Large Social Game Queue OLD THREAD


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Post Post #142 (isolation #0) » Thu Apr 30, 2015 5:57 pm

Post by xRECKONERx »

ewww next survivor is based on real survivor contestants MY UGHS
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Post Post #148 (isolation #1) » Sun May 03, 2015 7:53 am

Post by xRECKONERx »

btw /in to mod Survivor, details tbd

will also potentially join up w/ someone else in the queue to co-design and co-mod maybe as long as im not the primary person
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Post Post #149 (isolation #2) » Sun May 03, 2015 11:49 am

Post by xRECKONERx »

probably Star Wars themed actually, since I think I could time it with the release of E7
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Post Post #154 (isolation #3) » Tue May 05, 2015 11:42 am

Post by xRECKONERx »

I'm wondering if we want to create a dual-stream queue? One for Survivor games/games with 17+ players, one for non-Survivor games with 16 or less?
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Post Post #156 (isolation #4) » Tue May 05, 2015 12:08 pm

Post by xRECKONERx »

Below 12 is so specific... I don't know. Going backwards:

NAH: 24
Hyrule: 24
Doctor Who: 21
Conclave: 24
Hogwarts: 24
Season Finale: 16
Game of Thrones: 18
Greece: 20
Arkham: 24
Mass Effect: 24

That's an average playerlist size of 22 players per game, which is HUGE... under 16 may be a better number overall. I think part of the burnout is that everyone is involved in the same games over and over and there's no room for others. It would also encourage non-Survivor games to be run.
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Post Post #168 (isolation #5) » Wed May 06, 2015 4:08 am

Post by xRECKONERx »

I would absolutely run stuff. There's demand. I think the demand is just wrapped up in this right now.

I think maybe the bigger queue should be 16+, anonymous games. The ones that take place off site and shit.

If it's:
- Non-anon (when was the last one of those!?)
- Under 16 players
- Not Survivor/BB (I'd even argue BB isn't really grouped in here)

It should be run in a separate queue. I think the act of creating a queue will create demand for those types of games.
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Post Post #170 (isolation #6) » Wed May 06, 2015 4:53 am

Post by xRECKONERx »

No I mean any one of those requirements, not all of them
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Post Post #188 (isolation #7) » Wed May 06, 2015 8:16 am

Post by xRECKONERx »

In post 174, Cephrir wrote:I'm under the impression there were <10 cuts in both of those cases?

I don't see what's currently preventing mods from running small games. If such a thing were to happen, I'd think about running two (partially or wholly) concurrently.

We had 40+ apps for Hyrule so we cut at least 15+

I think the issue with smaller games is that they have to go through the queue and if someone is going to wait literally 6 months to a year to be able to mod, they're not going to want to waste it on a smaller game
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Post Post #189 (isolation #8) » Wed May 06, 2015 8:18 am

Post by xRECKONERx »

In post 177, CuddlyCaucasian wrote:Let's see how many signups Colosseum draws, I mean that'll pretty much show how big of a draw there is for non-Survivor/BB games.

wtf is colosseum
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Post Post #191 (isolation #9) » Wed May 06, 2015 8:22 am

Post by xRECKONERx »

It included "Player or Spectator" choices.

Again, I think players with 15 or less going thru the queue is what's stopping more games from being run.
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Post Post #192 (isolation #10) » Wed May 06, 2015 8:22 am

Post by xRECKONERx »

i literally blacked out while i was writing that, i hope it makes sense
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Post Post #195 (isolation #11) » Wed May 06, 2015 8:29 am

Post by xRECKONERx »

idfk what that is CC, get fucked

@BBM: yea i uh... i dont really remember most of the last 1.5 hours. like i legitimately dont know what ive been doing for the past hour and a half?
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Post Post #222 (isolation #12) » Mon May 18, 2015 4:40 pm

Post by xRECKONERx »

DeathNote is helping me comod Star Wars

it's anonymous

also I *really* want to try to get it to coincide with the release of Episode 7 but i understand if the games in front of me are ready to go
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Post Post #224 (isolation #13) » Mon May 18, 2015 4:43 pm

Post by xRECKONERx »

dont ruin the twist
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Post Post #225 (isolation #14) » Mon May 18, 2015 4:43 pm

Post by xRECKONERx »

im specifically giving xof jar jar
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Post Post #226 (isolation #15) » Mon May 18, 2015 4:43 pm

Post by xRECKONERx »

ALSO bbm are you still wanting to help
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Post Post #229 (isolation #16) » Tue May 19, 2015 2:54 am

Post by xRECKONERx »

ur deff a jar jar tho
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Post Post #231 (isolation #17) » Tue May 19, 2015 3:25 am

Post by xRECKONERx »

i do love my ancient chinese stereotypes
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Post Post #246 (isolation #18) » Fri May 22, 2015 8:27 am

Post by xRECKONERx »

In post 243, Wall-E wrote:It's been many years since I posted or played here, so do I have to re-prove myself or can I have my moderator powers back in the event I start inventing and running games again?

Anyone can run a Mish Mash game, generally...

How does the queue work in this subforum?

The queue is only for large social games such as Survivor/Big Brother. Anything with player elimination, more than like 12 players, and expected to take a long time should go through the queue.

Can I propose a game and make a signup thread or do I have to run it past admin/mods first?

If it's not a large social game, you can just make a thread.
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Post Post #258 (isolation #19) » Thu Jun 04, 2015 5:08 pm

Post by xRECKONERx »

remove me from my spot -- you can leave it as DeathNote's spot
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Post Post #420 (isolation #20) » Sun Sep 06, 2015 11:14 am

Post by xRECKONERx »

these last 3 pages were so fuckin juicy
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Post Post #422 (isolation #21) » Sun Sep 06, 2015 12:48 pm

Post by xRECKONERx »

that's offensive
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Post Post #427 (isolation #22) » Tue Sep 08, 2015 6:56 am

Post by xRECKONERx »

Oh -- I talked to DeathNote, I'm going to rejoin him to run Star Wars.

Also looking for a potential third mod to help more with the bigger picture design aspects of the game! Please PM me if you're interested :)
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Post Post #428 (isolation #23) » Thu Sep 10, 2015 7:49 am

Post by xRECKONERx »

Official Star Wars team: Reck, DN, and CuddlyCaucasian

We're making some great progress and will probably be done with the game by the time the next game runs (DBZA?)
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Post Post #433 (isolation #24) » Thu Sep 10, 2015 10:05 am

Post by xRECKONERx »

In post 429, DeathNote wrote:I assume Reality Show X is still good to go.

DBZA will be finished by that ones end for sure.

Err... is it? Because I was told "loldrama" has put RSX on hold or something

I originally inned for Star Wars because I wanted to try and get thru the queue in time for Star Wars hype in December but yeah I'd just like to know how long I have
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Post Post #451 (isolation #25) » Thu Sep 10, 2015 5:28 pm

Post by xRECKONERx »

i volunteer as tribute bc idk who any of u fuckin ppl are and therefore dont care ab ur drama
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Post Post #473 (isolation #26) » Fri Sep 11, 2015 8:12 am

Post by xRECKONERx »

yeah xof makes the most sense

OR AN ELECTION
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Post Post #481 (isolation #27) » Fri Sep 11, 2015 10:18 am

Post by xRECKONERx »

i think a big issue here is that there's an official unofficial queue structure and like...no way to really enforce it

like w/ the whole BPC sniping people thing that happened there's not like anything that anyone can do other than be like OMG NOOOOO UR SO MEAN bc mishmash has no actual official site rules or anything

(and tbh I think there should be more restrictions on the queue if we're doing it like that... people /inning to the queue multiple times with multiple unrun games is just like wtf?)
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Post Post #482 (isolation #28) » Fri Sep 11, 2015 10:19 am

Post by xRECKONERx »

(players for star wars will be 24 btw)
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Post Post #502 (isolation #29) » Fri Sep 11, 2015 12:21 pm

Post by xRECKONERx »

Let's also talk about something else... most games take at minimum 2 months (most are actually up towards the 3 month limit). That means, in a full YEAR, only 4-6 games can be run in the queue. That seems awfully limiting, don't you think? There are currently 9 games in the queue -- that means that anybody else who wants to sign up will be looking at a
2 year wait
until they can run their game. That is really excessive.

I'm not sure how to fix the problem, really... I think that perhaps allowing two games at once would alleviate some of the problem, but then again, that still means the current queue would be a full year of time booked up already.

Obviously, this can't run like the mafia queues because games require a much bigger time commitment. It's a discussion I'd like to have, though, because I see that being extremely limiting to new players and mods. It also means that if there's a series of games in a row where you don't like the theme, you're looking at half a year or so until you can play another one. I just think it's something that should be alleviated.
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Post Post #503 (isolation #30) » Fri Sep 11, 2015 12:23 pm

Post by xRECKONERx »

I think we could fill ~30 players each game cycle, maybe a bit more, but that's not enough really to fill two giant games.

I think if we delineated between game sizes and gave priority to smaller games that would therefore complete much faster, the queue would feel more lively, and it would still allow those larger, massive games to feel "epic".
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Post Post #509 (isolation #31) » Fri Sep 11, 2015 1:39 pm

Post by xRECKONERx »

In post 504, JDodge wrote:I wish there was a simple method to track what players are in what games without breaking anonymity, even with a third-party. If so we could just do like a 2 games per
player
limit and run it like the actual mafia queue system.

I also feel that limiting moderators to only be in the moderator group of one game in the queue at a time would trim the size and help fix things.

The time commitment for Survivor games is insane. We already have a few medevacs each game that runs, I'd hate to compound that problem.

@xof: That makes sense. I do think, though, that just claiming a spot and going "I'm running XXXX" with no timeframe or completion date is bad. I had all Summer free of side activities for the most part and could've been working on Star Wars Survivor that entire time, but I didn't do it because I saw how far down in the queue my game was, so what was the point? I think maybe limiting /ins to the queue to people who have a certain amount of their games completed would be ideal, but then people may just start lying to get preferential queue priority.

I know how I am with these things and I know that I could spend a full weekend and hammer out my entire game and forum and have it ready to run. I basically put Hyrule together in a single night (minus graphics, which I did in another single night). I work really fast with these things. I guess I'm not getting why some projects are in development hell for months/years or whatever.

Basically... if someone /ins to run something like half a year or more in advance, I think it's frankly kinda ridiculous that they wouldn't be able to run it at the time they claimed. I personally think that we should not have the "queue" necessarily for people to go "Oh I have a game I want to run eventually". Being placed in the queue should be reserved for people who have some actual completion done on their game, and it should be run similar to how the moderator queues are done for mafia -- the queuemaster should look at when the game will be coming up and PM the mod(s) to make sure it's ready to run. If it's not ready to run, it gets skipped and goes to the next person in the queue.

I understand this is rambling as well and I really am not upset or anything, I'm just trying to figure out the best process going forward. Perhaps if we ran multiple games at once or staggered the signups, we could institute the same rule that zoraster uses for the Large Theme queue: if your game doesn't fill in X time, it has to go back through the signup process again at a later date. That way, the queue is sorta self-correcting if there's not enough demand for a game. It's also worth noting that certain themes/mods may be more popular than others.
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Post Post #510 (isolation #32) » Fri Sep 11, 2015 1:40 pm

Post by xRECKONERx »

For example: I didn't even bother trying to keep up with ETU because I had absolutely no interest in the theme. I probably won't bother trying to follow or play DBZA either because I don't care about that theme.
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Post Post #518 (isolation #33) » Fri Sep 11, 2015 6:38 pm

Post by xRECKONERx »

I think if you enter the queue, the guideline should be that you are ready within one week of notification to enter signups.
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Post Post #528 (isolation #34) » Sun Sep 13, 2015 7:20 am

Post by xRECKONERx »

^
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Post Post #531 (isolation #35) » Mon Sep 14, 2015 9:58 am

Post by xRECKONERx »

Updating me/OGML's game title to "Survivor: Pretty Super Vanilla" and it's anonymous and everyone can pick a flavor to be!

You can be spicy or sugary or chocolate mint or you can even be
salty
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Post Post #532 (isolation #36) » Mon Sep 14, 2015 9:58 am

Post by xRECKONERx »

It's 18 players and will be finished in less than 6 weeks
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Post Post #536 (isolation #37) » Mon Sep 14, 2015 5:57 pm

Post by xRECKONERx »

Status update on Survivor PSV:

- Forums complete.
- Design complete.
- Graphics complete (minus avatars, which will need to be updated based on players).
- Challenges about 80% complete.

We can be ready to go within a week of notification.
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Post Post #541 (isolation #38) » Tue Sep 15, 2015 4:32 am

Post by xRECKONERx »

Yay! Congrats, xof!

So... I think we should establish some kind of official way to gauge interest in a game before it hits signups and implement a signup window. Because with how slow the queue is right now, priority should be given to games that can fill or meet their signup requirement. People have done pre-ins in the past, but with the "one game at a time" thing right now, nobody's gonna make their signup thread ahead of time with this current system.

Certain mods may not be popular or certain themes may flop, in which case, them not spending weeks not filling will speed up the queue a bit. (Also still throwing in my support for the "only go into the queue as you complete everything" idea.)
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Post Post #542 (isolation #39) » Tue Sep 15, 2015 4:45 am

Post by xRECKONERx »

also the queue basically has become "Ooooh I have an idea, gonna post in the thread" and that's NOT what it should be for at all. (Which is why I think the previous "queue order" or rankings are dubious at best.)
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Post Post #546 (isolation #40) » Tue Sep 15, 2015 5:41 am

Post by xRECKONERx »

So can we do pre-ins?
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Post Post #548 (isolation #41) » Tue Sep 15, 2015 6:06 am

Post by xRECKONERx »

Okay then!

OGML & I will be taking pre-ins for our game, up to 10 players.

Please PM us ahead of time if you want to sign up! :)
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Post Post #551 (isolation #42) » Tue Sep 15, 2015 6:28 am

Post by xRECKONERx »

fiiiiiiiiine
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Post Post #562 (isolation #43) » Tue Sep 15, 2015 12:19 pm

Post by xRECKONERx »

these graphics & avatars are gonna be so kawaii
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Post Post #569 (isolation #44) » Tue Sep 15, 2015 12:33 pm

Post by xRECKONERx »

Staggered game signups is the way to handle concurrent games, just FYI.
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Post Post #576 (isolation #45) » Tue Sep 15, 2015 1:02 pm

Post by xRECKONERx »

We have 18 players, but yeah, we're projecting like 40 days from start to completion even in the worst case scenario.
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Post Post #577 (isolation #46) » Tue Sep 15, 2015 1:02 pm

Post by xRECKONERx »

The only reason staggered signups wouldn't work is for returnee twists like Arkham btw
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Post Post #581 (isolation #47) » Tue Sep 15, 2015 1:49 pm

Post by xRECKONERx »

thx 4 ur support
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Post Post #585 (isolation #48) » Tue Sep 15, 2015 6:15 pm

Post by xRECKONERx »

we only have 1 player prein slot left! ayyyy
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Post Post #586 (isolation #49) » Tue Sep 15, 2015 6:20 pm

Post by xRECKONERx »

In post 536, xRECKONERx wrote:Status update on Survivor PSV:

- Forums complete.
- Design complete.
- Graphics complete (minus avatars, which will need to be updated based on players).
- Challenges about 80% complete.

We can be ready to go within a week of notification.

Another update!

Placeholder users + permissions have been setup and established.
Avatar backgrounds completed and ready to go.
All challenges 98% complete and ready to be copy/pasted and posted. (Including graphics/art & external setup/links)
Signup forms created & appropriate google docs created.
And uhhh yeah. There's literally no more work to be done other than go into signups. We're at 100%!
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Post Post #587 (isolation #50) » Tue Sep 15, 2015 6:21 pm

Post by xRECKONERx »

ebwop: also, the last pre-in slot just got taken
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Post Post #597 (isolation #51) » Wed Sep 16, 2015 4:59 pm

Post by xRECKONERx »

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Post Post #598 (isolation #52) » Wed Sep 16, 2015 5:01 pm

Post by xRECKONERx »

Also: the 7 pre-ins that already /inned need not fill out the application form again.
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Post Post #618 (isolation #53) » Tue Sep 22, 2015 8:05 am

Post by xRECKONERx »

In post 614, xofelf wrote:Are you saying that you don't have fond memories of Doctor Who? I mean we love Time Travel so much Arkham had threads for it!

my face is twitching
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Post Post #622 (isolation #54) » Tue Sep 22, 2015 2:51 pm

Post by xRECKONERx »

gonna stab you all thru the eyes?
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Post Post #624 (isolation #55) » Tue Sep 22, 2015 5:03 pm

Post by xRECKONERx »

ughhhhhhh
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Post Post #633 (isolation #56) » Thu Sep 24, 2015 5:23 am

Post by xRECKONERx »

yassssssssssss
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Post Post #645 (isolation #57) » Tue Sep 29, 2015 3:13 am

Post by xRECKONERx »

nahhhh
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Post Post #677 (isolation #58) » Wed Nov 11, 2015 3:38 am

Post by xRECKONERx »

Hmmm... that does give me an idea. I wonder how successful a Watch the Skies style megagame would be in an anon forum setting?
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Post Post #691 (isolation #59) » Sat Nov 28, 2015 8:33 am

Post by xRECKONERx »

drench & I are announcing
Survivor: #2016
which will be 18 players and designed around the US Presidential Elections?
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Post Post #704 (isolation #60) » Tue Dec 08, 2015 5:09 am

Post by xRECKONERx »

DeathNote
will not be continuing as a mod of
Star Wars Survivor
. I am actively seeking a mod to help me handle day to day responsibilities of the game --
CuddlyCaucasian
is still on board but he was never going to be super active in the daily modding activities. Please PM me if you'd like to help!
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Post Post #705 (isolation #61) » Tue Dec 08, 2015 6:03 am

Post by xRECKONERx »

Neeeevermind! xof joins the mod team. :)
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Post Post #722 (isolation #62) » Mon Jan 11, 2016 2:19 pm

Post by xRECKONERx »

FYI -- Drench & I have made tremendous progress on Survivor: #2016

We will be ready to run when Eon ends.

Forums are setup and graphics are done (minus avatars, but everything that can be done on avatars has been done). Challenges are 80% written - only a few stragglers left to write, but they are designed fully.

Survivor Star Wars has made zero progress
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Post Post #732 (isolation #63) » Fri Jan 29, 2016 8:14 pm

Post by xRECKONERx »

Just spoke with xof.

Survivor: #2016 will be hitting signups in the next couple of days.

We're going to leave signups open for
2 weeks
. We will then close them, spend about a week getting the forum ready, and start the game.
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Post Post #739 (isolation #64) » Tue Feb 02, 2016 4:22 am

Post by xRECKONERx »

I think it was a mutually agreed upon punishment, because otherwise yeah, it makes no sense to punish his moderation for his player stuff + doesn't jive with CC's statements in the BOTB thread.
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Post Post #742 (isolation #65) » Tue Feb 02, 2016 5:16 am

Post by xRECKONERx »

tbf
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Post Post #775 (isolation #66) » Mon Feb 15, 2016 1:53 pm

Post by xRECKONERx »

Xalxe "was" "a" "co" "mod" for Hyrule
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Post Post #805 (isolation #67) » Wed Feb 24, 2016 6:32 am

Post by xRECKONERx »

So, just to clarify: that means our timetable for #2016 is potentially:

- Open signups on March 9
- Leave signups open for two weeks, until March 23
- Spend a week finalizing board setup
- Open the game on April 1
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Post Post #807 (isolation #68) » Wed Feb 24, 2016 8:02 am

Post by xRECKONERx »

Book it
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Post Post #833 (isolation #69) » Sun Feb 28, 2016 12:59 pm

Post by xRECKONERx »

idk i think im pretty heroic
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Post Post #839 (isolation #70) » Sun Feb 28, 2016 3:01 pm

Post by xRECKONERx »

im a beacon of positivity in survivor games wtf r u on about
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Post Post #841 (isolation #71) » Sun Feb 28, 2016 3:07 pm

Post by xRECKONERx »

incorrect

though i was very villainous in RSX
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Post Post #847 (isolation #72) » Sun Feb 28, 2016 3:37 pm

Post by xRECKONERx »

i only specially singled u out bc i knew it was u xof <3
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Post Post #860 (isolation #73) » Tue Mar 01, 2016 4:15 am

Post by xRECKONERx »

I think we go non-anon for HvV.
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Post Post #861 (isolation #74) » Tue Mar 01, 2016 4:41 am

Post by xRECKONERx »

Pre-ins for #2016 will close tomorrow!
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Post Post #866 (isolation #75) » Tue Mar 01, 2016 6:03 am

Post by xRECKONERx »

PSV was about as close to an "all newbie game" as we got, because we took every newbie applicant who applied.
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Post Post #869 (isolation #76) » Tue Mar 01, 2016 7:14 am

Post by xRECKONERx »

can we just not do an anon game like it has been eons
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Post Post #882 (isolation #77) » Tue Mar 01, 2016 9:48 am

Post by xRECKONERx »

I'm really bad at IDing people who aren't Drench or xof
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Post Post #884 (isolation #78) » Tue Mar 01, 2016 9:50 am

Post by xRECKONERx »

xof is very easy to ID
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Post Post #903 (isolation #79) » Tue Mar 01, 2016 1:44 pm

Post by xRECKONERx »

just winners would be easy enough i'd think:

Betch, Bellaphant, Flameaxe, me, BPC, Drench, Shiidaji, Klick, CC, STD, Snakes, Cephrir, xof, Jal

And that's just going back the past 3 years
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Post Post #904 (isolation #80) » Tue Mar 01, 2016 1:51 pm

Post by xRECKONERx »

do winners versus people who made it to the finals and have never won
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Post Post #908 (isolation #81) » Wed Mar 02, 2016 3:59 am

Post by xRECKONERx »

If I made a list of the people I think are the best Survivor players, I bet only 5/10 would be winner.
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Post Post #961 (isolation #82) » Wed May 11, 2016 12:29 pm

Post by xRECKONERx »

it will also be a live live reveal. as in. drench and i. in the same room. on the same couch. on twitch.tv.
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Post Post #965 (isolation #83) » Sat May 14, 2016 4:14 am

Post by xRECKONERx »

LIVE STREAM REVEAL TONIGHT!!

Drench and I will be properly tipsy. I might have to buy a webcam. I have cats!! Who knows what other craziness will ensue!!! Someone might die on live stream!
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Post Post #986 (isolation #84) » Wed May 18, 2016 1:23 pm

Post by xRECKONERx »

ugh im rlly stuck as batwoman??? srs?
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Post Post #1016 (isolation #85) » Mon Jul 04, 2016 3:58 am

Post by xRECKONERx »

AHHH IT'S ZOOMBINIS
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Post Post #1025 (isolation #86) » Thu Jul 21, 2016 6:06 am

Post by xRECKONERx »

Announcing
Survivor: Nexus
! This game will be themed around the Blizzard multiverse of Starcraft (Koprulu Sector), Warcraft (Azeroth), Diablo (Sanctuary), and Overwatch (Earth).

I'm looking for a co-mod, so if you'd be interested in helping out, please let me know! I specifically am looking for a co-mod who is great with challenge ideas & testing, because that is my weak spot. Looking to probably burn through the setup and get a skeleton outline up ASAP (in the next few days/week or so), then take thorough time to review/test/break it and fine-tune it.
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Post Post #1027 (isolation #87) » Thu Jul 21, 2016 7:25 am

Post by xRECKONERx »

It's fine I just hate CC a lot
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Post Post #1030 (isolation #88) » Sat Jul 23, 2016 2:09 pm

Post by xRECKONERx »

BROseidon & Blackberry are helping me out on Survivor: Nexus!
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Post Post #1085 (isolation #89) » Mon Sep 19, 2016 10:55 am

Post by xRECKONERx »

In post 1079, CuddlyCaucasian wrote:Now announcing the sequel to Survivor: Doctor Who that no one asked for, SURVIVOR: RICK AND MORTY. Modded by Flameaxe and yours truly and someone else if they're interested for some reason
/in to mod
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Post Post #1088 (isolation #90) » Thu Oct 06, 2016 1:11 pm

Post by xRECKONERx »

Image

Update!

BROseidon & I have decided to blast through the game without Blackberry (sry boo). We have all challenges designed and about half of them written w/ graphics. We expect to be done with challenges completely by the end of the weekend. All that will be left is minor graphics/forum setup, so I'd put this game as "damn near ready to go in like a week or so" territory!

However:
we are looking for a third mod
to help with day-to-day stuff. Preferably somebody who likes to stay up late night :)
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Post Post #1090 (isolation #91) » Fri Oct 07, 2016 2:22 am

Post by xRECKONERx »

<3 <3 <3
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Post Post #1092 (isolation #92) » Sat Oct 08, 2016 6:59 am

Post by xRECKONERx »

Another Nexus update: forums are done. Avatar backgrounds are done. Graphics are done. All challenges minus 2-3 are done. Groups have been created.

All that's left is user account and avatar creation, basically! Consider us "done".
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Post Post #1104 (isolation #93) » Fri Oct 21, 2016 4:11 am

Post by xRECKONERx »

we have to get back to the days of having Good Themes

comic books and disney and doctor who and zelda and mario and pokemon and lol and hogwarts and game of thrones

all great!
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Post Post #1108 (isolation #94) » Fri Oct 21, 2016 4:15 am

Post by xRECKONERx »

Yeah I think that'd be good. Could almost see a Smash Bros theme at some point to invite characters from all the different assorted universes?

I dunno this is more of a grumpy complaint that aside from LoL there hasn't been a theme I've been interested in since probably 1.5 years ago
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Post Post #1163 (isolation #95) » Mon Oct 24, 2016 3:25 pm

Post by xRECKONERx »

In post 1121, BROseidon wrote:
In post 1108, xRECKONERx wrote:Yeah I think that'd be good. Could almost see a Smash Bros theme at some point to invite characters from all the different assorted universes?
SSBM themed would be really cool, especially if we incorporated the SSBM eSports scene into it! ;)
god no
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Post Post #1164 (isolation #96) » Mon Oct 24, 2016 3:26 pm

Post by xRECKONERx »

In post 1162, CuddlyCaucasian wrote:
In post 1160, Chevre wrote:I want Names Are Hard 2
wait why
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Post Post #1168 (isolation #97) » Thu Oct 27, 2016 8:07 am

Post by xRECKONERx »

why are all of your themes so terrible Bro :(
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Post Post #1173 (isolation #98) » Mon Oct 31, 2016 4:48 pm

Post by xRECKONERx »

Survivor Star Wars needs moar mods
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Post Post #1178 (isolation #99) » Wed Nov 02, 2016 10:33 am

Post by xRECKONERx »

Aronis joins the Star Wars team.

We're specifically looking for a final mod to help review mechanics-based stuff and this mod will also play a large role in challenge design.
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Post Post #1193 (isolation #100) » Fri Nov 04, 2016 4:06 am

Post by xRECKONERx »

oh yea i joined the rick & morty team
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Post Post #1217 (isolation #101) » Mon Nov 14, 2016 6:14 am

Post by xRECKONERx »

lol CC bailed on Star Wars to join a bunch of other games
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Post Post #1222 (isolation #102) » Thu Nov 17, 2016 3:16 am

Post by xRECKONERx »

In post 1219, Drench wrote:interested to know how the division of labour would work with 5 mods
you can do it with 2 mods if you're good enough
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Post Post #1224 (isolation #103) » Sat Nov 19, 2016 10:13 am

Post by xRECKONERx »

FYI, Nexus will likely be entering signups early next week
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Post Post #1234 (isolation #104) » Sun Nov 20, 2016 6:21 pm

Post by xRECKONERx »

It's now November 21st!

That means Survivor: Nexus is now in signups!
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Post Post #1267 (isolation #105) » Wed Nov 30, 2016 3:29 am

Post by xRECKONERx »

lmao bro you're doing b2b games good fucking luck man
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Post Post #1271 (isolation #106) » Wed Nov 30, 2016 5:26 am

Post by xRECKONERx »

bring back good themes . jpg
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Post Post #1274 (isolation #107) » Wed Nov 30, 2016 5:50 am

Post by xRECKONERx »

i was in college when neds declassified whatever started
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Post Post #1282 (isolation #108) » Wed Nov 30, 2016 4:25 pm

Post by xRECKONERx »

Image
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Post Post #1298 (isolation #109) » Fri Dec 02, 2016 3:36 am

Post by xRECKONERx »

except star wars
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Post Post #1299 (isolation #110) » Sat Dec 03, 2016 7:13 pm

Post by xRECKONERx »

just a suggestion: these "not really survivor but calling it survivor" games are diluting the pool quite a bit and diminishing the impact of the larger real games.
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Post Post #1302 (isolation #111) » Sat Dec 03, 2016 7:53 pm

Post by xRECKONERx »

i mean like... the 5-6-7 different "joke" survivors that are going on right now?
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Post Post #1308 (isolation #112) » Sun Dec 04, 2016 6:58 am

Post by xRECKONERx »

In post 1305, CuddlyCaucasian wrote:There's Anti-Survivor and Survivor OTT, I don't think that's really cluttering the forum especially when the real games are pinned

PEDIT: That's the plan Chev! :D
it dilutes the idea of a survivor game being something special

see, in the past month: clusterfuck, dictator, vacation, OTT, anti-survivor
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Post Post #1313 (isolation #113) » Sun Dec 04, 2016 9:22 am

Post by xRECKONERx »

my point isn't so much the content of the games as it is the game itself

newbies coming into the forum don't really know that "Survivor Vacation" is a joke game whereas "Survivor Medevac" is a serious game.

it's about the nomenclature and potential confusion

i said "dilution of the importance of the games". yes if someone is already familiar with mish mash and how it works it's obvious these aren't serious games. but if someone is just browsing the forum at a glance it looks liek we run 4 diff survivor games simultaneously
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Post Post #1316 (isolation #114) » Sun Dec 04, 2016 1:01 pm

Post by xRECKONERx »

Almost Like The Bachelor sounds good
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Post Post #1347 (isolation #115) » Mon Jan 02, 2017 3:00 pm

Post by xRECKONERx »

*semen
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Post Post #1355 (isolation #116) » Sun Jan 22, 2017 6:20 am

Post by xRECKONERx »

meh
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Post Post #1377 (isolation #117) » Sun Feb 19, 2017 5:50 pm

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just a taste
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Post Post #1379 (isolation #118) » Sun Feb 19, 2017 6:15 pm

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it's ok we're getting more self aware it'll be fine
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Post Post #1382 (isolation #119) » Mon Feb 20, 2017 4:10 am

Post by xRECKONERx »

In post 1380, Lady Lambdadelta wrote:Would people be interested in a The Genius game that would be run live weekly (depending on schedules) using Discord or IRC to replicate the room system?

Additionally, for this I would need a couple dealers (read: co-mods) to help ensure everything goes smoothly in what is certain to be a complicated social and puzzle game.

If you're interested in either playing or dealing, please PM me. Thanks.
I know peg was looking to run a Genius game so you should hit him up.
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