[Setup] Intrusive - Revised

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Post Post #1 (isolation #0) » Wed Mar 15, 2017 10:58 am

Post by Randomnamechange »

looks decent, although the rolestopper + cop combo might limit town's night power.
vonflare (21:40)
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Post Post #3 (isolation #1) » Thu Mar 16, 2017 9:46 am

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ok so presumably rolestopper is going to be primarily looking to target his scum buddies to avoid town's investigatives?
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Post Post #9 (isolation #2) » Sat Mar 18, 2017 5:31 am

Post by Randomnamechange »

also if a negative result for tracking gave the same result as them hitting a rolestopped person it would be fine
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Post Post #11 (isolation #3) » Mon Mar 20, 2017 9:26 am

Post by Randomnamechange »

In post 10, Sukima wrote:Mafia seem really powerful while the rolestopper is alive, because it singlehandedly trumps over all of town's power between rolestopping the kill target to stop the JK protect, or rolestopping the killer/vanilla cop to prevent tracking or JK roleblocking.
you cant rolestop the kill target bc it also rolestops the mafia kill
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Post Post #13 (isolation #4) » Mon Mar 20, 2017 10:21 am

Post by Randomnamechange »

In post 12, Sukima wrote:
randomidget wrote:
In post 10, Sukima wrote:Mafia seem really powerful while the rolestopper is alive, because it singlehandedly trumps over all of town's power between rolestopping the kill target to stop the JK protect, or rolestopping the killer/vanilla cop to prevent tracking or JK roleblocking.
you cant rolestop the kill target bc it also rolestops the mafia kill
Oh. The rolestop I'm used to seeing is the one that doesn't block kills. Still absurdly powerful that it ends up preventing JK roleblocking or tracking on the killer/VC.
the thing is that if it displays a different (untargetable message the person is conf rolestopped or ascetic which leads to scum using it as a WIFOM tool)
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