Mini Normal 1862 - Town win.


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Post Post #2550 (ISO) » Wed Jan 11, 2017 1:36 am

Post by Human Sequencer »

In post 2516, -Grey- wrote:
In post 2495, Human Sequencer wrote:dashie, you're probably the best player in this game, what was wrong with my play this game, and how can i improve in the future?
Bullshit.

Fakeclaiming Miller to call shenanigans on a cop claim is retarded because Miller points to the existence of Cop.

If you think that comes from good play, idk what to tell you.
good players have bad games all the time.
good players make shit decisions all the time.
nah
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Post Post #2551 (ISO) » Wed Jan 11, 2017 1:43 am

Post by ThinkBig »

Set up was fine and I liked the interesting roles.

I would not have added a traitor and an SK in the same game, unless it was a large normal theme. Otherwise, set up was fine.
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Post Post #2552 (ISO) » Wed Jan 11, 2017 3:18 am

Post by TwoFace »

In post 2546, Gamma Emerald wrote:btw Uninformed Traitor is BULLSHIT. It completely removes the chance for scumhunting based on the Traitor's actions.
Agree with this
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Post Post #2553 (ISO) » Wed Jan 11, 2017 3:44 am

Post by -Grey- »

In post 2546, Gamma Emerald wrote:btw Uninformed Traitor is BULLSHIT. It completely removes the chance for scumhunting based on the Traitor's actions.
That bullshit is offset by the fact there were two sources of scum NK's in a mini.
“Trust is an orchid, beautiful but delicate, requiring ideal conditions in order to thrive. Without them, it dies.” - Dahrk (Arrow, Season 4)
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Post Post #2554 (ISO) » Wed Jan 11, 2017 4:10 am

Post by TwoFace »

In post 2553, -Grey- wrote:
In post 2546, Gamma Emerald wrote:btw Uninformed Traitor is BULLSHIT. It completely removes the chance for scumhunting based on the Traitor's actions.
That bullshit is offset by the fact there were two sources of scum NK's in a mini.
And? Lots of minis have had 2 scum factions.

More common is 3 maf vs 1 sk

Traitor who doesn't know who scum is actually hurts scum not help. So it really tips balance toward town. Had traitor known who scum was it would be fairly balanced.
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Post Post #2555 (ISO) » Wed Jan 11, 2017 4:11 am

Post by Human Sequencer »

>having a traitor hurts the scumteam
dude i know you're reaching to justify why you lost but maybe try reading your posts a little
nah
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Post Post #2556 (ISO) » Wed Jan 11, 2017 4:18 am

Post by TwoFace »

The whole idea of a traitor is to help mafia without actually being able to communicate with them. That's why the normal variant has the traitor know who scum is.

Remove the knowledge of who scum is, a traitor is flying blind.

It's literally against the intended purpose of the role.

That has nothing to do with losing and everything to do with common sense and the intended purpose of a traitor role.
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Post Post #2557 (ISO) » Wed Jan 11, 2017 4:19 am

Post by Human Sequencer »

ok bro i'm not gonna argue with you about it, have fun
nah
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Post Post #2558 (ISO) » Wed Jan 11, 2017 4:20 am

Post by Human Sequencer »

who am i kidding of course i will
so you're trying to tell me you'd rather a vt in the game you have to mislynch over a traitor who can endgame with you?
how is a traitor damaging to the scumteam over a vt?
nah
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Post Post #2559 (ISO) » Wed Jan 11, 2017 4:21 am

Post by TwoFace »

The other variation I've seen is mafia knows traitor.

I've never seen where neither know who the other is.

I'm not arguing. I'm discussing.
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Post Post #2560 (ISO) » Wed Jan 11, 2017 4:25 am

Post by TwoFace »

In post 2558, Human Sequencer wrote:who am i kidding of course i will
so you're trying to tell me you'd rather a vt in the game you have to mislynch over a traitor who can endgame with you?
how is a traitor damaging to the scumteam over a vt?
I'm saying every time I've see a traitor, the traitor either knows who mafia is or mafia knows who the traitor i

In this case, the traitor can't help scum and scum can lynch traitor without knowing.

It's the first in 7 years I've seen it, so yes to me regardless of what side I was on this game, I don't like it.

Gamma agrees and he wasn't even scum. So I'm not the only one.

If you want to say I'm mad cause we lost, that's fine. The only thing I'm mad at is dashie for the stupid claim. Naomi played well considering
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Post Post #2561 (ISO) » Wed Jan 11, 2017 4:27 am

Post by Human Sequencer »

ok guys we need to run every setup past twoface before we run it past the normal game moderators, he's clearly more educated on the subject than us.
nah
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Post Post #2562 (ISO) » Wed Jan 11, 2017 4:30 am

Post by TwoFace »

:facepalm:
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Post Post #2563 (ISO) » Wed Jan 11, 2017 4:31 am

Post by -Grey- »

In post 2561, Human Sequencer wrote:ok guys we need to run every setup past twoface before we run it past the normal game moderators, he's clearly more educated on the subject than us.
ilu
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Post Post #2564 (ISO) » Wed Jan 11, 2017 4:48 am

Post by inspectorscout »

Please, behave.
Your opinion on the role has been noted by the mod, and he'll surely think about it if he decides to include a traitor in one of his following games.
For now though: yes, you may disagree with the role, but it's his first game. You can say you dislike it, but stop there; there is no point in discussing it further. He knows it. Game is over, done.

The setup is pretty complicated yet well done for a first time mod, my first game was a lot more boring. I'm sure you can forgive him for the traitor, no?
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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Post Post #2565 (ISO) » Wed Jan 11, 2017 5:50 am

Post by TwoFace »

Nobody is misbehaving
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Post Post #2566 (ISO) » Wed Jan 11, 2017 7:36 am

Post by TwoFace »

and btw who the fuck are you to tell anyone what we can and can't discuss. Lots of games at the end people talk about the setup and if it is balanced or not. We can't change what has happened but we certainly can share our opinions, and I never shy away from that.
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Post Post #2567 (ISO) » Wed Jan 11, 2017 7:45 am

Post by inspectorscout »

There is a point where I think discussion does not improve or progresses anything. Sharing your opinion is perfectly fine, but I don't see the use of hearing them 20 times. And it certainly isn't the best feeling as a mod if your players are 'angry' because of your choices, even if you can perfectly justify them.

There is a point where discussion becomes shitting on others. Don't go there.
But I know,
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Remind me of the fool I really am.


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Post Post #2568 (ISO) » Wed Jan 11, 2017 8:13 am

Post by TwoFace »

learn the difference between angry and general discussion.

I already said the only thing I am mad about is dashie's bad play. I disagree with the way the mod used traitor but I am not angry about it.

nobody is shitting on anyone, well people are giving me shit but that's ok I am used to it by now. One of the downsides to speaking your mind
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Post Post #2569 (ISO) » Wed Jan 11, 2017 9:52 am

Post by Naomi-Tan »

Yeah neither side knowing who I was basically made me 3rd party SK that can only shoot after all mafia members have been slain.
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Post Post #2570 (ISO) » Wed Jan 11, 2017 9:56 am

Post by TwoFace »

but that's the thing. you wouldn't have been able to shoot.

you were basically a mafia survivor
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Post Post #2571 (ISO) » Wed Jan 11, 2017 12:12 pm

Post by Ircher »

In post 2548, XnadrojX wrote:Please be nice.

The traitor does not know their partners to give Town a chance at Day 3 assuming 6 Town died. That is not extremely likely due to the fact there's a JK and either scum can hit the other. Even at 3v3v1, the triator can accidentally vote their scumbuddy, scum could hit their traitor, and SK can help in scumlynches. This is my first game I designed so it may not be perfect, but I tried my best to balance it.
And it is closed to balanced; I'm just saying there is no way the setup could be considered "townsided".
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Post Post #2572 (ISO) » Wed Jan 11, 2017 12:14 pm

Post by Ircher »

In post 2554, TwoFace wrote:
In post 2553, -Grey- wrote:
In post 2546, Gamma Emerald wrote:btw Uninformed Traitor is BULLSHIT. It completely removes the chance for scumhunting based on the Traitor's actions.
That bullshit is offset by the fact there were two sources of scum NK's in a mini.
And? Lots of minis have had 2 scum factions.

More common is 3 maf vs 1 sk

Traitor who doesn't know who scum is actually hurts scum not help. So it really tips balance toward town. Had traitor known who scum was it would be fairly balanced.
No, that's false. Multiball is not that common, and it is GENERALLY announced if a game is multiball so town doesn't get screwed by playing the game correctly at night.
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Post Post #2573 (ISO) » Wed Jan 11, 2017 12:16 pm

Post by Ircher »

Anyway, I will stop now.
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Post Post #2574 (ISO) » Wed Jan 11, 2017 12:30 pm

Post by XnadrojX »

Ok I want to understand where 2F and Gamma is coming from. If a VT was in the place of a traitor, which side will the balance tilt towards? Uninformed traitor has a chance of endgaming with 2F, but a VT is sided with town, another person to try to lynch you. I just want to know why a VT is better than an uninformed traitor to TwoFace, who has something like 4 times my experience.
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