I would actually disagree on this front. There are many times as town where it's better to step back and avoid posting basically the same thing repeatedly, avoid getting into a needless fight, etc. Games with too much overposting can be unpleasant to slog through and make it difficult for people to especially care about what is happening. FWIW, I am sometimes an overposter myself, so I freely admit that I can at times be part of this very problem.In post 3360, rb wrote:Town can never talk too much. That's some bullshit.
Mini Normal 1848 — Game Over!
- mhsmith0
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mhsmith0 Balancing Act
- mhsmith0
- Balancing Act
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- Posts: 10830
- Joined: March 7, 2016
- Location: Phoenix, AZ
Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
-
mhsmith0 Balancing Act
- mhsmith0
- Balancing Act
- Balancing Act
- Posts: 10830
- Joined: March 7, 2016
- Location: Phoenix, AZ
I am not a reviewer, but I would somewhat disagree. Jailkeeper and cop (even if odd night) are VERY strong roles, and scum has no power to block their actions. The game going scum-sided would have required either heavy luck (like the scum hitting town's power very early) or the 1-shot vig really blowing a shot and hitting a town PR (objectively, a 1-shot vig should more or less never be shooting night 1 barring just flagrant obvscum or a mechanically locked day 1 dipole where town picked the wrong side).In post 3217, Shadow_step wrote:Key this game is scum sided IMO. Town needed more power.
For comparisons, some other mini normal 10v3 JK/Cop games:
1445 scum win
cop/jk vs goon/goon/tracker
1559 town win
cop/jk/2-shot day gun inventor vs 2-shot strongman/role cop/goon
1589 scum win
cop/jk/1-shot day vig vs role cop/goon/goon
1707 town win
ascetic odd night cop/even night gunsmith/jk/backup role cop vs encryptor/goon/goon
1708 scum win
1-shot gunsmith/even night cop/jk/backup vs goon/1-shot tracker/goon
1715 town win
cop/doc/jk/role cop vs godfather/role cop/roleblocker
1796 scum win
cop/jk/1-shot bp vs 1-shot strongman/JOAT/goon
1838 town win
Cop/JK/2xAscetic vs Neapolitan/Goon/Goon
this one, town win
odd night cop/jk/1-shot vig vs neapolitan/1-shot strongman/goon
I'd consider this a bit more scum-favored than most of the cop/jk setups, but I'm not sure it needed all that much help. probably would be fine just by chucking the strongman or nerfing the neapolitan by making it odd night, but even as is I think it's pretty reasonably within the bounds of normal variation in balance.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think? - mhsmith0
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- mhsmith0