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Post Post #4 (isolation #0) » Mon Jul 12, 2004 8:56 pm

Post by mathcam »

Hey, pretty cool. I'll probably use for it modding chat games if nothing else.

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Post Post #8 (isolation #1) » Tue Jul 13, 2004 8:26 am

Post by mathcam »

Here's a suggestion. One way that I like to run games is to randomly distribute roles from a superset.

For example, I'd like to have a "deck" of 2 cop roles, 2 doc roles, 10 townie, and 4 mafia, or something like this. Then when I specify that there are 7 players, it should randomly pick 7 of these roles and assign them.

So my suggestion is that if there are more roles than players, randomly pick a subset of them (equal in size to the number of players) and then match up roles and players as usual.

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Post Post #12 (isolation #2) » Tue Jul 13, 2004 7:52 pm

Post by mathcam »

Norinel, it tells me I have too many roles to be distributed, unless you found a neat way of bypassing this.

Nerd: No cops is fine, but the mafia would indeed be a problem. I guess this is more elaborate a suggestion that I originally, thought, then. If you wanted to do this full force, though, you could specify a range for each role...

Between 1 and 2 cops.
Between 1 and 1 docs.
Between 2 and 4 mafia.
Between 6 and 10 townies,
with a total of 12 people.

And then run an algorithm which randomly assigns the roles within those parameters.

Again, this isn't a huge deal, but if you're looking for something to do...

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