Kristen
- +Skl/-Spd Bow Knight by way of Outlaw Talent. Bow Knight is amazing... on other people. -Spd blew, although Bow Knight managed to pick it up a bit before endgame. She got stat-screwed and only capped Strength. Was probably below average compared to the rest of the team.
Jakob
- Great Knight. Married Azura, and got all the Skills for Falcon Knight and Paladin as well. Picked up A Lances pretty early on. Was basically a battering ram with Darting/Armored/Warding Blow and a +Def backpack for Percy. Also the only person with Shelter for Ch. 25.
Arthur
- Hero. Married Corrin, which was about as funny as you may expect. Chairman of smashing things with extreme righteousness and hoarder of Goddess Icons. Had Movement+1 and Lucky Seven off A+ Niles. Not as hilarious as when he's a Berserker, but a lot more reliable.
Niles
- Malig Knight (from undrafted backpack Camilla). I didn't miss Camilla, because what I got was even better. Got Gamble and Sol from Arthur, which mattered briefly before he picked up Bolt Axe. An absolute monster until endgame. Got Boots so he could have 11 Mov after pair-up, which made most of the game pretty silly.
Azura
- Kinshi Knight. Azura is supposed to cap Strength. She was five off. About the only good things about her were Amaterasu and how reliably she could plink. (To be fair, Amaterasu + Healing Descant kept Corrin alive while Ryoma was torturing her.) Ended with 9 Def (her average is an already-paltry 12).
Haitaka
- Put him through both classes, ending with Spear Master. The Basara skills are nice, but I'm not sure it's worth keeping him out of Spear Master for most of the game. Worth recruiting purely for having Rally Defense all game long.
Selena
- Falcon Knight. Not a great unit to start with and got screwed in her already bad stats of Str and Skl. Wound up being the staffbot for lategame, and got Arms Scrolls dumped on her so she could use Entrap in Endgame (off 14 Mag = ~50% Hit, how wonderful). Picked up like five levels in Invasion 3 because it's a lot easier to train people when you have +7 Atk +15 Hit or whatever.
Laslow
- Master Ninja. Solves a lot of problems, especially when they use magic. Inevitable End stops him from being an actual god of war, but on Hard, use this guy.
Leo
- Dark Knight. He's already slow, but this time around he ended with 19 Spd. That gets doubled by at least half of everything. Still, he's the only tome user I had, so having someone who could use forged Lightning at all was nice.
Zhara
- The boss of Soleil's paralogue. Went straight into Bow Knight after promotion because he comes with Sol and he was the only person I drew who could use Shirukenbreaker. I mean, he was okay at it, but I'd rather have had Silas.
Dwyer
- Azura's son, Kinshi Knight. Usually kind of useless, but he capped Res of all things and became a lot better once he hit C Bows for Killer/Shining Bow. Having two units who could use Amaterasu was incredibly helpful.
Shigure
- Jakob's son, Falcon Knight. Surprisingly good at everything, although he spent a lot of lategame flailing staves around. Plus I drew an absurd number of lance users, and was running out of good lances by the time he showed up.
Percy
- Corrin's son, Nohr Noble. You basically can't do Conquest Lunatic without one unit with massive Def, and that's where this guy came in. He was hitting 52 Def by Ch. 23 after extreme smurfing, which solved a lot of problems. Alas, he got magic-nuked in the last thing I needed him for.
Soleil
- Selena's daughter, Mechanist. I didn't actually think she turned out well this time around, but it's tough for a Mechanist to be all that bad, especially once Replicate comes in.