody else for it.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20107 (isolation #1942) » Wed May 30, 2018 7:19 am

Post by Maestro »

In post 20097, Klazam wrote:If youre so concerned with ease of obtaining flight, drop it to 5% and make the balloon blocks expensive. call them antigravity generators or whatever.

Wen we ran high seas, M, we dropped airship blocks to like 15% or something, and did that negatively impact our enjoyment? no, we had fun with our flying ships.

I think this's a question of enjoyment vs realism
First of all, I don't think the first suggestion helps matters. The vast majority of mods function out-of-the-box, especially something as elegant and simple as Da Vinci's. We don't need to add CraftTweaker and fuck with one of the 2 blocks added by this mod just to try to solve this problem - it's balanced as-is in the mod.

When we ran High Seas, that was a specialized modpack built for exploration and with very few travel options (no teleportation, for example, if memory serves). It was the
ONLY
thing in that pack that could do something like that, and we built the pack to be really fun, with very little in terms of balancing, if memory serves. Don't even try to equate that to a giant kitchen sink pack like this - that comment is not relevant.

Enjoyment vs. balance is the real question; realism was a side point in support of balance because of how multiple mods are balanced in relation to each other and to how something similar would function IRL (the easiest point here is that all teleporters use some kind of power or teleport-related fuel, like Ender Pearls).

PEDIT: If you're going to start to argue against the idea of "economy of scale", you have all of Modded Minecraft against you... :lol:

PEDIT2: Why should they change the recipe? The idea is that it is balanced based off of the percentage itself. Sorry that you're taking the wrong approach to the argument...? Are we all talking about strictly adding difficulty here? No, we're talking about this facet of the balance that you don't like. Why not change every gated thing we don't like in every mod we feel could use a tweak, like you've described? Because we don't need to. It's a lot of work for ETL and Arch who're already doing a lot by combing configs - hell, that's easily my least favorite part of making any modpack, still, and I must've done it a dozen times.

PEDIT3: Maru, in general, if you
DECIDE
to sacrifice aesthetics because you think something is too hard (like designing a craft that looks nice AND has 40% balloons/sails/whatever-you-want-to-call-them), I'm so sorry to tell you this, but that's your
DECISION
. Not anybody else's. ETL/Arch make a decision about balance that affects the game? Cool. What you do as a result of that? Not their fault, and not their problem. They're not forcing you to do anything.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20109 (isolation #1943) » Wed May 30, 2018 7:22 am

Post by Maestro »

It certainly has more sails than yours did...? I think that's the place to start :giggle:
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20116 (isolation #1944) » Wed May 30, 2018 7:43 am

Post by Maestro »

Image

PEDIT: Maru. I don't need to compare building skills with you; I've done it before at the intended 40%. It's possible. If you want me to get on server and build something pretty w/ 40% balloons to
rub your face in it
, fine, but I don't really want to have to. You should take my word on this, I say again: the choice between aesthetics and function only exists in your mind. You're creating it because you refuse to do X amount of work more than you want to do (where X = the amount of work it takes to think up a design that is better organized/whatever it takes to get to 40%).

I'm not side-stepping anything. That's what I meant when I mentioned that the fact that you think it's unbalanced? That is a discussion about economies of scale. I am well aware that it is much easier to make 200 more balloons after you've gotten an initial 200, but my opinion on this issue is the opposite of my opinion on solars (a similar issue) because, to expand on this example, solars are a means to an end. They create power, and power shouldn't be scalable as easily as solars make it out to be; a trickle turns into a torrent with any kind of automatic mining setup, or a UUM rig (if you're going IC2/TR). Balloons aren't a means to an end - they
ARE
the end. IMO, it should take work to get to that end, and there should be reason to go the extra mile for that end. The work required can get easier as you scale up (and it should!), but the reason to scale up in the first place? Because your designs need to have 40% balloons! There it is! That's why it's balanced.

And if you disagree with that, I've already said that a disagreement on the question of "is this balanced?" isn't going to go anywhere. ETL and I think it's balanced and you don't, and you haven't come up with any convincing reasons why, other than "aesthetics are sacrificed" but that's 100% not true. It's just not. So come up with another argument to discuss over IRC, or leave this alone.

PEDIT2: I think it's disrespectful to say ETL's just shutting it down because she's boss. She's listened, you haven't made good points (and seem to think we haven't either), so at an inpasse, what else are people supposed to do but say "let's stop talking about this"? Take any response to this to PM or IRC (I'm getting on now).

PEDIT3: I've responded, but don't harass ETL over this any more.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20124 (isolation #1945) » Wed May 30, 2018 8:09 am

Post by Maestro »

Oh god, let's not base ANYTHING in this discussion off of that thing...

@Maru: I wasn't trying to be rude, but this is a game where you can build literally anything. Of course I can make it work. The sails will most likely be much larger than you had originally envisioned, or I'll do something similar to what Klaz suggests, but all these things make this usable and aesthetically pleasing (to me), not to mention possible. Do you disagree that those measures (larger sails, internal balloons) can still be usable/aesthetically-pleasing just on principle? Then we need to stop talking, because we just won't agree on this.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20127 (isolation #1946) » Wed May 30, 2018 8:24 am

Post by Maestro »

With enough planning, yes that is exactly what it means

I guess for ScumCraft 8 I’ll be living inside a giant dick, functional and aesthetically arousing
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20133 (isolation #1947) » Wed May 30, 2018 8:45 am

Post by Maestro »

"our"?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20134 (isolation #1948) » Wed May 30, 2018 8:45 am

Post by Maestro »

Also, I'm not about making anatomically-correct stuff, so I'll do a dildo for you.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20148 (isolation #1949) » Thu May 31, 2018 4:52 pm

Post by Maestro »

@ETL/A: InvTweaks and the JEI mods should definitely exist on-server. It really helps with synchronizing inventories, from what I remember...

@aphix: All the rest of those are client-side mods; them not showing up on server is expected. There’s no way that’s your issue. What kind of settings are you using? What kind of hardware do you have?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20160 (isolation #1950) » Fri Jun 01, 2018 12:18 am

Post by Maestro »

In post 20159, Ranmaru wrote:Is today the day server re-gens and goes official or not? Curious.
Most likely not? lol what made you think it was?
Haven’t heard any update on timing from ETL
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20162 (isolation #1951) » Fri Jun 01, 2018 12:47 am

Post by Maestro »

Ah, gotcha. That would be nice!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20165 (isolation #1952) » Fri Jun 01, 2018 4:04 am

Post by Maestro »

In post 20164, davesaz wrote:Regarding config tweaks / new world: if there is something other than oregen that you know needs to be tweaked let me know.
With CP access I could take care of some of this if that takes some of the load off. I have it down to a rough-and-tumble science at this point. I'd document everything, like I usually do.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20166 (isolation #1953) » Fri Jun 01, 2018 4:08 am

Post by Maestro »

Also, can we get a new unified download? Having to comb multiple posts for new additions makes it hard to try to get up to date and test.

EDIT: Including any possible client-side mods (OptiFine too) and just adding ".disabled" to the end of the .jarfile allows the mod to show up in MultiMC and be enabled with the click of a button if players want the mod(s) active, not sure about Twitch. That could be a good way of having a download with all the clientside mods people could want already included, but without dropping people in with something they don't want enabled by default. Can we do that? I can help assemble a comprehensive list of clientside mods to prepare for that.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20170 (isolation #1954) » Fri Jun 01, 2018 7:39 am

Post by Maestro »

I think you can put it on par with Osmium if you don’t see any other obvious use than Silver/Lead. Don’t disable entirely just in case?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20173 (isolation #1955) » Fri Jun 01, 2018 7:49 am

Post by Maestro »

I would recommend completely uninstalling and reinstalling Java if you know what you’re doing. And definitely do some searching on Github or Google in general for others who have his issue.

Also, yeah, there’s at least 2 (if not 3 or 4) Copper, Tin, Silver, Lead, Aluminum, etc. Arch was asking about a mod-specific Ore that happens to yield some silver and lead products.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20176 (isolation #1956) » Fri Jun 01, 2018 8:18 am

Post by Maestro »

All of the JEI mods should be on-server, I thought? Maybe not.

I’ll have a list of config tweaks for you tonight, hopefully.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20180 (isolation #1957) » Fri Jun 01, 2018 10:25 am

Post by Maestro »

Link to the sheet?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20182 (isolation #1958) » Fri Jun 01, 2018 11:24 am

Post by Maestro »

In post 19979, EspeciallyTheLies wrote:I think I agree re: RF Dims. It's kind of like MystCraft when it comes to customizing your own dimensions. Disastrous if done wrong but awesome if done right.

Here's the starting list

Feel free to add to the suggestion tab. That's where I'll be working from this weekend. The basics are there already.

Regarding Forestry.... the Forestry "package" is so friggin bloated man... look at all the mods you have to add just for this one thing:
* Binnie's mods
* Forestry
* Gendustry
* JEI bees
* magic bees

BUT I KNOW YOU GUYS LIKE IT SO I GUESS I'LL PUT IT IN :P But if that's what we're doing, the dimension mods are going to be at a minimum. i.e. no aroma dim or others that will have forestry generation
Found the link.

I had no idea Mystcraft was around for 1.12.2. And it’s a glorious release version and everything, not an Alpha or Beta. Can we please do what needs to be done and add it in, while nixxing RFTDims? I’d like to have MoreTinkers and Hatchery (if we have to have chickens, why not have all of the chickens?), just for compatibility’s sake. Most of the rest of the things Xev suggested seem to be meh?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20183 (isolation #1959) » Fri Jun 01, 2018 11:25 am

Post by Maestro »

Oh, also Blood Magic I knew was around, but it’s still in Alpha. I’d highly recommend taking a pass on it for now; they seem to have some things they need to work out.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20184 (isolation #1960) » Fri Jun 01, 2018 11:26 am

Post by Maestro »

Was ExtraTiC put in? Speaking of compatibility.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20193 (isolation #1961) » Sat Jun 02, 2018 6:10 am

Post by Maestro »

In post 20185, davesaz wrote:ExtraTiC doesn't show on a search, but PlusTiC does, and claims to be a successor mod. Moar Tinkers seems to do the same thing, so I think just one of them if we add one, right? I suspect Moar Tinkers has more than PlusTiC.
Incorrect. Seems the numbers are 68 vs. 63 in PlusTiC's favor, looking at the mod pages. I've also used ExtraTiC before and can attest to it being a nice flesh-out-Tinker's mod. I can't say the same for "Moar Tinkers" (I'm also immediately turned off by anybody that uses "moar" in a public space, it's kinda sad, makes them look immature)

It should be noted that PlusTiC also adds 2 new tool/weapon types, which is cool. If we're only going to use one, it should be PlusTiC, IMO.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20195 (isolation #1962) » Sat Jun 02, 2018 8:27 am

Post by Maestro »

Hey there, friends! If you're like me, and you think Draconic Evolution is a Stupid Thing
TM
for Multiple Reasons
TM
, here's a "fix" I found for one of those reasons!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20205 (isolation #1963) » Wed Jun 06, 2018 3:05 pm

Post by Maestro »

ReAuth is in the pack right? It can be a last minute addition if not. (It’s the thing that lets you log back in to your account from within Minecraft to fix the “invalid session” thing.)
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20211 (isolation #1964) » Thu Jun 07, 2018 6:11 am

Post by Maestro »

Which client-side configs did you change? -_-
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20222 (isolation #1965) » Thu Jun 07, 2018 12:40 pm

Post by Maestro »

Ugh I have rehearsal tonight

Poop
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20230 (isolation #1966) » Fri Jun 08, 2018 7:20 am

Post by Maestro »

I’m against that; if /home is a thing (which wasn’t always a given) it should be for one thing: your home. And we have plenty of teleportation methods available in mods and what-not.

I am disappointed Waystones wasn’t included tho... surely it was mentioned? The XP was a really nice compromise, I thought. It could be added with minimum hassle.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20235 (isolation #1967) » Mon Jun 11, 2018 11:50 am

Post by Maestro »

Flax from Actually Additions?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20237 (isolation #1968) » Mon Jun 11, 2018 12:28 pm

Post by Maestro »

Flax >>> Hemp for String/Wool
But you need Hemp for Windmills
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20249 (isolation #1969) » Sun Jun 17, 2018 9:14 am

Post by Maestro »

Come live by me! There’s a nice house on an island that was abandoned... should be livable!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20251 (isolation #1970) » Sun Jun 17, 2018 11:30 am

Post by Maestro »

In this pack (and many others) you can claim “chunks” in the area you’re living in, which can prevent others from interacting at all with your builds unless you give them permission. It also disables explosions of all kind, by default.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20255 (isolation #1971) » Tue Jul 10, 2018 11:04 am

Post by Maestro »

User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20259 (isolation #1972) » Tue Jul 10, 2018 2:11 pm

Post by Maestro »

In post 20257, davesaz wrote:The update seems to be a 1.13 snapshot. It's unclear if the Java version has everything the other platforms have so far.
I don't see why it wouldn't? It's still their flagship version, biggest playerbase, etc.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20265 (isolation #1973) » Wed Jul 11, 2018 10:33 am

Post by Maestro »

In post 20264, Maruchan wrote:the biggest use it looks like
Are you referring to the Heart of the Sea or the update in general?

"The biggest use" ...of what?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20284 (isolation #1974) » Thu Sep 06, 2018 11:27 am

Post by Maestro »

?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20292 (isolation #1975) » Fri Sep 28, 2018 12:31 pm

Post by Maestro »

Now he says it... :roll:

Googling Stoneblock brb

EDIT: oooooh I'd definitely be down - full Dwarven mode, engage! ETL, when could we start?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20315 (isolation #1976) » Sat Oct 13, 2018 7:17 am

Post by Maestro »

Not without the area loaded, IMO

Ouch
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20323 (isolation #1977) » Sat Oct 13, 2018 3:36 pm

Post by Maestro »

¯\_(ツ)_/¯
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20336 (isolation #1978) » Sun Nov 04, 2018 4:54 am

Post by Maestro »

In post 20335, fuzzybutternut wrote:Tried it in SSP first when I noticed it was disabled.
Made the same setup I had for neutronium currently and it worked alright.
I suppose it could be different for a server. I just don't want to wait 2 weeks to get the neutronium I need lol
I'd say too bad? Make more Neutronium Whoziwhatsits. It's Avaritia - if the only thing stopping you from getting everything in modded Minecraft is time (and I would say that
is
the case), then it makes sense that the most ridiculous, expensive, overpowered, end-game stuff costs a
LOT
of time.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20342 (isolation #1979) » Wed Nov 14, 2018 7:38 pm

Post by Maestro »

There a reason they didn't come on and ask themselves...? Did y'all draw straws and then they made you do it? xD
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20343 (isolation #1980) » Wed Nov 14, 2018 7:39 pm

Post by Maestro »

Am I insane for wanting Vanilla back?
Or for wanting a more... normal, chill modded?

Wanna play Minecraft again looking at all my disposable income and my hard drive space after a big purge of unplayed Steam games...
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20351 (isolation #1981) » Fri Nov 16, 2018 2:52 pm

Post by Maestro »

JESUS HI CLAUS HOLY MOLY
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20361 (isolation #1982) » Mon Dec 03, 2018 4:26 pm

Post by Maestro »

In post 20355, Rhinox wrote:I'd come back for an active vanilla server <3 you all
In post 20356, Inferno390 wrote:So
Are we agreed we need vanilla?
...

In post 20359, Xevei wrote:Stoneblock really needs to be updated. It's like 30 versions behind now.
:lol:

~~~juxtaposition...!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20372 (isolation #1983) » Thu Dec 06, 2018 2:54 pm

Post by Maestro »

Klaz and I are playing SevTech Ages rn

I’d be up for a new Vanilla, I’d even be willing to host and admin if that helps ETL/Arch - I miss the old spawntown we had, and Honeyopolis (Spawn Town for the newbies)

Wtf ever happened to Xalxe? I miss that doofus

Maybe if I pronounce his name correctly IRL three times, he’ll come back
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20413 (isolation #1984) » Tue Dec 11, 2018 8:49 am

Post by Maestro »

In post 20412, James Brafin wrote:
Spoiler:
Crimson Dragon Enterprises
is open for business! Stop by one of our many stores to see our stock!

Landscaping? Building projects? Or some good old-fashioned surveying? You can get it all done at
The Surveyor’s Hut!
Located just outside of town in the budding Crimson Dragon district, stop in for all of your construction and exploration needs!
Pricing:
Map: 4 Iron + 1 for each level
Landscaping: 1 Iron per 2 stacks of blocks terraformed (Minimum 1 Iron)
Construction: 30 Iron/Hour

Coming soon to a town near you:

Do you hear that? It’s the
Crimson Dragon Wagon of Oddities!
For strange and useful materials, stop by the wagon just inside town!
Pricing (Availability is not guaranteed):
Bones: 2 Iron for 3
Rotten Flesh: 1 Coal for 4
Ender Pearls: 1 Diamond for 1
Magma Blocks: 2 Coal for 1
Nether Quartz: 2 Iron for 1
Gunpowder: 1 Iron for 1

At the
Shatter Factory
, you can pick up Glass in bulk and not bother with smelting at all! Pricing is (tentatively):
Glass: 64 for 8 Coal, 1 Iron
Glass Panes: 128 for 6 Coal, 1 Iron
EXCUSE ME

*blows whistle*

I'm from the
Minecraft Special Trade and Internal Commerce for Knowledgeable Legal Entities' Regulatory Society, also known as the Minecraft STICKLER Society
. Your prices are egregious, and besides the fact that I foresee nobody paying them, if you want to continue in this economy (overflowing with raw resources as it is), you'll need to adjust. We make several references to the Society's charter and economic guidelines - please reserve a copy for our home office on a Modded Server whenever convenient.
  • Construction at 30 Iron Ingots/hr. is overpriced given that this economy is full of those who ostensibly want to build things themselves. We also advise base 8 for most transactions over single bars and gemstones, for obvious reasons, and since we're assuming construction is with materials provided by the client (if this is an incorrect assumption please provide documentation to the society so we may correct our assessment), we can recommend a new price target of 16:1 (Iron Ingots/hr.) and no more than 24:1 in extreme circumstances or if mundane materials are not supplied by the client.
  • Your Wagon of Oddities needs an overhaul to match advised base 8 price points, as described in Section II, Subsection G, Article xii. Also, since Iron is a relatively limited commodity (and neither mob drops nor mundane Nether materials are as limited in combat-ready situations), we recommend a new price target of 1:8 (Iron Ingot:"oddities") for all "oddities" except in the case of Gunpowder and Ender Pearls.
  • Gunpowder is a risky material to harvest. We can recommend a price target of 2:8. Please refer to Section III, Subsection C, Article i for the Society's requirements regarding environmental hazards of harvesting Gunpowder en masse (also called "creeper holes").
  • Ender Pearls are a protected substance under Section III, Subsection E, Article iv of the Society's guidelines. Endermen are also a protected species, making combat between Humans and Endermen undesirable, however the Society is aware of the scientific nature of Ender Pearls, and recommends a unique price target of 8:1 (Iron Ingots:Ender Pearl) if they are to be sold on the market for use.
In addition to the recommendations listed above, we applaud your business for price target scaling consistency between Glass and Glass Panes (using equivalent pricing to maintain understanding of consumer value), though we question your profit margins if you only charge as much Coal as is necessary for production.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20431 (isolation #1985) » Wed Dec 12, 2018 2:19 pm

Post by Maestro »

Oh...
myyyyy!


More businesses! And you all know what that means!

MORE REGULATION
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20487 (isolation #1986) » Mon Dec 17, 2018 6:51 pm

Post by Maestro »

In post 20473, Rhinox wrote:Hey everythings looking good you guys! Lots of progress being made already. I've settled in a nice little hollow in the middle of the dark forest not too far from spawn town for now.
The one south of the main group? Past the river-side Grass Path road with 2 tunnels? :)

If so, you're near me and Klaz! Welcome to Honeyopolizaville (unless Klaz had some other name in mind)
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20518 (isolation #1987) » Fri Dec 21, 2018 6:12 pm

Post by Maestro »

In post 20517, James Brafin wrote:(I.E. Inferno and I are renovating unless someone specifically owns that house. If whoever owns it (which I think is Bulb) doesn't want us to to that, ok. If anyone else doesn't like that, it's a community build, not a place to squat for the entire server life and you shouldn't be living there anyways.)
Sorry if this is harsh but this is..... not generally the tone we try to set here.

Firstly, if something's simply ugly, I would think you'd usually
ask
before taking it upon myself to renovate something that somebody else built, no matter how much of a community thing it's intended to be. Secondly, if it's not ugliness that's a problem, definitely ask before messing with other peoples' stuff. Whatever is wrong with the house that makes you feel the need to change it, I don't think that makes it ok to move other peoples' stuff and take some of it (if I'm understanding you correctly) without their permission. Finally, if there's anything the people on MS's MC servers have taught me, it's that you gotta suck it up and accept that not everybody plays like you do. That's why I settled outside of town, and it's why I'd be very much against forcing people out of "community housing," for lack of a better word. It's Minecraft. You can do whatever you want. Let people live in a community house the entire time they're on the server, if they want to. It literally doesn't effect you. Some people spread out throughout an entire riverbend or an entire biome, some people just need a dirt hole or a cobblestone cube and a couple chests and they're set.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20544 (isolation #1988) » Sun Dec 23, 2018 6:53 am

Post by Maestro »

If you had asked, I would've told you. I lit up your spawner.

I thought AFKing for more than 2 hours was inconsiderate and rude to the players who were online, who might want Day time from sleeping, or who might want some hostile mob spawns of their own (in case you didn't know, mob spawners can fill the server mob limit and prevent "wild" hostile mobs from spawning if left in a farming situation by an AFK player). Not to mention when I came along, your Hoppers and Chests were so full items were piling up on top of the nice Magma/Minecart mechanism you'd rigged up. I took temporary action to stop the mob and item overflow, since your item storage system was overflowing and might've soon caused lag or server damage. I left signs laying out why I thought you were causing problems, and I caused absolutely no permanent changes to the build. In fact, I was very considerate IMO and left you the option of turning it back on when/if you wanted to - it's not my fault you didn't notice the change until yesterday. Like I said, I didn't try to be subtle.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20546 (isolation #1989) » Sun Dec 23, 2018 9:48 am

Post by Maestro »

The block that looks like a cage. If you light up the area around it with torches, you can "turn it off" temporarily.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20552 (isolation #1990) » Sun Dec 23, 2018 4:58 pm

Post by Maestro »

Where's the swamp tunnel Profii was talking about? Not seeing it anywhere...

EDIT: Nvm! Found the Swamp (+Witch Hut) and Desert (+Taly's Miracle Survival Hut)
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20556 (isolation #1991) » Mon Dec 24, 2018 9:27 am

Post by Maestro »

I wouldn’t call it a castle... that’s probably what’s trippijg people up :lol:
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20560 (isolation #1992) » Wed Dec 26, 2018 6:01 am

Post by Maestro »

Ok, I understand what happened now. I went to a different Swamp right by the Desert, and didn't see a subway exit... because there wasn't one. @Profii, I finally found the subway station in Spawntown, but it's a bit hidden! I rode my horse to the Swamp exit, and I must say I like your style. :) Nice idea to use the 1.8 Stones; I've been throwing them out but I will happily contribute to your effort in that way.

If you'd be open to input, there are also some design tweaks I would make:
  • your ceilings are slightly too small to ride a horse through in some places (including in the tunnel to your house from Spawntown, for what it's worth)
  • we could light up the ground area beside the wooden "boardwalk" to the Swamp house, etc.
  • I haven't actually tested the railway yet, because the Minecarts were all concentrated at the wrong end, but I think you'll want more Powered Rails for a smooth ride that doesn't require people to hold down their forward button, though that's just my initial impression/opinion
Finally, I would love your permission to use your own style and add a station for Honeyopolis Resort/South Spawntown/Whatever we end up calling the area where Klaz, Rhinox, and I have settled.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20564 (isolation #1993) » Wed Dec 26, 2018 10:28 am

Post by Maestro »

In post 20562, profii wrote:Oh I think I get what you mean about the swamp area - I purposely limited use of torches around there to encourage slime spawn potential but I’m a noob and if anyone knows how to encourage slimes do it
I had thought Slimes ignore light level when spawning, but a quick Google search shows me I was only partially right: they ignore light level inside "slime chunks" below y-40, so you were right to leave the Swamp unlit. We should at least have some fencing or other nicer-looking partition up along the boardwalk, for safety's sake. Fun fact! Slimes spawn in Swamps much more frequently on a full moon, and not at all on a new moon.

I'll definitely start the station soon, when I talk to Klaz and figure out a good location that's closer to the "center" of where our settlement will be. But I'll definitely keep the track at y-50. I took a bunch of Cobblestone from one of the construction chests inside the tunnel, hope that's ok.
In post 20563, Taly wrote:when you log off outside of the wall

but you log back in when it is night

Image
:lol: :twisted:

EDIT: I'm about to get on, if anybody's around and thinking about it! I have some big ideas for projects (both group and individual) that I could use some help brainstorming...
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20573 (isolation #1994) » Mon Dec 31, 2018 3:57 pm

Post by Maestro »

Yay thanks ETL omg u da best etc. etc.

:D
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20574 (isolation #1995) » Mon Dec 31, 2018 6:55 pm

Post by Maestro »

Bumpity
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20575 (isolation #1996) » Mon Dec 31, 2018 6:56 pm

Post by Maestro »

HAPPY NEW YEAR!
HAPPY NEW SERVER!

First post of 2019! Hooray you all~

:lol:
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20581 (isolation #1997) » Tue Jan 08, 2019 7:00 am

Post by Maestro »

Image

Something needs to be done about the modded server. That kind of lag wouldn't be playable over the long-term, especially if people were online often (they're not). Also, we should really have a config download; my client, which was fine 2 days ago, can no longer connect because of some kind of server mismatch. I'm liking Vanilla's chances a little better, even if we did lose some active players...
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20586 (isolation #1998) » Fri Jan 11, 2019 3:55 am

Post by Maestro »

Hey there, y'all. If you've got the mafia itch but don't want something to serious to scratch it with, I'm running this in the Micro Queue.
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8366
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #20590 (isolation #1999) » Tue Jan 15, 2019 8:42 am

Post by Maestro »

Happy Tuesday all!


I've helped ETL finished the release updates to the pack, and your comments are welcome. New links, changes, etc. are on the first page of the
ScumPack 9 Google Sheet
, and I've documented all changes from mod defaults in this
Google Doc
. Many of these changes were already present in SP 9alpha, or they've been discussed/documented on FB Messenger, IRC, or the Google Sheet. The modpack link will go up on the server once I get final approval on the list of enabled BoP biomes from ETL - you can add your comments on those in another page of the Google Sheet.

I'll be including the following in the pack download:

/config
/mods
/resourcepacks*
servers.dat**
options.txt.Maestro***

*Contains the official Connected Texture Mod variant resource pack, with full Vanilla default texture support and some modded support.

** You will not need to input the IP for the server - it's automatically picked up from this file! Look for it under Multiplayer.

***Rename/remove the ".Maestro" from the end of this file's name to use my custom keybinds. I disabled many that are used situationally or are almost never used to allow for the more common keybinds to take up more logical spots on letters, punctuation, etc. I also have a NumPad on my keyboard... in general, keep in mind not all of these will work for everyone and I get many have their personal preference, which is why the ".Maestro" extension is there. This is an opt-in. The game won't recognize this file if you don't choose to remove that extension and use my keybinds.
Post Reply

Return to “The Arcade”