Star Wars Rogue One [GAME OVER]


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Post Post #4325 (ISO) » Fri Mar 31, 2017 6:15 am

Post by PeregrineV »

In post 4238, Firebringer wrote:
Spoiler: BBMolla Role PM
Welcome! You are
K-2SO
, Droid ,
Jack of all Trades
.
You are aligned with the
Rebel Alliance
.


A reprogrammed imperial droid, you now serve the Rebel Alliance in all matters they need of you, usually fighting behind the lines serving to infiltrate and gather information for the rebellion.

Image

Abilities:

Vote - You can vote during the day.
1 Shot Redirector-At night you can redirect the actions of a player to another selected target.
1 Shot Deflector-At night you can deflect all actions targeting a player to instead target another selected target.
1 Shot Rolestopper- At night you can stop all night actions from affecting another player, this will not roleblock the selected player.[/center]
Character Special Ability

memory banks
:
Select a player, if they die at any point you will gain a permanent chat with them instead of them joining the dead thread. Once a player is selected you cannot switch.[/center]
Win Condition:
You win when the Empire has been eliminated.

That was the original role pm, he would have normally flipped as being a VT.

TheWayItEnds Has Been Endgamed!

Spoiler: TWIE ROLE PM
v
Welcome! You are
Bail Organa
, a Rebel Senator
Vanilla Townie
.
You are aligned with the
Rebel Alliance
.


Serving as a senator for the republic before becoming part of the empire you are one of the founders of the alliance and architects for the rebellion.

Image

Abilities:

Vote - You can vote during the day.[/center]
Character Special Ability

I called you here
:
You can message mod to allow the thread to be open for the night.
You can only use this once.[/center]
Win Condition:
You win when the Empire has been eliminated.

Spoiler: Mastina ROLE PM
Welcome! You are
Grand Moff Wilhuff Tarkin
, a
Encryptor
. You are aligned with the
Empire
.



Commanding the Death Star itself, you are have presented yourself everything that represents the Empire, strength, stability, and order. You will not the rebels slip away from you.


Image


Abilities:

Imperial kill - You share a factional kill with the other Imperials.
Encyrptor-As long as you are alive the Empire has constant communication.
Battlecruiser - You and the rest of the Imperials can meet [HERE] to discuss your plans out of earshot of the Rebels.
Vote - You can vote during the day.

Character Special Ability

Our moment of triumph
:
Allow a dead scum teammate to rejoin the scum chat for a day/night
Can only be used once.

Win Condition:
You win when the Rebels have been eliminated or nothing can stop this from happening and at least one Imperial is alive.
[/center]

The Scum Team of Mastina, Zefiend, MagnaofIllusion and Pine-A-Tonics Have Won!

Actions: [Night 1]
Drunken Piper targets Pine-A-Tonics with Gunsmith [Guilty Result]
Heartless gives Strongman to Desperado [Success]
Aj The Epic jail keeps SirCakez [Success]
Pine-A-Tonics vanalizes BBmolla [Success; Poor BBMolla]
Aeronaut goes to kill Nachomamma8 [Success]

Personal Note:
Klingoncelt now has character ability to make someone hated.

Actions: [Night 2]
Titus goes to Kill Desperado [Success]
Drunken Piper tracks SirCakez [Success]
Aj the Epic Jail keeps SirCakez [Success]
Heartless gives Backup to Infinity 324 [Success]
Desperado uses Strongman vigilante to Kill Klingoncelt [Success]

Personal note:
People sure do love targeting sircakezs

Actions: [Night 3]
Aj the Epic Jailkeeps PeregrineV [Success]
Mastin goes to kill Infinity 324 [Success]
Infinity 324 goes to get vig shot [Success but died]
Drunken Piper tracks Infinity 324 [Success]
Heartless gives Voyeur to Nero Cain [Success]

Actions: [Night 4]
TWIE opens chat for the night [Success]
Nero Cain uses Voyuer on Heartless [Success][Result: Protective]
Aj the Epic jail keeps Heartless [Success]
Magna goes to kill on Drunken Piper [Success]
Drunken Piper watches Heartless [Success][Sees Nero Cain and Aj the Epic visiting]

Actions: [Night 5]
Mastina goes to kill Nero Cain [Success]
Aj the Epic jail keeps Heartless [Success]
Actions: [Night 6]
Aj the Epic jail keeps Heartless [Success]
Mastina goes to kill Aj the Epic [Success]

Actions: [Night 7]
Mastina goes to kill Heartless [Success]
*sigh*
I will have
Limited Access
on weekends.
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Post Post #4326 (ISO) » Fri Mar 31, 2017 6:26 am

Post by PeregrineV »

@Fire- still a fun game, thanks for running and letting me play!!


I think I like the VTs having a power, even if it varied. Kind of makes it a role madness game but not too crazy.

Liked the Rogue Crew idea, but I'm always suspicious of those, since I think they would be hard to balance.
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Post Post #4327 (ISO) » Fri Mar 31, 2017 6:30 am

Post by Antihero »

r u sighing at yourself?

i hope so.
The distance between insanity and genius is measured only by success.
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Post Post #4328 (ISO) » Fri Mar 31, 2017 7:01 am

Post by TheWayItEnds »

i genuinely wish you had just claimed your ability pv.
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.
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Post Post #4329 (ISO) » Fri Mar 31, 2017 7:16 am

Post by TheWayItEnds »

also anti im genuinely shocked that aj didnt update that last will.

like.

what.
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.
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Post Post #4330 (ISO) » Fri Mar 31, 2017 7:41 am

Post by ɀefiend »

In post 4324, Nero Cain wrote:I wouldn't have shot infinity btw
That's what I said in the scum PT!

I really wish Titus would have made it through, I have no idea why MoI hard bussed me, but I'm glad mastina pulled it out in the end. I do kinda feel bad for Town having to die a very slow painful death.

Thanks for hosting Firebringer.
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Post Post #4331 (ISO) » Fri Mar 31, 2017 7:46 am

Post by PeregrineV »

In post 4327, Antihero wrote:r u sighing at yourself?

i hope so.
No more so than normal.

It took the entire living scumteam to lynch me, so I was doing something right.

You'll state that I should have claimed, but since the reality is my claim would have no effect on my lynch, I'll just disagree with that idea, and you'll just disagree with me.

You'll say I played badly, and you had 90-100% of the scumteam figured out, and that if the rest of town had been moderately skilled, town would have won.

Or some variation of the above.

Am I right?
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Post Post #4332 (ISO) » Fri Mar 31, 2017 7:48 am

Post by PeregrineV »

In post 4328, TheWayItEnds wrote:i genuinely wish you had just claimed your ability pv.
Why? It would not have changed anything.
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Post Post #4333 (ISO) » Fri Mar 31, 2017 7:49 am

Post by PeregrineV »

In post 4329, TheWayItEnds wrote:also anti im genuinely shocked that aj didnt update that last will.

like.

what.
Last will is so awesome for investigative roles to really get info out there. I think it will take time to figure out how to best utilize it in future games, since it's not something we had access to much before.
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Post Post #4334 (ISO) » Fri Mar 31, 2017 8:01 am

Post by Antihero »

In post 4331, PeregrineV wrote:Am I right?
no, and if that's what you get out of my posts i'll kindly invite you to avoid me in future games and i'll return the favor

i'll say that you shouldn't have posted info and tried to make it look like mod info. there wasn't a plausible town reason for it. think it's just me? it wasn't. ppl were either thinking you were scum gambiting or scum sent the message to set you up. maybe twie was the only person who didn't think the mod messenger was scum.
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Post Post #4335 (ISO) » Fri Mar 31, 2017 8:02 am

Post by Nero Cain »

I like to think that if I was given the vig and shot Titus in the face town may have won. IDK, it may have not really changed that much.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #4336 (ISO) » Fri Mar 31, 2017 8:07 am

Post by MagnaofIllusion »

Oh this is a thing that is over ...

Good job taking it home Mastin.
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #4337 (ISO) » Fri Mar 31, 2017 8:16 am

Post by PeregrineV »

In post 4334, Antihero wrote:
In post 4331, PeregrineV wrote:Am I right?
no, and if that's what you get out of my posts i'll kindly invite you to avoid me in future games and i'll return the favor

i'll say that you shouldn't have posted info and tried to make it look like mod info. there wasn't a plausible town reason for it. think it's just me? it wasn't. ppl were either thinking you were scum gambiting or scum sent the message to set you up. maybe twie was the only person who didn't think the mod messenger was scum.
I actually have not read your post-game posts. I'll go read them with high expectations.

The message I sent would be posted by the mod no matter what. There is not very much I need the mod to say that I couldn't just post. However, I was able to effectively and legally post my role PM, but it had to be through the mod.

I'm willing to listen to alternative information I *should of* had Fire post.....
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Post Post #4338 (ISO) » Fri Mar 31, 2017 8:55 am

Post by Antihero »

your character ability, like everyone else's, wasn't supposed to have any appreciable utility.

even if you'd just claimed and not gone through the trouble of trying to replicate fire's posting style, it wouldn't have looked like you were trying to pull one over on everyone
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Post Post #4339 (ISO) » Fri Mar 31, 2017 9:21 am

Post by RadiantCowbells »

In post 49, Titus wrote:I voted you for your desperation posting regarding Pine and your overly friendly nature, which you immediately 180ed on. You still seem to be flailing about, which is odd for page 2 and me barely posting.
btw I was reading this at the start and didn't have spoilers and by this post I was already 95% certain Titus was scum
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4340 (ISO) » Fri Mar 31, 2017 9:30 am

Post by mhsmith0 »

Out of curiosity, due to the tone of it? Something else?
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #4341 (ISO) » Fri Mar 31, 2017 11:44 am

Post by Firebringer »

I had lots to say on balance and setup and how players played in this game but I'll get to that in a bit.
I was little disappointed in last day from everyone tbh.
TWIE didn't do bad but he had little to work with.

I had fun modding this but I definitely had a few regrets with the setup.
The Death Star never getting used was a big sad thing for me.
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #4342 (ISO) » Fri Mar 31, 2017 11:46 am

Post by TheRealGin-N-Tonic »

Well...here's the thing. When you make the Rogue Crew, that's for the ultra town.

The death star is used to counter the ultra town but since the ultra town are in the Rogue Crew, we couldn't do jack.
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Post Post #4343 (ISO) » Fri Mar 31, 2017 11:46 am

Post by mhsmith0 »

I'm kinda surprised the deathstar strongman never got used. IIRC that one was useful and the others a bit less so.
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BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #4344 (ISO) » Fri Mar 31, 2017 11:48 am

Post by TheRealGin-N-Tonic »

IF THEY WERE IN THE ROGUE CREW WE COULDN'T USE THE STRONGMAN SMITH. THAT'S THE ISSUE.
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Post Post #4345 (ISO) » Fri Mar 31, 2017 11:49 am

Post by mhsmith0 »

Well yeah I meant on someone not in the rogue crew. like the jk or the like. I think it was really only a counter for the jailkeeper/rolestopper stuff.
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BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #4346 (ISO) » Fri Mar 31, 2017 11:49 am

Post by Titus »

In post 4341, Firebringer wrote:I had lots to say on balance and setup and how players played in this game but I'll get to that in a bit.
I was little disappointed in last day from everyone tbh.
TWIE didn't do bad but he had little to work with.

I had fun modding this but I definitely had a few regrets with the setup.
The Death Star never getting used was a big sad thing for me.
The general consensus amongst scum was town got more benefit from using the deathstar than we did.
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #4347 (ISO) » Fri Mar 31, 2017 11:51 am

Post by TheRealGin-N-Tonic »

Death Star:
Once one of these abilities are activated, the Rogue Crew is notified of the ability activated and its effects.
All of these are one shot abilities
If a majority of Rogue Crew is scum, none of these can be activated
If the Rogue Crew is disbanded, none of these can be activated
These can be activated only at night and only one per night

Cloak field: Scum are ninjas for the night none of their actions can be seen, this will not include specials. Rogue crew actions cannot be blocked/manipulated/etc.
Firing the Death Star: Scum can perform a strongman kill. Rogue crew becomes immune to kills for the night (including this strongman)
Impenetrable Hull: Scum become immune to death for the night. Rogue Crew gains a rolecop check.


Like, if we dared use the deathstar then we were screwed.

P-Edit: The jailkeeper can't protect himself, so he did Anti. Anti had Rogue Crew status so he was immune from strongman.

In all honesty the jailkeeper and the Rogue Crew combined was a little much.
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Post Post #4348 (ISO) » Fri Mar 31, 2017 11:53 am

Post by mhsmith0 »

In post 4346, Titus wrote:The general consensus amongst scum was town got more benefit from using the deathstar than we did.
So did the reviewers :lol:
Subject: Rogue One Mod Topic
mhsmith0 wrote:I agree the other two scum powers aren't worth it but I have no problem giving scum powers they shouldn't use. Up to them if they want to go lolwolves
Death star also had some utility if the vig was outside the rogue crew and might have shot a scum in the crew, but the main thing there was the strongman potential.
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BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #4349 (ISO) » Fri Mar 31, 2017 11:53 am

Post by Firebringer »

Town effectively had only 4 confirmed town power with the fifth drowned ant on who Town gave icy too.
I think this was a little scumsided in all honesty.
But not so much that I was not runnable.
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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