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Post Post #325 (ISO) » Sun Apr 09, 2017 11:51 am

Post by gigabyteTroubadour »

man i really am going to be carrying this party huh
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Post Post #326 (ISO) » Sun Apr 09, 2017 11:51 am

Post by Dunnstral »

WHAT.....

What are you trying to say here
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Post Post #327 (ISO) » Sun Apr 09, 2017 11:51 am

Post by gigabyteTroubadour »

^^ joke ^^

monks are infamously painful to use though from what i hear

pedit: you'll understand
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Post Post #328 (ISO) » Sun Apr 09, 2017 11:59 am

Post by Dunnstral »

You'll see. You'll all see
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Post Post #329 (ISO) » Sun Apr 09, 2017 12:09 pm

Post by McMenno »

In post 322, Dunnstral wrote:...what does that mean
McMenno wrote:steve has decided the adventuring life isn't for him and returned to his village
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Post Post #330 (ISO) » Sun Apr 09, 2017 12:16 pm

Post by gigabyteTroubadour »

are you rolling a new character?

i assume not but i think dunn wanted to clarify if you're leaving the group or not : (
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Post Post #331 (ISO) » Sun Apr 09, 2017 12:23 pm

Post by McMenno »

yeah I fucking hate steve
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Post Post #332 (ISO) » Sun Apr 09, 2017 12:27 pm

Post by gigabyteTroubadour »

In post 331, McMenno wrote:yeah I fucking hate steve
sarcasm...??

legitimately cant tell sorry
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Post Post #333 (ISO) » Sun Apr 09, 2017 12:29 pm

Post by Dunnstral »

In post 331, McMenno wrote:yeah I fucking hate steve
:o
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Post Post #334 (ISO) » Sun Apr 09, 2017 12:47 pm

Post by Andrius »

In post 314, Andrius wrote:Does anyone want:

+Leather Armor
+3 Vials of poison
+Light crossbow

I gave the Spell Components Pouch to Steve, so there's that.

I'll probably keep the dagger for throwing.
Also Achan has my Rapier.
If he wants it. (?)
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Post Post #335 (ISO) » Sun Apr 09, 2017 12:53 pm

Post by gigabyteTroubadour »

achan i thought cant fight with swords (rp reasons not mechanical)

also postie i did the research you're doing two weapon fighting right :P - using light weapons work better and you can get the same feat for both weapons

i guess you could use a sickle but i think daggers have better crit too and it's only a 1d4 vs 1d6 difference so \_o_/
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Post Post #336 (ISO) » Sun Apr 09, 2017 12:59 pm

Post by Andrius »

In post 335, gigabyteTroubadour wrote:achan i thought cant fight with swords (rp reasons not mechanical)
Ok well if Postie doesn't want it and no one else wants it I'm selling it.
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Post Post #337 (ISO) » Sun Apr 09, 2017 1:26 pm

Post by McMenno »

steve'll take it
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Post Post #338 (ISO) » Sun Apr 09, 2017 1:35 pm

Post by gigabyteTroubadour »

In post 337, McMenno wrote:steve'll take it
@_____@
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Post Post #339 (ISO) » Sun Apr 09, 2017 2:19 pm

Post by gigabyteTroubadour »

fg in a theoretical world where i roll a true neutral wizard who really likes undead am i like not allowed to do like create undead and other negative-channeling stuff without like gradually becoming evil (even if it's on a frequent basis)

usually when i roll this specific character dms have had differing opinions (some were fine calling necromancy in the sense of creating undead a neutral act despite the spell having an evil descriptor, others were like IF YOU CAST IT TOO OFTEN YOU'LL TURN EVIL YOURSELF)

obviously i never got far enough in any of those campaigns where that question actually mattered (never got past level 2 or day 3 of a campaign :) ) but the thought is still out there

if the answer is yeah that's fine for a character in a good-aligned campaign then i have other questions(? maybe one) about this character but i'm rolling my backup characters now to save time \_o_/
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Post Post #340 (ISO) » Sun Apr 09, 2017 2:26 pm

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Neutral characters don't just do Neutral acts all the time. They do Good acts and Evil acts all the time.

Creating undeads in D&D is considered an Evil act because it denies the soul of the body their peaceful afterlife. (or something like that, as the lore goes)

I think as long as you make sure your character does a good mix of Good acts and Evil acts, you wouldn't fall Evil over time.
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Post Post #341 (ISO) » Sun Apr 09, 2017 2:45 pm

Post by gigabyteTroubadour »

ok, cool, that's fair

i kinda felt like i misrepped the other side of the argument with caps but that dm was super RAW \_o_/
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Post Post #342 (ISO) » Sun Apr 09, 2017 4:02 pm

Post by FakeGod »

A public service announcement regarding group initiatives.

Because in D&D you are allowed to delay your initiative, after the initiative order is revealed, the individual turn order stops mattering. (instead, it just becomes PCs go, then monsters go, then PCs go, then monsters go, and so on)

To speed up combat, after initiative order is revealed (typically after first round of combat), I typically just ask everyone to go take their turns, instead of waiting for your turn to come around.

So don't be afraid to act when I say, "everyone go"!
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Post Post #343 (ISO) » Sun Apr 09, 2017 4:07 pm

Post by gigabyteTroubadour »

oh yeah that was kind of weird but i kinda got it when that was happening

it's kind of like AD&D in that regard
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Post Post #344 (ISO) » Sun Apr 09, 2017 4:14 pm

Post by Andrius »

Yeah I definitely was confused and thus waited my turn.
Thanks for letting us know.
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Post Post #345 (ISO) » Sun Apr 09, 2017 4:15 pm

Post by FakeGod »

Yeah, sorry about that, I should have let you guys know beforehand, but I assumed I did at some point and forgot or something.
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Post Post #346 (ISO) » Sun Apr 09, 2017 4:32 pm

Post by Andrius »

Its ok.
It didn't save the bad guys from my blade so I'm content.
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Post Post #347 (ISO) » Sun Apr 09, 2017 4:33 pm

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I knew that when you made that track check, Sevan was a dead man.
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Post Post #348 (ISO) » Sun Apr 09, 2017 4:46 pm

Post by Andrius »

In post 347, FakeGod wrote:I knew that when you made that track check, Sevan was a dead man.
I didn't think the 12 would suffice.
And then you said I succeeded and it was like the sun shone down and the trees parted and Ayarte's blood cried out from the ground and I felt the anger and went for it. I considered letting Raia kill him as I was typing the letters but just wanted him dead. Even if it was an ambush he was a dead man. Erwin feels zero guilt about killing the bastards.


OOC, I'm super happy to finally have been useful in combat. <3
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Post Post #349 (ISO) » Sun Apr 09, 2017 4:51 pm

Post by FakeGod »

Tracking is generally only DC 10, unless there are complicating factors.

In this case, you were tracking a wounded urban man running desperately through unfamiliar woods.
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