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Post Post #3 (isolation #0) » Mon Nov 07, 2016 12:29 pm

Post by Shadow_step »

I don't think the SW modifier is blacklisted as such?

About the follower, I think that's pretty straight forward a killing action gives killing result, role cop/Neapolitan will give investigative result.
Not sure what result a TFN would give which was a question I was meant to ask.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #4 (isolation #1) » Mon Nov 07, 2016 12:36 pm

Post by Shadow_step »

In post 1, mhsmith0 wrote:Villagery pop in

Off the cuff, 5 town prs vs three wolf prs seems scum sided by MS norms unless town prs are strong (and they're not in this case at current glance).
Fn can self clear, follower can catch the rb/joat if the kill isn't a ninja kill.
Neapolitan can get two clears if he targets VTs. Watcher is a pretty strong role itself?
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #5 (isolation #2) » Mon Nov 07, 2016 12:37 pm

Post by Shadow_step »

Rolestopper can stop kills.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #7 (isolation #3) » Mon Nov 07, 2016 12:55 pm

Post by Shadow_step »

Lol I think I've given all the scum PRs because being a goon is pretty boring.

Let me think about this.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #9 (isolation #4) » Mon Nov 07, 2016 1:03 pm

Post by Shadow_step »

Shift RB to Joat
1 shot[strongman, ninja, RB]
Make RB -> vengeful

Remove follower and FN, add a 2 shot masonizer.
Rolestopper will have to be X shot now I think.
Remove SW modifier from Neapolitan
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #11 (isolation #5) » Mon Nov 07, 2016 1:14 pm

Post by Shadow_step »

Vengeful is a free kill for mafia, to punish mass claiming if there is any.
I could go for something else like 1 shot PGO instead. But like I really want an all PR mafia team.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #12 (isolation #6) » Mon Nov 07, 2016 1:19 pm

Post by Shadow_step »

In that case we can remove the Neapolitan and add a full tracker.
Increase the watcher's shot to two.

2 shot masonizer is too much? 1 shot then?
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #15 (isolation #7) » Mon Nov 07, 2016 5:33 pm

Post by Shadow_step »

The thing is I feel, 9/10 times its impossible to nail the whole scum team by just day play. No matter how good town plays or how bad scum play. In that scenario I think town is better off having more PRs.

I'll rethink my setup
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #17 (isolation #8) » Mon Nov 07, 2016 6:21 pm

Post by Shadow_step »

I'm thinking of this currently.
I'll drop the ninja

Mafia
1 shot Strongman
Joat[Rolecop + RB]
Neighboriser

Town
Vanilla cop
1 shot watcher
Rolestopper(limited shots) probably 3
Motivator(non consecutive)
Desperado
Voyeur(limited shots) probably 3
4 VTs
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #18 (isolation #9) » Mon Nov 07, 2016 6:23 pm

Post by Shadow_step »

Vanilla cop will get no fake clears because the whole mafia team has PRs.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #20 (isolation #10) » Mon Nov 07, 2016 6:28 pm

Post by Shadow_step »

Or I can make the Watcher 2 shot, remove the motivator and the desparado, add a 1 shot vig and IC instead. Make the JOAT 1 shot BP.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #21 (isolation #11) » Mon Nov 07, 2016 6:33 pm

Post by Shadow_step »

Yeah mafia neigboriser can be non consecutive actually
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #26 (isolation #12) » Mon Nov 07, 2016 6:56 pm

Post by Shadow_step »

How about this
In post 17, Shadow_step wrote:I'm thinking of this currently.
I'll drop the ninja

Mafia
1 shot Strongman
Joat[Rolecop + RB]
Neighboriser odd night

Town
Vanilla cop
2 shot watcher
Rolestopper even night
Desperado
One of these Fruit Vendor/Vote theif/sidekick
5 VTs
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #27 (isolation #13) » Mon Nov 07, 2016 6:58 pm

Post by Shadow_step »

In post 22, mhsmith0 wrote:so are you down to five town pr's? I think that's basically the max that's considered normal.
Yeah
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #33 (isolation #14) » Mon Nov 07, 2016 9:43 pm

Post by Shadow_step »

Why are so against a strongman. It's only one shot and it prevents mafia being helpless on even nights because of the rolestopper.
Also scum have day chat without the encryptor so. Mentioned it in the OP.
RB again is one shot only.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #34 (isolation #15) » Mon Nov 07, 2016 10:04 pm

Post by Shadow_step »

Like I'll add a bulletproof townie in there if it makes you happy.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #35 (isolation #16) » Mon Nov 07, 2016 10:05 pm

Post by Shadow_step »

In post 34, Shadow_step wrote:Like I'll add a bulletproof townie in there if it makes you happy.
1 shot, not permanent
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #37 (isolation #17) » Mon Nov 07, 2016 11:50 pm

Post by Shadow_step »

Meh, I don't understand why FV isn't explicitly normal.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #39 (isolation #18) » Tue Nov 08, 2016 2:15 am

Post by Shadow_step »

In post 32, mastin2 wrote:Desperado
Let's remove this and put a Day 1 IC then.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #40 (isolation #19) » Tue Nov 08, 2016 2:17 am

Post by Shadow_step »

In post 38, Cogito Ergo Sum wrote:In most games Fruit Vendor mostly just serves as a distraction. That's not necessarily a bad thing, but not really what we're looking for in Normals. You may disagree, but those are the current rules.
FV can clear themselves in games where mafia cannot do an NA and do the kill, when there is only one mafia left.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #41 (isolation #20) » Wed Nov 09, 2016 8:57 am

Post by Shadow_step »

...
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #43 (isolation #21) » Wed Nov 09, 2016 9:26 pm

Post by Shadow_step »

I don't think of IC as much of a threat early on. Its just a player who can never be lynched. Their reads can be wrong and killing other PRs is a bigger priority.

Wiki says that Friendly neighbor is a stronger role than IC. I don't mind having that instead of the IC.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #44 (isolation #22) » Wed Nov 09, 2016 9:35 pm

Post by Shadow_step »

In post 26, Shadow_step wrote:How about this
In post 17, Shadow_step wrote:I'm thinking of this currently.
I'll drop the ninja

Mafia
1 shot Strongman
Joat[Rolecop + RB]
Neighboriser odd night

Town
Vanilla cop
2 shot watcher
Rolestopper even night
1 shot Friendly Neighbor(can add 1 shot BP to this for better balance)
I'd prefer Vote thief > over FV
5 VTs
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #45 (isolation #23) » Fri Nov 11, 2016 2:35 am

Post by Shadow_step »

I don't you guys bookmarked this.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #48 (isolation #24) » Fri Nov 11, 2016 3:47 am

Post by Shadow_step »

ebwop
In post 45, Shadow_step wrote:I don't think you guys bookmarked this.
Nexus wrote: Insistence and irritation is going to make them less likely to participate.
How does this classify as irritation dude, you need to chill.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #50 (isolation #25) » Fri Nov 11, 2016 4:01 am

Post by Shadow_step »

Not annoyed, I was just wondering.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #53 (isolation #26) » Sun Nov 13, 2016 5:05 pm

Post by Shadow_step »

This is the setup
In post 44, Shadow_step wrote:
In post 26, Shadow_step wrote:How about this
In post 17, Shadow_step wrote:I'm thinking of this currently.
I'll drop the ninja

Mafia
1 shot Strongman
Joat[Rolecop + RB]
Neighboriser odd night

Town
Vanilla cop
2 shot watcher
Rolestopper even night
1 shot Friendly Neighbor(can add 1 shot BP to this for better balance)
I'd prefer Vote thief > over FV
5 VTs
[/smallcaps]
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #55 (isolation #27) » Sun Nov 13, 2016 6:09 pm

Post by Shadow_step »

You are not understanding why I'm giving the mafia a 1 sgit strongman.
If town on day 2 end up running a strong town PR to l-1 and they claim. There shouldn't be a scenario where that PR gets away with it because lol rolestopper and fuck you scum.
Town need to get punished if they claim.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #56 (isolation #28) » Sun Nov 13, 2016 6:13 pm

Post by Shadow_step »

Friendly neighbor being x shot doesn't matter cause he will send a message to a person that he is town. He can send to the whole player list or one player it doesn't matter.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #58 (isolation #29) » Sun Nov 13, 2016 6:27 pm

Post by Shadow_step »

Fine I'll remove the RB
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #61 (isolation #30) » Sun Nov 13, 2016 6:36 pm

Post by Shadow_step »

Desperado is essentially one shot if he targets town.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #63 (isolation #31) » Sun Nov 13, 2016 6:59 pm

Post by Shadow_step »

I could make one of the maf member BP and add a 2 shot Vig
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #65 (isolation #32) » Sun Nov 13, 2016 7:12 pm

Post by Shadow_step »

I think Mafia Seraph Knights can be used instead of mafia docs to counter GS+Vig
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #68 (isolation #33) » Sun Nov 13, 2016 7:30 pm

Post by Shadow_step »

No no xD
I was just saying a scum Seraph Knight is better than a scum doc.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #69 (isolation #34) » Sun Nov 13, 2016 7:34 pm

Post by Shadow_step »

Lol wait I just noticed that you reviewed walking dead mafia. How did you allow scum to have a doc when town had odd night GS and even night vig.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #73 (isolation #35) » Sun Nov 13, 2016 7:48 pm

Post by Shadow_step »

Do other forums have better win rates?

I think mini normals are the most town favoured games cause you can setup spec very accurately.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #75 (isolation #36) » Sun Nov 13, 2016 8:16 pm

Post by Shadow_step »

Should stop allowing newbs into mini normals then.
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Post Post #77 (isolation #37) » Wed Nov 16, 2016 7:55 pm

Post by Shadow_step »

Mastin probs didn't bookmark this, send her a PM maybe.
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Post Post #79 (isolation #38) » Fri Nov 18, 2016 3:01 am

Post by Shadow_step »

In post 64, mhsmith0 wrote:Mafia
1 shot Strongman
Joat (RB+Rolecop)
Neighboriser odd night

Town
Vanilla cop
2 shot watcher
Rolestopper even night
Desparado
Deputy(will become VC if Vcop dies)

5 VTs
Is this better?
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #80 (isolation #39) » Fri Nov 18, 2016 3:34 am

Post by Shadow_step »

OR
In post 79, Shadow_step wrote:
In post 64, mhsmith0 wrote:Mafia
1 shot Strongman
JOAT (RB+Rolecop+Commuter)
Neighboriser odd night

Town
Vanilla cop
Rolestopper even night
JOAT[Cop+GS+Watcher]the ultimate investigative role ever basically lol
Tracker x shot(need advise)
IC
5 VTs
Is this better?
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #82 (isolation #40) » Sat Nov 19, 2016 6:55 am

Post by Shadow_step »

I wasn't exactly serious :P
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Post Post #85 (isolation #41) » Sat Nov 19, 2016 7:12 am

Post by Shadow_step »

Consider this555555tt
In post 79, Shadow_step wrote:
In post 64, mhsmith0 wrote:Mafia
1 shot Strongman
2 shot rolecop
Neighboriser odd night

Town
Vanilla cop
2 shot watcher
Rolestopper even night
2 shot weak Fruit Vendor
Voyeur

5 VTs
Is this better?
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #87 (isolation #42) » Mon Nov 21, 2016 4:22 pm

Post by Shadow_step »

You're happy with 79, the deputy one?
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Post Post #90 (isolation #43) » Mon Nov 21, 2016 10:39 pm

Post by Shadow_step »

I'm fine with reducing the Joat to a 1 shot rolecop or a 2 shot tracker/voyeur.
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Post Post #91 (isolation #44) » Tue Nov 22, 2016 4:26 am

Post by Shadow_step »

I was thinking of something like bulletproofizer as a town role
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Post Post #92 (isolation #45) » Tue Nov 22, 2016 4:27 am

Post by Shadow_step »

limited shot

or give it to mafia and make it weak+compulsive+x shot
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Post Post #93 (isolation #46) » Tue Nov 22, 2016 8:16 pm

Post by Shadow_step »

Mafia

Odd night neighboriser
Goon
JOAT (rb+tracker+doc)

Town

2 shot watcher(ascetic)
Even night rolestopper
Vanilla cop
Desperado
Non consecutive follower

5 VT

I think this is nicely balanced? Maybe town have a little more power? I removed strongman and made watcher ascetic so that they cannot be protected night 2 just by claiming day 2. Gave mafia JOAT a doc ability which is useless but to wifom them about the possibility of a vig or SK.
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"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #94 (isolation #47) » Tue Nov 22, 2016 8:18 pm

Post by Shadow_step »

Maybe nerf the watcher to 1 shot in that case and ascetic means he cannot be role blocked.
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Post Post #95 (isolation #48) » Tue Nov 22, 2016 8:29 pm

Post by Shadow_step »

Or 1/2 shot GS instead of follower.
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Post Post #96 (isolation #49) » Tue Nov 22, 2016 8:31 pm

Post by Shadow_step »

Or this
In post 93, Shadow_step wrote:Mafia

Odd night neighboriser
Goon
JOAT (rb+tracker+commuter)

Town

2 shot watcher(ascetic)
Even night rolestopper
Vanilla cop
Desperado
2 shot GS

5 VT

I think this is nicely balanced? Maybe town have a little more power? I removed strongman and made watcher ascetic so that they cannot be protected night 2 just by claiming day 2. Gave mafia JOAT a doc ability which is useless but to wifom them about the possibility of a vig or SK.
Show
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #98 (isolation #50) » Wed Nov 23, 2016 5:46 am

Post by Shadow_step »

I'll give the desperado the novice modifier so can't shoot day 1. But 1 shot only is enough. Its a day shot so
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Post Post #100 (isolation #51) » Wed Nov 23, 2016 9:47 pm

Post by Shadow_step »

So should I go ahead with this ?
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Post Post #101 (isolation #52) » Mon Nov 28, 2016 1:25 am

Post by Shadow_step »

You guys could be more active.
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Post Post #103 (isolation #53) » Mon Nov 28, 2016 3:39 am

Post by Shadow_step »

In post 96, Shadow_step wrote:Or this
In post 93, Shadow_step wrote:Mafia

Odd night neighboriser
Goon
JOAT (rb+tracker+commuter)

Town

2 shot watcher(ascetic)
Even night rolestopper
Vanilla cop
Desperado
2 shot GS

5 VT

I think this is nicely balanced? Maybe town have a little more power? I removed strongman and made watcher ascetic so that they cannot be protected night 2 just by claiming day 2. Gave mafia JOAT a doc ability which is useless but to wifom them about the possibility of a vig or SK.
Consider my latest always
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"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #107 (isolation #54) » Mon Nov 28, 2016 8:16 am

Post by Shadow_step »

I'm fine with this now.
3 maf PRs is causing too many balance issues
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Post Post #110 (isolation #55) » Mon Nov 28, 2016 6:11 pm

Post by Shadow_step »

GS gets a false on vanilla cop too.
Maybe make it night 3 GS or something or make it 1 shot.
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Post Post #111 (isolation #56) » Wed Nov 30, 2016 2:30 am

Post by Shadow_step »

Also going to need help with the bb codes and stuff for role PMs. I have no idea.
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Post Post #113 (isolation #57) » Fri Dec 02, 2016 3:51 am

Post by Shadow_step »

Spoiler: Watcher Role PM
Welcome [Player], to Mini Normal ...

You are a
Town Ascetic 2 Shot Watcher



Abilities
:

:right: Passive:

:right: Ascetic-During the night phase, any actions which target you are ignored aside from those which would kill you.

:right: Active:

:right: 2 Shot Watcher-On two nights night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players.If for any reason your night action fails you will get a "No Result" as the result of your investigation.

Win Condition
:
You win when all threats have been eliminated and there is at least one town-aligned player alive.
Show
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #117 (isolation #58) » Sat Dec 03, 2016 3:19 am

Post by Shadow_step »

In post 116, Nexus wrote:How we getting on here? Do we have a finalised setup, OP and role PMs?
Waiting on Mastin and Mh to agree on the setup.
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Post Post #123 (isolation #59) » Fri Dec 09, 2016 3:30 am

Post by Shadow_step »

In post 103, Shadow_step wrote:Odd night neighboriser
Goon
JOAT (rb+tracker+commuter)

Town

2 shot watcher(ascetic)
Even night rolestopper
Vanilla cop
Desperado
2 shot GS

5 VT
I'd really prefer if we used this setup and tried to balance this.

What if I change the GS to 1 shot BP townie?
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Post Post #126 (isolation #60) » Fri Dec 09, 2016 7:33 am

Post by Shadow_step »

That would be too much kill stopping power.
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Post Post #127 (isolation #61) » Fri Dec 09, 2016 7:39 am

Post by Shadow_step »

Neiborizer is not a powerful role at all.
If town want to assume it is town role they can do at their own peril.
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Post Post #129 (isolation #62) » Fri Dec 09, 2016 7:59 am

Post by Shadow_step »

Mafia only have like 1 PR
Tracker which can fail on watcher or RB can fail on that.
Town have vanilla cop, rolestopper and unblockable watcher

Its fine without the GS/BP imo
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Post Post #130 (isolation #63) » Fri Dec 09, 2016 8:05 am

Post by Shadow_step »

In post 128, mhsmith0 wrote:I'd prefer rolestopper as odd instead of even but will sign off on even. I think you guys are under-estimating the power of scum neighborizer, not in terms of setup spec but in terms of ability to manipulate town in the PT, but I guess we'll see.
Well they shouldn't
It isn't a town role.
They shouldn't trust anyone
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"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #131 (isolation #64) » Sat Dec 10, 2016 3:31 am

Post by Shadow_step »

Spoiler: rolestopper

Welcome [Player], to Mini Normal ...

You are a
Town Even Night Rolestopper


Abilties:


:right: Passive - None

:right: Active(Even Night Rolestopper) - On even nights you may target a player to stop all other Night actions from affecting them in any way.

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.

Show
The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #132 (isolation #65) » Sat Dec 10, 2016 3:42 am

Post by Shadow_step »

Spoiler: Vanilla cop

Welcome [Player], to Mini Normal ...

You are a
Town Vanilla Cop


Abilties:


:right: Passive - None

:right: Active(Vanilla Cop) - You may target a player to check if they are Vanilla or Not Vanilla.

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.




Spoiler: Desperado

Welcome [Player], to Mini Normal ...

You are a
Town Novice Desperado


Abilties:


:right: Passive(Novice) - You may can not carry out your action on Day 1.

:right: Active(Desperado) - On any day excluding Day 1, you may target a player to shoot them, if your target is town aligned you will die, if your target is mafia aligned they will die. This ability can only be used once.

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.

Show
The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #133 (isolation #66) » Sat Dec 10, 2016 4:19 am

Post by Shadow_step »

Spoiler: Mafia Goon

Welcome [Player], to Mini Normal ...

You are a
Mafia Goon


Abilties:


:right: Passive(Factional Communication) - You make talk anytime to your buddies here........

:right: Active(Factional Kill) - At night one of you may target a player to be killed.

Win Condition:


You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).



Spoiler: Mafia Odd Night Neighborizer

Welcome [Player], to Mini Normal ...

You are a
Mafia Odd Night Neighborizer


Abilties:


:right: Passive(Factional Communication) - You make talk anytime to your buddies here........

:right: Active
(Factional Kill) - At night one of you may target a player to be killed.
(Odd Night Neighborizer) - On odd nights you may target a player to recruit them into a Neighborhood. You will be granted a separate PT to talk to your target. You may talk there anytime you want.

Win Condition:


You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).



Spoiler: Mafia JOAT

Welcome [Player], to Mini Normal ...

You are a
Mafia Goon


Abilties:


:right: Passive(Factional Communication) - You make talk anytime to your buddies here........

:right: Active
(Factional Kill) - At night one of you may target a player to be killed.
(JOAT):
1 Shot Tracker - You may target a player to be tracked, thus discovering who that player targeted in the same night phase.
1 Shot Roleblocker - You may target a player, preventing them from performing a night action if they have any.
1 Shot Commuter - You may commute on a night of your choice hence making all actions performed on you on that night, fail.

Win Condition:


You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

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"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #134 (isolation #67) » Sat Dec 10, 2016 4:23 am

Post by Shadow_step »

That's all the roles I guess including this one
In post 113, Shadow_step wrote:
Spoiler: Watcher Role PM
Welcome [Player], to Mini Normal ...

You are a
Town Ascetic 2 Shot Watcher



Abilities
:

:right: Passive:

:right: Ascetic-During the night phase, any actions which target you are ignored aside from those which would kill you.

:right: Active:

:right: 2 Shot Watcher-On two nights night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players.If for any reason your night action fails you will get a "No Result" as the result of your investigation.

Win Condition
:
You win when all threats have been eliminated and there is at least one town-aligned player alive.

OP is in the first post of this thread.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #135 (isolation #68) » Sat Dec 10, 2016 4:25 am

Post by Shadow_step »

In post 123, Shadow_step wrote:In post 103, Shadow_step wrote:
Odd night neighboriser
Goon
JOAT (rb+tracker+commuter)

Town

2 shot watcher(ascetic)
Even night rolestopper
Vanilla cop
Desperado
2 shot GS
Town 2 shot Rolecop? OR A named townies like Nurse does nothing

5 VT
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #143 (isolation #69) » Sun Dec 11, 2016 8:15 pm

Post by Shadow_step »

I really the current site meta of scum recklessly killing the claimed PR or the towniest player which is why I've included the watcher.
Make obvious kills get wrecked.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #144 (isolation #70) » Sun Dec 11, 2016 8:16 pm

Post by Shadow_step »

Really hate*
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #145 (isolation #71) » Sun Dec 11, 2016 8:21 pm

Post by Shadow_step »

In post 140, mastin2 wrote:(Basically, it depends on which of the two mindsets you take on balance. If you take the stance "towns are really, really dumb and need all the help they can get", this wouldn't be balanced. If you take the stance "towns shouldn't need to have their hands held and balance should be based on average/good performance by both sides", then this would in fact be balanced. Smart town with these roles dominate. Stupid town with these roles get dominated. There's basically no middle ground with this setup, so it really, REALLY will come down to player skill. If this is acceptable to the other two reviewers, and to you, Shadow_step, then I am fine with it.)
I think we give town too much benefit of the doubt. Like if scum play badly. They deserve to get wrecked but if town play badly it's like oh well scum won they were the informed minority so whatever.

I think town has very decent power in this setup and they don't need to play god level to win this. I'm guessing watcher claims ascetic townie day 1 and is under no Lynch threat till day 3-4 atleast. Scum probably won't kill him as well because "not a strong PR"
1 shot BP won't get lynched easy. Desperado will self clear or clear someone else.

Scum have to play very well to win this.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #146 (isolation #72) » Sun Dec 11, 2016 8:24 pm

Post by Shadow_step »

I'll predict who wins depending on the players that sign up.

Mh can you be my co mod?
XK was originally going to be my co mod but he's AWOL right now. I'll just need you to post VCs from time to the because I live in a totally diff time zone and might not be around when a VC is needed.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #147 (isolation #73) » Mon Dec 12, 2016 3:36 am

Post by Shadow_step »

Town 1 shot BP

Spoiler:

Welcome [Player], to Mini Normal ...

You are a
Town 1 Shot Bulletproof


Abilties:


:right: Passive(1 Shot Bulletproof) - All kill attempts on you in a single night will fail. You won't be told if a kill was performed on you or not.

:right: Active - None

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.



Spoiler: VT


Welcome [Player], to Mini Normal ...

You are a
Vanilla Townie


Abilties:


:right: Passive - None
:right: Active – None
Oh well you still have your intelligence to game solve and nothing to lose, go wreck those scum bastards!

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.


[/spoiler]
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #148 (isolation #74) » Mon Dec 12, 2016 3:37 am

Post by Shadow_step »

Shadow_step wrote:
Spoiler: Mafia Goon
<br style="color: rgb(0, 0, 0);">Welcome [Player], to Mini Normal ...<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">You are a
Mafia Goon
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Abilties:
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: Passive(Factional Communication) - You make talk anytime to your buddies here........ <br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: Active(Factional Kill) - At night one of you may target a player to be killed.<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Win Condition:
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
<br style="color: rgb(0, 0, 0);">
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Spoiler: Mafia Odd Night Neighborizer
<br style="color: rgb(0, 0, 0);">Welcome [Player], to Mini Normal ...<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">You are a
Mafia Odd Night Neighborizer
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Abilties:
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: Passive(Factional Communication) - You make talk anytime to your buddies here........ <br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: Active<br style="color: rgb(0, 0, 0);">(Factional Kill) - At night one of you may target a player to be killed.<br style="color: rgb(0, 0, 0);">(Odd Night Neighborizer) - On odd nights you may target a player to recruit them into a Neighborhood. You will be granted a separate PT to talk to your target. You may talk there anytime you want.<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Win Condition:
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
<br style="color: rgb(0, 0, 0);">
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Spoiler: Mafia JOAT
<br style="color: rgb(0, 0, 0);">Welcome [Player], to Mini Normal ...<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">You are a
Mafia JOAT
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Abilties:
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: Passive(Factional Communication) - You make talk anytime to your buddies here........ <br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: Active<br style="color: rgb(0, 0, 0);">(Factional Kill) - At night one of you may target a player to be killed.<br style="color: rgb(0, 0, 0);">(JOAT): <br style="color: rgb(0, 0, 0);">1 Shot Tracker - You may target a player to be tracked, thus discovering who that player targeted in the same night phase.<br style="color: rgb(0, 0, 0);">1 Shot Roleblocker - You may target a player, preventing them from performing a night action if they have any.<br style="color: rgb(0, 0, 0);">1 Shot Commuter - You may commute on a night of your choice hence making all actions performed on you on that night, fail.<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Win Condition:
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
<br style="color: rgb(0, 0, 0);">
Shadow_step wrote:That's all the roles I guess including this one<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
In post 113, Shadow_step wrote:
Spoiler: Watcher Role PM
Welcome [Player], to Mini Normal ...<br style="color: rgb(0, 0, 0);"> <br style="color: rgb(0, 0, 0);">You are a
Town Ascetic 2 Shot Watcher
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Abilities
:<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: Passive:<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: Ascetic-During the night phase, any actions which target you are ignored aside from those which would kill you.<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: Active:<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"> :right: 2 Shot Watcher-On two nights night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players.If for any reason your night action fails you will get a "No Result" as the result of your investigation.<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">
Win Condition
:<br style="color: rgb(0, 0, 0);">
You win when all threats have been eliminated and there is at least one town-aligned player alive.
<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">OP is in the first post of this thread.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #149 (isolation #75) » Mon Dec 12, 2016 3:37 am

Post by Shadow_step »

ffs
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #150 (isolation #76) » Mon Dec 12, 2016 3:39 am

Post by Shadow_step »

la la
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #151 (isolation #77) » Mon Dec 12, 2016 3:40 am

Post by Shadow_step »

Mafia Role PMs

In post 133, Shadow_step wrote:
Spoiler: Mafia Goon

Welcome [Player], to Mini Normal ...

You are a
Mafia Goon


Abilties:


:right: Passive(Factional Communication) - You make talk anytime to your buddies here........

:right: Active(Factional Kill) - At night one of you may target a player to be killed.

Win Condition:


You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).



Spoiler: Mafia Odd Night Neighborizer

Welcome [Player], to Mini Normal ...

You are a
Mafia Odd Night Neighborizer


Abilties:


:right: Passive(Factional Communication) - You make talk anytime to your buddies here........

:right: Active
(Factional Kill) - At night one of you may target a player to be killed.
(Odd Night Neighborizer) - On odd nights you may target a player to recruit them into a Neighborhood. You will be granted a separate PT to talk to your target. You may talk there anytime you want.

Win Condition:


You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).



Spoiler: Mafia JOAT

Welcome [Player], to Mini Normal ...

You are a
Mafia Jack of all Trades


Abilties:


:right: Passive(Factional Communication) - You make talk anytime to your buddies here........

:right: Active
(Factional Kill) - At night one of you may target a player to be killed.
(JOAT):
1 Shot Tracker - You may target a player to be tracked, thus discovering who that player targeted in the same night phase.
1 Shot Roleblocker - You may target a player, preventing them from performing a night action if they have any.
1 Shot Commuter - You may commute on a night of your choice hence making all actions performed on you on that night, fail.

Win Condition:


You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Show
The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #152 (isolation #78) » Mon Dec 12, 2016 3:44 am

Post by Shadow_step »

Town Role PMs

In post 131, Shadow_step wrote:
Spoiler: rolestopper

Welcome [Player], to Mini Normal ...

You are a
Town Even Night Rolestopper


Abilties:


:right: Passive - None

:right: Active(Even Night Rolestopper) - On even nights you may target a player to stop all other Night actions from affecting them in any way.

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.

In post 132, Shadow_step wrote:
Spoiler: Vanilla cop

Welcome [Player], to Mini Normal ...

You are a
Town Vanilla Cop


Abilties:


:right: Passive - None

:right: Active(Vanilla Cop) - You may target a player to check if they are Vanilla or Not Vanilla.

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.




Spoiler: Desperado

Welcome [Player], to Mini Normal ...

You are a
Town Novice Desperado


Abilties:


:right: Passive(Novice) - You may can not carry out your action on Day 1.

:right: Active(Desperado) - On any day excluding Day 1, you may target a player to shoot them, if your target is town aligned you will die, if your target is mafia aligned they will die. This ability can only be used once.

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.

In post 134, Shadow_step wrote:
In post 113, Shadow_step wrote:
Spoiler: Watcher Role PM
Welcome [Player], to Mini Normal ...

You are a
Town Ascetic 2 Shot Watcher



Abilities
:

:right: Passive(Ascetic) – During nights, any actions targeting you will fail apart from those that would kill you.

:right: Active(2 Shot Watcher) – On two nights of your choice you may target a player to be watched, you will discover which player(s) visited your target.


Win Condition
:
You win when all threats have been eliminated and there is at least one town-aligned player alive.
In post 147, Shadow_step wrote:Town 1 shot BP

Spoiler:

Welcome [Player], to Mini Normal ...

You are a
Town 1 Shot Bulletproof


Abilties:


:right: Passive(1 Shot Bulletproof) - All kill attempts on you in a single night will fail. You won't be told if a kill was performed on you or not.

:right: Active - None

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.



Spoiler: VT

Welcome [Player], to Mini Normal ...

You are a
Vanilla Townie


Abilties:


:right: Passive - None
:right: Active – None
Oh well you still have your intelligence to game solve and nothing to lose, go wreck those scum bastards!

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.

Show
The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #155 (isolation #79) » Tue Dec 13, 2016 11:26 pm

Post by Shadow_step »

Will make the necessary adjustments in some time.
Neighborising gives a separate PT yes.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #156 (isolation #80) » Wed Dec 14, 2016 3:45 am

Post by Shadow_step »

Role block part corrected

In post 151, Shadow_step wrote:
Mafia Role PMs

In post 133, Shadow_step wrote:
Spoiler: Mafia Goon

Welcome [Player], to Mini Normal ...

You are a
Mafia Goon


Abilties:


:right: Passive(Factional Communication) - You make talk anytime to your buddies here........

:right: Active(Factional Kill) - At night one of you may target a player to be killed.

Win Condition:


You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).



Spoiler: Mafia Odd Night Neighborizer

Welcome [Player], to Mini Normal ...

You are a
Mafia Odd Night Neighborizer


Abilties:


:right: Passive(Factional Communication) - You make talk anytime to your buddies here........

:right: Active
(Factional Kill) - At night one of you may target a player to be killed.
(Odd Night Neighborizer) - On odd nights you may target a player to recruit them into a Neighborhood. You will be granted a separate PT to talk to your target. You may talk there anytime you want.

Win Condition:


You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).



Spoiler: Mafia JOAT

Welcome [Player], to Mini Normal ...

You are a
Mafia Jack of all Trades


Abilties:


:right: Passive(Factional Communication) - You make talk anytime to your buddies here........

:right: Active
(Factional Kill) - At night one of you may target a player to be killed.
(JOAT):
1 Shot Tracker - You may target a player to be tracked, thus discovering who that player targeted in the same night phase.
1 Shot Roleblocker - You may target a player, causing any night action they would perform to fail.
1 Shot Commuter - You may commute on a night of your choice hence making all actions performed on you on that night, fail.

Win Condition:


You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Show
The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #157 (isolation #81) » Wed Dec 14, 2016 3:47 am

Post by Shadow_step »

In post 153, mastin2 wrote:I'm also not quite sure if I'm happy with this wording, though I'm not sure there's a better one. I feel like it may not be clear that what you mean is that the first night they would be killed, they will instead live.
Should I change it to, "you won't be told if this ability has been used up or not?"
Show
The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #158 (isolation #82) » Wed Dec 14, 2016 3:50 am

Post by Shadow_step »

In post 152, Shadow_step wrote:
Town Role PMs


In post 147, Shadow_step wrote:Town 1 shot BP

Spoiler:

Welcome [Player], to Mini Normal ...

You are a
Town 1 Shot Bulletproof


Abilties:


:right: Passive(1 Shot Bulletproof) - All kill attempts on you in a single night will fail. You won't be told if this ability has been used up or not.

:right: Active - None

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.


Show
The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #159 (isolation #83) » Wed Dec 14, 2016 3:53 am

Post by Shadow_step »

Desperado Role PM changed to clarify it is "1 Shot"

In post 152, Shadow_step wrote:
Town Role PMs


Spoiler: Desperado

Welcome [Player], to Mini Normal ...

You are a
Town Novice 1 Shot Desperado


Abilties:


:right: Passive(Novice) - You may can not carry out your action on Day 1.

:right: Active(1 Shot Desperado) - Once on any day excluding Day 1, you may target a player to shoot them, if your target is town aligned you will die, if your target is mafia aligned they will die.

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.

Show
The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #160 (isolation #84) » Thu Dec 15, 2016 3:58 am

Post by Shadow_step »

I can maybe change the modifier on Desperado to Day 2 Desperado so that I don't need to use Novice

Also
*Accio Nexus*
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"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #163 (isolation #85) » Thu Dec 15, 2016 6:25 am

Post by Shadow_step »

Mastin was asking if deperado a non normal role + giving it a novice modifier which is again non normal is okay or not?
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"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #165 (isolation #86) » Thu Dec 15, 2016 6:28 am

Post by Shadow_step »

Cool thanks
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Post Post #167 (isolation #87) » Thu Dec 15, 2016 5:32 pm

Post by Shadow_step »

So the game can enter sign ups?
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #170 (isolation #88) » Thu Dec 15, 2016 6:34 pm

Post by Shadow_step »

The win con is properly worded for that, Mafia win when one of them is alive and everyone else is dead or nothing can prevent that. So if they go into the day in equal numbers, mafia haven't won if the Desp is still alive.
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #171 (isolation #89) » Thu Dec 15, 2016 6:39 pm

Post by Shadow_step »

Desperado action. I'll include that they have to send me a PM.
I'll put in a minimum requirement of having completed 1 game on the site at least to avoid complete noobs signing up.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #173 (isolation #90) » Thu Dec 15, 2016 6:46 pm

Post by Shadow_step »

I prefer the 1 shot BP to survive all the shots on one night. I mean even if the vig/skpmafia shoot him on one night he survives and loses his vest.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #175 (isolation #91) » Fri Dec 16, 2016 2:27 am

Post by Shadow_step »

Here, clarified
In post 159, Shadow_step wrote:
Desperado Role PM changed to clarify it is "1 Shot"

In post 152, Shadow_step wrote:
Town Role PMs


Spoiler: Desperado

Welcome [Player], to Mini Normal ...

You are a
Town Novice 1 Shot Desperado


Abilties:


:right: Passive(Novice) - You may can not carry out your action on Day 1.

:right: Active(1 Shot Desperado) - Once on any day excluding Day 1, you may target a player to shoot them by posting in the thread in bold "Bombard: Player name", if your target is town aligned you will die, if your target is mafia aligned they will die.

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.

I think this ability being used by sending me a PM is
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #176 (isolation #92) » Fri Dec 16, 2016 2:29 am

Post by Shadow_step »

Specified "night"
In post 152, Shadow_step wrote:
Town Role PMs


In post 132, Shadow_step wrote:
Spoiler: Vanilla cop

Welcome [Player], to Mini Normal ...

You are a
Town Vanilla Cop


Abilties:


:right: Passive - None

:right: Active(Vanilla Cop) - At nights you may target a player to check if they are Vanilla or Not Vanilla.

Win Condition:


You win when all threats have been eliminated and there is at least one town-aligned player alive.



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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #177 (isolation #93) » Fri Dec 16, 2016 2:32 am

Post by Shadow_step »

@Nexus, the minimum signing up requirement for my game would be that the player must have completed at least one game on the site.


I think that is something you post when you enter the game into signups? So just wanted to mention that.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #178 (isolation #94) » Mon Dec 19, 2016 4:43 am

Post by Shadow_step »

In post 167, Shadow_step wrote:So the game can enter sign ups?
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #180 (isolation #95) » Mon Dec 26, 2016 2:49 am

Post by Shadow_step »

More of a preference tbh.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #182 (isolation #96) » Tue Dec 27, 2016 11:06 pm

Post by Shadow_step »

Mastin and Mh have posted elsewhere on the site but not in here, no idea about Cogito.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #186 (isolation #97) » Wed Dec 28, 2016 9:43 pm

Post by Shadow_step »

Let's get this show on the road then.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #188 (isolation #98) » Tue Jan 10, 2017 2:34 am

Post by Shadow_step »

Slight doubt, I shouldn't allow the JOAT to commute and make the kill right?
Cause NAR, commute happens first.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #191 (isolation #99) » Fri Jan 13, 2017 2:25 pm

Post by Shadow_step »

He isn't familiar with the role that's why I think. If he bothered to ask me I would clarify it.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #193 (isolation #100) » Fri Jan 13, 2017 7:59 pm

Post by Shadow_step »

I can't see town winning this ATM.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #194 (isolation #101) » Fri Jan 13, 2017 8:08 pm

Post by Shadow_step »

I don't know why RC wanted Desp to shoot him.

Spoiler:
Cause he is the watcher himself!! Town's best chance to catch scum was RC to watch a conf town other than himself.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #196 (isolation #102) » Thu Feb 02, 2017 4:35 am

Post by Shadow_step »

Cause I totally missed that :/
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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