PenguinPower's Mini Normal Review


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Post Post #1 (isolation #0) » Thu Apr 06, 2017 6:38 pm

Post by RadiantCowbells »

bump
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2 (isolation #1) » Thu Apr 06, 2017 6:46 pm

Post by RadiantCowbells »

Setup is normal and close enough to balanced for me to pass it as is but there's a few things in the role PMs that I want to point out.


In post 0, Nexus wrote:You are a Vigilante!
Once during the day you have the ability to shoot any player. You may only shoot once per day, and may privately communicate your choice to the mod.
You win when all scum factions are eliminated, and town has at least 1 player left standing.
Game Thread {linked when you click on it} is located here!
Please confirm by responding to this PM with your role and alignment
I would rephrase that since 'Once during the day' and 'Only shoot once per day' is redundant.
In post 0, Nexus wrote:You are a Town Odd Night Cop!
You may investigate one player every odd numbered night. You will be notified of their alignment at the end of the night.
You win when all scum factions are eliminated, and town has at least 1 player left standing.
Game Thread {linked when you click on it} is located here!
Please confirm by responding to this PM with your role and alignment
Should specifically list the potential results: either 'is innocent' or 'is guilty', which is technically different from being notified of their alignment.
In post 0, Nexus wrote:After the first power role has died, you will inherit their role. If the first roles to die are multiple people at night, you will inherit one of those roles randomly.
You win when all scum factions are eliminated, and town has at least 1 player left standing.
Game Thread {linked when you click on it} is located here!
Please confirm by responding to this PM with your role and alignment
I am not quite sure if this is the correct way for universal backups to determine in multiple death nights.

I'll look at the rules and figure out the backup thing later.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3 (isolation #2) » Thu Apr 06, 2017 6:51 pm

Post by RadiantCowbells »

The potential for odd-night cop being universal backupped is kind of scary for scum though.

I'll think about it.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #5 (isolation #3) » Thu Apr 06, 2017 6:54 pm

Post by RadiantCowbells »

Universal backup adds a lot of swing because of the odds of taking over 1-Shot Dayvig after they've fired vs taking Odd-Night Cop.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7 (isolation #4) » Thu Apr 06, 2017 7:02 pm

Post by RadiantCowbells »

I would highly recommend the novice dayvig because day 1 shots are really cancer
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #9 (isolation #5) » Thu Apr 06, 2017 7:03 pm

Post by RadiantCowbells »

To be normal it can only take from own alignment so BP wouldn't trigger.

I think it would be cool to make it Novice so that UB can actually have some purpose with picking that up
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (isolation #6) » Thu Apr 06, 2017 7:04 pm

Post by RadiantCowbells »

I actually think on principle that a day 1 dayvig should not be allowed.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (isolation #7) » Thu Apr 06, 2017 7:04 pm

Post by RadiantCowbells »

I would be fucking pissed if I joined a 'normal' game and was killed before I could influence even 1 lynch.

That is outside of normal to me imo
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #15 (isolation #8) » Thu Apr 06, 2017 7:06 pm

Post by RadiantCowbells »

having two non-normal modifiers on the same role is allowed, correct?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #17 (isolation #9) » Thu Apr 06, 2017 7:09 pm

Post by RadiantCowbells »

yes it is.

yeah I would greatly prefer to see that become novice then I guess I'm okay with the universal backup?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #21 (isolation #10) » Sun Apr 09, 2017 8:09 pm

Post by RadiantCowbells »

If you've made the novice change and the other changes can you repost everything
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #30 (isolation #11) » Thu Apr 13, 2017 6:35 pm

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I believe that was an incorrect usage of the role but I'd have to connect with my fellow NORMAL LORDS
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #34 (isolation #12) » Mon Apr 17, 2017 6:32 am

Post by RadiantCowbells »

Later today I'll deal with this.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #35 (isolation #13) » Mon Apr 17, 2017 8:35 pm

Post by RadiantCowbells »

Yeah in hindsight I'd actually change the 1-shot Bulletproof to like a 1-shot Role Cop because I think it would feel better for scum

but at the same time I do think the setup is balanced as is and would be willing to pass it.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #36 (isolation #14) » Mon Apr 17, 2017 8:39 pm

Post by RadiantCowbells »

Maybe role cop would be too strong. 1-Shot Neapolitan would be better. But yeah bulletproof is fine-ish
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #37 (isolation #15) » Mon Apr 17, 2017 8:39 pm

Post by RadiantCowbells »

Neapolitan sorta PoEs itself out though. Even night vanilla cop would be an interesting idea. but again bulletproof is still fine
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #42 (isolation #16) » Tue Apr 18, 2017 10:29 pm

Post by RadiantCowbells »

Pass
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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