Haunted Carnival - Game Ended
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Skelda he/himZee Retiree
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To what extent are we allowed to talk about things? Like can we say where we're hiding?
I'm trying to figure out what kind of strategies there could be for this but I'm honestly drawing a blank, no matter what we do one visitor survives and it comes down to a 50-50 shot, I'm not really sure what we can do to increase those odds.- Skelda
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Skelda he/himZee Retiree
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Correct.In post 23, JaeReed wrote:So do the ghosts know who each other are? That's kind of how I'm reading those role pms- Skelda
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What is this going to get us?In post 26, Shaziro wrote:Assumedly, spread out the visitors as best you can, then start figuring out which people are confirmed visitors and not bad ghosts, sort who hides where by that, etc.
We inevitably get down to just one visitor and two ghosts no matter what we do and neither of the ghosts can possibly be confirmed. All the visitors can do at this point is try not to die. Even if you rule out visitors, it isn't helpful.- Skelda
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It's not bad, it's just a waste of time. We can narrow down people who might be ghosts, but since there are only two predetermined suspects (me and the other ghost) all of our narrowing down is ultimately futile. All of the visitors can be ruled out right now as soon as the other ghost either claims or I out them.In post 31, Shaziro wrote:I can't see a case in which that is bad for "town", IE visitors. I don't like that you're trying to shut down discussion on proper play strategy.
It isn't going to hurt us, but it isn't helpful either. It doesn't do anything. That isn't shooting down proper discussion, it's being realistic.
And also right now this discussion can only help the bad ghost because the only way to get better than 50% odds of the visitors winning is through Bad Ghost error, that's why it should be shut down.
But suspecting me is a good strategy for surviving, lol.- Skelda
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No, Gamma is the bad ghost.In post 48, McMenno wrote:no it won't
the ghosts know eachother remember
so who are the ghosts, skelda and shaziro?
The bad ghost isn't going to kill in their own location so you can eliminate everyone who isn't me or Gamma right now, there's nothing to narrow down. We can analyze the kills technically based on if it's a kill I would make, so having opinions on my innocence or guilt is probably a good thing.- Skelda
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Oh that's true, lol we're going to win. This is broken.
Gamma, go to location 1 tomorrow. Everyone else go to location 1 too. I'm going to go to location 2. When I'm not dragged to the place that the rest of you are in, I'll be the confirmed good ghost. We can then repeat it will Gamma and he will get dragged.- Skelda
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He isn't going to kill you Shadoweh, you are with one of the claimed ghosts.
But Gamma knew that that was a losing prospect so of course he couldn't play along.
Next round I will be going into the first option. Everyone who goes with me is safe from death. Gamma, If you go with me that is claiming to be the Evil Ghost. If anyone strays, they will be vulnerable for death. If no one strays, everyone will be vulnerable, but straying substantially increases your odds of death since as long as you are with me, you cannot die.- Skelda
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I mean the Bad Ghost is just going to infinitely No Kill at that point McMenno. Our best bet would be forcing the bad ghost to move and we have it in our power to do that, but maybe we're better off just doing that when there are fewer people to organize since there's absolutely no harm in agreeing at, say, the F5 or F4 or whatever.
But at the same time, I don't want to cut it too close and have someone do something stupid that messes up a guaranteed win.- Skelda
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This is what I've been trying super to say. I'll take a guaranteed win though and I'm the good ghost and if you aren't a ghost then it isn't 100% because you still have to survive.In post 82, McMenno wrote:no wait the optimal strategy is
all visitors and ghost one hide in location one; ghost two hides in location two
if ghosts two hides anywhere else they're confirmed to be the bad ghost
but an optimal strategy like that wouldn't work because people perceive a 100% winrate as unfun- Skelda
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