Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #5200 (ISO) » Wed May 24, 2017 9:21 am

Post by BigYoshiFan »

Mallow: 1500
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
*Gamma: 0
%BigYoshiFan: 665
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5201 (ISO) » Wed May 24, 2017 9:21 am

Post by BigYoshiFan »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: You and a buddy -200 points. If your score was lowered by this, gain a
SUPER PROTECT
(same for your buddy)
6: Create your own space
7: Create your own space
8: Steal another player's
PROTECT

9:
UNLUCKY
:(
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!


Special Rules:
-Everyone will start with a
Protect
after they reset OR start the game
-We are playing to 2000 instead of 1500
-If you get below -500 you instantly RESET
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5202 (ISO) » Wed May 24, 2017 9:57 am

Post by Gamma Emerald »

In post 5173, mallowgeno wrote:
In post 5171, swyellowtail wrote:
In post 5152, Gamma Emerald wrote:IMO we should change 109, it's not as interesting now
This is a good point, actually, but I don't know if mallow would allow it to be changed.
Original Roll String: 1d120 (STATIC)
1 120-Sided Dice: (78) = 78
If you want to tweak it let me know what you're thinking.

Also just curious as to why it's not as interesting? For this game it won't be that different from a RESET but once the rules go back to normal it might still be fine
Okay it's just for this game
Original Roll String: 1d120
1 120-Sided Dice: (11) = 11
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5203 (ISO) » Wed May 24, 2017 9:58 am

Post by Gamma Emerald »

Mallow: 1500
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
**Gamma: 0
%BigYoshiFan: 665
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5204 (ISO) » Wed May 24, 2017 10:16 am

Post by mallowgeno »

Original Roll String: 1d120
1 120-Sided Dice: (47) = 47
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Post Post #5205 (ISO) » Wed May 24, 2017 10:17 am

Post by mallowgeno »

Mallow: 1800
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
**Gamma: 0
%BigYoshiFan: 665
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
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Post Post #5206 (ISO) » Wed May 24, 2017 10:18 am

Post by BigYoshiFan »

Original Roll String: 1d120
1 120-Sided Dice: (47) = 47
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5207 (ISO) » Wed May 24, 2017 10:18 am

Post by BigYoshiFan »

Mallow: 1800
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
**Gamma: 0
%BigYoshiFan: 850
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5208 (ISO) » Wed May 24, 2017 10:19 am

Post by mallowgeno »

Original Roll String: 1d120
1 120-Sided Dice: (40) = 40
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Post Post #5209 (ISO) » Wed May 24, 2017 10:20 am

Post by mallowgeno »

BYF let's be buddies ;)

^Mallow: 1600
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
**Gamma: 0
^BigYoshiFan: 550
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
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Post Post #5210 (ISO) » Wed May 24, 2017 10:22 am

Post by Gamma Emerald »

qd120
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5211 (ISO) » Wed May 24, 2017 10:22 am

Post by Gamma Emerald »

Original Roll String: 1d120
1 120-Sided Dice: (40) = 40
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5212 (ISO) » Wed May 24, 2017 10:22 am

Post by Gamma Emerald »

^Mallow: 1600
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
***Gamma: 0
^BigYoshiFan: 550
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5213 (ISO) » Wed May 24, 2017 10:23 am

Post by mallowgeno »

Original Roll String: 1d120
1 120-Sided Dice: (12) = 12
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Post Post #5214 (ISO) » Wed May 24, 2017 10:23 am

Post by mallowgeno »

^Mallow: 1625
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
***Gamma: 0
^BigYoshiFan: 550
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
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Post Post #5215 (ISO) » Wed May 24, 2017 10:23 am

Post by BigYoshiFan »

Original Roll String: 1d120
1 120-Sided Dice: (74) = 74
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5216 (ISO) » Wed May 24, 2017 10:24 am

Post by BigYoshiFan »

I do still have the % I believe.

^Mallow: 1625
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
***Gamma: 0
%^BigYoshiFan: 570
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5217 (ISO) » Wed May 24, 2017 10:53 am

Post by mallowgeno »

BYF I took it away when I made you lose 200 (300 due to %)

Original Roll String: 1d120
1 120-Sided Dice: (64) = 64
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Post Post #5218 (ISO) » Wed May 24, 2017 10:53 am

Post by mallowgeno »

^Mallow: 1828
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
***Gamma: 0
%^BigYoshiFan: 570
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
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Post Post #5219 (ISO) » Wed May 24, 2017 11:13 am

Post by BigYoshiFan »

Ohhhhhhhhhhhhhhhhhhhhhh.
Original Roll String: 1d120
1 120-Sided Dice: (63) = 63
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5220 (ISO) » Wed May 24, 2017 11:13 am

Post by BigYoshiFan »

^Mallow: 1828
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
***Gamma: 0
^BigYoshiFan: 700
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5221 (ISO) » Wed May 24, 2017 11:19 am

Post by Gamma Emerald »

Original Roll String: 1d120
1 120-Sided Dice: (12) = 12
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5222 (ISO) » Wed May 24, 2017 11:19 am

Post by Gamma Emerald »

^Mallow: 1828
JerryArr: -170
*swyellowtail: 250
*Cheery Dog: 0
***Gamma: 750
^BigYoshiFan: 700
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5223 (ISO) » Wed May 24, 2017 11:29 am

Post by JerryArr »

Original Roll String: 1d120
1 120-Sided Dice: (42) = 42
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Post Post #5224 (ISO) » Wed May 24, 2017 11:29 am

Post by JerryArr »

^Mallow: 1828
JerryArr: 130
*swyellowtail: 250
*Cheery Dog: 0
***Gamma: 750
^BigYoshiFan: 700
JDGA: 0
**Agent Sparkles: 75

Jackpot: 500
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