This forum is for discussion related to the game.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #18 (isolation #0 ) » Sun Apr 16, 2017 8:36 am
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by FireScreamer » Sun Apr 16, 2017 8:36 am
I've yet to see a reasonable point against the change to UB. Seems like a quick, easy and impactful fix.
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #36 (isolation #1 ) » Tue Apr 18, 2017 11:38 pm
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by FireScreamer » Tue Apr 18, 2017 11:38 pm
In post 25 , Ircher wrote: Matrix6 is fine as-is imo. The BP strategy improves winrates.
If anything nedds improving, it's quality control on ICs.
Follow the Cop was fairly balanced. There's precedent to changing the newbie set up when it fails to provide a quality experience for newbies going back to the very start.
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #42 (isolation #2 ) » Wed Apr 19, 2017 6:28 pm
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by FireScreamer » Wed Apr 19, 2017 6:28 pm
Day talk is a giant game changer and adds a lot of complexity to someone's first game.
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #45 (isolation #3 ) » Wed Apr 19, 2017 11:32 pm
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by FireScreamer » Wed Apr 19, 2017 11:32 pm
Not conceptually but it adds a level of complexity to both forming reads and carrying those leads through to a lynch.
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #46 (isolation #4 ) » Wed Apr 19, 2017 11:34 pm
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by FireScreamer » Wed Apr 19, 2017 11:34 pm
In post 39 , Creature wrote: Wait, Universal Backup?
So if Mafia Roleblocker is lynched then town gets a Town Roleblocker?
I've seen this mistake been made often enough by actual good players that it needs a line in the rules specifically refuting it
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
Mafia Scum Mafia Scum
Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #47 (isolation #5 ) » Wed Apr 19, 2017 11:34 pm
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by FireScreamer » Wed Apr 19, 2017 11:34 pm
Of the hypothetical newbie setup of course
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #170 (isolation #6 ) » Mon May 01, 2017 10:01 am
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by FireScreamer » Mon May 01, 2017 10:01 am
As a new player coming into my first game I would be intimidated by playing in a setup with a chance to include daytalk.
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #179 (isolation #7 ) » Tue May 02, 2017 4:39 am
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by FireScreamer » Tue May 02, 2017 4:39 am
I just think Daychat is a different game altogether and shouldn't be in a players first game.
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #500 (isolation #8 ) » Mon May 15, 2017 12:48 am
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by FireScreamer » Mon May 15, 2017 12:48 am
Vig in newbies sound like a special layer of hell for everyone involved.
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #575 (isolation #9 ) » Sun May 21, 2017 9:54 am
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by FireScreamer » Sun May 21, 2017 9:54 am
Is this anywhere near an actual change yet? I want to play in the queue again.
In the dark, it's nearly invisible—until it exhales.
FireScreamer
FireScreamer
Mafia Scum
FireScreamer
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Posts: 2414 Joined: February 5, 2017
Location: Prestwick, United Kingdom
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Post #649 (isolation #10 ) » Fri Jun 16, 2017 12:30 am
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by FireScreamer » Fri Jun 16, 2017 12:30 am
Was it decided that this just wasn't an issue and didn't need to be changed?
In the dark, it's nearly invisible—until it exhales.
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