ThinkBig's Mini Normal Review


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Post Post #6 (isolation #0) » Thu Jan 19, 2017 8:05 am

Post by mykonian »

cop can also get "no result".
it's unusual for people to recieve the message that they are blocked on MS.
You are going to end up with a problem if the RB can shoot and block in the same night.

I'd be slightly worried about scum being strong here, but it's not horrible, I think? But it's defs on that side.
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Post Post #9 (isolation #1) » Thu Jan 19, 2017 8:25 am

Post by mykonian »

ack. That dated, eh? :(
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Post Post #15 (isolation #2) » Thu Jan 19, 2017 10:20 am

Post by mykonian »

oh, on that topic, the 1 shot vig for the JoaT is a bit awkward given town isn't exactly strong, that part of the role is a bit of a mixed blessing.
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Post Post #21 (isolation #3) » Sun Jan 22, 2017 8:03 am

Post by mykonian »

yeah I hadn't gotten to balance yet, wanted the easy stuff out of the way first.

The base problem is what smith has mentioned. A lot of concentrated power in one town role, and a RB on the scum's team. Town doesn't have that much firepower, it could do with another role.
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Post Post #23 (isolation #4) » Sun Jan 22, 2017 8:11 am

Post by mykonian »

I was thinking about giving town another role, not scum :P
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Post Post #26 (isolation #5) » Sun Jan 22, 2017 8:17 am

Post by mykonian »

In post 24, ThinkBig wrote:I know. But if I give town another role, don't I have to give scum another role?
nah, and that's the issue a bit. Scum start out with a huge head start in 3:10. You have to throw a lot at town to balance the night kill. Adding a RB then (I mean, you could cut that, if you want?) makes you do some of your hard work undone, and the RB does that quite efficiently sadly.
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Post Post #32 (isolation #6) » Sun Jan 22, 2017 11:46 pm

Post by mykonian »

In post 30, ThinkBig wrote:So maybe make it a 2-shot roleblocker?
that helps but won't be enough imo.
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Post Post #38 (isolation #7) » Tue Jan 24, 2017 2:12 am

Post by mykonian »

I'd be alright with that. I don't think the JoaT you used was all that strong, so that should be fine.
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Post Post #41 (isolation #8) » Thu Jan 26, 2017 2:01 am

Post by mykonian »

can't be long, the normal queue is short and Nexus is occasionally worrying the reviewing doesn't go quickly enough.
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Post Post #42 (isolation #9) » Thu Jan 26, 2017 2:04 am

Post by mykonian »

on that note, need some decisions on the RB and how the JoaT looks now, I don't know if that was confirmed.
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Post Post #44 (isolation #10) » Thu Jan 26, 2017 2:14 am

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1st you'd make me happy, 2nd you'd make us all unhappy bc if it's unbalanced it's scumsided.
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Post Post #47 (isolation #11) » Thu Jan 26, 2017 2:34 am

Post by mykonian »

no on the 2 shot cop, that's a bad idea.

Maybe on the scumteam, I personally feel it'd be good, Mrsmith doesn't, and I forgot how FB felt about that.
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Post Post #59 (isolation #12) » Mon Jan 30, 2017 12:47 am

Post by mykonian »

In post 55, ThinkBig wrote:Ok so final setup changes. I looked through previously approved setups and found one that I really like

2 mafia goons
1 mafia rolecop
Town Doctor
Town Ascetic Cop
Town Roleblocker
6 vanilla town
sure. Can do.
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Post Post #67 (isolation #13) » Fri Feb 03, 2017 5:06 pm

Post by mykonian »

I would also like to see the town role pm's, given we needed an update on the RB before when it was a mafia one.
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Post Post #71 (isolation #14) » Mon Feb 06, 2017 12:41 pm

Post by mykonian »

the RB pm is awkward now, for one it rather gives away there's a cop, and it implies that VT's will also get a message of [no result] when targetted. Just remove that sentence, and the PM is fine.

Otherwise I"m ok withit.
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Post Post #73 (isolation #15) » Mon Feb 06, 2017 12:58 pm

Post by mykonian »

good to be prepared for the strongman-roleblock ;)

:D
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Post Post #78 (isolation #16) » Mon Feb 06, 2017 1:05 pm

Post by mykonian »

yup, I'm fine with that.

Day chat is fine, do put it in your first post that they have a day chat.
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