Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #5175 (ISO) » Wed May 24, 2017 12:54 am

Post by mallowgeno »

Mallow: 160
JerryArr: 130
*swyellowtail: 150
*Cheery Dog: 0
*Gamma: 0
BigYoshiFan: 665
JDGA: 0

Jackpot: 300
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Post Post #5176 (ISO) » Wed May 24, 2017 12:54 am

Post by mallowgeno »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: You and a buddy -200 points. If your score was lowered by this, gain a
SUPER PROTECT
(same for your buddy)
6: Create your own space
7: Create your own space
8: Steal another player's
PROTECT

9:
UNLUCKY
:(
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!


Special Rules:
-Everyone will start with a
Protect
after they reset OR start the game
-We are playing to 2000 instead of 1500
-If you get below -500 you instantly RESET
Last edited by mallowgeno on Wed May 24, 2017 9:13 am, edited 2 times in total.
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Post Post #5177 (ISO) » Wed May 24, 2017 6:18 am

Post by swyellowtail »

In post 5173, mallowgeno wrote:
In post 5171, swyellowtail wrote:
In post 5152, Gamma Emerald wrote:IMO we should change 109, it's not as interesting now
This is a good point, actually, but I don't know if mallow would allow it to be changed.
Original Roll String: 1d120 (STATIC)
1 120-Sided Dice: (78) = 78
If you want to tweak it let me know what you're thinking.

Also just curious as to why it's not as interesting? For this game it won't be that different from a RESET but once the rules go back to normal it might still be fine
..Oh, it's just a one time thing? I thought it was permanent. Nevermind. I'll keep it there then. Reason why it's not as interesting is because once you go above 500, it's a reset, and it doesn't feel as worthwhile as any other space on the bottom 20. Going below -500 doesn't do anything since it's an auto reset.
Original Roll String: 1d120
1 120-Sided Dice: (87) = 87
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #5178 (ISO) » Wed May 24, 2017 6:19 am

Post by swyellowtail »

Mallow: 160
JerryArr: 130
*swyellowtail: 250
*Cheery Dog: 0
*Gamma: 0
BigYoshiFan: 665
JDGA: 0

Jackpot: 300
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #5179 (ISO) » Wed May 24, 2017 7:08 am

Post by mallowgeno »

Yeah these rules are a 1x thing. They will go back to normal after this (though I will keep the spaces I converted from 0's as well as space 120

Original Roll String: 1d120
1 120-Sided Dice: (88) = 88
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Post Post #5180 (ISO) » Wed May 24, 2017 7:10 am

Post by mallowgeno »

5: You and a buddy -200 points. If your score was lowered by this, gain a
SUPER PROTECT
(same for your buddy)
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Post Post #5181 (ISO) » Wed May 24, 2017 7:11 am

Post by Agent Sparkles »

Original Roll String: 1d120
1 120-Sided Dice: (93) = 93
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Post Post #5182 (ISO) » Wed May 24, 2017 7:13 am

Post by Agent Sparkles »

Mallow: 160
JerryArr: 130
*swyellowtail: 250
*Cheery Dog: 0
*Gamma: 0
BigYoshiFan: 665
JDGA: 0
**Agent Sparkles: 0

Jackpot: 300
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Post Post #5183 (ISO) » Wed May 24, 2017 7:19 am

Post by mallowgeno »

Original Roll String: 1d120
1 120-Sided Dice: (72) = 72
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Post Post #5184 (ISO) » Wed May 24, 2017 7:20 am

Post by mallowgeno »

1/2 roll

Original Roll String: 1d120
1 120-Sided Dice: (9) = 9
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Post Post #5185 (ISO) » Wed May 24, 2017 7:21 am

Post by mallowgeno »

Mallow: 328
JerryArr: 130
*swyellowtail: 250
*Cheery Dog: 0
*Gamma: 0
BigYoshiFan: 665
JDGA: 0
**Agent Sparkles: 0

Jackpot: 300
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Post Post #5186 (ISO) » Wed May 24, 2017 8:45 am

Post by Agent Sparkles »

Original Roll String: 1d120
1 120-Sided Dice: (30) = 30
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Post Post #5187 (ISO) » Wed May 24, 2017 8:46 am

Post by Agent Sparkles »

Mallow: 328
JerryArr: 130
*swyellowtail: 250
*Cheery Dog: 0
*Gamma: 0
BigYoshiFan: 665
JDGA: 0
**Agent Sparkles: 75

Jackpot: 300
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Post Post #5188 (ISO) » Wed May 24, 2017 9:01 am

Post by JerryArr »

Original Roll String: 1d120
1 120-Sided Dice: (50) = 50
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Post Post #5189 (ISO) » Wed May 24, 2017 9:02 am

Post by JerryArr »

Not as bad as it could have been!

Mallow: 328
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
*Gamma: 0
BigYoshiFan: 665
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
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Post Post #5190 (ISO) » Wed May 24, 2017 9:06 am

Post by mallowgeno »

Original Roll String: 1d120
1 120-Sided Dice: (65) = 65
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Post Post #5191 (ISO) » Wed May 24, 2017 9:07 am

Post by mallowgeno »

Mallow: 500
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
*Gamma: 0
BigYoshiFan: 665
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
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Post Post #5192 (ISO) » Wed May 24, 2017 9:08 am

Post by BigYoshiFan »

Original Roll String: 1d120
1 120-Sided Dice: (16) = 16
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5193 (ISO) » Wed May 24, 2017 9:09 am

Post by BigYoshiFan »

9 becomes UNLUCKY
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5194 (ISO) » Wed May 24, 2017 9:13 am

Post by mallowgeno »

Original Roll String: 1d120
1 120-Sided Dice: (65) = 65
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Post Post #5195 (ISO) » Wed May 24, 2017 9:13 am

Post by mallowgeno »

Original Roll String: 5d25
5 25-Sided Dice: (2, 20, 3, 1, 13) = 39
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Post Post #5196 (ISO) » Wed May 24, 2017 9:15 am

Post by mallowgeno »

2x

Original Roll String: 1d120
1 120-Sided Dice: (53) = 53
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Post Post #5197 (ISO) » Wed May 24, 2017 9:15 am

Post by mallowgeno »

Close

Mallow: 1500
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
*Gamma: 0
BigYoshiFan: 665
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
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Post Post #5198 (ISO) » Wed May 24, 2017 9:20 am

Post by BigYoshiFan »

wtf stahp winning
Original Roll String: 1d110
1 110-Sided Dice: (81) = 81
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5199 (ISO) » Wed May 24, 2017 9:21 am

Post by BigYoshiFan »

Redo that. It was 110.
Original Roll String: 1d120
1 120-Sided Dice: (42) = 42
There's a fine line between genius and sociopathy.
#sundevils #forksup
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