Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #5375 (ISO) » Fri May 26, 2017 3:17 pm

Post by mallowgeno »

Sometimes I do dice tags correctly

Original Roll String: 1d121
1 121-Sided Dice: (88) = 88
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Post Post #5376 (ISO) » Fri May 26, 2017 3:20 pm

Post by mallowgeno »

9 becomes-ROLL AGAIN (x2). Take the absolute value of these rolls instead if they are negative. If you would lose points from this roll you are protected from the effects (but if you got a MERGE the other player would act as if they merged too)

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Steal 50 points from every player if you are not in the lead. If you are, give everyone 25 points each.
7: Create your own space
8: Roll again twice, and pick one.
9: ROLL AGAIN (x2). Take the absolute value of these rolls instead if they are negative. If you would lose points from this roll you are protected from the effects (but if you got a MERGE the other player would act as if they merged too)
10: Roll a 1d10, multiply that amount by 30, and steal that amount from any player.
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420
Last edited by mallowgeno on Fri May 26, 2017 5:39 pm, edited 1 time in total.
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Post Post #5377 (ISO) » Fri May 26, 2017 5:35 pm

Post by swyellowtail »

Original Roll String: 1d121
1 121-Sided Dice: (108) = 108
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #5378 (ISO) » Fri May 26, 2017 5:36 pm

Post by swyellowtail »

6: Steal 50 points from every player if you are not in the lead. If you are, give everyone 25 points each.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #5379 (ISO) » Fri May 26, 2017 5:39 pm

Post by mallowgeno »

Original Roll String: 1d121
1 121-Sided Dice: (9) = 9
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Post Post #5380 (ISO) » Fri May 26, 2017 5:39 pm

Post by mallowgeno »

#Mallow: 51
Gamma: 285
BigYoshiFan: 570
JerryArr: 3
Cheery Dog: -580
Agent Sparkles: 596

Jackpot: 300
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Post Post #5381 (ISO) » Fri May 26, 2017 5:40 pm

Post by swyellowtail »

Original Roll String: 1d121
1 121-Sided Dice: (10) = 10
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #5382 (ISO) » Fri May 26, 2017 5:40 pm

Post by swyellowtail »

X2
Original Roll String: 1d121
1 121-Sided Dice: (44) = 44
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #5383 (ISO) » Fri May 26, 2017 5:40 pm

Post by swyellowtail »

I'll take that, I guess.

#Mallow: 51
Gamma: 285
BigYoshiFan: 570
JerryArr: 3
Cheery Dog: -580
Agent Sparkles: 596
swyellowtail: 200

Jackpot: 500
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #5384 (ISO) » Fri May 26, 2017 6:04 pm

Post by mallowgeno »

Original Roll String: 1d121
1 121-Sided Dice: (13) = 13
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Post Post #5385 (ISO) » Fri May 26, 2017 6:05 pm

Post by mallowgeno »

#Mallow: -141
Gamma: 285
BigYoshiFan: 570
JerryArr: 3
Cheery Dog: -580
Agent Sparkles: 596
swyellowtail: 200

Jackpot: 500
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Post Post #5386 (ISO) » Fri May 26, 2017 6:55 pm

Post by Cheery Dog »

Original Roll String: 1d121
1 121-Sided Dice: (8) = 8
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #5387 (ISO) » Fri May 26, 2017 6:55 pm

Post by Cheery Dog »

#Mallow: -141
Gamma: 285
BigYoshiFan: 570
JerryArr: 3
Cheery Dog: -680
Agent Sparkles: 596
swyellowtail: 200

Jackpot: 500
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #5388 (ISO) » Fri May 26, 2017 7:31 pm

Post by JerryArr »

Original Roll String: 1d121
1 121-Sided Dice: (87) = 87
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Post Post #5389 (ISO) » Fri May 26, 2017 7:31 pm

Post by JerryArr »

#Mallow: -141
Gamma: 285
BigYoshiFan: 570
JerryArr: 103
Cheery Dog: -680
Agent Sparkles: 596
swyellowtail: 200

Jackpot: 600
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Post Post #5390 (ISO) » Sat May 27, 2017 2:44 am

Post by Cheery Dog »

Original Roll String: 1d121
1 121-Sided Dice: (31) = 31
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #5391 (ISO) » Sat May 27, 2017 2:45 am

Post by Cheery Dog »

#Mallow: -141
Gamma: 285
BigYoshiFan: 570
JerryArr: 103
Cheery Dog: -580
Agent Sparkles: 596
swyellowtail: 200

Jackpot: 600
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #5392 (ISO) » Sat May 27, 2017 7:16 am

Post by mallowgeno »

Original Roll String: 1d121
1 121-Sided Dice: (21) = 21
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Post Post #5393 (ISO) » Sat May 27, 2017 7:17 am

Post by mallowgeno »

#Mallow: -441
Gamma: 285
BigYoshiFan: 570
JerryArr: 103
Cheery Dog: -580
Agent Sparkles: 596
swyellowtail: 200

Jackpot: 600
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Post Post #5394 (ISO) » Sat May 27, 2017 9:03 am

Post by JerryArr »

Original Roll String: 1d121
1 121-Sided Dice: (85) = 85
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Post Post #5395 (ISO) » Sat May 27, 2017 9:04 am

Post by JerryArr »

Sorry!

Mallow: -441
Gamma: -115
BigYoshiFan: 170
JerryArr: -297
Cheery Dog: -980
Agent Sparkles: 196
swyellowtail: -200

Jackpot: 600
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Post Post #5396 (ISO) » Sat May 27, 2017 9:09 am

Post by Gamma Emerald »

Original Roll String: 1d121
1 121-Sided Dice: (76) = 76
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5397 (ISO) » Sat May 27, 2017 9:10 am

Post by Gamma Emerald »

Mallow: -441
Gamma: 0000
BigYoshiFan: 170
JerryArr: -297
Cheery Dog: -980
Agent Sparkles: 196
swyellowtail: -200

Jackpot: 600
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5398 (ISO) » Sat May 27, 2017 10:17 am

Post by Cheery Dog »

Original Roll String: 1d121
1 121-Sided Dice: (76) = 76
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #5399 (ISO) » Sat May 27, 2017 10:17 am

Post by Cheery Dog »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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