BlackVoid's Mini Normal Review
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BlackVoid
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Three dead in one night happens when the weak friendly neighbor targets scum. Which means as long as they crumb right, it's a guaranteed scum lynch the following day.
But I see what you mean. By "just a friendly neighbor" are you suggesting a 1-shot or a full role? My current weak friendly neighbor is a 1-shot role.
As for the formatting, yeah I'll post it here. Hang on for a sec.-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Rules & Public Info
Boilerplate game rules, 2 week days, 48 hour nights, 48 hours before prod, 24 hours before replacement.
Daytalk.vs3 mafia. Mafia members can perform kill in addition to any role usage.10 town
Sample Role PM
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Okay so, regarding rules, can I just add a line:
1. A lynch (or no lynch) occurs when a simple majority is reached. If deadline is reached without a simple majority, a no lynch occurs.
or am I missing other stuff? Typically if I'm player, I hate reading rulelists that are a whole page of obvious stuff so I wanted to get just the essentials down.
Regarding the weak friendly neighbor and vig, how would you like it if I changed the vig to 2-shot and left the weak friendly neighbor as is?
What's wrong with the scum wincon?-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
I was going back and forth on how to word the scum wincon for a while actually.
I ideally wanted it so that the mafia kill takes precedence over the vig kill but I checked normal guidelines on the wiki and it seems that all kills have to resolve simultaneously. So, if I wanted the wincon as I phrased it, I'd have to account for the possibility of a draw. (I didn't want to do the 50% wincon because I didn't feel it was in the spirit of what I felt a mafia game was supposed to be: one team eliminating the other entirely.) So, I settled on allowing the possibility of a draw and balanced the game around that.-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Re: Wincon - so should I just add a line saying "or nothing can prevent it from happening?"
Re: Ruleset - I'll try and skim through finished normal games and find an experienced mod and copy their ruleset then in a bit.
Re: Vig - I'm changing it to 2-shot then.
Re: watcher - I really wanted some way of letting the mafia know that there is a watcher so that they are discouraged from shooting the most threatening townies but I can't find a way to do that. Thoughts?-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Okay, I'm going to copy rules from Mini Normal 1742 by Mykonian.
I don't really care if anyone uses whatever colors they want or isn't nice to me (I have a thick skin).
Here's what my final rulelist will look like:
Deadlines
2 week days, 48 hour nights. 48 hours before prod, 24 hours before replacement.
Rules
Be nice to your fellow players. Don't break the game by artificial means. When the majority of the votes is on a person, he gets lynched. If you don't get a majority before the deadline, a no lynch occurs. Vote using bold or vote tags.
Spoiler: Sample VT Role PM
Public Info
Daytalk.vs3 mafia. Mafia members can perform kill in addition to any role usage.10 town-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Yeah, I'll use this.In post 24, Regfan wrote:The following win condition should suffice. "You win when you have at least one member alive and the Town have been eliminated or nothing can prevent this from occurring."
This is a decent idea, I'll think on it. I really wanted to use a watcher instead of a doc because when I'm mafia and I want to kill someone and can't get the kill in, it's really frustrating. I figured with a watcher, even if the mafia member dies the following day, they at least eliminated a townie that they wanted to get rid of and then their teammates can kill the outed watcher the next day anyways. With a doc, there's just a missed kill and no other info for the mafia.In post 24, Regfan wrote:Also couldn't think of a way of letting mafia know a watcher exists. Maybe making it so the watcher cannot target the same player two nights in a row is a decent middle ground? So they can't just sit on a singular clear. Mafia still may end up shooting the player the night the watcher is on them but it's less of a given with that.-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
What if I changed a goon to a neighborizer? That way mafia have double the opportunity to neighborize townies and get them to out their role in private if they are skilled enough at manipulation? They could catch the watcher that way and if one mafia member sucks at sweet-talking people in private, this reduces swing and allows two of them to try separately.-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Forgot to answer this. I thought it was standard but yes, all of these roles "visit" their target and can be seen by the watcher. Do I need to make that public someplace in the rules?In post 12, Regfan wrote:Interaction wise does the Mafia neighbourize visit re; watcher? Does the friendly neighbor?-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Oh, by the way this might be a bit controversial but once the game ends, I want everything to be released. I'm not going to do that thing mods do where they ask "if you want to retract anything from your mafia topic, you have 24 hours." Wholeheartedly disagree with giving anyone the option to do that. My opinion is that their raw unfiltered thoughts should be made public and I think it's better for the players and the game as a whole since it's all part of the game.-
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BlackVoid Mafia Scum
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- Posts: 2725
- Joined: September 15, 2016
Just curious, what's wrong with having two neighborizers? I've considered rolecop but I don't like how it's just a simple check and nothing skill-dependent (which is the same reason I prefer vigs over cops, there's really no wrong way to use a cop role). If you dislike double neighborizer, I'd rather leave it as a single neighborizer than add a rolecop.-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Yeah, I see the problem. So would you say:
1-shot weak friendly neighbor
2-shot vig
watcher
7 VTs
vs
neighborizer
2 goons
is balanced? If I'm using the wincon you posted previously, I'd also be accounting for the possibility of a draw. In other words, vig can't be endgamed in 3P if they have a shot left.-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Also, I'm mulling around the possibility of giving the vig one shot during the day and one during the night. Thoughts on normalcy/balance of this? Alternatively changing the vig to an "anytime" vig that can shoot anytime they want.
My logic is just that a dayvig is an incredibly fun role and would increase enjoyment of the game without detracting from balance which is basically the point of playing anyways.-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
In this case, I'd swap the watcher for a 1-shot or 2-shot or add in an x-shot ninja for the scumteam (normally I wouldn't like them because they give false negatives to trackers but with a watcher, it'll be blatantly obvious there is one if someone dies with no one visiting them so there's not too much harm as far as confusing the town goes).-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid Mafia Scum
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Okay, here's what the ruleset and final role PMs would look like (assuming Fire and Empking like the setup as well). I added a line about the private topics to the rules. Opening post is Post 10. Second post is below. Setup is in Post 35.
Deadlines
2 week days, 48 hour nights. 48 hours before prod, 24 hours before replacement.
Rules
Be nice to your fellow players. Don't break the game by artificial means. Vote using bold or vote tags. When the majority of the votes is on a person, he gets lynched. If you don't get a majority before the deadline, a no lynch occurs. Any private topics that are part of the game will be released unedited at endgame.
Public Info
Daytalk.vs3 mafia. Mafia members can perform kill in addition to any role usage.10 town
Spoiler: Sample VT Role PM
Town Win condition:You win when all mafia have been eliminated and there is at least one town player alive.
Mafia Win condition:You win when you have at least one member alive and the Town have been eliminated or nothing can prevent this from occurring.
Rest of the role PMs are here:
Spoiler: 1-shot Weak Friendly Neighbor
Spoiler: 2-shot Vig
Spoiler: Watcher
Spoiler: Goon
Spoiler: Neighborizer-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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BlackVoid
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
These are all part of the site rules and while I'd prefer not to clutter the OP with general site rules, I'll post a link to them if you like. So, the rules section would look like this:In post 50, Firebringer wrote:Probably should mention no talking about ongoing games, no breaking site rules, no breaking normal mafia rules too.
Rules
Follow all site rules. Be nice to your fellow players. Don't break the game by artificial means. Vote using bold or vote tags. When the majority of the votes is on a person, he gets lynched. If you don't get a majority before the deadline, a no lynch occurs. Any private topics that are part of the game will be released unedited at endgame.-
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BlackVoid Mafia Scum
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- Posts: 2725
- Joined: September 15, 2016
Sure. Added a line to the public info section. Here's what the final version of the second post would look like.
Review took roughly twelve hours so not bad. How long does it usually take?
Deadlines
2 week days, 48 hour nights. 48 hours before prod, 24 hours before replacement.
Rules
Follow all site rules. Be nice to your fellow players. Don't break the game by artificial means. Vote using bold or vote tags. When the majority of the votes is on a person, he gets lynched. If you don't get a majority before the deadline, a no lynch occurs. Any private topics that are part of the game will be released unedited at endgame.
Public Info
Normal Game. Daytalk.vs3 mafia. Mafia members can perform kill in addition to any role usage.10 town
Spoiler: Sample VT Role PM
Town Win condition:You win when all mafia have been eliminated and there is at least one town player alive.
Mafia Win condition:You win when you have at least one member alive and the Town have been eliminated or nothing can prevent this from occurring.-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
Totally forgot to mention back-up mod in the opening post. I'll mention the reviewers as well as that seems standard.
Opening Post:
Mini Normal ####: Chocolate Mafia
Mod: BlackVoid
Back-up Mod: Regfan
Reviewers: Empking, Firebringer, Regfan
Still Playing
- Player 1
- Player 2
- Player 3
- Player 4
- Player 5
- Player 6
- Player 7
- Player 8
- Player 9
- Player 10
- Player 11
- Player 12
- Player 13
Eliminated
- No one yet
Links
D1: Start-
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BlackVoid Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2725
- Joined: September 15, 2016
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