[Setup] Desperado Day

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[Setup] Desperado Day

Post Post #0 (isolation #0) » Tue Apr 18, 2017 5:03 pm

Post by Lil Uzi Vert »

1 Night Immune Conditional Compulsive 1-Shot Desperado

1 Town Weak Fruit Vendor

8 Vanilla Townies

2 Mafia Goons

1 Mafia Watcher


Day start.
Mafia have Day talk.
At the start of Day 1, a player is aware that they're a 1-shot Desperado and have night immunity.
Where there is only 1 member of the mafia remaining, the player will be informed that they're a Compulsive 1-Shot Desperado.
If the desperado is killed, the mafia win.
Last edited by Lil Uzi Vert on Wed May 10, 2017 5:53 pm, edited 2 times in total.
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Post Post #2 (isolation #1) » Tue Apr 18, 2017 5:22 pm

Post by Lil Uzi Vert »

A bulletproof IC is only as powerful as the player so kind of balanced in a way.
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Post Post #4 (isolation #2) » Wed Apr 19, 2017 10:04 am

Post by Lil Uzi Vert »

Oh there is some confusion. The player is just aware of what they are. They're only able to shoot when there is exactly 1 scum left. I didn't know how to word it right :lol:
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Post Post #5 (isolation #3) » Wed Apr 19, 2017 10:05 am

Post by Lil Uzi Vert »

So like say town lynch perfectly in a row, at the start of Day 3, said player will be allowed to use his or her shot.
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Post Post #7 (isolation #4) » Thu Apr 20, 2017 9:18 am

Post by Lil Uzi Vert »

In post 6, Randomnamechange wrote:call them a 0-shot desperado until the lynch happens?
That should work right?
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Post Post #10 (isolation #5) » Sat Apr 22, 2017 1:24 am

Post by Lil Uzi Vert »

In post 8, Randomnamechange wrote:as far as i can see it does. i would probably put an explanation of it with the Role PM to make sure they know.
is it balanced with 7 VTs or should it be 8?
I have no clue about balance. So far do you think this setup is town sided or scum sided?

Does town need a protective like bodyguard or jailkeeper? Do scum need something to counteract cop?
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Post Post #11 (isolation #6) » Sat Apr 22, 2017 1:25 am

Post by Lil Uzi Vert »

In post 9, Infinity 324 wrote:I would call it a conditional compulsive desperado
I like this actually.

Night Immune Conditional Compulsive 1-Shot Desperado
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Post Post #14 (isolation #7) » Sat Apr 22, 2017 2:50 pm

Post by Lil Uzi Vert »

In post 13, Gamma Emerald wrote:Does mafia win if desperado shot fails?
Yes.
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Post Post #17 (isolation #8) » Wed Apr 26, 2017 3:24 am

Post by Lil Uzi Vert »

OP updated.
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Post Post #19 (isolation #9) » Sat Apr 29, 2017 2:20 am

Post by Lil Uzi Vert »

In post 18, Randomnamechange wrote:this feels townsided.
Maybe give mafia a roleblocker?
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Post Post #21 (isolation #10) » Sun Apr 30, 2017 3:53 am

Post by Lil Uzi Vert »

Town Hider and Mafia Watcher maybe?
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Post Post #25 (isolation #11) » Wed May 10, 2017 5:53 pm

Post by Lil Uzi Vert »

In post 23, Titus wrote:Change the hider to a weak fruit vendor.

That will accomplish the same function has hider, and not create a second unkillable townie.
Done!
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Post Post #26 (isolation #12) » Wed May 10, 2017 5:54 pm

Post by Lil Uzi Vert »

OP updated!

I want to run this as soon as I finish my first modded game. How do I calculate win rates and stuff?
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