No Effort Mafia 2.1 (Game Over)


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Post Post #65 (isolation #0) » Thu Feb 16, 2017 2:29 pm

Post by implosion »

Scum Hunting

Original Roll String: 3d6
3 6-Sided Dice: (3, 6, 3) = 12


Persuasion

Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 5) = 16


Towniness as Town

Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11


Towniness as Scum

Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7
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Post Post #69 (isolation #1) » Thu Feb 16, 2017 2:31 pm

Post by implosion »

Oh, and
Nemesis: ConManMick
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Post Post #150 (isolation #2) » Fri Feb 17, 2017 7:48 am

Post by implosion »

In post 147, Majiffy wrote:I gotta say, botMajiffy is really not playing anything like realMajiffy. Way too much wagon-hopping. And I prefer to build wagons, not join them.
Shoulda rolled higher persuasion.
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Post Post #232 (isolation #3) » Fri Feb 17, 2017 10:05 am

Post by implosion »

Man, I am seriously wagon-averse today.
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Post Post #268 (isolation #4) » Fri Feb 17, 2017 11:06 am

Post by implosion »

In post 262, N wrote:My guy voted for implosion, so he's confirmed scum
You voted for wisdom, too.

And before you say "but wisdom only had 2 towniness"...

I've been voted by a pretty wide variety of players; I'm guessing I've just gotten lucky that none got good enough convincing-rolls to start a wagon.
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Post Post #270 (isolation #5) » Fri Feb 17, 2017 11:10 am

Post by implosion »

12 is also above average for scumhunting but it's not prodigious. EV is 10.5.
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Post Post #401 (isolation #6) » Sat Feb 18, 2017 10:08 am

Post by implosion »

You know, I'm proud of myself for living this long.
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Post Post #458 (isolation #7) » Sun Feb 19, 2017 10:17 am

Post by implosion »

Good game. I take comfort in the fact that CMM died long before me.

I suspect there's one realistic accurate way to determine if this is balanced with this many scum/these power roles.

And that's to run a monte carlo simulation.

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