Modified Execution

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Modified Execution

Post Post #0 (isolation #0) » Tue Jan 24, 2017 3:35 pm

Post by Gamma Emerald »

This is a setup based on a game type I'd play on another site. The town to scum ratio works as normal (3:1), but it's pure vanilla and instead of lynching, you vote to give a player a gun.
Instead of a nightkill, the scum has the ability to corrupt a player, making them die if they receive the gun the next day.
Thoughts?
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #2 (isolation #1) » Tue Jan 24, 2017 3:51 pm

Post by Gamma Emerald »

Good point on the pacing. Not sure about a fix though.
I've only played in chat so far.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #4 (isolation #2) » Tue Jan 24, 2017 4:10 pm

Post by Gamma Emerald »

hm
given the poisoner style trapping, I think each town should have the power to vote on a doctor target (is immune to shots and traps for the next cycle) via PMs at night
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post Reply

Return to “Open Setup Discussion”