Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #4423 (isolation #400) » Sun May 14, 2017 3:44 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (42) = 42
<Embrace The Void>


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Post Post #4424 (isolation #401) » Sun May 14, 2017 3:45 pm

Post by Gamma Emerald »

♦Gamma: 182
Jerry: -135
##♦♦♦JDGA: 238
♦^Mallow: 261
Cheery: 0
♦BigYoshiFan: 1150
Agent Sparkles: -1275

Loot-o-Meter: 300
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4431 (isolation #402) » Sun May 14, 2017 4:08 pm

Post by Gamma Emerald »

In post 4427, mallowgeno wrote:Everyone is back to 0!

#♦♦♦JDGA: 238

Jackpot: 300
That helped some people so JDGA resets too
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Post Post #4435 (isolation #403) » Sun May 14, 2017 5:19 pm

Post by Gamma Emerald »

103: You personally ignore the next effect that negatively affects everyone (shown using #). Stackable
The reset helped many people. Are we rewording this or will you guys face the facts?
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Post Post #4437 (isolation #404) » Sun May 14, 2017 5:30 pm

Post by Gamma Emerald »

I just spent a few jerk credits
Original Roll String: 1d117
1 117-Sided Dice: (9) = 9
<Embrace The Void>


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Post Post #4438 (isolation #405) » Sun May 14, 2017 5:30 pm

Post by Gamma Emerald »

##^JDGA: 0
BigYoshiFan: 425
Gamma: 750

Jackpot: 300
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4445 (isolation #406) » Sun May 14, 2017 6:46 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (50) = 50
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4446 (isolation #407) » Sun May 14, 2017 6:47 pm

Post by Gamma Emerald »

##^JDGA: -60
BigYoshiFan: 425
Gamma: 695
Mallow: -300

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4449 (isolation #408) » Sun May 14, 2017 7:10 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (107) = 107
<Embrace The Void>


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Post Post #4450 (isolation #409) » Sun May 14, 2017 7:12 pm

Post by Gamma Emerald »

##^JDGA: -60
BigYoshiFan: 565
Gamma: 565
Mallow: -300
Jerry: 000

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4453 (isolation #410) » Sun May 14, 2017 8:07 pm

Post by Gamma Emerald »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4454 (isolation #411) » Sun May 14, 2017 8:07 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (21) = 21
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4455 (isolation #412) » Sun May 14, 2017 8:07 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (95) = 95
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4456 (isolation #413) » Sun May 14, 2017 8:08 pm

Post by Gamma Emerald »

WOOOO
##^JDGA: 500
BigYoshiFan: 565
**Gamma: 565
Mallow: -300
Jerry: 000

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4461 (isolation #414) » Sun May 14, 2017 8:11 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (50) = 50
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4462 (isolation #415) » Sun May 14, 2017 8:13 pm

Post by Gamma Emerald »

Since no one has it rn I just used the diamond emoji on my phone
##JDGA: 100
BigYoshiFan: 565
**♦️Gamma: 565
Mallow: -300
Jerry: 000

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4467 (isolation #416) » Sun May 14, 2017 8:24 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (32) = 32
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4468 (isolation #417) » Sun May 14, 2017 8:25 pm

Post by Gamma Emerald »

Nope
##JDGA: 200
BigYoshiFan: 565
*♦️Gamma: 572
Mallow: -300
Jerry: 0
Cheery -100

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4471 (isolation #418) » Sun May 14, 2017 8:50 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (60) = 60
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4472 (isolation #419) » Sun May 14, 2017 8:50 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (112) = 112
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4473 (isolation #420) » Sun May 14, 2017 8:51 pm

Post by Gamma Emerald »

Taking the hit
##JDGA: 200
BigYoshiFan: 565
*♦️Gamma: 569
Mallow: -300
Jerry: 100
Cheery -100

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4476 (isolation #421) » Sun May 14, 2017 9:05 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (28) = 28
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4477 (isolation #422) » Sun May 14, 2017 9:06 pm

Post by Gamma Emerald »

Using my protect there
Someone else can do the score cuz CD is an airhead who put it with the list
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Post Post #4480 (isolation #423) » Sun May 14, 2017 9:13 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (117) = 117
You forgot the diamond effect
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Post Post #4481 (isolation #424) » Sun May 14, 2017 9:14 pm

Post by Gamma Emerald »

##JDGA: 440
BigYoshiFan: 805
♦️Gamma: 823
Mallow: -60
Jerry: 340
*
Cheery 350

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4484 (isolation #425) » Sun May 14, 2017 9:42 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (93) = 93
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4485 (isolation #426) » Sun May 14, 2017 9:42 pm

Post by Gamma Emerald »

##JDGA: 720
BigYoshiFan: 805
♦️Gamma: 530
Mallow: -60
Jerry: 340
*Cheery 350

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4488 (isolation #427) » Sun May 14, 2017 9:51 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (104) = 104
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4489 (isolation #428) » Sun May 14, 2017 9:51 pm

Post by Gamma Emerald »

##JDGA: 360
BigYoshiFan: 805
♦️Gamma: 307
Mallow: -60
Jerry: 340
*Cheery 350

Jackpot: 300
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4492 (isolation #429) » Sun May 14, 2017 10:05 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (74) = 74
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4493 (isolation #430) » Sun May 14, 2017 10:06 pm

Post by Gamma Emerald »

##JDGA: 300
BigYoshiFan: 805
♦️Gamma: 259
Mallow: -60
Jerry: 340
*Cheery 350

Jackpot: 300
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4496 (isolation #431) » Sun May 14, 2017 11:31 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (34) = 34
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4497 (isolation #432) » Sun May 14, 2017 11:32 pm

Post by Gamma Emerald »

Request to nullify @mallowgeno
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Post Post #4500 (isolation #433) » Mon May 15, 2017 12:17 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (4) = 4
<Embrace The Void>


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Post Post #4501 (isolation #434) » Mon May 15, 2017 12:17 am

Post by Gamma Emerald »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
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Post Post #4502 (isolation #435) » Mon May 15, 2017 12:18 am

Post by Gamma Emerald »

*#JDGA: 300
BigYoshiFan: 405
♦️Gamma: -67
Mallow: -460
Jerry: -60
Cheery 500

Jackpot: 300
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Post Post #4505 (isolation #436) » Mon May 15, 2017 1:15 am

Post by Gamma Emerald »

mallow expressed a willingness to speed up the game so I tried
Original Roll String: 1d117
1 117-Sided Dice: (114) = 114
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Post Post #4506 (isolation #437) » Mon May 15, 2017 1:16 am

Post by Gamma Emerald »

*♦#JDGA: 300
BigYoshiFan: 405
♦️Gamma: 40
Mallow: -460
Jerry: -60
Cheery 500

Jackpot: 300
<Embrace The Void>


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Post Post #4523 (isolation #438) » Mon May 15, 2017 6:21 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (116) = 116
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Post Post #4524 (isolation #439) » Mon May 15, 2017 6:22 pm

Post by Gamma Emerald »

♦#JDGA: 7
BigYoshiFan: 423
♦️Gamma: 172
Mallow: -459
Jerry: -140
Cheery 500

Jackpot: 300
<Embrace The Void>


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Post Post #4528 (isolation #440) » Mon May 15, 2017 6:58 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (14) = 14
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Post Post #4529 (isolation #441) » Mon May 15, 2017 6:59 pm

Post by Gamma Emerald »

♦#JDGA: -161
BigYoshiFan: 423
♦Gamma: 180
Mallow: -459
Jerry: -140
Cheery 500

Jackpot: 300
<Embrace The Void>


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Post Post #4536 (isolation #442) » Tue May 16, 2017 10:21 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (35) = 35
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Post Post #4537 (isolation #443) » Tue May 16, 2017 10:22 am

Post by Gamma Emerald »

*♦#JDGA: -154
BigYoshiFan: 423
♦Gamma: 587
Mallow: -159
Jerry: -190
Cheery 500

Jackpot: 500
<Embrace The Void>


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Post Post #4540 (isolation #444) » Tue May 16, 2017 11:22 am

Post by Gamma Emerald »

Original Roll String: 1d117 (STATIC)
1 117-Sided Dice: (99) = 99

Also mallowgeno sent me an apology for calling me "mister lawyer" and I'd like to publicly say no hard feelings. I hardly even noticed.
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Post Post #4541 (isolation #445) » Tue May 16, 2017 11:22 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (40) = 40
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Post Post #4542 (isolation #446) » Tue May 16, 2017 11:23 am

Post by Gamma Emerald »

*♦#JDGA: -154
BigYoshiFan: 500
♦Gamma: 524
Mallow: -159
Jerry: -190
Cheery 500

Jackpot: 423
<Embrace The Void>


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Post Post #4545 (isolation #447) » Tue May 16, 2017 11:40 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (113) = 113
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Post Post #4546 (isolation #448) » Tue May 16, 2017 11:41 am

Post by Gamma Emerald »

*♦#JDGA: -154
BigYoshiFan: 500
♦Gamma: 981
Mallow: -159
Jerry: -190
Cheery: 555

Jackpot: 423
<Embrace The Void>


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Post Post #4550 (isolation #449) » Tue May 16, 2017 12:58 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (66) = 66
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Post Post #4551 (isolation #450) » Tue May 16, 2017 12:58 pm

Post by Gamma Emerald »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: 10: If your score is greater than (1500 - 100 * [the number of times this space has been landed on]), go directly to 1500.
ie the first time, instant win if you're >1400, then >1300, etc
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
Last edited by mallowgeno on Tue May 16, 2017 5:13 pm, edited 1 time in total.
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Post Post #4567 (isolation #451) » Tue May 16, 2017 4:56 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (4) = 4
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Post Post #4568 (isolation #452) » Tue May 16, 2017 4:56 pm

Post by Gamma Emerald »

♦#JDGA: 588
*BigYoshiFan: 500
♦*Gamma: 307
Mallow: 366
Jerry: -190
Cheery: 255

Jackpot: 423
<Embrace The Void>


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Post Post #4571 (isolation #453) » Tue May 16, 2017 5:10 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (51) = 51
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Post Post #4572 (isolation #454) » Tue May 16, 2017 5:11 pm

Post by Gamma Emerald »

FUCK
♦#JDGA: 595
*BigYoshiFan: 500
♦Gamma: 314
Mallow: 366
Jerry: -190
Cheery: 255

Jackpot: 368
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Post Post #4575 (isolation #455) » Tue May 16, 2017 7:45 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (70) = 70
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Post Post #4576 (isolation #456) » Tue May 16, 2017 7:45 pm

Post by Gamma Emerald »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: 10: If your score is greater than (1500 - 100 * [the number of times this space has been landed on]), go directly to 1500.
ie the first time, instant win if you're >1400, then >1300, etc
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
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Post Post #4577 (isolation #457) » Tue May 16, 2017 7:46 pm

Post by Gamma Emerald »

♦#JDGA: 595
BigYoshiFan: 500
♦Gamma: 251
Mallow: 466
Jerry: -190
Cheery: 255

Jackpot: 368
<Embrace The Void>


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Post Post #4588 (isolation #458) » Wed May 17, 2017 1:34 am

Post by Gamma Emerald »

Mallow you forgot to actually add my points
*♦#JDGA: 701
BigYoshiFan: 500
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Jackpot: 368
Original Roll String: 1d117
1 117-Sided Dice: (62) = 62
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Post Post #4589 (isolation #459) » Wed May 17, 2017 1:35 am

Post by Gamma Emerald »

*♦#JDGA: 701
BigYoshiFan: 500
♦Gamma: 463
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Cheery: 955

Jackpot: 368
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Post Post #4591 (isolation #460) » Wed May 17, 2017 1:46 am

Post by Gamma Emerald »

In post 4585, mallowgeno wrote:200 just for you CD (and me)

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Post Post #4595 (isolation #461) » Wed May 17, 2017 2:06 am

Post by Gamma Emerald »

Oh. I have a hydra abbreviated CD so I still read it as referring to me.
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Post Post #4596 (isolation #462) » Wed May 17, 2017 2:06 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (23) = 23
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Post Post #4597 (isolation #463) » Wed May 17, 2017 2:07 am

Post by Gamma Emerald »

fixed it
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Post Post #4600 (isolation #464) » Wed May 17, 2017 2:20 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (89) = 89
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Post Post #4601 (isolation #465) » Wed May 17, 2017 2:20 am

Post by Gamma Emerald »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: 10: If your score is greater than (1500 - 100 * [the number of times this space has been landed on]), go directly to 1500.
ie the first time, instant win if you're >1400, then >1300, etc
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
Last edited by mallowgeno on Wed May 17, 2017 3:14 am, edited 1 time in total.
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Post Post #4602 (isolation #466) » Wed May 17, 2017 2:21 am

Post by Gamma Emerald »

asdfghjkl
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♦Gamma: 137
Mallow: 626
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Cheery: 1155

Jackpot: 368]
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Post Post #4605 (isolation #467) » Wed May 17, 2017 2:24 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (32) = 32
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Post Post #4606 (isolation #468) » Wed May 17, 2017 2:25 am

Post by Gamma Emerald »

*♦#JDGA: 908
BigYoshiFan: 500
♦Gamma: 214
Mallow: 926
Jerry: -190
Cheery: 1155

Jackpot: 368
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Post Post #4613 (isolation #469) » Wed May 17, 2017 2:41 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (86) = 86
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Post Post #4614 (isolation #470) » Wed May 17, 2017 2:41 am

Post by Gamma Emerald »

*♦#JDGA: 908
BigYoshiFan: 700
♦Gamma: 321
Mallow: 1036
Jerry: -190
Cheery: 955

Jackpot: 368
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Post Post #4617 (isolation #471) » Wed May 17, 2017 2:52 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (84) = 84
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Post Post #4618 (isolation #472) » Wed May 17, 2017 2:53 am

Post by Gamma Emerald »

*♦#JDGA: 908
BigYoshiFan: 700
♦Gamma: 403
Mallow: 1486
Jerry: -190
Cheery: 955

Jackpot: 368
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Post Post #4622 (isolation #473) » Wed May 17, 2017 3:24 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (54) = 54
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Post Post #4623 (isolation #474) » Wed May 17, 2017 3:24 am

Post by Gamma Emerald »

*♦#JDGA: 908
BigYoshiFan: 700
♦Gamma: 710
Mallow: 1336
Jerry: -190
Cheery: 955

Jackpot: 368
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Post Post #4627 (isolation #475) » Wed May 17, 2017 3:40 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (33) = 33
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Post Post #4628 (isolation #476) » Wed May 17, 2017 3:41 am

Post by Gamma Emerald »

*♦#JDGA: 908
BigYoshiFan: 700
♦Gamma: 507
Mallow: -1469
Jerry: -190
Cheery: 955

Jackpot: 368
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Post Post #4631 (isolation #477) » Wed May 17, 2017 4:00 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (14) = 14
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Post Post #4632 (isolation #478) » Wed May 17, 2017 4:00 am

Post by Gamma Emerald »

I don't even know how that would calculate
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Post Post #4637 (isolation #479) » Wed May 17, 2017 4:15 am

Post by Gamma Emerald »

No
BYF STILL has that honor
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Post Post #4638 (isolation #480) » Wed May 17, 2017 4:15 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (91) = 91
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Post Post #4639 (isolation #481) » Wed May 17, 2017 4:15 am

Post by Gamma Emerald »

*♦#JDGA: 1275
BigYoshiFan: 700
♦Gamma: 46
Mallow: -1619
Jerry: -190
Cheery: 955

Jackpot: 400
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Post Post #4657 (isolation #482) » Wed May 17, 2017 11:19 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (87) = 87
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Post Post #4687 (isolation #483) » Wed May 17, 2017 3:32 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (36) = 36
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Post Post #4688 (isolation #484) » Wed May 17, 2017 3:33 pm

Post by Gamma Emerald »

♦#JDGA: 615
♦BigYoshiFan: -30
♦Gamma: -255
#Mallow: 25
Jerry: 300
Cheery: 955

Jackpot: 500
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Post Post #4702 (isolation #485) » Wed May 17, 2017 4:35 pm

Post by Gamma Emerald »

Original Roll String: 1d117 (STATIC)
1 117-Sided Dice: (106) = 106
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Post Post #4703 (isolation #486) » Wed May 17, 2017 4:35 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (7) = 7
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Post Post #4704 (isolation #487) » Wed May 17, 2017 4:36 pm

Post by Gamma Emerald »

What
Original Roll String: 1d117
1 117-Sided Dice: (47) = 47
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Post Post #4707 (isolation #488) » Wed May 17, 2017 4:40 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (68) = 68
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Post Post #4708 (isolation #489) » Wed May 17, 2017 4:40 pm

Post by Gamma Emerald »

HA
*♦♦#^JDGA: 279
♦BigYoshiFan: -16
Gamma: 0
#Mallow: -175
Jerry: -200
Cheery: 955

Jackpot: 300
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Post Post #4712 (isolation #490) » Wed May 17, 2017 4:43 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (105) = 105
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Post Post #4713 (isolation #491) » Wed May 17, 2017 4:44 pm

Post by Gamma Emerald »

Hhfgfvghg
♦♦#JDGA: 407
♦BigYoshiFan: -416
Gamma: -400
#Mallow: -575
Jerry: -600
Cheery: 555

Jackpot: 300
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Post Post #4725 (isolation #492) » Wed May 17, 2017 5:32 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (13) = 13
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Post Post #4726 (isolation #493) » Wed May 17, 2017 5:33 pm

Post by Gamma Emerald »

Fffffffffffffffffffffffffffffffffffdfffffdffffffffffffffffffd
*♦♦JDGA: 540
♦BigYoshiFan: -409
Gamma: -900
Mallow: -115
Jerry: -650
Cheery: 555

Jackpot: 400
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Post Post #4732 (isolation #494) » Wed May 17, 2017 7:00 pm

Post by Gamma Emerald »

No one posted the list -.-
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Post Post #4736 (isolation #495) » Wed May 17, 2017 7:02 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (66) = 66
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Post Post #4737 (isolation #496) » Wed May 17, 2017 7:02 pm

Post by Gamma Emerald »

I don't know if I qualify
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Post Post #4740 (isolation #497) » Wed May 17, 2017 7:19 pm

Post by Gamma Emerald »

Thanks
Original Roll String: 1d117
1 117-Sided Dice: (50) = 50
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Post Post #4741 (isolation #498) » Wed May 17, 2017 7:20 pm

Post by Gamma Emerald »

*♦♦JDGA: 732
♦BigYoshiFan: -409
Gamma: -565
Mallow: -115
Jerry: -725
Cheery: 560

Jackpot: 400
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Post Post #4744 (isolation #499) » Wed May 17, 2017 7:46 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (38) = 38
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Post Post #4745 (isolation #500) » Wed May 17, 2017 7:46 pm

Post by Gamma Emerald »

YEEEEESSS
*♦♦JDGA: 796
♦BigYoshiFan: -409
Gamma: -215
Mallow: -115
Jerry: -725
Cheery: 560

Jackpot: 400
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Post Post #4749 (isolation #501) » Wed May 17, 2017 8:01 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (31) = 31
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Post Post #4750 (isolation #502) » Wed May 17, 2017 8:02 pm

Post by Gamma Emerald »

*♦♦JDGA: 1074
♦BigYoshiFan: -409
Gamma: -285
Mallow: -115
Jerry: -725
Cheery: 560

Jackpot: 650
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Post Post #4754 (isolation #503) » Wed May 17, 2017 8:41 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (61) = 61
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Post Post #4755 (isolation #504) » Wed May 17, 2017 8:42 pm

Post by Gamma Emerald »

Exactly what I need

*♦♦JDGA: 1074
♦BigYoshiFan: -409
Gamma: 365
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*Jerry: -725
Cheery: 560

Jackpot: 500
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Post Post #4758 (isolation #505) » Wed May 17, 2017 9:08 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (4) = 4
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Post Post #4759 (isolation #506) » Wed May 17, 2017 9:08 pm

Post by Gamma Emerald »

♦♦JDGA: 1088
♦BigYoshiFan: -409
Gamma: 390
Mallow: -115
*Jerry: -725
Cheery: 560

Jackpot: 1074
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Post Post #4762 (isolation #507) » Wed May 17, 2017 9:12 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (56) = 56
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Post Post #4763 (isolation #508) » Wed May 17, 2017 9:12 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (94) = 94

This can't be good
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Post Post #4764 (isolation #509) » Wed May 17, 2017 9:13 pm

Post by Gamma Emerald »

Gamma: 20
*Jerry: 0

Jackpot: 1074
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Post Post #4767 (isolation #510) » Wed May 17, 2017 9:17 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (93) = 93
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Post Post #4768 (isolation #511) » Wed May 17, 2017 9:18 pm

Post by Gamma Emerald »

Gamma: 320
*Jerry: 0
JDGA: 160

Jackpot: 1074
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Post Post #4771 (isolation #512) » Wed May 17, 2017 9:20 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (117) = 117
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Post Post #4772 (isolation #513) » Wed May 17, 2017 9:20 pm

Post by Gamma Emerald »

Gamma: 300
*Jerry: 0
JDGA: 310

Jackpot: 1074
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Post Post #4775 (isolation #514) » Wed May 17, 2017 11:26 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (61) = 61
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Post Post #4776 (isolation #515) » Wed May 17, 2017 11:26 pm

Post by Gamma Emerald »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: If your score is greater than (1500 - 100 * [the number of times this space has been landed on]), go directly to 1500.
ie the first time, instant win if you're >1400, then >1300, etc
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
Last edited by mallowgeno on Thu May 18, 2017 1:20 am, edited 1 time in total.
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Post Post #4777 (isolation #516) » Wed May 17, 2017 11:27 pm

Post by Gamma Emerald »

Gamma: 225
*Jerry: 0
JDGA: -190

Jackpot: 1074
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Post Post #4780 (isolation #517) » Thu May 18, 2017 12:52 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (34) = 34

Yaya
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Post Post #4781 (isolation #518) » Thu May 18, 2017 12:53 am

Post by Gamma Emerald »

not gonna kick you while you're down so taking from JerryArr
Gamma: 325
Jerry: 0
JDGA: -390

Jackpot: 1074
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Post Post #4802 (isolation #519) » Thu May 18, 2017 2:18 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (28) = 28
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Post Post #4803 (isolation #520) » Thu May 18, 2017 2:19 am

Post by Gamma Emerald »

YES!
^Gamma: 225
Jerry: 0
JDGA: -505
Mallow: -59
Cheery: 0

Jackpot: 1074
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Post Post #4806 (isolation #521) » Thu May 18, 2017 2:40 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (15) = 15
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Post Post #4807 (isolation #522) » Thu May 18, 2017 2:41 am

Post by Gamma Emerald »

^Gamma: 125
Jerry: 0
JDGA: -505
Mallow: -39
Cheery: 0

Jackpot: 1074
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Post Post #4810 (isolation #523) » Thu May 18, 2017 2:45 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (105) = 105

I can't lol
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Post Post #4811 (isolation #524) » Thu May 18, 2017 2:46 am

Post by Gamma Emerald »

I CAN THAT!!!!
Original Roll String: 1d117
1 117-Sided Dice: (88) = 88
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Post Post #4812 (isolation #525) » Thu May 18, 2017 2:46 am

Post by Gamma Emerald »

Gamma: -375
Jerry: 0
JDGA: -405
Mallow: -39
Cheery: 0

Jackpot: 1074
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Post Post #4815 (isolation #526) » Thu May 18, 2017 2:51 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (15) = 15
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Post Post #4816 (isolation #527) » Thu May 18, 2017 2:51 am

Post by Gamma Emerald »

Gamma: -445
Jerry: 0
JDGA: -405
*Mallow: -39
Cheery: 0

Jackpot: 1074
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Post Post #4819 (isolation #528) » Thu May 18, 2017 3:03 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (53) = 53
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Post Post #4820 (isolation #529) » Thu May 18, 2017 3:04 am

Post by Gamma Emerald »

Gamma: -345
Jerry: 0
JDGA: -405
*Mallow: 261
Cheery: 0

Jackpot: 1174
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Post Post #4830 (isolation #530) » Thu May 18, 2017 3:25 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (107) = 107
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Post Post #4831 (isolation #531) » Thu May 18, 2017 3:25 am

Post by Gamma Emerald »

Gamma: -415
Jerry: 0
JDGA: -480
*Mallow: 561
Cheery: 0

Jackpot: 1274
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Post Post #4846 (isolation #532) » Thu May 18, 2017 9:57 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (40) = 40
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Post Post #4847 (isolation #533) » Thu May 18, 2017 9:58 am

Post by Gamma Emerald »

Merge me with Mallow and Jerry
I CBF to do the math
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Post Post #4853 (isolation #534) » Thu May 18, 2017 10:36 am

Post by Gamma Emerald »

Mallow had a protect too
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Post Post #4857 (isolation #535) » Thu May 18, 2017 12:21 pm

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (87) = 87
not quite
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Post Post #4858 (isolation #536) » Thu May 18, 2017 12:21 pm

Post by Gamma Emerald »

Gamma: 401
♦Jerry: 707
JDGA: -390
Mallow: 1061
Cheery: 0
BigYoshiFan: 100

Jackpot: 1474
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Post Post #4909 (isolation #537) » Fri May 19, 2017 2:49 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (3) = 3
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Post Post #4910 (isolation #538) » Fri May 19, 2017 2:50 am

Post by Gamma Emerald »

Hit the jackpot to win!!

Cheery: 100
♦Gamma: 000

Jackpot: 1574
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Post Post #4913 (isolation #539) » Fri May 19, 2017 2:56 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (10) = 10
<Embrace The Void>


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Post Post #4914 (isolation #540) » Fri May 19, 2017 2:56 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (40) = 40
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Post Post #4915 (isolation #541) » Fri May 19, 2017 2:56 am

Post by Gamma Emerald »

@_________@
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Post Post #4918 (isolation #542) » Fri May 19, 2017 3:03 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (28) = 28
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Post Post #4919 (isolation #543) » Fri May 19, 2017 3:04 am

Post by Gamma Emerald »

Mallow: 0
Gamma: 400

Jackpot: 1574
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Post Post #4924 (isolation #544) » Fri May 19, 2017 3:28 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (15) = 15
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Post Post #4925 (isolation #545) » Fri May 19, 2017 3:29 am

Post by Gamma Emerald »

^Mallow: 165
Gamma: 760

Jackpot: 1824
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Post Post #4929 (isolation #546) » Fri May 19, 2017 3:49 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (43) = 43
<Embrace The Void>


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Post Post #4930 (isolation #547) » Fri May 19, 2017 3:50 am

Post by Gamma Emerald »

^Mallow: 165
Gamma: -760

Jackpot: 1824
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Post Post #4938 (isolation #548) » Fri May 19, 2017 6:00 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (113) = 113
<Embrace The Void>


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Post Post #4939 (isolation #549) » Fri May 19, 2017 6:02 am

Post by Gamma Emerald »

^Mallow: 165
Gamma: -360
JDGA: 260
JerryArr: 300

Jackpot: 2124
<Embrace The Void>


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Post Post #4944 (isolation #550) » Fri May 19, 2017 7:07 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (36) = 36
<Embrace The Void>


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Post Post #4945 (isolation #551) » Fri May 19, 2017 7:07 am

Post by Gamma Emerald »

^Mallow: 125
Gamma: -300
JDGA: 260
JerryArr: 800

Jackpot: 2124
<Embrace The Void>


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Post Post #4952 (isolation #552) » Fri May 19, 2017 8:01 am

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (78) = 78
<Embrace The Void>


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Post Post #4953 (isolation #553) » Fri May 19, 2017 8:02 am

Post by Gamma Emerald »

*Mallow: 0
Gamma: 280

Jackpot: 500
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Post Post #4974 (isolation #554) » Fri May 19, 2017 1:08 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (12) = 12
<Embrace The Void>


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Post Post #4975 (isolation #555) » Fri May 19, 2017 1:09 pm

Post by Gamma Emerald »

*Mallow: 500
*Gamma: 280
BigYoshiFan: 270
D3f3nd3r: 745
JerryArr: 100
*JDGA: 120

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4979 (isolation #556) » Fri May 19, 2017 1:21 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (79) = 79
<Embrace The Void>


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Post Post #4980 (isolation #557) » Fri May 19, 2017 1:22 pm

Post by Gamma Emerald »

*Mallow: 500
*Gamma: 780
BigYoshiFan: 270
D3f3nd3r: 421
JerryArr: 100
*JDGA: 120

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4983 (isolation #558) » Fri May 19, 2017 2:09 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (81) = 81
<Embrace The Void>


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Post Post #4984 (isolation #559) » Fri May 19, 2017 2:10 pm

Post by Gamma Emerald »

*Mallow: 500
*Gamma: 880
BigYoshiFan: 270
D3f3nd3r: 421
JerryArr: 100
JDGA: 120

Jackpot: 600
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4989 (isolation #560) » Fri May 19, 2017 3:21 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (112) = 112
<Embrace The Void>


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Post Post #4990 (isolation #561) » Fri May 19, 2017 3:22 pm

Post by Gamma Emerald »

*Mallow: 500
*Gamma: 1180
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: 120

Jackpot: 600
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4993 (isolation #562) » Fri May 19, 2017 3:25 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (65) = 65
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4994 (isolation #563) » Fri May 19, 2017 3:25 pm

Post by Gamma Emerald »

Nope!
*Mallow: 500
Gamma: 1180
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: 370

Jackpot: 850
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Post Post #4998 (isolation #564) » Fri May 19, 2017 3:27 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (50) = 50
At least that wasn't me
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Post Post #4999 (isolation #565) » Fri May 19, 2017 3:28 pm

Post by Gamma Emerald »

Soery Mallow!

Mallow: 500
Gamma: 1380
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: -520

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5038 (isolation #566) » Sat May 20, 2017 5:38 am

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (4) = 4
<Embrace The Void>


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Post Post #5039 (isolation #567) » Sat May 20, 2017 5:39 am

Post by Gamma Emerald »

BigYoshiFan: 430
D3f3nd3r: 200
Mallow: 708
JDGA: -74
JerryArr: -40
Cheery: 90
Gamma: 708

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5042 (isolation #568) » Sat May 20, 2017 5:44 am

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (36) = 36
<Embrace The Void>


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Post Post #5043 (isolation #569) » Sat May 20, 2017 5:44 am

Post by Gamma Emerald »

BigYoshiFan: 430
D3f3nd3r: 200
Mallow: 808
JDGA: -74
JerryArr: -40
Cheery: 90
Gamma: 1058

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5046 (isolation #570) » Sat May 20, 2017 5:49 am

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (10) = 10
big money no whammies
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Post Post #5047 (isolation #571) » Sat May 20, 2017 5:50 am

Post by Gamma Emerald »

BigYoshiFan: 430
D3f3nd3r: 200
Mallow: 808
JDGA: -74
JerryArr: -40
Cheery: 90
*Gamma: 1058
swyellowtail: 0

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5052 (isolation #572) » Sat May 20, 2017 6:46 am

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (38) = 38
<Embrace The Void>


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Post Post #5053 (isolation #573) » Sat May 20, 2017 6:49 am

Post by Gamma Emerald »

BigYoshiFan: 430
D3f3nd3r: 200
Mallow: 708
JDGA: -74
JerryArr: -40
Cheery: 90
**^#♦Gamma: 678
swyellowtail: 0

Jackpot: 400
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5056 (isolation #574) » Sat May 20, 2017 7:50 am

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (116) = 116
<Embrace The Void>


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Post Post #5057 (isolation #575) » Sat May 20, 2017 7:51 am

Post by Gamma Emerald »

BigYoshiFan: 430
D3f3nd3r: 500
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
**^#♦Gamma: 785
swyellowtail: 0

Jackpot: 400
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5062 (isolation #576) » Sat May 20, 2017 9:00 am

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (105) = 105
<Embrace The Void>


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Post Post #5065 (isolation #577) » Sat May 20, 2017 9:14 am

Post by Gamma Emerald »

In post 5064, D3f3nd3r wrote:BigYoshiFan: 400
D3f3nd3r: -40
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
*^#♦Gamma: 792
swyellowtail: 0

Jackpot: 400
Fixed
Original Roll String: 1d118
1 118-Sided Dice: (41) = 41
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Post Post #5066 (isolation #578) » Sat May 20, 2017 9:15 am

Post by Gamma Emerald »

9 becomes Pick either x2 or X1/2 and roll with that multiplier.
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Post Post #5069 (isolation #579) » Sat May 20, 2017 10:16 am

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (70) = 70
Also that 7 earlier was a mistake so not counting this one, sorry D3f
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Post Post #5070 (isolation #580) » Sat May 20, 2017 10:16 am

Post by Gamma Emerald »

BigYoshiFan: 400
D3f3nd3r: 160
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
^#♦Gamma: 804
swyellowtail: 0

Jackpot: 400
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Post Post #5073 (isolation #581) » Sat May 20, 2017 11:43 am

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (113) = 113
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Post Post #5074 (isolation #582) » Sat May 20, 2017 11:44 am

Post by Gamma Emerald »

BigYoshiFan: -400
D3f3nd3r: 160
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
^#♦Gamma: 836
swyellowtail: 0

Jackpot: 400
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Post Post #5078 (isolation #583) » Sat May 20, 2017 12:18 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (90) = 90
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Post Post #5079 (isolation #584) » Sat May 20, 2017 12:19 pm

Post by Gamma Emerald »

BigYoshiFan: -450
D3f3nd3r: 160
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
^#♦Gamma: 863
swyellowtail: 0

Jackpot: 400
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Post Post #5082 (isolation #585) » Sat May 20, 2017 1:04 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (88) = 88
I like that JerryArr, should be incorporated into the list via winner's addition ASAP
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Post Post #5083 (isolation #586) » Sat May 20, 2017 1:05 pm

Post by Gamma Emerald »

BigYoshiFan: -450
D3f3nd3r: 160
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
^#♦Gamma: 1270
swyellowtail: 0

Jackpot: 400
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Post Post #5088 (isolation #587) » Sat May 20, 2017 1:49 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (67) = 67
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Post Post #5089 (isolation #588) » Sat May 20, 2017 1:49 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (79) = 79
<Embrace The Void>


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Post Post #5090 (isolation #589) » Sat May 20, 2017 1:50 pm

Post by Gamma Emerald »

Rerolling
Original Roll String: 1d118
1 118-Sided Dice: (46) = 46
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Post Post #5091 (isolation #590) » Sat May 20, 2017 1:51 pm

Post by Gamma Emerald »

BigYoshiFan: -150
D3f3nd3r: 160
Mallow: 608
JDGA: -44
JerryArr: -40
Cheery: 90
#♦Gamma: 1877
swyellowtail: 0

Jackpot: 400
Victory!
Do I add a rule now or what?
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Post Post #5101 (isolation #591) » Tue May 23, 2017 7:06 am

Post by Gamma Emerald »

Space is the + protect thing Jerry created last game where it prevents you from going to 0 or below
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Post Post #5102 (isolation #592) » Tue May 23, 2017 7:08 am

Post by Gamma Emerald »

In post 5081, JerryArr wrote:8 is now: "Gain a +, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable."
This one
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Post Post #5117 (isolation #593) » Tue May 23, 2017 12:54 pm

Post by Gamma Emerald »

Original Roll String: 1d120
1 120-Sided Dice: (107) = 107
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Post Post #5118 (isolation #594) » Tue May 23, 2017 12:54 pm

Post by Gamma Emerald »

Original Roll String: 1d120
1 120-Sided Dice: (40) = 40
<Embrace The Void>


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Post Post #5119 (isolation #595) » Tue May 23, 2017 12:55 pm

Post by Gamma Emerald »

*Mallow: 590
JerryArr: 350
*swyellowtail: 360
*Cheery Dog: 100
*Gamma: 200

Jackpot: 500
<Embrace The Void>


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Post Post #5122 (isolation #596) » Tue May 23, 2017 3:52 pm

Post by Gamma Emerald »

Original Roll String: 1d120
1 120-Sided Dice: (68) = 68
<Embrace The Void>


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Post Post #5123 (isolation #597) » Tue May 23, 2017 3:52 pm

Post by Gamma Emerald »

*Mallow: 610
JerryArr: 350
*swyellowtail: 360
*Cheery Dog: 100
*Gamma: 285

Jackpot: 500
<Embrace The Void>


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Post Post #5127 (isolation #598) » Tue May 23, 2017 3:55 pm

Post by Gamma Emerald »

Original Roll String: 1d120
1 120-Sided Dice: (59) = 59
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Post Post #5128 (isolation #599) » Tue May 23, 2017 3:56 pm

Post by Gamma Emerald »

Mallow: 610
JerryArr: 350
*swyellowtail: 360
*Cheery Dog: 100
*♦Gamma: 255

Jackpot: 500
<Embrace The Void>


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