Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
User avatar
BigYoshiFan
BigYoshiFan
He
Mafia Scum
User avatar
User avatar
BigYoshiFan
He
Mafia Scum
Mafia Scum
Posts: 2678
Joined: July 14, 2016
Pronoun: He
Location: Tempe, AZ

Post Post #5075 (ISO) » Sat May 20, 2017 11:53 am

Post by BigYoshiFan »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119:
Waiting on Gamma
-This space will be replaced by what Gamma submits. For now though enjoy +50 points!
120:
JACKPOT!!!


Special Rules:
-Everyone will start with a
Protect
after they reset OR start the game
-We are playing to 2000 instead of 1500
-If you get below -500 you instantly RESET
Last edited by mallowgeno on Tue May 23, 2017 1:52 am, edited 2 times in total.
There's a fine line between genius and sociopathy.
#sundevils #forksup
User avatar
BigYoshiFan
BigYoshiFan
He
Mafia Scum
User avatar
User avatar
BigYoshiFan
He
Mafia Scum
Mafia Scum
Posts: 2678
Joined: July 14, 2016
Pronoun: He
Location: Tempe, AZ

Post Post #5076 (ISO) » Sat May 20, 2017 11:54 am

Post by BigYoshiFan »

Original Roll String: 1d118
1 118-Sided Dice: (23) = 23
There's a fine line between genius and sociopathy.
#sundevils #forksup
User avatar
BigYoshiFan
BigYoshiFan
He
Mafia Scum
User avatar
User avatar
BigYoshiFan
He
Mafia Scum
Mafia Scum
Posts: 2678
Joined: July 14, 2016
Pronoun: He
Location: Tempe, AZ

Post Post #5077 (ISO) » Sat May 20, 2017 11:54 am

Post by BigYoshiFan »

BigYoshiFan: -450
D3f3nd3r: 160
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
^#♦Gamma: 836
swyellowtail: 0

Jackpot: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #5078 (ISO) » Sat May 20, 2017 12:18 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (90) = 90
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #5079 (ISO) » Sat May 20, 2017 12:19 pm

Post by Gamma Emerald »

BigYoshiFan: -450
D3f3nd3r: 160
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
^#♦Gamma: 863
swyellowtail: 0

Jackpot: 400
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
JerryArr
JerryArr
he/him
Goon
User avatar
User avatar
JerryArr
he/him
Goon
Goon
Posts: 418
Joined: April 3, 2012
Pronoun: he/him
Location: Round Rock, TX
Contact:

Post Post #5080 (ISO) » Sat May 20, 2017 1:02 pm

Post by JerryArr »

Original Roll String: 1d118
1 118-Sided Dice: (78) = 78
User avatar
JerryArr
JerryArr
he/him
Goon
User avatar
User avatar
JerryArr
he/him
Goon
Goon
Posts: 418
Joined: April 3, 2012
Pronoun: he/him
Location: Round Rock, TX
Contact:

Post Post #5081 (ISO) » Sat May 20, 2017 1:03 pm

Post by JerryArr »

8 is now: "Gain a +, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable."
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #5082 (ISO) » Sat May 20, 2017 1:04 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (88) = 88
I like that JerryArr, should be incorporated into the list via winner's addition ASAP
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #5083 (ISO) » Sat May 20, 2017 1:05 pm

Post by Gamma Emerald »

BigYoshiFan: -450
D3f3nd3r: 160
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
^#♦Gamma: 1270
swyellowtail: 0

Jackpot: 400
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
BigYoshiFan
BigYoshiFan
He
Mafia Scum
User avatar
User avatar
BigYoshiFan
He
Mafia Scum
Mafia Scum
Posts: 2678
Joined: July 14, 2016
Pronoun: He
Location: Tempe, AZ

Post Post #5084 (ISO) » Sat May 20, 2017 1:46 pm

Post by BigYoshiFan »

Original Roll String: 1d118
1 118-Sided Dice: (47) = 47
There's a fine line between genius and sociopathy.
#sundevils #forksup
User avatar
BigYoshiFan
BigYoshiFan
He
Mafia Scum
User avatar
User avatar
BigYoshiFan
He
Mafia Scum
Mafia Scum
Posts: 2678
Joined: July 14, 2016
Pronoun: He
Location: Tempe, AZ

Post Post #5085 (ISO) » Sat May 20, 2017 1:46 pm

Post by BigYoshiFan »

BigYoshiFan: -150
D3f3nd3r: 160
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
^#♦Gamma: 1270
swyellowtail: 0

Jackpot: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
User avatar
JDGA
JDGA
Goon
User avatar
User avatar
JDGA
Goon
Goon
Posts: 250
Joined: October 12, 2007
Location: Tasmania

Post Post #5086 (ISO) » Sat May 20, 2017 1:47 pm

Post by JDGA »

Original Roll String: 1d118
1 118-Sided Dice: (43) = 43
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
User avatar
JDGA
JDGA
Goon
User avatar
User avatar
JDGA
Goon
Goon
Posts: 250
Joined: October 12, 2007
Location: Tasmania

Post Post #5087 (ISO) » Sat May 20, 2017 1:49 pm

Post by JDGA »

BigYoshiFan: -150
D3f3nd3r: 160
Mallow: 608
JDGA: -44
JerryArr: -40
Cheery: 90
^#♦Gamma: 1270
swyellowtail: 0

Jackpot: 400
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #5088 (ISO) » Sat May 20, 2017 1:49 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (67) = 67
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #5089 (ISO) » Sat May 20, 2017 1:49 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (79) = 79
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #5090 (ISO) » Sat May 20, 2017 1:50 pm

Post by Gamma Emerald »

Rerolling
Original Roll String: 1d118
1 118-Sided Dice: (46) = 46
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #5091 (ISO) » Sat May 20, 2017 1:51 pm

Post by Gamma Emerald »

BigYoshiFan: -150
D3f3nd3r: 160
Mallow: 608
JDGA: -44
JerryArr: -40
Cheery: 90
#♦Gamma: 1877
swyellowtail: 0

Jackpot: 400
Victory!
Do I add a rule now or what?
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
BigYoshiFan
BigYoshiFan
He
Mafia Scum
User avatar
User avatar
BigYoshiFan
He
Mafia Scum
Mafia Scum
Posts: 2678
Joined: July 14, 2016
Pronoun: He
Location: Tempe, AZ

Post Post #5092 (ISO) » Sat May 20, 2017 5:32 pm

Post by BigYoshiFan »

We wait for mallow.
There's a fine line between genius and sociopathy.
#sundevils #forksup
User avatar
mallowgeno
mallowgeno
Mafia Scum
User avatar
User avatar
mallowgeno
Mafia Scum
Mafia Scum
Posts: 1243
Joined: May 26, 2010

Post Post #5093 (ISO) » Mon May 22, 2017 2:06 am

Post by mallowgeno »

In post 5091, Gamma Emerald wrote:BigYoshiFan: -150
D3f3nd3r: 160
Mallow: 608
JDGA: -44
JerryArr: -40
Cheery: 90
#♦Gamma: 1877
swyellowtail: 0

Jackpot: 400
Victory!
Do I add a rule now or what?
Sorry guys was at a wedding this past weekend. I will update this in a little bit.

Gamma go ahead and add a rule and I will set the stage for game 20
User avatar
mallowgeno
mallowgeno
Mafia Scum
User avatar
User avatar
mallowgeno
Mafia Scum
Mafia Scum
Posts: 1243
Joined: May 26, 2010

Post Post #5094 (ISO) » Mon May 22, 2017 2:10 am

Post by mallowgeno »

So for game 20, with the addition of Gamma's 119 space I will be adding a 120 space which will be another
Jackpot
space.

The rules for game 20 are also a little different.
-Everyone will start with a
Protect
after they reset OR start the game
-We are playing to 2000 instead of 1500
-If you get below -500 you instantly RESET
-The 0 spaces on the board are being replaced with different points

This is being done to make the dice the same number as the game we are on (so game 20 will have 1d120 instead of 1d119 which was a little confusing sometimes. Game XX will have 1d1XX and that should make it easier to remember the dice tag).

I will update the board and when Gamma adds his rule we will be good to go!
User avatar
mallowgeno
mallowgeno
Mafia Scum
User avatar
User avatar
mallowgeno
Mafia Scum
Mafia Scum
Posts: 1243
Joined: May 26, 2010

Post Post #5095 (ISO) » Mon May 22, 2017 3:47 am

Post by mallowgeno »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119:
Waiting on Gamma

120:
JACKPOT!!!
User avatar
mallowgeno
mallowgeno
Mafia Scum
User avatar
User avatar
mallowgeno
Mafia Scum
Mafia Scum
Posts: 1243
Joined: May 26, 2010

Post Post #5096 (ISO) » Mon May 22, 2017 3:28 pm

Post by mallowgeno »

Giving Gamma till morning otherwise I will replace the space and start the next game (space will remain until Gamma comes and names it)
User avatar
mallowgeno
mallowgeno
Mafia Scum
User avatar
User avatar
mallowgeno
Mafia Scum
Mafia Scum
Posts: 1243
Joined: May 26, 2010

Post Post #5097 (ISO) » Tue May 23, 2017 1:52 am

Post by mallowgeno »

Gamma may submit his space at any time.

I will start this round. I will also edit in the special rules for this round in the top post

Original Roll String: 1d120
1 120-Sided Dice: (74) = 74
User avatar
mallowgeno
mallowgeno
Mafia Scum
User avatar
User avatar
mallowgeno
Mafia Scum
Mafia Scum
Posts: 1243
Joined: May 26, 2010

Post Post #5098 (ISO) » Tue May 23, 2017 1:53 am

Post by mallowgeno »

**Mallow: 0
User avatar
Cheery Dog
Cheery Dog
Kayak
User avatar
User avatar
Cheery Dog
Kayak
Kayak
Posts: 8036
Joined: June 30, 2012
Location: OMG BALL!

Post Post #5099 (ISO) » Tue May 23, 2017 1:59 am

Post by Cheery Dog »

I liked going for greatest negative.

I'm not rolling right now as I can't be bothered doing the new page stuff.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
Locked

Return to “Sens-O-Tape Archive”