Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3450 (ISO) » Sat Feb 18, 2017 4:21 am

Post by The MM »

Town Night-lynch Enabler


As long as you are alive, players may send the mod a PM of who they want lynched. The players with the most votes gets lynched during the night before other Night actions occur.
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Post Post #3451 (ISO) » Sat Feb 18, 2017 4:22 am

Post by The MM »

Town Night-talk Enabler


As long as you are alive, players may talk during Night phases.
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Post Post #3452 (ISO) » Sat Feb 18, 2017 4:26 am

Post by The MM »

Town Demi-God of Long Days


Players are informed that there may pray to a Demi-God at night instead of performing other night actions.
For each prayer you receive, you gain 1 stack. If the number of stacks you have is superior or equal to the lynch threshold, you consume a number of stacks equal to the lynch threshold and there will be another Day phase after the next one.
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Post Post #3453 (ISO) » Sat Feb 18, 2017 4:31 am

Post by The MM »

Third-party Lynchee-maker


Each night and at the start of the game, choose 2 players to be your Lynchees for the next day. If a Lynchee is lynched, you win the game. If there are 3 players to choose from, you can only pick one player. If there are less than two players to choose from, you cannot pick a player, and thus are guaranteed to lose.
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Post Post #3454 (ISO) » Sat Feb 18, 2017 4:21 pm

Post by callforjudgement »

Vanilla Townie


Several of these roles are broken:
In post 3443, The MM wrote:
Survivor Scumstaller


All players from scumfactions and yourself arrive in the game Day 2.
Trivial to determine it exists (searching the thread for roles that could cause a late arrival won't come up with many options), and provide a nice handy roadmap to determine the entire set of scum (Survivors are also normally considered scum). If the setup gives town any chance to win on day actions, they'll almost certainly be able to take it, as scumhunting is also a factor.
In post 3445, The MM wrote:
Town Innocent Sunbringer


You are announced as Town at the start of the game.
As long as you are alive, all nights are skipped.
Will never get lynched, making the game Nightless and defeating most of the point of Grand Idea. (It's rare for scum to get a dayvig.)
In post 3446, The MM wrote:
Sunkiller
(alignment at mod's discretion)


As long as you are alive, all day phases are skipped. (If the game cannot progress because of this, you and whatever other role combines to make it so that the game cannot progress will lose your abilities.)
As most roles in this thread aren't killing roles, there's a very high chance that the only killers will be scum. If they're lucky, they'll get off a sequence of unopposed kills, maybe outright winning the game, before town can do anything consequential.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3455 (ISO) » Sat Feb 18, 2017 7:40 pm

Post by Mewtaph »

Mafia Seraph Knight
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Post Post #3456 (ISO) » Sat Feb 18, 2017 8:02 pm

Post by Mewtaph »

1-Shot Universal Doctor
(alignment chosen by the moderator)
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Post Post #3457 (ISO) » Sat Feb 18, 2017 8:47 pm

Post by Mewtaph »

Town Even-Night Watcher
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Post Post #3458 (ISO) » Sat Feb 18, 2017 8:47 pm

Post by Mewtaph »

Town Odd-Night Tracker
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Post Post #3459 (ISO) » Sun Feb 19, 2017 1:07 pm

Post by callforjudgement »

Survivor Dayvig


You can daykill one player per day.
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· scam · seam · team · term · tern · torn ·
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Post Post #3460 (ISO) » Sun Feb 19, 2017 1:51 pm

Post by McMenno »

Town Mason-Monkifier


Two non-mafia players become masons. Two non-werewolf players become monks. (In addition to their normal roles)
Last edited by McMenno on Mon Feb 20, 2017 9:27 am, edited 1 time in total.
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Post Post #3461 (ISO) » Sun Feb 19, 2017 6:02 pm

Post by BigYoshiFan »

PT Cop


Checks if their target has access to a PT. I was given this role in a Large Normal, I liked it. :P
Alignment at the mod's discretion.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3462 (ISO) » Mon Feb 20, 2017 6:20 am

Post by The MM »

Serial Killer Townstaller


All townies are out of the game until Day 2. Until then, no win condition may apply.
Each night after Day 2 starts, you may shoot another player.


In post 3454, callforjudgement wrote:Several of these roles are broken:
Yeah, this kinda can happen when you take the list of mechanics people would want to see and make roles based on that in a frenzy. It's not like mods don't already apply Wisdom Of The Mod when making Grand Idea.
In post 3454, callforjudgement wrote:
In post 3443, The MM wrote:
Survivor Scumstaller


All players from scumfactions and yourself arrive in the game Day 2.
Trivial to determine it exists (searching the thread for roles that could cause a late arrival won't come up with many options), and provide a nice handy roadmap to determine the entire set of scum (Survivors are also normally considered scum). If the setup gives town any chance to win on day actions, they'll almost certainly be able to take it, as scumhunting is also a factor.
First, I treat Survivors as
Third-party
, since they don't win by killing everyone not from their faction or being sure to do so.
Second, a Survivor can't be a scumfaction since they're alone ;)
And yes, it needs at least some sort of multiball that involves town being less than half the base players to function. I tend to assume this is the case.
In post 3454, callforjudgement wrote:
In post 3445, The MM wrote:
Town Innocent Sunbringer


You are announced as Town at the start of the game.
As long as you are alive, all nights are skipped.
Will never get lynched, making the game Nightless and defeating most of the point of Grand Idea. (It's rare for scum to get a dayvig.)
You could be lynched Day 1. Several roles have an Innocent Child announcement yet are scum - I even made one ages ago.
In post 3454, callforjudgement wrote:
In post 3446, The MM wrote:
Sunkiller
(alignment at mod's discretion)


As long as you are alive, all day phases are skipped. (If the game cannot progress because of this, you and whatever other role combines to make it so that the game cannot progress will lose your abilities.)
As most roles in this thread aren't killing roles, there's a very high chance that the only killers will be scum. If they're lucky, they'll get off a sequence of unopposed kills, maybe outright winning the game, before town can do anything consequential.
Yes, this is indeed likely a game-breaker. Apply caution.
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Post Post #3463 (ISO) » Mon Feb 20, 2017 9:29 am

Post by McMenno »

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Post Post #3464 (ISO) » Mon Feb 20, 2017 9:29 am

Post by McMenno »

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Post Post #3465 (ISO) » Mon Feb 20, 2017 9:30 am

Post by McMenno »

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Post Post #3466 (ISO) » Mon Feb 20, 2017 9:30 am

Post by McMenno »

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Post Post #3467 (ISO) » Tue Feb 21, 2017 1:48 am

Post by Mewtaph »

Magic Lamp
(alignment chosen by moderator, preferably town)

If you are ever gladiated, you may message the moderator
USE: Lamp
. It will summon a genie who makes the person you are gladiating with vanish, immediately removed from the game state. Their alignment and role will not be revealed. You are privately messaged their role PM. [The day will either continue or enter night phase immediately at the moderator's discretion.]
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Post Post #3468 (ISO) » Tue Feb 21, 2017 1:48 am

Post by Mewtaph »

Town Compulsive Ninja Giant

Each night, you must visit somebody during the night phase. This action doesn't actually do anything. The next day, it will be announced that a giant visited your visit target the next day.
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Post Post #3469 (ISO) » Tue Feb 21, 2017 1:50 am

Post by Mewtaph »

Clarification to above role
: Add "You will never be seen performing this action by investigative roles." or remove the "Ninja" modifier.

Mafia Ninja Giant Trickster

In addition to your factional night kill, during the night phase you control a giant that you may direct to visit somebody during the night phase. This action doesn't actually do anything. The next day, it will be announced that a giant visited your target the next day. You will never be seen performing this action, but your factional kill can still be watched.
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Post Post #3470 (ISO) » Wed Feb 22, 2017 2:00 am

Post by Mewtaph »

Town Halfling

You act as a normal vanilla townie for all extensive purposes but you have an alternative win condition. If you ever hold possession of two objects (inventions or fruit), you may sell it during the night phase and you will win regardless of the game's result.
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Post Post #3471 (ISO) » Wed Feb 22, 2017 2:01 am

Post by Mewtaph »

Town Sabertooth

Others see you as intimidating. You will appear as "Guilty" or come up as a negative result in any investigative action.
Once per game, you may prey on a player. If they have ever visited you before, you will kill them. If they haven't visited you before, this action will do nothing.
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Post Post #3472 (ISO) » Wed Feb 22, 2017 2:04 am

Post by Mewtaph »

Town Tentacled Evangelistic Doublevoter

Investigates as "Alien" to any "Alien/Not Alien" investigators and "Cult" to any "Cult/Not Cult" investigators.
You have two votes that you may use during the day phase.
Your double vote ability is disabled during MYLO/LYLO.
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Post Post #3473 (ISO) » Sat Feb 25, 2017 6:21 am

Post by Sméagol »

Town 1-shot instant karma bringer

Whatever your target does, it does to itself (even when normally not able to target itself). You won't be notified, it doesn't affect the original action.
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Post Post #3474 (ISO) » Sat Feb 25, 2017 6:29 am

Post by Sméagol »

Ultimate warrior
(aligment up to mod's discretion)
When someone challenges you to a gladiator duel, you automatically win.
Last edited by Sméagol on Sat Feb 25, 2017 6:37 am, edited 1 time in total.
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