Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #1775 (ISO) » Wed Apr 19, 2017 9:00 am

Post by mallowgeno »

Correct!

Original Roll String: 1d107
1 107-Sided Dice: (79) = 79
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Post Post #1776 (ISO) » Wed Apr 19, 2017 9:03 am

Post by mallowgeno »

1: +400
2: Worth however many Create your Own spaces are still left on the board x100. If all are gone, choose a "Create your own space" action to carry out
3:
+200

4: If you're in the 4 highest scores, you get -100. If you're in the 4 lowest scores, you get +100. If you're in between them you get 0.
5: Create your own space
6: Everyone
+89

7:
Go to 777

8: +300
9:
+1
, one *, one #, and one ♦
10: Take 10 Steps closer to zero. If you reach zero while doing so go to 100.
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
Last edited by mallowgeno on Wed Apr 19, 2017 9:05 am, edited 1 time in total.
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Post Post #1777 (ISO) » Wed Apr 19, 2017 9:03 am

Post by mallowgeno »

1 Create your own space left so +100 (+7)

Aronis: 89
Mewtaph: 524
D3f3nd3r: 89
JerryArr: 200
Cheery: 389
Charles510: 89
swyellowtail: 306
♦Mallow: 1101
neblive: 89
Gamma: 394
Ircher: 89

Jackpot: 989
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Post Post #1778 (ISO) » Wed Apr 19, 2017 9:05 am

Post by Gammagooey »

Original Roll String: 1d107
1 107-Sided Dice: (20) = 20
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Post Post #1779 (ISO) » Wed Apr 19, 2017 9:05 am

Post by Gammagooey »

Aronis: 89
Mewtaph: 524
D3f3nd3r: 89
JerryArr: 200
Cheery: 389
Charles510: 89
swyellowtail: 306
♦Mallow: 1101
neblive: 89
Gamma: 794
Ircher: 89

Jackpot: 989
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Post Post #1780 (ISO) » Wed Apr 19, 2017 9:06 am

Post by mallowgeno »

Original Roll String: 1d107
1 107-Sided Dice: (29) = 29
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Post Post #1781 (ISO) » Wed Apr 19, 2017 9:07 am

Post by mallowgeno »

Almost there...

Aronis: 89
Mewtaph: 524
D3f3nd3r: 89
JerryArr: 200
Cheery: 389
Charles510: 89
swyellowtail: 306
♦Mallow: 1208
neblive: 89
Gamma: 794
Ircher: 89

Jackpot: 989
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Post Post #1782 (ISO) » Wed Apr 19, 2017 9:20 am

Post by Gammagooey »

Original Roll String: 1d107
1 107-Sided Dice: (18) = 18
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Post Post #1783 (ISO) » Wed Apr 19, 2017 9:20 am

Post by Gammagooey »

Aronis: 89
Mewtaph: 524
D3f3nd3r: 89
JerryArr: 200
Cheery: 389
Charles510: 89
swyellowtail: 306
♦Mallow: 1208
neblive: 89
Gamma: 754
Ircher: 89

Jackpot: 989
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Post Post #1784 (ISO) » Wed Apr 19, 2017 11:02 am

Post by swyellowtail »

Original Roll String: 1d107
1 107-Sided Dice: (42) = 42
Time to go towards the negatives!
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1785 (ISO) » Wed Apr 19, 2017 11:02 am

Post by swyellowtail »

That's not the negatives!

Aronis: 89
Mewtaph: 524
D3f3nd3r: 89
JerryArr: 200
Cheery: 389
Charles510: 89
swyellowtail: 406
♦Mallow: 1208
neblive: 89
Gamma: 754
Ircher: 89

Jackpot: 989
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1786 (ISO) » Wed Apr 19, 2017 11:09 am

Post by mallowgeno »

Original Roll String: 1d107
1 107-Sided Dice: (48) = 48


Lemme finish!
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Post Post #1787 (ISO) » Wed Apr 19, 2017 11:09 am

Post by mallowgeno »

Aronis: 89
Mewtaph: 524
D3f3nd3r: 89
JerryArr: 200
Cheery: 389
Charles510: 89
swyellowtail: 406
*♦Mallow: 1208
neblive: 89
Gamma: 754
Ircher: 89

Jackpot: 989
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Post Post #1788 (ISO) » Wed Apr 19, 2017 11:15 am

Post by swyellowtail »

Mallow, stop getting all the anti-fun destroyers.
Original Roll String: 1d107
1 107-Sided Dice: (11) = 11
Eh, this is gonna be unlucky anyway, so w/e.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1789 (ISO) » Wed Apr 19, 2017 11:16 am

Post by swyellowtail »

1208 + 7 isn't 1208 btw.

Aronis: 89
Mewtaph: 524
D3f3nd3r: 89
JerryArr: 200
Cheery: 389
Charles510: 89
swyellowtail: 426
*♦Mallow: 1215
neblive: 89
Gamma: 754
Ircher: 89

Jackpot: 989
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1790 (ISO) » Wed Apr 19, 2017 11:26 am

Post by mallowgeno »

Oh thanks for that :P

Original Roll String: 1d107
1 107-Sided Dice: (48) = 48
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Post Post #1791 (ISO) » Wed Apr 19, 2017 11:27 am

Post by mallowgeno »

Finally! GG

Aronis: 89
Mewtaph: 524
D3f3nd3r: 89
JerryArr: 200
Cheery: 389
Charles510: 89
swyellowtail: 426
*♦Mallow: 1622
neblive: 89
Gamma: 754
Ircher: 89

Jackpot: 989
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Post Post #1792 (ISO) » Wed Apr 19, 2017 11:30 am

Post by mallowgeno »

New space 108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
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Post Post #1793 (ISO) » Wed Apr 19, 2017 11:31 am

Post by mallowgeno »

Original Roll String: 1d108
1 108-Sided Dice: (23) = 23
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Post Post #1794 (ISO) » Wed Apr 19, 2017 11:32 am

Post by mallowgeno »

Solid start:

Mallow: 300
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Post Post #1795 (ISO) » Wed Apr 19, 2017 11:35 am

Post by swyellowtail »

Original Roll String: 1d108
1 108-Sided Dice: (63) = 63

Can I just point out that copy-paste is a very scary tool? (If you don't get it, look at the first few posts of each of the last past 10 pages)
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1796 (ISO) » Wed Apr 19, 2017 11:36 am

Post by swyellowtail »

Mallow: 300
swyellowtail: -55

Jackpot: 500
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1797 (ISO) » Wed Apr 19, 2017 3:16 pm

Post by JerryArr »

Original Roll String: 1d108
1 108-Sided Dice: (80) = 80
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Post Post #1798 (ISO) » Wed Apr 19, 2017 3:16 pm

Post by JerryArr »

Double roll again!

Original Roll String: 1d108
1 108-Sided Dice: (57) = 57
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Post Post #1799 (ISO) » Wed Apr 19, 2017 3:17 pm

Post by JerryArr »

Doubling 150.

Mallow: 300
swyellowtail: -55
JerryArr: 300

Jackpot: 500
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