Matrix6 BP fix
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drealmerz7 Survivor
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drealmerz7 Survivor
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it's still important for them to get familiar with basic roles and role-interactions, but those familiarizations shouldn't take precedence over learning to scumhunt either
balance among all things-
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drealmerz7 Survivor
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drealmerz7 Survivor
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let's get it on the table and shift site-meta, it really needs to happen anyway, and this is a great place to startIn post 67, mhsmith0 wrote: Alternatively, you could just have a site meta where people don't policy lynch the BP claims later in the game, and then suddenly there's much less utility to the claim strategy in the first place. But since that's not really on the table, instead we are discussing swapping the BP with some other role that has strong incentive not to claim d1, eliminating the issue wholesale.balance among all things-
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drealmerz7 Survivor
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better ICs would do wonders in many regards imoIn post 69, nancy wrote:I wonder if better ICs could in fact just fix the entire problem without having to alter the setup.balance among all things-
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drealmerz7 Survivor
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drealmerz7 Survivor
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drealmerz7 Survivor
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drealmerz7 Survivor
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drealmerz7 Survivor
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I seriously thought friendly was a modifier that did not allow whoever had the modifier to be killed by someone of the same alignment (really just a town modifier)
(so if you have a friendly towny they can't be vigged by a town vig, or a friendly tracker can't be PGOd, etc.) - hehbalance among all things-
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drealmerz7 Survivor
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town BP should never claim town BP unless they are put to L-1 - just like any other claim, really
you want scum to not know who the BP is so they waste a shot on them, it's really basic
if anything the BP can hint at being a PR to try and draw the NK and make scum waste the shot
or at least have great involvement, teamwork, and scumhunting attempts to try and draw the NK
you see how the matrix6 is setup? there is a town JK in column A where the BP is also located
that means if there is no NK, scum don't know if they were JKed, their target was JKed, or if their target was the BP
if any change could even be considered to the matrix6, I'd say add another mafiaRB to it in the 1C or 3B positions so that they are even more unable to figure out what the setup is, but I really think it is pretty perfect how it isLast edited by drealmerz7 on Wed Apr 26, 2017 12:00 am, edited 3 times in total.balance among all things-
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drealmerz7 Survivor
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and they're wrongIn post 88, TesXX wrote:There have been multiple explanations from multiple people stating why an early BP claim is better than an early pther-PR claim(unless of course it's the tracker claim afterwards).balance among all things-
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drealmerz7 Survivor
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drealmerz7 Survivor
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drealmerz7 Survivor
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with day chat or night chat only?In post 107, mhsmith0 wrote:Random lynching in 7v2 mountainous with a compulsive night kill by scum gets you 29.8% town win, 70.2% scum win.
Perfect scum win = 78% * 71% * 60% = 33%
Perfect town win = 22% * 14% = 3.2%
Town win w one mislynch = ... = 8.3%
Town win w two mislynches = ... = 18.4%
Scum win w one correct lynch = ... = 37%
And then to make an analogue to actual experience you account for town's ability to scum hunt, as well as scum's ability to influence the lynch. Of course, doing so is complicated so mainly you just acknowledge those things exist and that the random lynching model is illustrative more than precise.balance among all things-
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drealmerz7 Survivor
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again, if you add a mafRB to 1C or 3B it will help thisIn post 131, Toomai wrote: Well that and the Tracker knowing he's guaranteed to live the night after he claims and possibly more:In post 116, mhsmith0 wrote:If a tracker knows that he's either with a doc or a bg, he's debatably incentivized to claim sometime day 1. The reason why tracker d1 claims are antitown currently is that there's a 50% chance that he dies immediately N1 if shot because it's a BP that can't actually do anything. The relatively nice aspect of a UB there is that tracker is a sitting duck if he claims d1 50% of the time. Also bodyguard still sucks as a role, and jk/bg/rb is probably even more scumsided than the current jk/bp/rb.balance among all things-
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drealmerz7 Survivor
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drealmerz7 Survivor
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absolute nonsenseIn post 204, Lycanfire wrote:The point is that the BP sucks as a role if you don't pull the kill before the PR is dead, making it better to get confirmed instantly than get shot at which in best case puts town to evens, which is useless unless you lynch at least one scum. Make the backup always be a tracker, which isn't guaranteed to not be garbage. An extra jailkeeper is an odds at what the BP is meant to be: weak.
BP drawing the NK at any point acts as adding an extra VT to the game, it's extremely powerful
you can also think of it as a doctor who can only self-heal, every Night, until an attempt is made on their life and then they lose their abilityLast edited by drealmerz7 on Wed May 03, 2017 12:24 am, edited 1 time in total.balance among all things-
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drealmerz7 Survivor
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drealmerz7 Survivor
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drealmerz7 Survivor
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