League of Legends: The New Thread

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Post Post #2230  (isolation #200)  » Sun Dec 04, 2016 5:13 pm

i don't really think adcing is harder or easier than any other role when it comes to making your team win, but i can't think of a way to prove (or disprove) it

what would it look like if a role were harder than the others?
if it were really hard to be effective as an adc, maybe on average adc main winrates would vary less from 50% than the winrates of other role mains when they have equivalent levels of experience?
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Post Post #2233  (isolation #201)  » Sun Dec 04, 2016 5:42 pm

not really convinced by that reasoning
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Post Post #2235  (isolation #202)  » Sun Dec 04, 2016 6:04 pm

i feel like focusing on the roles of the top challenger players only illuminates their skill ceilings not necessarily how easy it is to be effective with those roles - which sounds a lot like the meaning of skill floor?
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Post Post #2236  (isolation #203)  » Sun Dec 04, 2016 6:13 pm

if i have this right, skill ceiling is the theoretical point where a player has reached perfection within the constraints of the game world
your method would tell us about the success of play at the skill ceiling for each role

but it sounds like we're interested in identifying the skill floor for each role - the minimum amount of skill required to play each role effectively
what does a skill floor look like statistically? is it the skills / level of experience / etc required to not drag down a team by merely existing on it?

but then again, this might not be the real question we care about in the first place
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Post Post #2238  (isolation #204)  » Sun Dec 04, 2016 6:29 pm

i feel like you're misdefining skill ceiling a little too
the assumption that other roles are played to their maximum potential isn't really part of the concept
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Post Post #2239  (isolation #205)  » Sun Dec 04, 2016 6:31 pm

yah
one other problem strongly limiting research is that highly skilled players play with totally different people than less skilled players
it might be better to ask questions about role efficacy/easiness for each tier rather than overall
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Post Post #2243  (isolation #206)  » Sun Dec 04, 2016 7:01 pm

recent claims about the adc role itt:
1. it's more frustrating than other roles
2. it's easier
3. it's high skill position
4. it's a low skill position
5. it's particularly difficult to master
6. it's hard to impact a game as an adc
7. an adc has a greater ability to make the most positive impact on a team's chances for success AS COMPARED to the replacement level player it's compared to

I think these can be divided into a few sorts of questions. One is about how hard it is to reach the skill ceiling for the champion, another is about how hard it is to reach the skill floor for that champion, another is about whether an ADC's skill even matters as much with respect to actually winning.


As for skill floor, maybe one could identify the level of experience where win rate within a role is 50% or greater - i.e., when one's presence in a game with that role and with their amount of experience in said role doesn't actively drag their team down.
Skill ceiling, though? You could pick a peak level of experience that enough people within a tier have achieved in each role, operationally define that as the skill ceiling within said tier, and then measure the average win rate for each role at this ceiling, but it would probably miss what we mean by the idea.


The idea of role impact in a game seems the most concrete and attractive to me. Focusing on particular divisions (eg "Gold"), one can take a random sample of games and collect the experience each player has with their champs or roles, as well as who won or lost. Experience isn't a perfect measure of role mastery, but it's probably our best accessible tracker thereof, besides maybe where someone is in a division. You can ask, "In which role does experience correlate the most with winning for this particular tier?" There are a few ways to do this with the data obtained: you can focus on experience with particular adcs or on experience with the adc role in general or on the difference in experience between winning ADCs and the ADCs they defeated.

If an ADC's skill or their decisions matter in the average league game within a tier, then you'll find a significant positive correlation between the [extra] experience an ADC has in that role and how often they win that exceeds the same correlation for other roles in that tier. It could be that other factors would explain the lack of a correlation, but this sort of experiment would at least rule out some positions that explicitly predict no correlation.
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Post Post #2253  (isolation #207)  » Mon Dec 05, 2016 6:27 pm

have you tried buying something with the extra rp
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Post Post #2255  (isolation #208)  » Mon Dec 05, 2016 8:23 pm

i've had experiences where my displayed RP didn't update after a purchase, until i tried making a new purchase
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Post Post #2260  (isolation #209)  » Wed Dec 07, 2016 6:42 am

this is vry important to me
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Post Post #2261  (isolation #210)  » Wed Dec 07, 2016 8:03 am

of course they had to nerf blue buff too
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Post Post #2282  (isolation #211)  » Fri Dec 09, 2016 10:54 pm

isn't camille just lissandra if she were raised in the mafia instead of the tundra
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Post Post #2307  (isolation #212)  » Tue Dec 13, 2016 12:58 pm

they need to make it possible to mute pings
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Post Post #2331  (isolation #213)  » Wed Dec 14, 2016 7:35 pm

the corki probably fell off late, as corkis do
i can't understand why they couldn't finish the game earlier given their comp
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Post Post #2333  (isolation #214)  » Wed Dec 14, 2016 7:49 pm

Ivern
Triggerseed maxes are still pretty dominant. We’re following up with a more substantial cut to Triggerseed’s power at all ranks, especially as the game goes on.
E - Triggerseed
SHIELD 80/120/160/200/240 ⇒ 70/100/130/160/190
SLOW DURATION 3 seconds ⇒ 2 seconds

the nerf to ivern in 6.24 didn't hurt enough so they came back to finish the deed
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Post Post #2335  (isolation #215)  » Wed Dec 14, 2016 9:26 pm

he's still prettttty good
prevailing builds will just need to make room for more AP or shield buffs
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Post Post #2339  (isolation #216)  » Thu Dec 15, 2016 1:59 pm

you should wait
ward skins just aren't very notable
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Post Post #2353  (isolation #217)  » Mon Dec 19, 2016 9:44 pm

you can call it a 6v5 but does zilean really count as a full 1 without his revive
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Post Post #2358  (isolation #218)  » Tue Dec 20, 2016 11:52 am

i think it's more like a 5v5.5
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Post Post #2360  (isolation #219)  » Tue Dec 20, 2016 11:59 am

i almost typed something like that after zito's post but i had hope your pun wasn't deliberate
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Post Post #2364  (isolation #220)  » Tue Dec 20, 2016 6:13 pm

isn't that changing the subject
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Post Post #2366  (isolation #221)  » Wed Dec 21, 2016 12:14 am

i went 1/0/5 as a ziggs and got an S
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Post Post #2373  (isolation #222)  » Fri Dec 30, 2016 3:11 am

i like ryze
he's as grouchy as i am when i play league
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Post Post #2375  (isolation #223)  » Sun Jan 01, 2017 10:44 pm

yes nice

i wonder if liandries is legit on lissandra now that it's cheaper
op.gg suggests its winrate is high on liss http://na.op.gg/champion/lissandra/statistics/mid
but she doesn't really have dot skills
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Post Post #2381  (isolation #224)  » Sat Jan 07, 2017 8:11 pm

wow a unicorn
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Post Post #2388  (isolation #225)  » Tue Jan 10, 2017 4:58 pm



very nice very very nice
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Post Post #2389  (isolation #226)  » Tue Jan 10, 2017 5:59 pm

i finally feel good at zilean
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Post Post #2400  (isolation #227)  » Wed Jan 11, 2017 4:16 pm

ziggs bot actually seems ok
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Post Post #2405  (isolation #228)  » Fri Jan 13, 2017 12:21 am

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Post Post #2410  (isolation #229)  » Sat Jan 14, 2017 3:31 pm

In post 2407, JasonWazza wrote:So ocean week is happening for OCE.

And now all i can help but notice is that they decided to turn Ashe/Sejuani into black women, Fizz is a white female, and Poppy is an Asian.

http://oce.leagueoflegends.com/en/featu ... nweek-2017

Why is it that if they want diversity they couldn't just go the smart route to it and use the actual black characters?


lol dude those aren't representations of the champions
they're representations of people playing those champions, of summoners, of people like us
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Post Post #2418  (isolation #230)  » Tue Jan 17, 2017 6:36 pm

http://champion.gg/champion/Ziggs/ADC

well i better enjoy this patch while it lasts i guess
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Post Post #2426  (isolation #231)  » Sat Jan 21, 2017 3:11 am

RANKED GAMES ARE BETTER THAN NORMAL GAMES
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Post Post #2427  (isolation #232)  » Sat Jan 21, 2017 4:38 am

ahri's e has the same speed as ivern's q
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Post Post #2456  (isolation #233)  » Tue Jan 24, 2017 11:34 pm

AP Sona or Support Item Sona?
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Post Post #2475  (isolation #234)  » Mon Jan 30, 2017 3:33 am

finally lvl7 w ivern
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Post Post #2477  (isolation #235)  » Mon Jan 30, 2017 10:28 am

her personality reminds me so much of lissandra
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Post Post #2517  (isolation #236)  » Thu Feb 02, 2017 3:57 pm

https://youtu.be/WH8Z7npiGB8

i wonder if there are any tricks to achieving less cohesive versions of these realm warp plays in solo queue
i guess it could be used to speed through easier objectives, like drag
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Post Post #2520  (isolation #237)  » Thu Feb 02, 2017 8:15 pm

quit league do something bigger w short life
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Post Post #2527  (isolation #238)  » Sat Feb 04, 2017 6:29 am

has a helmet bro animation ever been funny
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Post Post #2528  (isolation #239)  » Sat Feb 04, 2017 6:30 am

i have lost five ryze games in a row maybe i should stop playing him
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Post Post #2529  (isolation #240)  » Sat Feb 04, 2017 10:21 am

i have won 3 ryze games in a row maybe i should main him
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Post Post #2547  (isolation #241)  » Tue Feb 07, 2017 10:00 pm

https://www.reddit.com/r/summonerschool ... s_to_find/

league of graphs has decent new tool to compare your (or others') champion performance with others in your tier
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Post Post #2560  (isolation #242)  » Thu Feb 09, 2017 11:50 pm

have found it really, really easy to climb low elo playing ap (ie no redemption or even athene's) sona

comparing my play to others' at my elo suggests that i'm very risk averse - i tend to die a lot less than the average player of whatever champ i'm playing, but only deal about average damage and whatnot
instead of trying to change that, which could take forever, i've been trying to focus on playing champs that can leverage that habit by building mejais
those champs are mostly ap supports (including ivern!) but i suppose i could do the same in midlane if i had the balls
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Post Post #2562  (isolation #243)  » Fri Feb 10, 2017 12:02 am

i actually die really rarely as karthus (about 3 deaths per game instead of the 2 i do with sona) despite outdamaging and outkill-participating the average silver
it'd be interesting to try mejais on him, but on the other hand it could drive me to make excessively death-averse decisions about my passive later on
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Post Post #2563  (isolation #244)  » Fri Feb 10, 2017 12:03 am

In post 2561, animorpherv1 wrote:Don't forget lux.

skillshots + immobility makes for a high-effort pick in low elo
i should keep it simple, right?
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Post Post #2564  (isolation #245)  » Fri Feb 10, 2017 12:04 am

ok so that was probably a weird post to make after all i just said about karthus

the difference is that i'm already good at karthus!
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Post Post #2578  (isolation #246)  » Fri Feb 10, 2017 6:17 pm

in low elo almost every game is a long game
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Post Post #2582  (isolation #247)  » Sat Feb 11, 2017 8:29 pm

so so so
i played a howling abyss game and after the victory i didn't immediately click "continue" or whatever it is one clicks
suddenly, i heard the voice of lissandra, telling the story of how the howling abyss came to be
it was pretty long and as a liss main i really enjoyed it
i wonder if i've just always missed it, or if its place there was new
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Post Post #2583  (isolation #248)  » Sat Feb 11, 2017 8:30 pm



THIS!


The Howling Abyss, a bottomless cavas surrounded by an ancient fortress carved into a glacier.
No one remembers who build this place, no one knows its purpose, no one but me.
Long before ashe and sejuani, before magic shattered the broken peeks.
Before the desert swallowed sohima.
It was the time of the three sisters, we were so young back then Avarosa, Serilda and me Lissandra.
Back then the frozen watchers lived here, we do not know where they came from, but I know they were powerfull.
They gave us gifts, shared their magic, made us immortal.
They named us iceborn.
In return we gave them everything they desired.
This mighty fortress,our empire and loyalty these were a small price to pay.
Everosa did not see it that way, like a spoiled child she cried out freedom.
She demanded choice, she soaked seeds of ombinin, betrail.
This place is were it happend.
On one side the frozen watchers and the other Avarosa and her iceborn horn.
Many Iceborn died that day, but in the end the watchers fell.
Avarosa drove them howling in the abyss.
I never forgave her, I had my revenge, but that is another story
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Post Post #2585  (isolation #249)  » Sun Feb 12, 2017 3:46 pm

http://www.manaless.com/2016/07/predict ... ly-on.html

you can predict the outcome of an ARAM with about 66% accuracy knowing the champions on each team
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Post Post #2586  (isolation #250)  » Sun Feb 12, 2017 5:19 pm

i tried karma today and it was good true stoty
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Post Post #2594  (isolation #251)  » Tue Feb 14, 2017 8:31 pm

practice tool is online
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Post Post #2619  (isolation #252)  » Wed Feb 15, 2017 8:06 pm

i only flash it at the start of the game
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Post Post #2634  (isolation #253)  » Thu Feb 16, 2017 1:55 pm

A lot of redditors (Ivern mains!) thought the recent Ivern nerfs would cripple him but he still basically the strongest solo queue jungler.
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Post Post #2638  (isolation #254)  » Thu Feb 16, 2017 2:19 pm

In post 2636, Ser Arthur Dayne wrote:
In post 2634, Psyche wrote:A lot of redditors (Ivern mains!) thought the recent Ivern nerfs would cripple him but he still basically the strongest solo queue jungler.

It really depends on what elo.

In high elo, like anything diamond above, Ivern probably top 3 jungler still, even though I barely seem him anymore.

In anything lower than plat you're better off playing literally any other jungler.

i think you're wrong, but of course low elo statistics are sparse
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Post Post #2640  (isolation #255)  » Thu Feb 16, 2017 3:04 pm

where is this on op.gg? i thought they only did plat+
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Post Post #2641  (isolation #256)  » Thu Feb 16, 2017 3:05 pm

ahh the statistics tab
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Post Post #2642  (isolation #257)  » Thu Feb 16, 2017 3:07 pm

how strange
i find ivern quite easy
i guess initially he was pretty difficult, but then again he also needed a buff initially
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Post Post #2644  (isolation #258)  » Thu Feb 16, 2017 3:11 pm

Sure, but you'd think Ivern players would learn that by the time they feel comfortable enough to bring him ranked.
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Post Post #2649  (isolation #259)  » Thu Feb 16, 2017 4:00 pm

i uninstall every day
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Post Post #2653  (isolation #260)  » Fri Feb 17, 2017 12:31 am

i disagree with scrap am big fan of autofill system
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Post Post #2666  (isolation #261)  » Fri Feb 17, 2017 4:35 pm

I don't love playing support, but it's fine and only a little less rare than I'd like it to be.
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Post Post #2676  (isolation #262)  » Tue Feb 21, 2017 5:50 am

guys galio is sort of amazing
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Post Post #2679  (isolation #263)  » Tue Feb 21, 2017 4:11 pm

oh
damn
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Post Post #2703  (isolation #264)  » Tue Feb 28, 2017 2:30 pm

https://mobile.nytimes.com/2017/02/27/w ... pital.html
if you've ever wondered if toxicity really loses games
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Post Post #2710  (isolation #265)  » Tue Mar 07, 2017 7:29 pm

Pug'maw is the worst new skin I've ever seen
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Post Post #2721  (isolation #266)  » Fri Mar 10, 2017 11:17 am

i was just getting used to old galio, too!
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Post Post #2723  (isolation #267)  » Fri Mar 10, 2017 6:59 pm

aatrox's winrate dropped to sub 40% according to champ.gg
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Post Post #2725  (isolation #268)  » Fri Mar 10, 2017 7:05 pm

yeah his play rate jumped a lot
do even plat+ people take champs into ranked that they've got little experience with?
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Post Post #2728  (isolation #269)  » Fri Mar 17, 2017 10:03 pm

level 7 teemo today

i think i've finally figured out how to convert his particular advantages into pressure/victory with sufficient reliability
that is to say, i've learned how to splitpush
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Post Post #2743  (isolation #270)  » Sun Mar 19, 2017 12:09 pm

aw but taking tp makes it harder to snowball
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Post Post #2745  (isolation #271)  » Sun Mar 19, 2017 3:28 pm

teemo usually takes ignite
would i be better off with tp?
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Post Post #2747  (isolation #272)  » Sun Mar 19, 2017 7:02 pm

:S
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Post Post #2749  (isolation #273)  » Sun Mar 19, 2017 10:26 pm

In post 2746, Panzerjager wrote:You'd be better off without teemo.

can i play karthus
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Post Post #2751  (isolation #274)  » Sun Mar 19, 2017 10:32 pm

win, buy exp boosts (time based - play extra games), don't overinvest emotionally, stick to blind picks (queue is faster)
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Post Post #2755  (isolation #275)  » Mon Mar 20, 2017 6:35 pm

oh yeah
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Post Post #2756  (isolation #276)  » Mon Mar 20, 2017 9:37 pm

ill go back to playing ivern it is not in me to be anything other than a support
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Post Post #2768  (isolation #277)  » Sun Mar 26, 2017 1:45 pm

singed is continually rewarding
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Post Post #2775  (isolation #278)  » Sat Apr 01, 2017 5:54 pm

http://na.leagueoflegends.com/en/page/f ... -slaughter

has some pretty strong evidence that it matters if the support takes the kill instead of the adc
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Post Post #2779  (isolation #279)  » Sun Apr 02, 2017 5:56 pm

doubt it's much different for later kills
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Post Post #2780  (isolation #280)  » Sun Apr 02, 2017 6:33 pm

a way to report people who are terrible in champ select?
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Post Post #2792  (isolation #281)  » Tue Apr 04, 2017 9:19 pm

is rakan
a hypermobile support?
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Post Post #2799  (isolation #282)  » Wed Apr 05, 2017 10:41 am

yah i really like Rakan even without the interactions
it almost could be a good thing that picking him forces a Xayah ban and vice versa?
it's unfortunate that the two may be balanced with their duo play in particular in mind, but hopefully that balancing will focus on their interactions rather than other parts of their kit
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Post Post #2801  (isolation #283)  » Wed Apr 05, 2017 11:34 am

id rather they just have the synced recall yeah
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Post Post #2808  (isolation #284)  » Fri Apr 07, 2017 8:45 am

last time i tried playing lux it was terrible
but i think playing ivern so much has made me good at slow linear skillshots like her Q
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Post Post #2811  (isolation #285)  » Sat Apr 08, 2017 7:08 pm

small lissandra buffs next patchh
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Post Post #2818  (isolation #286)  » Thu Apr 13, 2017 10:34 am

i just got out of a 90 minute game and now hate league of legends with all my soul
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Post Post #2821  (isolation #287)  » Thu Apr 13, 2017 10:56 am

i think it's because im bad as a person in the abstract sense
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Post Post #2824  (isolation #288)  » Thu Apr 13, 2017 11:18 am

its a real answer that's just as cryptic as the real real answer
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Post Post #2825  (isolation #289)  » Thu Apr 13, 2017 11:19 am

(i dont know why i keep losing)
(i imagine i'm too reactive? perhaps as ziggs i will be less reactive)
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Post Post #2828  (isolation #290)  » Thu Apr 13, 2017 12:51 pm

sounds about right
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Post Post #2830  (isolation #291)  » Mon Apr 17, 2017 4:59 pm

op.gg has a matchup statistics section for each champion now
so that's one less reason to use champion.gg
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Post Post #2833  (isolation #292)  » Tue Apr 18, 2017 5:29 am

This is how Rakan was described to us by the Designer/playtesters during spotlight production.
He's the support for assassin players :)

imo xayah is comparatively boring, doesn't really add too much to the game that wasn't already there
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Post Post #2837  (isolation #293)  » Thu Apr 20, 2017 3:36 pm

literally cant help but buy them every time i hit 1700ip
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Post Post #2841  (isolation #294)  » Thu Apr 20, 2017 4:25 pm

i can use replicates for my quest to be level 7 at ecery champion, so i dont give it too mich thought
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Post Post #2843  (isolation #295)  » Thu Apr 20, 2017 4:41 pm

oh yes i hate that
so surprised its not fixed yet
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Post Post #2846  (isolation #296)  » Fri Apr 21, 2017 11:32 pm

lissandra is better but still kinda sucks, remains a very situational pick if that
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Post Post #2850  (isolation #297)  » Sat Apr 22, 2017 3:30 pm

have been rising reasonably quickly lately
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Post Post #2854  (isolation #298)  » Sat Apr 22, 2017 11:25 pm

GOT TO LOVE A BLITZ WHO KNOWS WHAT HE'S DOING
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Post Post #2859  (isolation #299)  » Sun Apr 23, 2017 8:39 pm

i can't stop watching that gif
it makes me feel like i've been playing and thinking through LoL in the wrong way this whole time
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Post Post #2872  (isolation #300)  » Mon May 15, 2017 12:17 am

Image

took em long enough
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Post Post #2878  (isolation #301)  » Wed May 17, 2017 12:27 am

HEIMERDINGER REWORK. FINALLY MAYBE I CAN PLAY HIM AGAIN!

honestly though it seems like a real mixed bag
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Post Post #2879  (isolation #302)  » Wed May 17, 2017 12:36 am

how dare they buff kassadin
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Post Post #2883  (isolation #303)  » Thu May 18, 2017 6:28 pm

I really enjoy new Heimerdinger.

only updated stats source i've found so far suggests he's gone from terrible to average or from average to pretty good based on the elo:
https://counterplay.xyz/patch/7.10
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Post Post #2884  (isolation #304)  » Thu May 18, 2017 7:40 pm

i just got a pentakill as new heimerdinger but honestly i dont fully understand how it happened
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Post Post #2886  (isolation #305)  » Fri May 19, 2017 2:57 am

they've def got a good designer
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Post Post #2926  (isolation #306)  » Fri May 19, 2017 12:14 pm

If you look all the way through 2016, the rate of the increase in size of the playerbase has only kept increasing. It's become something you don't like, but at the same time it seems it's become something more broadly likeable.
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Post Post #2931  (isolation #307)  » Fri May 19, 2017 12:52 pm

karthus reliably has one of the highest winrates as a midlaner lately
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Post Post #2933  (isolation #308)  » Fri May 19, 2017 12:57 pm

if you say so
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Post Post #2945  (isolation #309)  » Sun May 21, 2017 7:14 pm

not too late to start over
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Post Post #2953  (isolation #310)  » Mon May 22, 2017 11:10 am

panzer's being a bit aggro but he's right that this isn't likely a problem on Riot's end, as their software has achieved compatibility with hundreds of millions of computers around the world etc etc etc
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Post Post #2984  (isolation #311)  » Tue May 30, 2017 2:01 pm

https://www.youtube.com/watch?v=bY67yCaGdno

big changes
do you think there will be lots of honor whores?
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Post Post #2991  (isolation #312)  » Sat Jun 17, 2017 1:29 pm

am afraid heimerdinger still isn't very good
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Post Post #2992  (isolation #313)  » Sat Jun 17, 2017 1:33 pm

unless you take him top but the toplane is lame so
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Post Post #3010  (isolation #314)  » Mon Jul 10, 2017 10:27 pm

null
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Post Post #3027  (isolation #315)  » Thu Jul 13, 2017 2:20 pm

me too what is wrong with me
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Post Post #3054  (isolation #316)  » Tue Jul 25, 2017 8:56 am

https://www.instagram.com/p/BW-AEbNlaDl/

arcade ziggs arcade malzahar arcade brand
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Post Post #3058  (isolation #317)  » Tue Jul 25, 2017 10:19 am

really benefitted from the quick tutorial on how to chase as ziggs
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Post Post #3061  (isolation #318)  » Thu Jul 27, 2017 11:05 pm

i almost got caught up in league again but i am proud to say that i have successfully uninstalled it once agian
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Post Post #3066  (isolation #319)  » Fri Jul 28, 2017 2:05 pm

im one game from level 5 nunu i must go on
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Post Post #3069  (isolation #320)  » Fri Jul 28, 2017 3:06 pm

every time i play league of legends i am letting myself down
so i try to increase the effort necessary to do it, hopefully reducing the likelihood that i do it
unfortunately it is getting easier and easier to install large programs
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Post Post #3071  (isolation #321)  » Fri Jul 28, 2017 3:52 pm

i have an actual job rn
practically my dream job
and i just spent most of it playing league
in fact i was late for work today
because i spent much of last night playing league
if i allow it league of legends will ruin my life
supposing it hasn't already
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Post Post #3072  (isolation #322)  » Fri Jul 28, 2017 3:53 pm

but before league it was something else and afterwards it'll be some other thing
it's not league per se, it's, uh, a broad lack of self-discipline
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Post Post #3080  (isolation #323)  » Sun Jul 30, 2017 1:39 pm

the playerbase as a whole improves EVERY DAY
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Post Post #3084  (isolation #324)  » Sun Jul 30, 2017 3:02 pm

mhmmm
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Post Post #3089  (isolation #325)  » Tue Aug 01, 2017 2:52 pm

double key drops aren't uncommon at level 2
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Post Post #3105  (isolation #326)  » Wed Aug 02, 2017 11:15 am

ive never really had a better multiplayer experience than league
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Post Post #3113  (isolation #327)  » Thu Aug 03, 2017 11:27 pm

league of legends is harder than neuroscience
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Post Post #3118  (isolation #328)  » Fri Aug 04, 2017 3:10 pm

$450
i never thought id be one of those people
but then i started making money i guess
tbf it's only like $12 a month? i spend more eating out of boredom
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Post Post #3119  (isolation #329)  » Fri Aug 04, 2017 3:11 pm

what am i saying this isn't me i don't make excuses for my inadequacy i am terrible and i own it and for that i am less terrible comparatively
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Post Post #3126  (isolation #330)  » Sat Aug 05, 2017 2:23 pm

might finally be good at zilean (as long as i dont play him mid)
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Post Post #3128  (isolation #331)  » Sat Aug 05, 2017 9:36 pm

In post 3126, Psyche wrote:might finally be good at zilean (as long as i dont play him mid)

i take it back keeping my laner alive is a pain
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Post Post #3133  (isolation #332)  » Tue Aug 08, 2017 7:54 pm

the arcade corki chromas are sexy af
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Post Post #3136  (isolation #333)  » Sun Aug 13, 2017 3:27 pm

league really feels less toxic lately
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Post Post #3138  (isolation #334)  » Sun Aug 13, 2017 3:50 pm

time is more expensive than money
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Post Post #3144  (isolation #335)  » Tue Aug 15, 2017 8:07 pm

i have many more keys than chests atm
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Post Post #3146  (isolation #336)  » Tue Aug 15, 2017 10:21 pm

yah i know
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Post Post #3147  (isolation #337)  » Thu Aug 17, 2017 1:22 am

mobalytics is in open beta
i find it pretty useful
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Post Post #3151  (isolation #338)  » Fri Aug 18, 2017 2:34 pm

okay, tell me if this is a comparatively huge waste of time:
a tool that takes a player's champion pool (list ranging from 1 to many champions), and recommends a new champion for that champion pool based on matchup statistics or other statistics (like teamcomp variation)

like suppose you have a midlane champion pool of two champs
they complement each other in a lot of ways (doing well in lane matchups that the other doesn't)
but there are also a lot of match-ups neither champion in the pool covers really well
the program use this info to recommend champions based on how well they round out your pool

eh? eh?
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Post Post #3153  (isolation #339)  » Fri Aug 18, 2017 10:36 pm

yah i know the data's already there and i use it all the time, but i feel like there are certain things i'm doing over and over again that coding would make less of a time sink
and besides, i'm doing it in a very haphazard way, not really crunching the numbers so much as eyeballing them

i suppose this'll just be a personal project
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Post Post #3155  (isolation #340)  » Sat Aug 19, 2017 6:08 pm

also i did this once

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Post Post #3158  (isolation #341)  » Sat Aug 19, 2017 10:13 pm

i have the data and am just thinking through functions on it atm.

now, thinking it through, if you just have matchup statistics to make your decision off of, there are two clearly different situations where your champion pool matters: when you pick before your opponent in the same role and when you pick after

when before, you usually pick more defensively, preparing for an adversarial pick by your opponent. This means you want to make a pick that isn't easily neutered (for example, aurelion sol, who suffers against assassins like fizz/diana). One who's worst matchups aren't bad.
when after, you can exploit your knowledge of the opponent's pick, and so can pick more aggressively. This means you make the pick that dominates the enemy's pick the most.

And all the while, the thing that gates your capacity to do these things is your champion pool - the set of champions you can and are willing to play at a level at/above your current mmr. Of course a lot more goes into whether a champion pool is good (synergy w teammates' picks, for example), but with just matchup statistics, these concerns seem core.
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Post Post #3159  (isolation #342)  » Sun Aug 20, 2017 12:17 am

one straightforward/hyersimple way to profile a champion's safety is to look at their winrate against their worst matchup
if it's really low, that suggests that the pick can be countered really easily by an opponent simply by making that matchup happen - it also suggests that the champion has other weak matchups
if it's really high, that suggests that no matter what champion an opponent picks, the matchup will be pretty even

here are worst matchup winrates for different champs separated by roles: https://docs.google.com/spreadsheets/d/ ... sp=sharing

Outcomes aren't very surprising, but especially for low elo types could inform good decisions. For example, a novice might look at op.gg, see Karthus's high midlane winrate (53.29 right now, lower than only 3 other champs) and conclude he's worth picking whenever possible, failing to acknowledge that the pick can be countered very robustly. Similarly, someone maybe a bit more experienced but still unlearned might look at Aurelion Sol's kit and conclude that he's substantially more readily countered than other midlane picks; in reality, his worst matchup isn't as bad as the average midlaner's worst matchup, probably because his E enables him to roam even when his laning opponent is threatening.

I know that this kind of reasoning isn't foolproof given the data I've used - after all, Sol might be situational for reasons that extend beyond the specific laner he's opposed against. But - well, you get it.
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Post Post #3160  (isolation #343)  » Sun Aug 20, 2017 3:29 am

The above can be extended to evaluate champion pools under the response case, too. In general, first for a champion pool we find its matchup winrates if the player always selects the best performing champion in that matchup. For example, if the opponent has chosen Orianna and the player's champion pool includes Ahri and Lissandra, we store the winrate for Ahri vs Orianna since Ahri has a higher winrate against Orianna than Lissandra does.

We thus have a set of winrates reflecting the champion pool's performance when we make picks optimally. To measure how well this champion pool covers its bases - ie how flexible it is, how reliably it exploits knowing the opponent's pick, etc - we can find look at the minimum winrate within this set. If it's low (like 47%), then there are some picks the opponent can make that this champion pool just can't effectively answer. If it's high (like 53%), then the converse is true: no matter what champion the opponent picks, you have a counterpick ready to make the game a more likely victory. This is just the champion pool's worst winrates.

However, on the other hand, preparing for the worst might not be the most effective strategy when building your champion pool. Maybe you're willing to tolerate significant disadvantages in some games in exchange for significant advantages in other games. As a more concrete example, maybe your champion pool struggles when the enemy picks Orianna, but wins so reliably otherwise that sculpting your pool to prepare for Orianna actually reduces your overall performance. I can come up with a 'response score' for your champion pool to measure how well your pool compares to others overall, not just in the worst case. We can take the same pooled set of winrates I described above as part of the computation of the worst case score above, and instead of finding the lowest winrate in the set, take an average of the winrates, weighting this mean by champion popularity (so that your winrate against Ahri, for example, matters more than your winrate against Kayle). With a percentile, we can even locate this score on a distribution of possible response scores for all champion pools of the same size as the one input, appropriately contextualizing it.

With these scoring functions ready, it becomes easy to compute instant answers to questions relevant to champion pool building:
- which champion could i add to improve my champion pool the most?
- of all these champions i like, which few of them would it be best to focus on?
- geez why am i typing all of this what a solipsistic fuck

yeahh
all the code's ready now, except the part where i make it usable by other human beings
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Post Post #3162  (isolation #344)  » Sun Aug 20, 2017 3:38 am

i don't think the tools really come with much ideology about the importance of individual or average ability
they're just trying to make the best of the data available
but yeah whatever
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Post Post #3169  (isolation #345)  » Thu Aug 24, 2017 1:04 am

me but in the ironic sense
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Post Post #3170  (isolation #346)  » Thu Aug 24, 2017 1:55 am

anyone want to give me their champion pool for a role and get some scores/recommendations generated?
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Post Post #3173  (isolation #347)  » Thu Aug 24, 2017 3:57 am

In post 3171, Panzerjager wrote:Ashe, jinx for ad

Warwick, vi, jarvan for jungle

Tryndamere jarvan top lane.

Annie only mid lane


Spoiler: ad
Define champion pool and associated role:
Role: ADC
Champion Pool: ['Ashe', 'Jinx']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Ashe', 'Jinx'], [46.16, 46.3])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
Returns worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
46.3

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
50.5801586342

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: ([u'Caitlyn', u'Lucian', u'Ezreal', u'Vayne', u'Xayah', u'Jhin', u'Kalista', u'Varus', u'Tristana', u'Ziggs', u'Sivir', u'Miss Fortune', u"Kog'Maw", u'Draven', u'Twitch'], [50.58015863423478, 50.58015863423478, 50.58015863423478, 50.60746134864279, 50.62940474391902, 50.63302563327794, 50.65340283023619, 50.96276980409931, 51.02343657148612, 51.21064360175254, 51.24633982978295, 51.74420003021604, 51.790087122928945, 52.51925215289319, 52.812695774789745])

Recommendation by worst matchup score: ([u'Jhin', u'Twitch', u'Caitlyn', u'Lucian', u'Sivir', u'Ezreal', u'Ziggs', u'Vayne', u'Kalista', u'Xayah', u'Varus', u'Tristana', u'Draven', u"Kog'Maw", u'Miss Fortune'], [46.3, 46.3, 46.3, 46.3, 46.3, 46.3, 46.3, 46.32, 46.73, 46.88, 47.45, 47.77, 47.77, 48.04, 48.54])


Spoiler:
Define champion pool and associated role:
Role: JUNGLE
Champion Pool: ['Warwick', 'Vi', 'Jarvan IV']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Warwick', 'Vi', 'Jarvan IV'], [44.78, 45.49, 48.81])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
Returns worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
49.06

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
52.5742210613

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: ([u'Lee Sin', u'Gragas', u'Zac', u'Graves', u'Master Yi', u"Kha'Zix", u'Olaf', u'Amumu', u'Diana', u'Rengar', u'Evelynn', u'Kayn', u'Nidalee', u'Nocturne', u'Rumble', u"Rek'Sai", u'Hecarim', u'Elise', u'Xin Zhao', u'Wukong', u'Maokai', u'Shaco', u'Fiddlesticks', u'Riven', u'Jax', u'Pantheon', u'Skarner', u'Kindred', u'Trundle', u'Rammus', u'Ivern', u'Nunu', u'Dr. Mundo', u'Shyvana', u"Cho'Gath", u'Sejuani'], [52.574221061342705, 52.574221061342705, 52.574221061342705, 52.574221061342705, 52.576417192510604, 52.58275628426606, 52.59022395779456, 52.59103444708803, 52.593315920140675, 52.59549963794351, 52.59736215992552, 52.59794610530671, 52.59835574635357, 52.61013034033309, 52.61310954794662, 52.61533102306817, 52.61665252922313, 52.61840643426088, 52.65095479466225, 52.66647925933588, 52.66725561187545, 52.691603392986444, 52.69977500775836, 52.70276766318403, 52.71876745629462, 52.72584772938864, 52.8059635874625, 52.863524878452466, 52.86736060825489, 52.90986190131375, 52.91132823006102, 52.96133805730836, 53.308138512465085, 53.365907727319744, 53.391026688734854, 54.313763318506254])

Recommendation by worst matchup score: ([u'Lee Sin', u'Elise', u'Gragas', u"Kha'Zix", u"Rek'Sai", u'Master Yi', u'Evelynn', u'Zac', u'Graves', u'Maokai', u'Nocturne', u"Cho'Gath", u'Rammus', u'Jax', u'Rengar', u'Amumu', u'Hecarim', u'Shaco', u'Xin Zhao', u'Kindred', u'Pantheon', u'Fiddlesticks', u'Rumble', u'Wukong', u'Ivern', u'Olaf', u'Skarner', u'Trundle', u'Riven', u'Diana', u'Sejuani', u'Kayn', u'Nidalee', u'Shyvana', u'Nunu', u'Dr. Mundo'], [49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.06, 49.35, 49.35, 49.35, 49.35, 49.35, 49.92])


Spoiler:
Define champion pool and associated role:
Role: TOP
Champion Pool: ['Tryndamere', 'Jarvan IV']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Tryndamere', 'Jarvan IV'], [42.05, 42.23])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
Returns worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
48.54

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
51.5550374025

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: ([u'Gragas', u'Shen', u'Galio', u'Tahm Kench', u'Camille', u'Renekton', u'Urgot', u'Trundle', u'Kayn', u'Fizz', u'Ekko', u'Dr. Mundo', u'Nautilus', u'Fiora', u"Cho'Gath", u'Darius', u'Rumble', u'Poppy', u'Riven', u'Gnar', u'Malphite', u'Rengar', u'Jax', u'Yasuo', u'Nasus', u'Illaoi', u'Vayne', u'Olaf', u'Maokai', u'Irelia', u'Lissandra', u'Garen', u'Gangplank', u'Vladimir', u'Kennen', u'Jayce', u'Swain', u'Kled', u'Akali', u'Teemo', u'Heimerdinger', u'Wukong', u'Quinn', u'Singed', u'Kayle', u'Yorick', u'Sion', u'Mordekaiser', u'Pantheon', u'Talon', u'Karthus', u'Malzahar'], [51.55503740251473, 51.55754681945992, 51.57590110881215, 51.57939837657171, 51.63363520611174, 51.66039789909279, 51.66842166693195, 51.67486604063877, 51.687439651970934, 51.69465064459654, 51.69621942808638, 51.696806196615206, 51.700163934426236, 51.733472332749756, 51.796126054432605, 51.84832617114967, 51.84883123773145, 51.909324632606506, 51.93134118520877, 51.94770810122554, 51.949623852724294, 51.95560082763012, 51.95948220064726, 51.971612287123996, 52.018090614886745, 52.019243991723705, 52.019279537376, 52.07161971457372, 52.07231683378429, 52.10434824128601, 52.124600244044785, 52.18831078571807, 52.228867844448, 52.24864820414877, 52.35667197198792, 52.50745662899889, 52.58987797761156, 52.78246538277893, 52.871600084885145, 52.89972359276356, 52.904701045148286, 53.02746936176987, 53.17449201549155, 53.29449891240914, 53.42128070454666, 53.517341503528044, 53.62679187224785, 53.6887516579129, 54.10194280863707, 54.46584699453552, 54.53979733672873, 54.732266963764665])

Recommendation by worst matchup score: ([u'Maokai', u'Jax', u'Renekton', u"Cho'Gath", u'Yasuo', u'Shen', u'Fiora', u'Nasus', u'Riven', u'Gnar', u'Pantheon', u'Kled', u'Camille', u'Singed', u'Malphite', u'Garen', u'Trundle', u'Sion', u'Olaf', u'Galio', u'Gragas', u'Dr. Mundo', u'Illaoi', u'Urgot', u'Ekko', u'Poppy', u'Wukong', u'Rengar', u'Quinn', u'Kayn', u'Tahm Kench', u'Karthus', u'Rumble', u'Swain', u'Malzahar', u'Yorick', u'Nautilus', u'Fizz', u'Talon', u'Irelia', u'Heimerdinger', u'Darius', u'Gangplank', u'Akali', u'Kayle', u'Vayne', u'Mordekaiser', u'Lissandra', u'Teemo', u'Vladimir', u'Kennen', u'Jayce'], [48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.54, 48.71, 48.71, 48.71, 48.71, 48.71, 48.71, 49.1, 49.11, 49.13, 49.15, 49.15, 49.15, 49.15, 49.15, 49.15, 49.15, 49.22, 49.22, 49.22, 49.54])


Spoiler:
Define champion pool and associated role:
Role: MID
Champion Pool: ['Annie']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Annie'], [41.25])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
Returns worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
41.25

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
51.484197349

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: ([u'Ezreal', u'Ryze', u'Karma', u'Galio', u'LeBlanc', u'Syndra', u'Orianna', u'Azir', u'Taliyah', u'Cassiopeia', u'Lux', u'Lucian', u'Viktor', u'Yasuo', u'Veigar', u'Corki', u'Morgana', u'Zed', u'Brand', u'Diana', u'Akali', u'Lissandra', u'Xerath', u'Ekko', u'Ahri', u'Ziggs', u'Vladimir', u'Katarina', u'Kassadin', u'Fizz', u'Heimerdinger', u'Swain', u'Jayce', u"Vel'Koz", u'Pantheon', u'Kayle', u'Talon', u'Twisted Fate', u'Karthus', u'Aurelion Sol', u'Anivia', u'Zilean', u'Malzahar'], [51.37824425887268, 51.392175365344485, 51.46208141962424, 51.48724895615868, 51.49408559498959, 51.50604070981213, 51.54322442588729, 51.549556889352836, 51.55159968684761, 51.617375260960344, 51.65988987473906, 51.726711377870586, 51.731070459290216, 51.73156158663885, 51.782545929018816, 51.81846294363259, 51.98042536534449, 52.01495563674323, 52.08313256784971, 52.25338152400837, 52.30103549060546, 52.31619258872654, 52.36565866388311, 52.41056158663884, 52.47040187891442, 52.4817207724426, 52.49341022964513, 52.53918058455117, 52.554996346555335, 52.570344467640936, 52.571132567849716, 52.5725297494781, 52.67582724425889, 52.67636325678498, 52.859568893528184, 52.97273382045931, 53.17721085594991, 53.196538100208784, 53.65070302713989, 53.65546555323592, 53.75518893528185, 53.94973643006266, 55.02422338204594])

Recommendation by worst matchup score: ([u'Ezreal', u'Ryze', u'Karma', u'Taliyah', u'Galio', u"Vel'Koz", u'Zilean', u'Swain', u'Heimerdinger', u'Syndra', u'LeBlanc', u'Azir', u'Lissandra', u'Morgana', u'Orianna', u'Lux', u'Karthus', u'Lucian', u'Zed', u'Akali', u'Pantheon', u'Kayle', u'Veigar', u'Cassiopeia', u'Anivia', u'Jayce', u'Yasuo', u'Ekko', u'Vladimir', u'Ziggs', u'Brand', u'Viktor', u'Xerath', u'Diana', u'Kassadin', u'Malzahar', u'Corki', u'Katarina', u'Fizz', u'Ahri', u'Talon', u'Aurelion Sol', u'Twisted Fate'], [35.32, 38.89, 40.82, 41.25, 41.25, 41.25, 41.25, 41.25, 41.25, 41.7, 41.73, 41.73, 41.73, 42.22, 42.36, 42.4, 43.36, 43.73, 43.8, 43.94, 44.0, 44.05, 44.06, 44.19, 44.36, 44.36, 44.56, 44.89, 45.74, 45.77, 45.89, 46.04, 46.28, 46.45, 46.99, 46.99, 46.99, 46.99, 46.99, 47.08, 47.66, 48.08, 48.66])


Ascending order.
Performance score is normalized for pickrate; deviations from actual winrate result from fact that picking a champion within the pool affects which other champions will be picked.
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Post Post #3174  (isolation #348)  » Thu Aug 24, 2017 4:05 am

In post 3172, RayFrost wrote:
In post 3170, Psyche wrote:anyone want to give me their champion pool for a role and get some scores/recommendations generated?


Support: Janna, zyra, lulu, leona, thresh, nautilus, sona, soraka

Top: Renekton, nautilus, darius, malphite gragas, pantheon, irelia, kled

Mid: Karthus, anivia, lux, kassadin

Jungle: Amumu, j4

ADC: Lucian, Jhin, Ezreal


Spoiler: support
Define champion pool and associated role:
Role: SUPPORT
Champion Pool: ['Janna', 'Zyra', 'Lulu', 'Leona', 'Thresh', 'Nautilus', 'Sona', 'Soraka']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Nautilus', 'Leona', 'Thresh', 'Zyra', 'Lulu', 'Soraka', 'Sona', 'Janna'], [42.0, 42.81, 43.11, 43.99, 44.66, 48.77, 49.36, 50.62])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
Returns worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
49.36

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
55.0210510262

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: ([u'Blitzcrank', u'Alistar', u'Karma', u'Nami', u'Taric', u'Braum', u'Bard', u'Lux', u"Vel'Koz", u'Tahm Kench', u'Veigar', u'Trundle', u'Annie', u'Rakan', u'Zilean', u'Brand', u'Morgana', u'Shen', u'Fiddlesticks', u'Sion'], [55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.021051026211026, 55.02190249702734, 55.02587602750348, 55.02767667890191, 55.02771079977252, 55.035268572610235, 55.058969653104484, 55.09460114770201])

Recommendation by worst matchup score: ([u'Blitzcrank', u'Rakan', u'Alistar', u'Karma', u'Nami', u'Taric', u'Braum', u'Morgana', u'Brand', u'Bard', u'Lux', u'Zilean', u"Vel'Koz", u'Tahm Kench', u'Veigar', u'Trundle', u'Sion', u'Shen', u'Annie', u'Fiddlesticks'], [49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36, 49.36])


Spoiler:
Define champion pool and associated role:
Role: TOP
Champion Pool: ['Renekton', 'Nautilus', 'Darius', 'Malphite', 'Gragas', 'Pantheon', 'Irelia', 'Kled']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Nautilus', 'Gragas', 'Darius', 'Malphite', 'Renekton', 'Pantheon', 'Kled', 'Irelia'], [34.38, 37.74, 38.77, 40.93, 41.06, 42.78, 42.91, 45.99])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
Returns worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
48.39

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
54.6812446284

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: ([u'Kayn', u'Urgot', u'Riven', u'Rumble', u'Camille', u'Tahm Kench', u'Galio', u'Trundle', u'Ekko', u'Dr. Mundo', u'Shen', u'Gangplank', u'Gnar', u'Tryndamere', u'Fizz', u'Jax', u'Illaoi', u'Fiora', u'Jarvan IV', u"Cho'Gath", u'Nasus', u'Olaf', u'Jayce', u'Yasuo', u'Kennen', u'Garen', u'Rengar', u'Poppy', u'Maokai', u'Vayne', u'Vladimir', u'Teemo', u'Lissandra', u'Swain', u'Wukong', u'Quinn', u'Akali', u'Heimerdinger', u'Singed', u'Yorick', u'Kayle', u'Mordekaiser', u'Sion', u'Talon', u'Malzahar', u'Karthus'], [54.68124462836225, 54.68965197092684, 54.69031354448512, 54.69864608202027, 54.70151360814897, 54.70167117618972, 54.7026144623057, 54.70721682847897, 54.712814472916335, 54.727617380232374, 54.72806833253753, 54.739738978195135, 54.74170300811715, 54.758560666348345, 54.759550108759086, 54.77570003713725, 54.77702212318956, 54.78337789803172, 54.78447132473872, 54.78904663377367, 54.7942203830442, 54.79445063398589, 54.796209878508144, 54.79887792455834, 54.81459706085204, 54.81894742426654, 54.84312058995172, 54.859843493023504, 54.8672263780572, 54.87344421454719, 54.87859833412914, 54.8857769642952, 54.93108069393602, 54.9750278529365, 55.04543105735052, 55.077752135391805, 55.080484906361086, 55.178695421507776, 55.19187012573612, 55.36841901427132, 55.43313279219058, 55.46522414982228, 55.59665446442782, 55.76592392169345, 55.888046580720456, 55.891065839036564])

Recommendation by worst matchup score: ([u'Maokai', u"Cho'Gath", u'Rumble', u'Yasuo', u'Nasus', u'Jayce', u'Riven', u'Gnar', u'Gangplank', u'Trundle', u'Sion', u'Olaf', u'Galio', u'Dr. Mundo', u'Illaoi', u'Urgot', u'Ekko', u'Swain', u'Malzahar', u'Tryndamere', u'Rengar', u'Yorick', u'Quinn', u'Kayn', u'Fizz', u'Lissandra', u'Tahm Kench', u'Camille', u'Wukong', u'Jax', u'Shen', u'Fiora', u'Jarvan IV', u'Teemo', u'Vladimir', u'Kennen', u'Singed', u'Akali', u'Kayle', u'Vayne', u'Heimerdinger', u'Poppy', u'Talon', u'Mordekaiser', u'Karthus', u'Garen'], [48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.39, 48.88, 48.92, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 49.35, 50.44])


Spoiler:
Define champion pool and associated role:
Role: MID
Champion Pool: ['Karthus', 'Anivia', 'Lux', 'Kassadin']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Karthus', 'Lux', 'Kassadin', 'Anivia'], [35.25, 42.4, 45.29, 45.3])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
Returns worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
49.61

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
54.8959191023

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: ([u'Orianna', u'Lucian', u'Syndra', u'Taliyah', u'LeBlanc', u'Viktor', u'Karma', u'Galio', u'Veigar', u'Azir', u'Ryze', u'Ezreal', u'Morgana', u'Brand', u'Corki', u'Ahri', u'Lissandra', u'Jayce', u'Cassiopeia', u'Yasuo', u'Xerath', u'Ekko', u'Zed', u'Annie', u'Ziggs', u'Akali', u'Katarina', u'Vladimir', u'Diana', u'Twisted Fate', u'Fizz', u"Vel'Koz", u'Swain', u'Heimerdinger', u'Talon', u'Pantheon', u'Kayle', u'Zilean', u'Malzahar', u'Aurelion Sol'], [54.895919102296475, 54.895919102296475, 54.895919102296475, 54.895919102296475, 54.895919102296475, 54.895919102296475, 54.895919102296475, 54.895919102296475, 54.895919102296475, 54.895919102296475, 54.895919102296475, 54.895919102296475, 54.89690970772445, 54.89904645093948, 54.902552192066835, 54.90664509394575, 54.90907776617957, 54.909480688935304, 54.91028288100211, 54.91328757828812, 54.9331998956159, 54.95358768267226, 54.961272964509426, 54.96704331941547, 54.96756889352821, 54.98988726513573, 55.00214926931109, 55.0041915448852, 55.005648225469756, 55.01051826722341, 55.012305323590844, 55.02144780793322, 55.02883872651359, 55.031541231732795, 55.05250104384135, 55.248624217119016, 55.34544728601254, 55.414191022964545, 55.90661116910231, 55.92430793319417])

Recommendation by worst matchup score: ([u'Twisted Fate', u'Orianna', u'Lucian', u'Ahri', u'Zed', u'Vladimir', u'Syndra', u'Corki', u'Katarina', u'Taliyah', u'Yasuo', u'Fizz', u'LeBlanc', u'Ekko', u'Jayce', u'Cassiopeia', u'Viktor', u'Talon', u'Karma', u'Galio', u'Ziggs', u'Diana', u'Veigar', u'Annie', u'Azir', u'Morgana', u'Lissandra', u'Brand', u'Akali', u'Pantheon', u'Kayle', u'Swain', u'Ryze', u'Ezreal', u'Heimerdinger', u'Xerath', u"Vel'Koz", u'Zilean', u'Aurelion Sol', u'Malzahar'], [49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.61, 49.74, 50.0, 50.0, 50.79, 51.16])


Spoiler:
Define champion pool and associated role:
Role: JUNGLE
Champion Pool: ['Amumu', 'Jarvan IV']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Amumu', 'Jarvan IV'], [45.12, 48.81])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
Returns worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
48.79

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
52.0881597186

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: ([u'Zac', u'Graves', u'Lee Sin', u'Gragas', u'Diana', u"Kha'Zix", u'Kayn', u'Master Yi', u'Evelynn', u'Olaf', u'Hecarim', u'Rengar', u'Nidalee', u'Elise', u'Rumble', u'Nocturne', u'Xin Zhao', u'Pantheon', u"Rek'Sai", u'Shaco', u'Fiddlesticks', u'Maokai', u'Vi', u'Riven', u'Wukong', u'Skarner', u'Jax', u'Warwick', u'Ivern', u'Kindred', u'Nunu', u'Trundle', u'Rammus', u'Dr. Mundo', u"Cho'Gath", u'Shyvana', u'Sejuani'], [52.08815971863039, 52.08815971863039, 52.089907934209165, 52.09157132512672, 52.10559532429916, 52.1108260059998, 52.11949622426812, 52.12343695044999, 52.123732802317164, 52.128154029171405, 52.13059118651081, 52.13500206889417, 52.14014896038067, 52.16089065894279, 52.16815920140685, 52.23003672287163, 52.25148287990069, 52.260828592117505, 52.268220233785044, 52.28202751629254, 52.28811006517019, 52.296772007861804, 52.29990431364436, 52.30829885176373, 52.33403072307851, 52.385660494465704, 52.38892572669909, 52.50380935140167, 52.542871107892815, 52.577487328023174, 52.58662615082238, 52.61218164890865, 52.67323523326782, 53.04247853522292, 53.11210096203578, 53.15559325540498, 54.266880107582494])

Recommendation by worst matchup score: ([u'Lee Sin', u'Elise', u'Gragas', u"Kha'Zix", u'Kayn', u'Master Yi', u'Evelynn', u'Nidalee', u'Zac', u'Graves', u'Vi', u'Rengar', u'Hecarim', u'Xin Zhao', u'Pantheon', u'Fiddlesticks', u'Rumble', u'Olaf', u'Skarner', u'Riven', u'Diana', u'Sejuani', u"Rek'Sai", u'Maokai', u'Nocturne', u'Rammus', u'Jax', u'Shaco', u'Shyvana', u'Kindred', u'Nunu', u'Wukong', u'Ivern', u'Trundle', u"Cho'Gath", u'Warwick', u'Dr. Mundo'], [48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.79, 48.81, 48.81, 48.81, 48.81, 48.81, 48.81, 48.81, 48.81, 48.81, 48.81, 48.81, 48.81, 48.81, 49.06, 49.06, 49.07])


Spoiler:
Define champion pool and associated role:
Role: ADC
Champion Pool: ['Lucian', 'Jhin', 'Ezreal']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Ezreal', 'Lucian', 'Jhin'], [41.84, 44.73, 45.31])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
Returns worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
45.34

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
49.5192435917

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: ([u'Caitlyn', u'Ashe', u'Vayne', u'Xayah', u'Kalista', u'Ziggs', u'Varus', u'Jinx', u'Tristana', u'Sivir', u'Miss Fortune', u"Kog'Maw", u'Draven', u'Twitch'], [49.519243591680514, 49.92654328448406, 50.0232175051619, 50.09125195145289, 50.13384650249282, 50.44550435614645, 50.63182152389585, 50.63302563327794, 50.76281512816639, 50.8048194591328, 51.637437175807015, 51.72567406959763, 52.526122777861715, 52.731184972553756])

Recommendation by worst matchup score: ([u'Twitch', u'Caitlyn', u'Sivir', u'Ziggs', u'Ashe', u'Jinx', u'Vayne', u'Kalista', u'Xayah', u'Varus', u'Miss Fortune', u"Kog'Maw", u'Tristana', u'Draven'], [45.34, 45.34, 45.42, 45.67, 46.16, 46.3, 46.32, 46.73, 46.88, 47.45, 47.94, 48.04, 48.32, 48.35])


If anyone has ideas for better or additional measures, I'm game. IMO the most useful part of all this is the last part, where I make recommendations based on worst matchup score. It's the one that really suggests a champion for your pool based on how it rounds the thing out.
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Post Post #3176  (isolation #349)  » Thu Aug 24, 2017 4:58 am

I'll put it in concrete terms. Say you're in a game, and your champion pool is Ashe and Jinx. If the other picks Twitch, no matter who you pick, you're going to be in an unfavorable matchup, statistically speaking (i hedge like this bc maybe there's a reliable counterplay to twitch as ashe that the average player just knows nothing about). He'll have the edge on you by at least 3.7%.

Adding MF to your champion pool gives you an out - you can pick her when your opponent picks Twitch, and the matchup will be be pretty much even. Beyond that, though, you'll have her as an option in other matchups that would be tough for both Ashe AND Jinx. For example, they both suffer against Draven nearly as much as they do against Twitch. But MF matches Draven okay in the same way she matches Twitch okay. Ultimately, once you have MF in your champion pool, the worst case scenario is that your opponent picks MF. You won't be able to pick MF in turn, and the best option of Jinx/Ashe only has a matchup winrate of around 48.5% against her.

Get it?

I'll try working on explanations later.
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Post Post #3178  (isolation #350)  » Thu Aug 24, 2017 3:35 pm

I'll work on better communication for this stuff, make it so you can play with these functions yourselves instead of asking for their output from me, and update stats for the new patch.
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Post Post #3198  (isolation #351)  » Mon Aug 28, 2017 6:17 pm

btw, statistically speaking and as far as winrate for effort spent practicing, aurelion sol is by far the best champion to main
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Post Post #3222  (isolation #352)  » Sat Oct 07, 2017 11:48 am

lol ive gotten two so far and ended up dissolving them both
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Post Post #3225  (isolation #353)  » Tue Oct 10, 2017 12:40 pm

it's not too late to run away d3f3nd3r
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Post Post #3246  (isolation #354)  » Wed Oct 25, 2017 8:09 pm

conventional wisdom these days is that galio is now op
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Post Post #3250  (isolation #355)  » Thu Oct 26, 2017 7:14 pm

doesn't seem that galio's getting hotfixed; they just hotfixed raptors with no mention of him
early stats suggest he's not *so* broken; only has a plat+ winrate of around 51%
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Post Post #3251  (isolation #356)  » Fri Oct 27, 2017 4:42 pm

it's so annoying how they handled ardent
they nerfed my ivern and so many other supports when they *knew* the core issue was one item
and then they nerfed the item!
dude's sitting on a 45% winrate now
45%!!
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Post Post #3258  (isolation #357)  » Fri Nov 03, 2017 8:11 am



boi
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Post Post #3259  (isolation #358)  » Fri Nov 03, 2017 8:12 am

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Post Post #3265  (isolation #359)  » Mon Nov 06, 2017 4:27 pm

so glad to finally have a mobility creep who fits my aesthetic
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Post Post #3266  (isolation #360)  » Mon Nov 06, 2017 4:28 pm

eh actually fizz is there i just don't play him
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Post Post #3272  (isolation #361)  » Wed Nov 08, 2017 12:24 pm

Expect they’ll add IP to the pipeline somehow.
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Post Post #3276  (isolation #362)  » Wed Nov 08, 2017 6:00 pm

which champions suffer w/ the mastery rework
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Post Post #3283  (isolation #363)  » Wed Nov 08, 2017 7:47 pm

kind of
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Post Post #3285  (isolation #364)  » Wed Nov 08, 2017 8:03 pm

which means passive ivern buff?
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Post Post #3316  (isolation #365)  » Fri Nov 10, 2017 4:44 pm

Is there any place to find fuller information about new runes? Stuff Summon Aerie's travel/stay time.
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Post Post #3317  (isolation #366)  » Fri Nov 10, 2017 5:01 pm

Seems that if anyone wants their pages to be a mix of offense and defense like it was before, they have to go the resolve tree first or second, no? Unless I suppose the defensive buffs provided to champions w/ the patch are sufficient (they clearly aren't)!
But on the other hand, it seems few are actually doing that unless they're playing tanks already. Games bound to be more swingy, mistakes less forgiving. In the context of this meta, is it best to play along and *also* invest more in damaging runes/masteries, or is it best to stick with what was advisable before and split rune/mastery investment more or less 60/40 between offense and defense?

EDIT: This seems illuminating. https://boards.na.leagueoflegends.com/e ... ovember-10
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Post Post #3318  (isolation #367)  » Fri Nov 10, 2017 5:12 pm

also ivern sucks now you were wrong reck wrongg
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Post Post #3320  (isolation #368)  » Fri Nov 10, 2017 5:59 pm

no!
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Post Post #3329  (isolation #369)  » Sat Nov 11, 2017 7:26 am

gp isnt doing much better this patch but ezreal has soared thanks to klepto
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Post Post #3332  (isolation #370)  » Sat Nov 11, 2017 7:57 am

meh the stats right now are terrible so take it with a grain of salt

speaking of which, for some reason teemo support is up on both champ.gg and op.gg, higher playrate and higher winrate
i wonder if his w interacts with summon aery to make his trades more favorable or something, or if the squish meta is behind the phenomenon (it seems that a lot the damage supports are significantly up in winrate)
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Post Post #3334  (isolation #371)  » Sat Nov 11, 2017 8:03 am

in general does self-cast cause aerie to shield you?
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Post Post #3337  (isolation #372)  » Sat Nov 11, 2017 8:42 am

i honestly cant understand how teemo supp can be very effective from my play with him
maybe in some situational picks?
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Post Post #3346  (isolation #373)  » Sat Nov 11, 2017 5:54 pm

midpatch updates are up
buffs for ivern, nunu, orn (surprising!),
substantial nerf for sona,
bugfixes i dont care about

they're blaming ivern's state on the new runes, but that seems to forget that he was already knocked down close to his current winrate after the ardent nerf
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Post Post #3349  (isolation #374)  » Sat Nov 11, 2017 8:33 pm

ive been building mobility boots on lissandra and a few other control mages and it's not been a bad experience
thanks to her e and extensive CC (as well as my definitely excessively safe playstyle), i'm able to successfully escape most fights despite the reduced MS that comes with being in combat, leaving me to reap the benefits of the having item, including freed up gold to spend on whatever and 70 greater MS out of combat than most of my enemies

this enables me to outpace my opposing laner for objectives or skirmishes around the map, set up ganks in my own lane (ie by speedily approaching enemy with my ult or even just w/q ready), chase down enemies who've just finished fights i missed, make picks throughout the midgame, and even initiate teamfights
lissandra's kit and her role in fights makes her in-combat movement speed not too important (compared to others who might have the item) after the initial CC. She gets through her whole rotation before an enemy can move, and as the game goes on can further keep enemies around with the slow of her Q. More importantly, she doesn't (or should I say, I don't?) usually have much more to do in a fight than provide that initial lockdown/damage from her initial rotation so others can follow up.

I really like the smooth feeling of moving so quickly with her, so I hope the item works out. We'll see.
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Post Post #3358  (isolation #375)  » Mon Nov 13, 2017 10:52 am

they'll presumably give us less time to alter runes in the future, but right now i feel comfortable switching stuff up in champion select as information comes in about matchup and whatnot
biggest use of that though has been deciding whether i'll take stopwatch or not based on early kill pressure
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Post Post #3359  (isolation #376)  » Mon Nov 13, 2017 10:54 am

by the way, stopwatch costs like 600 gold
if someone's gonna build zhonyas, isn't it insane not to take it?
(i suppose you can argue a rune that gets you more kills on average or just control over the game/lane might pay off more)

EDIT: it seems that if you get stopwatch through the rune, it actually costs an extra 300g to upgrade it to zhonyas; that changes the math quite a bit, though the item cooldown reduction shouldn't be ignored either
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Post Post #3362  (isolation #377)  » Mon Nov 13, 2017 11:39 am

it seems they designed those subrunes to give you ~300 gold no matter what
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Post Post #3365  (isolation #378)  » Mon Nov 13, 2017 11:55 am

any convincing uses for unsealed spellbook come up yet?
best i can think of is when you want to build jg items (like bloodrazer?) but don't want to be stuck with smite all game
does that even work i'm checking
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Post Post #3368  (isolation #379)  » Mon Nov 13, 2017 12:38 pm

the gameplay rioter on the lol forum found it very swingy; people being either very successful or very bad with it relative to people with other keystones
i really wonder what the very successful people are doing

maybe they're mostly abusing the 25% cooldown advantage?
it isn't nothing, especially for an actual jungler
starting with ignite and progressing to teleport or vice versa seems like a clear use for a toplaner or someone else btw
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Post Post #3369  (isolation #380)  » Mon Nov 13, 2017 12:41 pm

some champions seem more gated by summoner spells instead of damage than others
immobile mages like annie, for example, often build lucidity boots for the more common flash, and won't need the extra damage if their teammates have it and can follow up..?
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Post Post #3370  (isolation #381)  » Mon Nov 13, 2017 1:11 pm

In post 3365, Psyche wrote:best i can think of is when you want to build jg items (like bloodrazer?) but don't want to be stuck with smite all game

since a lot of the appeal of going bloodrazor seems to be through access to red smite, this is probably a meh idea too
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Post Post #3376  (isolation #382)  » Mon Nov 13, 2017 5:33 pm

vlad seems to depend on ghost/flash a lot
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Post Post #3407  (isolation #383)  » Thu Nov 16, 2017 11:02 am

Kleptomancy apparently also gives your basic attack extra range after using an ability. But this isn't mentioned at all in the League Client???

http://leagueoflegends.wikia.com/wiki/Kleptomancy
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Post Post #3408  (isolation #384)  » Thu Nov 16, 2017 11:48 am

i *feel* like im collecting blue essence faster than i collected ip before
does it become harder to level up as you go? or did they change that?
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Post Post #3421  (isolation #385)  » Fri Nov 17, 2017 8:37 pm

https://nexus.leagueoflegends.com/en-us ... -math-art/

Hi everyone, NovaAsterix here to reveal some secret tools we use to measure champion popularity at Riot. Hint: There’s more to it than doing a quick champion.gg search, and it involves a lot of data.


(there's actually only a *little* more to it than doing a quick champion.gg search)

vry happy to have this data though; will help interpret other statistics
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Post Post #3423  (isolation #386)  » Sun Nov 19, 2017 6:43 pm

i found my lost code from the champion pool thing!
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Post Post #3424  (isolation #387)  » Mon Nov 20, 2017 1:44 am

Define champion pool and associated role:
Role: SUPPORT
Champion Pool: ['Sona']

Safety Summary.
Winrate of each champion in pool when they're in their worst matchup:
(['Sona'], [0.4797])

Response Summary: How responsive is your champion pool?
If you get the chance, can you counter or match any opposing pick?
THis is your worst possible matchup winrate supposing you always get to counterpick
and always pick the champion in your pool with the best winrate for the matchup:
0.4797

Performance Summary:
What's your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing pick?
0.5354474532341672

Recommendations:
Using either worst_winrate_pool() or performance_score() to score, rank champions by what they'd improve your score to if they were added to your champion pool.

Recommendation by performance score: (['Taric', 'Leona', 'Alistar', 'Sion', 'Blitzcrank', 'Zilean', 'Shen', 'Braum', 'Nautilus', 'Janna', 'Xerath', 'Nami', 'Soraka', 'Rakan', 'Tahm Kench', 'Fiddlesticks', 'Thresh', 'Lulu', 'Lux', "Vel'Koz", 'Zyra', 'Teemo', 'Veigar', 'Bard', 'Karma', 'Ornn', 'Brand', 'Morgana', 'Annie', 'Malphite', 'Trundle', 'Miss Fortune', 'Kennen'], [0.5439945985554274, 0.5405869308070763, 0.5370287448968909, 0.5357277085732232, 0.5354457290903382, 0.5353354810007327, 0.5347027896995709, 0.5345101643462786, 0.5333472783418821, 0.5330254527373599, 0.5322278027844657, 0.5321760075368993, 0.5312447869779127, 0.5306881764890611, 0.5305419030670993, 0.5304457395582539, 0.5302621480163299, 0.5299799434732545, 0.5297365853658537, 0.5297276667015597, 0.529647744164137, 0.5294870407201926, 0.5285495969852402, 0.528476421019575, 0.5281373495237098, 0.5280520569454621, 0.5279992934156809, 0.5274125824348372, 0.5270446456610489, 0.5264386056736103, 0.5261466764367214, 0.5253866638752225, 0.5238869360410342])

Recommendation by worst matchup score: (['Alistar', 'Taric', 'Nautilus', 'Nami', 'Leona', 'Braum', 'Blitzcrank', 'Zilean', 'Xerath', 'Soraka', 'Thresh', 'Lulu', 'Lux', 'Shen', 'Rakan', 'Sion', 'Fiddlesticks', "Vel'Koz", 'Janna', 'Zyra', 'Tahm Kench', 'Veigar', 'Bard', 'Karma', 'Ornn', 'Brand', 'Teemo', 'Morgana', 'Annie', 'Malphite', 'Trundle', 'Miss Fortune', 'Kennen'], [0.4945, 0.4817, 0.4797, 0.4797, 0.4797, 0.4797, 0.4797, 0.4668, 0.4651, 0.4638, 0.4622, 0.4569, 0.4551, 0.4549, 0.454, 0.451, 0.451, 0.4508, 0.4508, 0.4495, 0.4493, 0.4384, 0.4344, 0.4326, 0.4314, 0.4296, 0.4197, 0.4178, 0.4146, 0.4087, 0.4021, 0.3939, 0.3728])


yeah!

so what my code does is measure and then make recommendations for the quality of an input champion pool based on op.gg matchup statistics and two measures of quality

"average matchup winrate" (AKA performance score) - your average matchup winrate if you always get to pick the champion in your pool with the best matchup against the opposing laner/etc
"worst matchup winrate" - your winrate in your worst possible matchup even if you always get to pick the champion in your pool with the best matchup against the opposing laner/etc

In the above quoted example, my support champion pool consists solely of Sona. Sona is really strong right now, so even in her worst matchup, she wins about 48% of the time. In her average matchup, she wins 53.5% of the time.

But (unless I dodge a lot) I can't always pick Sona for my ranked games, right? And there are some matchups that are hard for Sona (like Blitzcrank and Leona) that might be easier for other support champions to handle. Also, sometimes I get bored of Sona but want to keep winning and keep playing support. Maybe for these reasons I decide I want to add a second champ to my support pool! If so, I can use my measures of average matchup winrate and worst matchup winrate to choose.

Alistar and Taric are reliably in the top 3 of support champions who improve my champion pool's average matchup winrate and worst matchup winrate. Why? Because in matchups where Sona suffers, they do pretty well. For example, against Blitzcrank and Leona, Sona wins 48.07% and 47.97% of the time, respectively. Taric, however, wins 55.2% of the time against Blitzcrank and 52.98% of the time against Leona. Since I can pick Taric instead of Sona against these champions, I win a bit more often. Also importantly, these champs do okay against Sona, too! Alistar, for example, beats her 49.79% of the time.

On the other hand, if you added a champion like Lux (or god forbid MF or Kennen) to your support champion pool, you'd see less bang for your buck as far these measures go. Lux is worse against champions like Blitzcrank and Leona than Sona is, and only wins 45.51% of the time against Sona, too. Maybe you'll pick her anyway because you like her or because you're already familiar with the caster support style (so it won't take as long to become good w/ her); these are all good reasons to add Lux to your pool that my measures don't take into account! But she probably doesn't round out your champion pool like a Taric or Alistar could.

Of course, in this example, the benefits of adding Taric or Alistar to my champion pool are not very big - on both measures of champion pool quality, adding Taric improves neither by even 1 percentage point. That's because Sona is just *that* good this patch. But Sona won't be so powerful forever (right??) and lots of champion pools aren't so lucky. Very often, decisions about your champion pool matter. In the loose non-existential sense.

Deciding a new champion to take seriously can be agonizing; with these tools, it's a little bit easier.
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Post Post #3429  (isolation #388)  » Sun Dec 03, 2017 8:09 pm

made this combining champion.gg stuff across champions, but it's casually cross confirmed w/ sources from other sites

Image

its look varies depending on whether you focus on higher and lower tier champions (and there are a lot of ways to characterize that but each way mostly correlates w the other) but a lot of patterns are consistent

the weird drop in winrate w/ experience past 100 games (which is also found on similar graphs present on sites like lolking and league of graphs) is hard to account for, maybe a result of the substantially smaller sample size or something;
interestingly, this pattern actually disappears when i focus on the top half (by winrate) of champions in each role - it turns into a flattish line rather than a downward slope (never an incline);
either way, i would focus interpretation on the 1-50 and 51-100 bits

however i make the graph, a slight tiering seems to emerge between roles as far as practice benefits goes
adc being particularly hard seems the most consistent, with jungle/mid being particularly easy coming in second place, leaving top usually in the middle, etc
support dances between being really close to top or really close to adc as you see here

maybe seems to track my intuitions about "if you had to choose between having an experienced jungler, midlaner, support, adc or toplaner on your team - with the rest of your teammates being average to mediocre - which would you prefer?"
second idea is that it maybe tracks role difficulty, but i don't subjectively experience support as one of the more difficult roles or conversely adc as one of the easiest

the difference is like a percentage point so who really cares i didn't plan to type a lot about this i was gonna c/p the thing and go oh well
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Post Post #3431  (isolation #389)  » Mon Dec 04, 2017 8:25 am

would guess the games played stat is by champion no matter where the champion is played, while the winrate stat is just for the role in question, but on the other hand if they could find out roles for the latter i can't see why they couldn't do it for the former
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Post Post #3441  (isolation #390)  » Thu Dec 07, 2017 5:42 pm

ivern has a good winrate again yayyy
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Post Post #3445  (isolation #391)  » Sun Dec 10, 2017 4:13 am

ive been really enjoying a certain unsealed spellbook/sorcery page on ivern
along w/ unsealed i take biscuit delivery, future's market, and cosmic insight; and for sorcery it's celerity and waterwalking

the build really suits a strategy of outplaying my opposing jungler on the macro level

first, spellbook
i start with smite/ghost and transition to smite/flash in the midgame
the ghost lets me roam faster and is quite sufficient as an escape/engage tool in combo with my (now buffed!) shield, slow, root and vision denial (i think i've really gotten the hang of abusing ivern's w for this!)
incidentally, it has a much lower cd than flash; since i also have cosmic insight and will buy lucidity boots ASAP (that's a 40% summoner spell cd overall), it's up every 108 seconds instead of every 180 (also, my flash will get reduced from 300 seconds to 180)
it's smite that matters most for being a pain, though! normal recharge time is 90 seconds - my stuff brings it down to 54.
ivern's passive makes it such that if you have smite, you can clear any camp in 2.5 seconds, so his invades are already quite touch and go - this cdr makes that all the more frequent

biscuit delivery allows me to avoid spending money on early pots
these days, i just buy one regular pot, a pink ward and that mana regen jg item (and take either my or the enemy's red during my first clear); thanks to the recent buff to his passive this gets me through my jungle very comfortably and the pink i throw into the enemy jg (currently i put it near the buff of his i steal, but it gets destroyed often so maybe i shouldn't?) helps track their movements and prevent ganks supposing my teammates aren't stupid

future's market gets me my full boots faster; it's simply an early gold advantage that i can then abuse across the map
and cosmic insight especially suits me for the reasons above and also because as a support jungler i buy a lot of items w/ actives
and finally celerity/waterwalking just further serve the "move fast" motif; ghosting with celerity gives you 7.28 to 11.7 AP on top of the other bonuses the rune gives

ive been rushing FQC lately too (after boots) because the ivern mains group says it's good
i'm *supposed* to love it because of the gold generation that the item and its build path provides, but really i love it because it makes engaging/ccing enemies very easy mode and makes my attacks actually hurt

haven't had a hard enough game to decide if this build is trash or not; all the stats on op.gg and elsewhere recommend i go guardian or aery, and start w/ athene's
but i'm low elo, so maybe the rules are different down here (ex maybe counterjungling is easy enough in low elo that this pays off more there, or maybe it's more important for me to be able to kill people, etc)

whatever, whatever
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Post Post #3447  (isolation #392)  » Sun Dec 10, 2017 6:19 am

haven't really taken ranked seriously in a while (would've abused the ardent meta more if i were) but - eh
i've just never found a bruiser that i like
maybe i'm just a really beta person, maybe i'm just set in bad habits
but it's tough for me to do anything unless i feel safe doing it, hard to do fights unless i'm sure it's unfair in my favor
and instead of working through that maybe over the long run i just haven't built the skills needed to handle an 'unsafe' melee champ

furthermore few of them really match my style
wukong, camille, kled
one of those might work

i've been working on this
taking a more aggressive stance in lane (and in the jungle)
and have been practicing some kill-to-win type champions, too - though they're all squishy assassin types
my champion pool app says that evelynn complements ivern nicely, for instance
when i manage to snowball with her, it does feel tough to lose
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Post Post #3451  (isolation #393)  » Sun Dec 10, 2017 7:24 am

they all fit my "style" though
camille is like a bruiser version of lissandra personalitywise
kled's a bruiser yordle
wukong - well i had a good game w him once
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Post Post #3469  (isolation #394)  » Tue Dec 12, 2017 5:18 pm

id kill a small animal to make zoe as popular a ban (or pick) as lissandra tbh
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Post Post #3498  (isolation #395)  » Wed Dec 20, 2017 3:26 am

yorick was mine
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Post Post #3511  (isolation #396)  » Wed Dec 20, 2017 9:07 pm

Image

heheHAHA
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Post Post #3515  (isolation #397)  » Thu Dec 21, 2017 3:16 am

are you saying that guinsoos reduces the counter for vayne's w from 3 to 2?
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Post Post #3524  (isolation #398)  » Fri Dec 22, 2017 11:51 am

i regularly outward my support
it doesn’t matter!
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Post Post #3525  (isolation #399)  » Fri Dec 22, 2017 11:51 am

In post 3520, randomidget wrote:holy shit i had an 88.9% win rate on ivern this season
other than that it was p dire

isnt ivern lovely
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