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Post Post #225 (ISO) » Sun Apr 02, 2017 5:03 pm

Post by Dunnstral »

https://www.myth-weavers.com/sheet.html#id=1165327

New character (I did indeed tone down the strength to make way for more skill points)

Giga take notes

Also, here's the spiciness I learned about and had in mind: http://www.d20srd.org/srd/prestigeClass ... sciple.htm
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Post Post #226 (ISO) » Sun Apr 02, 2017 5:09 pm

Post by gigabyteTroubadour »

Paladins cast divine spells not arcane :(

Also building stats around the half-Orc penalties was such a pain u don't understand u human

But yo prcs always looked cool but I'm always too scared to multiclass
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Post Post #227 (ISO) » Sun Apr 02, 2017 5:12 pm

Post by Dunnstral »

In post 226, gigabyteTroubadour wrote:Paladins cast divine spells not arcane
No no, it just needs to be able to cast spontaneously

so 1 level in bard or sorcerer is kind of the prerequisite :dead:

and a few levels in barbarian or paladin (I decided to go with paladin after considerations)

It will be great I'm sure
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Post Post #228 (ISO) » Sun Apr 02, 2017 5:15 pm

Post by Dunnstral »

In post 226, gigabyteTroubadour wrote:Paladins cast divine spells not arcane
Hey it's ok; I didn't take any wisdom this time either so there won't be any paladin spells at all
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Post Post #229 (ISO) » Sun Apr 02, 2017 5:18 pm

Post by gigabyteTroubadour »

Then why paladin over fighter..?
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

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Post Post #230 (ISO) » Sun Apr 02, 2017 5:26 pm

Post by Dunnstral »

In post 229, gigabyteTroubadour wrote:Then why paladin over fighter..?

are you insinuating something
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Post Post #231 (ISO) » Sun Apr 02, 2017 5:28 pm

Post by gigabyteTroubadour »

In post 230, Dunnstral wrote:
In post 229, gigabyteTroubadour wrote:Then why paladin over fighter..?

are you insinuating something
Why roll a paladin while dumping wisdom when you basically become a fighter wo bonus feats
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Post Post #232 (ISO) » Sun Apr 02, 2017 5:36 pm

Post by Dunnstral »

Better rp gosh, just like you're a half-orc!



also having 12 charisma is needed to use level 1 spells (the dragon disciple gets a bonus to number of spells so it's something)
and the minimum I'd need is 10

So with 14 points in charisma I get:

+2 to all saving throws (more valuable than a feet though there's 2 extra points into charisma)
smite evil - pretty ok but if I'm not leveling paladin it won't scale that well
detect evil - probably really good to have
immunity to diseases - ??? probably pretty useful
a heal that ends up maxing out at 8 hp per day - OK I guess
Immune to fear (and a small aura for others to resist fear a bit)

turn undead - as if I were a level 1 cleric, probably useless? I can do it 5 times a day though
Aura of good - I don't know if this does anything good but it's THEMATICALLY cool
Spells - not getting them
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Post Post #233 (ISO) » Sun Apr 02, 2017 5:38 pm

Post by Dunnstral »

In post 231, gigabyteTroubadour wrote:Why roll a paladin while dumping wisdom
Turns out paladins need str con dex AND charisma and I need to keep my int at 10

where does the wisdom come from???

Also the thing about the feats is I didn't really know what to take early on so I just took power attack to start anyway

Also I get to be a lawful good paladin



Guard dog or pack donkey?
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Post Post #234 (ISO) » Sun Apr 02, 2017 5:39 pm

Post by Dunnstral »

I don't understand why paladins get half the skills points barbarians do

like what
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Post Post #235 (ISO) » Sun Apr 02, 2017 5:40 pm

Post by gigabyteTroubadour »

I see

Actually yeah I guess rolling with a level 1 sorcerer dip (don't do bard that seems dumb) it probably compensates

True strike I think doesn't fail with armor so that could be a nice buff. Cant think of anything else but I Get it now

wait do paladins use wisdom to cast spells...?
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Post Post #236 (ISO) » Sun Apr 02, 2017 5:41 pm

Post by Dunnstral »

In post 235, gigabyteTroubadour wrote:Cant think of anything else
feather fall I guess..... might be useful
gigabyteTroubadour wrote:wait do paladins use wisdom to cast spells...?
YEAH THEY SURE DO

and you need at least 10

and yeah I'll go with St. Cuthbert, god of retribution
I speak orc too
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Post Post #237 (ISO) » Sun Apr 02, 2017 5:45 pm

Post by gigabyteTroubadour »

Ugh I'm still not done with my backstory and it's late :dead:

Also Dunn ur definitely not going to be here next week? Since if u want me in my backstory that does relieve some pressure in finishing this novella

No ragrets btw if Raia dies early she's my go-to character for rp so having a fleshed out backstory would be good
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Post Post #238 (ISO) » Sun Apr 02, 2017 5:48 pm

Post by Dunnstral »

In post 237, gigabyteTroubadour wrote:Also Dunn ur definitely not going to be here next week?
No I'll probably be here

Don't worry I have my own backstory VISUALIZED
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Post Post #239 (ISO) » Sun Apr 02, 2017 6:11 pm

Post by Dunnstral »

Do animals like growlithe get a penalty for not having an armor proficiency? (it didn't matter in the end rip)

Also is this feat: http://www.d20srd.org/srd/monsterFeats.htm#multiattack
legal for a player to take? (it was listed under dragon disciple)
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Post Post #240 (ISO) » Sun Apr 02, 2017 6:14 pm

Post by FakeGod »

Yeah, animals don't have armor proficiency, so they suffer penalty to their attack rolls if they wear barding.

Multiattack is a legal feat for you to take.
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Post Post #241 (ISO) » Sun Apr 02, 2017 6:36 pm

Post by Dunnstral »

OK fire, leather has an armor penalty of 0 and so should be what you don your animal companion in (if you magically obtain gold)
In post 240, FakeGod wrote:Multiattack is a legal feat for you to take.
Nice!!!
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Post Post #242 (ISO) » Sun Apr 02, 2017 7:17 pm

Post by Firebringer »

We will get gold soon enough to get my companion armor.
I would like to introduce you to:
Houndour!

She will be my riding dog companion and will avenge her predecessor!
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his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

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Post Post #243 (ISO) » Mon Apr 03, 2017 3:17 pm

Post by gigabyteTroubadour »

Hey FG, so how are the campaign hooks working for Dunn's new character and mine? Should we stick to the same ones? idk i was just a bit confused since i figured it would be weird if a bunch of people were employed by the same person were seperated - i'm not sure how we're going to be introduced into the story basically

i did have some ideas as to how Dunn and I would work together and be in the area, but they did require some creative liberties on the hooks (i.e. almost completely ignoring them) but they WOULD work perfectly with my backstory :P. Obviously as the Gm it's your call and I have 0 issue working in one of the campaign hooks of you prefer that.

Just asking now since I'm basically done with my backstory and just have to tie it into the current story. (though figuring out how i'll upload it from my iPad wo wifi is going to be a pain in the ass lmao).

sorry for being so extra \_o_/
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Post Post #244 (ISO) » Mon Apr 03, 2017 3:23 pm

Post by FakeGod »

You guys can figure out why your characters showed up in this town.
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Post Post #245 (ISO) » Mon Apr 03, 2017 4:07 pm

Post by Dunnstral »

Giga why did our characters show up in town?
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Post Post #246 (ISO) » Mon Apr 03, 2017 4:17 pm

Post by gigabyteTroubadour »

In post 245, Dunnstral wrote:Giga why did our characters show up in town?
give me a moment

just got to my hotel so i need to finish writing but I pm'd you the basic premise. should be done soon if i dont crash lmao i'm really exhausted
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Post Post #247 (ISO) » Wed Apr 05, 2017 10:35 am

Post by Andrius »

Erwin can now be a dodge-tank with 21 AC.
Since I can't hit anything with my rapier.
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Post Post #248 (ISO) » Wed Apr 05, 2017 10:50 am

Post by FakeGod »

To clear up some stuff:

You do not provoke AoO (Attack of Opportunity) by moving into enemy's threatened area.

You provoke AoO when you move out of a square that is threatened by enemy. (which means you provoke AoO when moving away or around enemies; you also provoke AoO if you approach an enemy with a long reach)

Most creatures generally only have 1 AoO per round.

When you withdraw, the square you start out in does not count as threatened. Other than that, you can still provoke AoOs during a withdraw.

I do not allow run action in combat. Double move is the fastest you and enemies can move.
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Post Post #249 (ISO) » Wed Apr 05, 2017 10:54 am

Post by gigabyteTroubadour »

I keep forgetting, if you 5-foot step out of a threatened area do you still provoke AoO?
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