DotA Mafia

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Frozen Angel
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Post Post #225  (ISO)  » Sat Sep 03, 2016 3:43 pm

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LegendNot a hero ability - Commuting - Redirecting - Blocking - Killing - Investigating - Protecting - Vote Modifier - Action Modifier - Disabling - Neighbouring - Janitting - Reviving - Other
1- This action will send a notify to its target in real time.
2- Bounding : Effects of this ability ends when the caster dies.
3- Channeling : Bounding + If the caster casts another ability this ability effects will be canceled.


/* Dota Mafia Night Action Resolution system is a unique and complete table and guide to help moderations and to avoid any kind of grey areas and to resolve all kinds of unperdicted conflicts.

Each line will be resolved Simultaneous. Upper lines resolve first. In a conflict situation the actions get resolved from left to right. When we reach an ability in the list and its not yet blocked It will be counted as successful. if any ability fails in any steps it will be counted as a failure.

All the actions in Dota mafia are either target-able or not target-able. The not target-able actions resolve in one part : taking action when its their time to get resolved. Target-able actions will resolve in three steps : Targeting , visiting and taking action

Targeting means giving the moderator the name of the person you want to cast that ability on. There are "Target blockers" and "Target modifiers" abilities which can mess with this step. */

Targeting Blockers : Glyph of Fortification , Moonlight Shadow-Last Day Cast [Mirana] , Song of the Siren-Previous Effect [Naga Siren] , Unstable Concoction-Previous Effect [Alchemist] ,
Battle Hunger-Previous Effect [Axe] , Chronosphere-Jail [Faceless Void] , Cloak [Riki] , Deafening Blast [Invoker] , Ice Wall [Invoker] , Time Walk [Faceless Void]

Targeting Modifiers : Relocate-Not Town [IO] , Tether-Duplicate [IO] , Conjure Image [Terrorblade]

/* After resolving all target related modifier/blockers ; the list of targets will be finalized. This list indicates who wants to do what not that if their doing it successfully or not. The next phase will start , some previously used abilities apply some modification in night atmosphere or on the next used abilities. "Start Night Effects" resolve this kind of powers which all bypass redirections and blocks and commutes. */

Start Night Effects : Ghost Walk [Invoker] , Shadow Walk [Bounty Hunter] , Arctic Burn [Winter Wyvern] , Track-Cast [Bounty Hunter] , Quas [Invoker] , Wex [Invoker] , Exort [Invoker] , Spirits-Spirit In/Out [IO] , Overcharge1 [IO]

Bulletproof / Armour : Refraction-Absorb [Templar Assassin] , Null Field [Rubick]

/* The next step is commuting. Commuting in Dota mafia is a little bit more complicated than its original meaning. In Dota mafia the meaning of players and slots are different. Players target slots, and they may change their slot with commuting abilities. This abilities will put people in an order in each slots. Normally only the person who is in front of the list will be hit by the abilities and the rest will be considered commuted. Hiders for example are a kind of commuter in Dota mafia who will put themselves behind someone else in their slot. For understing this mechanics please read the example here(will post and example there later :P) . */

Commuting : Smoke Screen [Riki] , Nether Swap [Vengeful Spirit] , Teleportation [Nature's Prophet] , Relocate-Town [IO] , Icarus Dive [Phoenix] , Reverse Polarity [Magnus] , Meat Hook [Pudge]

/*After resolving commuting abilities the list of players on the slots will be finalized. from this point forward its obvious who is targetting which player. Now its time to apply blocking and redirecting mess to the night :D */

Blocking : Spirits [IO] , Time Lock [Faceless Void] , Frostbite [Crystal Maiden] , Cold Embrace [Winter Wyvern] , Magic Missile [Vengeful Spirit] , Dragon Tail [Dragon Knight] , Shackleshot [Windranger] , Shuriken Toss [Bounty Hunter] , Cold Snap [Invoker] , Gust [Drow Ranger] , Fissure [Earthshaker] , Tornado [Invoker] , Blade Fury2 [Juggernaut]

Redirecting : Phantom Strike [Phantom Assassin] , Skewer [Magnus], Illusory Orb [Puck]

/* Now The Visit phase will be completed. (it was already completed for targetting abilities which we already resolved till this point) At this point whatever targeting ability which is not failed in visiting phase will be counted successful in that step. All the watcher / semi watcher / tracker etc ... which will detect visits will detect all the abilities with successful visit. Even though there is a way to stop the effects of abilities without blocking the visits. At this point Effect blockers and protective abilities will be resolved which are this kind of roles. */

Effect Block : Spell Shield [Anti mage] , Telekinesis [Rubick] , Arc Lightening [Zeus] , Ensnare [Naga Siren] , Lightening Bolt [Zeus] , Gush [Tide Hunter] , BurrowStrike [Sand King] , Blur [Phantom Assassin], Waning Rift [Puck], Unstable Concoction- Throw [Alchemist]

Healing : Shadow Wave [Dazzle] , Nature Attends2 [Enchantress]

/* Now we will resolve the kills ; Finally! But be aware that the killed players will not die yet , imagine they turned into zombies for a while till I say otherwise (just like NAR system)*/

Killing : Factional Kill , Chronosphere-Execution [Faceless Void] , Dismember-Execution [Pudge] , Sun Strike [Invoker] , Laguna Blade [Lina] , Mystic Flare [Skywrath Mage] , Wraith Of Nature [Nature's Prophet]

/*At this point the rest of the abilities will be resolved which mostly won't have any effects on the night itself. Neighboring , Disabling , Vote modifiers , Investigating and so on will all be resolved in this step */

Neighboring : Nightmare [Bane] , Crystal Nova [Crystal Maiden] , Splinter Blast [Winter Wyvern] , Enchant [Enchantress] , Wave of Terror [Vengeful Spirit]

Next day effects : Acid Spray [Alchemist], Fiend's Grip3 [Bane] , Silence [Death Prophet] , Light Strike Array [Lina] , Chronosphere-Cast [Faceless Void] , Sprout [Nature's Prophet] , Echo Slam [Earthshaker] , Overwhelming Odds [Legion Commander] , Chaos Meter [Invoker] , Rot [Pudge] , Reflection [Terrorblade] , Starstorm [Mirana] , Shockwave [Magnus] , Winter's Curse [Winter Wyvern] , Weave [Dazzle] , Fade Bolt [Rubick] , Psionic Trap-Explode [Templar Assassin] , Wraithfire Blast [Wraith King] , Battle Hunger-Cast [Axe] , Unstable Concoction [Alchemist] Mana Void [Anti Mage] , Moonlight Shadow-Cast [Mirana] , Song of the Siren-Cast3 [Naga Siren] , Invoke [Invoker] , Alacrity [Invoker] , Elder Dragon Form [Dragon Knight] , Fire Spirits [Phoenix] , Forge Spirit [Invoker] , Impetus-Cast [Enchantress] , Powershot [Windranger] , Sacred Arrow-Cast [Mirana] , Psionic Trap-Cast [Templar Assassin] , Crypt Swarm2 [Death Prophet] , EMP [Invoker] , Time Dilation [Faceless Void] , Spell Steal [Rubic]

Investigating : Track-Inspect [Bounty Hunter] , Lucent beam [Luna] , Eclipse [Luna]

/* Now its the time for everyone to die Just kill whoever must die and we can step forward to end of the night effects (revives and passives mostly) which are mostly not casted abilities - just some effects that are now triggered. */

Revives : Reincarnation [Writhe King] , Super Nova3 [Phoenix]

Start Day Effects : Impetus-Hit [Enchantress] , Sacred Arrow-Hit [Mirana] , Cuastic Finale [Sand King] , Counter Helix [Axe] , Aftershock [Earthshaker] , Flesh Heap [Pudge] , Lunar Blessing [Luna] , Fiery Soul [Lina] , Jinada [Bounty Hunter] , Arcane Bolt [Skywrath Mage], Track-Cooldown Reset [Bounty Hunter] , Arcane Area2 [Crystal Maiden] , Untouchable [Enchantress] , Vengeance Aura [Vengeful Spirit] , Static Field [Zeus]




Day casts will be resolved according to their time stamps regardless of their effect and type.

The following abilities will be resolved according to their Time stamps during twilight : Ancient Seal [Skywrath Mage]

For Twilight's Use this order to resolve the actions : Shallow Grave [Dazzle] , Freezing Field-Lynch failure Vote [Crystal Maiden] , Super Nova3 [Phoenix] , Spirit Siphon2 [Death Prophet]

If there is a any questions about how this thing works or you found any error or you have any concerns about this resolution system , I am here.

With love and best Wishes

The Frozen Angel
Last edited by Frozen Angel on Fri Jun 09, 2017 2:08 pm, edited 29 times in total.
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False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

thenewearth
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Post Post #226  (ISO)  » Sun Sep 04, 2016 10:35 am

reserve time?

Frozen Angel
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Post Post #227  (ISO)  » Sun Sep 04, 2016 10:52 am

lol no I know I will need these pagetops later on! I will use the last page's page top tonight :D
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Frozen Angel
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Post Post #228  (ISO)  » Sun Sep 04, 2016 3:01 pm

Are you ready for final update of this round?!

ARE YOU READY
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Firebringer
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Post Post #229  (ISO)  » Sun Sep 04, 2016 3:05 pm

No

Frozen Angel
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Post Post #230  (ISO)  » Sun Sep 04, 2016 3:06 pm

:( Then I will post it later :(
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Post Post #231  (ISO)  » Sun Sep 04, 2016 3:07 pm

Now I am ready :)

Frozen Angel
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Post Post #232  (ISO)  » Sun Sep 04, 2016 3:09 pm

Image

Gush : Effect Block (:: Vote Block)
Kraken Shell : Effect Block (::Vote Block/ Vote Modifiers)
Anchor Smash : Vote Block
Ravage : Action Block , Effect Block , Vote Modifier

NotesKraken shell will stop all kind of vote block , vote modifying on Tide hunters vote , and any kind of changes on his wagon (like sunder or duel).

when Tide cast ravage , all the effects that are currently in place remain (forexample Legion commander duel or votes from earthshaker ultimate , etc ...) But from that point forward no one may cast any abilities and all the hated / loved modifiers turnes off like a lylo.

Notifications and Feedbacks
Image

Ravage

A giant beast slams the ground , causing tentacles to erupt in all directions. "Run for your lifes!" and it was the last thing the poor sailor could say.
Last edited by Frozen Angel on Sun Sep 25, 2016 1:10 pm, edited 2 times in total.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #233  (ISO)  » Sun Sep 04, 2016 3:23 pm

UPDATE 1.3 : 4 SEP 2016Image Zeus is here !

Image Crystal Maiden
- Her ultimate will now just propose a lynch , players may vote to reject her proposal after entering twilight.

Image Tidehunter [overridden]
-His ultimate ravage is changed , it will now remove all vote thresholds and block everyone from casting any abilities for rest of that day phase.

:right: From now both teams , Radiant and Dire , has access to the following mechanic :

ImageGlyph of Fortification : Once during the game , If all the current living players of a team vote to activate the glyph , all the players of that team will be untargetable during next phase. No one may cast any abilities on a fortified team so there is no way to bypass this when its activated.
Please make sure that you unvote your vote for activating this if you no longer want it , cause the glyph votes won't be reset when a new phase starts.
Last edited by Frozen Angel on Sat Sep 17, 2016 3:28 pm, edited 1 time in total.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #234  (ISO)  » Sun Sep 04, 2016 3:27 pm

Image

Arc Lightening : Effect Block (:: Blocking)
Lightening Bolt : Effect Block (:: BulletProof)
Static Field : Disabling
Thundergod's Wrath : Vote Modifier

NotesArc lightning cancels one block effect - exactly like agility passive. This applies to all Vote block , action block , effect block and disabling abilities)

Lightining bold will remove any kind of permanent protective shield from a slot , for example rubick passive or dragon knight passive.

Static Field may remove a glyph effect as well as the effects of all similar abilities that make someone untargetable. pay attention an untargetable player can't get targeted , its different from role stoping effects that will block you cuase you will be casting your abilities and they will go in cooldown in second case but in first case you cant target so you won't be counted casting anything.

Notifications and FeedbacksNothing.
Last edited by Frozen Angel on Sun Sep 25, 2016 1:15 pm, edited 2 times in total.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #235  (ISO)  » Mon Sep 05, 2016 1:41 am

UPDATE 1.4 : 5 SEP 2016:right: is now added.

:right: You may now choose the incoming heroes using this google form. Please please ask your friends to fill it in! It takes less than 2 minute to just skimm the heroes and check the ones you like! Even if your not a dota player :]
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #236  (ISO)  » Mon Sep 05, 2016 3:58 am

Dota Mafia round 2 is currently accepting prein's . 4/5 is already filled. If your intrested in playing or you want to be informed when the game started signing up throw me a private message!

If your interested in an open game in scale of this help me to make it better with your suggestions and critics.

If you wish to see your favorite heroes sooner please vote for them in the Google form I created today and advertise filling t to your friends.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #237  (ISO)  » Sat Sep 17, 2016 7:35 am

A more detailed version of DNAR will be introduced before this run still have 1 pre in place :]
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #238  (ISO)  » Tue Sep 27, 2016 2:27 am

UPDATE 1.5 : 27 SEP 2016:right: Some abilities are marked as Bounding now means an active ability which its effect is bounded to your existence and if you die its effect will perish.

:right: Some abilities are marked as Channeling now which is Enhanced bounding means effect of the ability will end if the caster dies and if the caster perform any other action when the channeling ability is in effect the channeling ability effects will be canceled.

:right: DNAR system is now updated. Several descriptions are added to clarify basically every single ability combos/interactions.

:right: Terms Dictionary is updated.

:right: Hero descriptions and notes are updated to clarify some ambiguities.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #239  (ISO)  » Fri Jan 27, 2017 8:31 am

Please refresh the page to see the new version of Role pm.

Image

Time walk : Target Block
Time Dilation : Disabling>Target Block
Time lock : Disabling>Action Block
Chronosphere : Disabling>Target Block[Not By passable] , Protective , Killing

Spoiler: Text Version
Faceless Void [Agility]:

- Time Walk [n][2c]: You warp through time, leaving you untargetable for the night. You may not use any other abilities while doing this.
- Time Dilation [n][1c]: Trap whoever visits you during night in a time dilation feild, freezing their last used ability for 2 cycles.
- Time Lock [p]: There is a 20% chance for you to lock the last person you voted in time, stunning them for the night and preventing them from performing any actions.
- Chronosphere [n][4c]: You create a blister in time that envelopes your target and whoever visited them in the start of next cycle, Jailing them for 2 cylces (not channeling); You may kill one of them at the end of two nights if you're still alive.


NotesIf void cast Time walk , he can't kill anyone (not in his chrono , nor a factional kill).
Time walk is a simple target block - so its by passable with "agility" or any other type of "Target Block" Bypasser. Its like an ordinary commute other wise.

Time Dilation is a very useful action that can inspect (self watch somehow) and Disable the Actions they are performing at you.
Remember it can't disable the factional kill if there is another mafia who can perform the killing (It will only disable the actions of the target-er)

Time lock is a conditional random actionblock. The last vote you do in a phase (Unvotes are not counted) can roleblock the person your voting for.
You can roleblock yourself using this.
Time Lock can't be stopped by stopping void at night as its a disabling action (the block attempt is taking effect in day phase) But it can be bypassed using normal bypassers (e.x. Agility)

Choronsphere won't give a you a chat with the jailed people, nor it will disable any chats in any manner.
Jailed people can still be targetted by others. Its not a rolestop. They are roleblocked and protected. The protection can be bypassed using normal bypassers (like Agility)
Chronosphere will continue jail-keeping people during the day But it won't stop a lynch or voting ability.
Chronosphere Jail-Keep posses all other passives even Agility main run-away. [ITS UNBYPASSABLE]
Choronsphere is NOT a bounding ability so even if Void dies the jailkeep effect will remain.
Void must be alive at the end of the second night to perform a kill on the jailed people.
Execustion is not casting an ability. Void can cast another ability when doing that (he can't use it in time walk though). Execution can be blocked using normal Target/Visit/Action Blocks.
Chronosphere Jail effect will start from the next coming cycle. (for example if casted on night 2 , those people are blocked during cycle 3 and 4 and void can kill someone at night 4)
Choronsphere jailed people are target block for the time duration.

Notifications and FeedbacksTime Dilation effects will be represented in regular cooldown review list each player receives at day start.
Chronosphere : "You have the chance to execute one of the following people tonight :
[Players List]"
Chronosphere : "Something is stopping you from performing any actions." [disable : Target Block]
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #240  (ISO)  » Fri Jan 27, 2017 9:06 am

UPDATE 2.1 : 27 JAN 2017:right: A clarification about "Agility" Primary Attribute has been made in the OP post.

:right: It's clarified that if two picking mode get similar votes before game start, randomly one of them will be chosen.

:right: "Glyph of Fortification" can now be bypassed with normal "target block" by-passers e.x. "Agility".

Image Faceless Void [Overriden]
- "Time Walk" is now labeled as a "Target Blocking" action.
- The place of "Time Walk" in DNAR is modified to represent the above change.
- "Time Walk" cooldown increased from 1 cycle to 2.
- "Time Lock" is revised.
Spoiler: Time Lock
There is a 20% chance for you to lock the last person you voted in time, stunning them for the night and preventing them from performing any actions.


Image Enchantress
- Minor clarifications were added.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #241  (ISO)  » Wed Feb 01, 2017 12:30 pm

Please refresh the page to see the new role pm.

Image

Berserker's Call [Bounding] : Vote Modifier
Battle Hunger : Disabling > Target Block
Counter Helix : Vote Modifier
Culling Blade : Vote Modifier

Spoiler: Text Version
Axe [Strength]:

- Berserker's Call [d][2c][Bounding]: Taunt another player, forcing their vote onto you. You will also be forced in voting them., and both of you will need one less vote to get lynched. The effect will disapear in 48 hours.
- Battle Hunger [n][2c]: Enrage a player, causing them a thirst for blood. They can't use any abilities untill they kill a player or be on a lynch wagon. This effect will automatically disappear after 1 cycle.
- Counter Helix [p]: If anyone targets you during a night phase, you will start the next day voting the person above you in the playerlist.
- Culling Blade [u][d][5c][Auto]: If you hammer someone, the game won't enter a twilight and the day phase will resume. (This ability will be casted automatically when you hammer and its available).


NotesBerserker's Call is a bounding ability which means the effects of it will be removed if axe dies.
If less than 48 hours is remaining in a day the effect will remain till day end.

Battle Hunger id a disabler that will cause a target Block.

Counter Helix is a type of self watch.

Culling blade will cancel any Twilight castable abilities beside the passive abilities that the Lynched person might have (f.ex. Wraith King Reincarnation)

Notifications and FeedbacksAfter casting Berserker's Call on someone both will receive this feedback : "You will need one less vote to get lynched."
If Berserker's Call effect end they will receive this feedback : "The effect that was causing you to need one less vote to get lynched has ended."

While a Battle hunger is on someone they will receive a feedback each cycle : "Something is stopping you from performing any actions." [disbale : Action Block]

After Casting Culling Blade:

Image

Culling Blade

"Axe brings the axe!"
Last edited by Frozen Angel on Wed Feb 01, 2017 3:02 pm, edited 1 time in total.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #242  (ISO)  » Wed Feb 01, 2017 2:47 pm

Please refresh the page to see the changes.

Image

Lucent Beam : Investigative
Moon Glaive : Vote modifier
Lunar Blessing : vote modifier , Action Blocker (:: Janitting)
Eclipse : Investigative [Will force the player to learn Lucent Beam]

Spoiler: Text version
Luna [Agility]:

- Lucent Beam [n][1c]: Calls a beam of lucent energy down on a player, learning their role.
- Moon Glaive [p]: If you vote someone who targeted someone else during that day already, your vote will be redirected to their target. Your vote may be redirected 2 times at most each time you vote.
- Lunar Blessing [p]: Your "Moon Glaive" redirection won't remove the votes on people their redirecting from. If your not mafia your "Lucent Beam" will remove Janitor effect from your target during next cycle.
- Eclipse [u][n][3c]: Showers whoever are targets you with strikes of "Lucent Beam", Learning their roles, identities and alignments.


NotesLucent Beam is a role cop.

Moon Glaive and Lunar Blessing votes will work like the following example :
Player A targeted B during the day. B targeted C. If luna target A with only "Moon glaive" C will have Luna's vote on. If she has Lunar Blessing as well A and B will have her vote as well. something like :

A (1) : Luna
B (1) : Luna
C (1) : Luna

it won't get redirected more than 2 times allowing luna to cast 3 votes with one. two might end up on one if there is a middle person :
A -> B -> A

A (2) : Luna , Luna
B (1) : Luna

Instead of 'Luna' Its the player name who is playing her.

Lunar Blessing janitting effect removal will go through all the abilities that hide a person identity even phoenix Supernova But It can be dodged with active bypassers (If the Janitor has agility fex).

Notifications and FeedbacksLucent Beam : "Your target is [Role]"
Eclips result : "[Player name] visited you last night. Their a [Alignement][Role]" for all the player visited her.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #243  (ISO)  » Wed Feb 01, 2017 3:08 pm

UPDATE 2.2 : 1 FEB 2017:right: Target blocking section of DNAR is updated.

Image Axe
- "Battle Hunger" cooldown is reduced from 2 to 1 cycle.
- Minor clarifications were added.

Image Luna
- "Lucent Beam" cooldown is reduced from 2 to 1 cycle.
- "Lucent Beam" is now cast-able on all of the game players (previously it was limited to be casted on opposite clan).
- By learning "Eclipse", the player will be forced to learn "Lucent Beam".
- Minor clarifications were added.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #244  (ISO)  » Sun May 28, 2017 1:41 am

Image
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
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Post Post #245  (ISO)  » Sun May 28, 2017 4:02 am

Image

LevelTalent Tree
25Omnislash will effect 10 times instead of 5Blade Dance will add one extra vote before doubling the effect
if the person casted votes for at least 6 times in that phase.
20Cooldown of blade Fury will reduce to 2.Casting Healing ward won't require Mana
(can be done with another action)
15get +2 farm points after each cycle.You will be alarmed if while doing blade fury
someone casted an ability on you or not.
10Get on extra point of Agility.Get one point of Strength.


Blade Fury : Vote modifier, Action Blocker
Healing Ward : Effect Blocker
Blade Dance : Vote modifier
Omnislash : Vote modifier

Spoiler: Text version
Juggrnaut [Agility]:

- Blade Fury [n][3c]: Whoever targets you with an action will receive an anonymous vote at start of next day phase. The casted actions will fail.
- Healing Ward [d][2c]: Makes a healing ward that will remove all negative modifiers from you and your clan.
- Blade Dance [p]: If the person you’re voting casted at least 3 votes in that phase your vote will harm twice.
- Omnislash [u][d][4c]: Vote someone. If they are voting anyone else vote them as well. This will bounce at least 5 times and can lynch by itself.


NotesBlade Fury will be considered as an action block so it's easily blockable by most of blocking actions (see DNAR) but when its casted it will action block all new abilities. The vote won't effect in lylo/mylo.

Healing Ward will remove all negative effects temporary from all clan members. these effects are Hated modifiers, any type of blocks, anonymous votes (not votes from made creatures that have a name) and any type of illusions or vote/wagon modification. Healing ward won't be publicly announced when made - the announcement will be clan wide.

Omnislash will work like this :
A is voting B, B is voting C and C is voting A. after casting the ability on A the following will happen in the vote count:

A ( ): C, Juggernaut, Juggernaut
B ( ): A, Juggernaut, Juggernaut
C ( ): B, Juggernaut

Note that Blade Dance will effect omnislash votes and normally only one person can be lynched. Omnislash is not usable in mylo/lylo like other vote modifiers.

Notifications and FeedbacksIn clan page:
Image

Healing Ward

A green light appears in distance. This voodoo magic was proven useful in old days, maybe it can help us all once again?

after activating the right talent at level 15, "While you were doing Blade Fury, someone targeted you last night.
Last edited by Frozen Angel on Sun May 28, 2017 5:05 am, edited 1 time in total.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
Queen Shifty
 
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Joined: October 26, 2015
Location: Paris
Pronoun: She

Post Post #246  (ISO)  » Sun May 28, 2017 4:53 am

Introducing ...

Talent Tree And Farming Points

Image
UPDATE 3.0 : 28 MEY 2017:right: Talent Tree
- Heroes can level up to level 25 now. They can learn one of their normal abilities at levels 1, 2 and 4 and their ultimate ability at level 6 (This number might vary depends on the hero) like before. From now on, additionally, each hero can learn one of the two suggested talents in the represented talent tree at levels 10, 15, 20 and 25.

:right: Farming Points
- During each day phase or twilight, players can vote for another person in their clan to let them farm. Each player has 3 farming votes in each day phase that they can't take back (unvote) after giving them out. Players can't vote themselves.
- Each player with 7 farm point will level up.

Image Juggrnaut is here!
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
Queen Shifty
 
User avatar
Joined: October 26, 2015
Location: Paris
Pronoun: She

Post Post #247  (ISO)  » Mon May 29, 2017 8:29 am

Image

LevelTalent Tree
25Mystic Flare cool down reduces to 2.Mystic flare can't be redirected anymore.
20Get one extra point of Intelligence.Ancient Seal block is not by passable over night.
15Arcane Bolt effect won't be announced.Get one extra Intelligence Point.
10Get on extra point of Agility.Get one point of Strength.


Arcane Bolt : Vote modifier
Concussive Shot : Vote Blocker
Ancient Seal : Action Blocker
Mystic Flare : Killing

Spoiler: Text version
Skywrath Mage [Agility]:

- Arcane Bolt [n][1c]: All the votes your target is going to cast during next cycle will effect 24 hours later.
- Concussive Shot [d][0c]: The next person who is trying to vote you will fail. The effect will remain for 24 hours.
- Ancient Seal [t][2c]: You’re target will loose the ability to cast any abilities during twilight or next night phase.Twilight block is not bypassable.
- Mystic Flare [u][n][3c]: Kill whoever is visiting your target at once. This can’t be done if the next day phase is going to be a mylo/lylo after the effect of
this ability.


NotesArcane Bolt will block all the votes you're target is casting in last 24 hours of that day phase.

Concussive Shot can be used multiple times in a day phase using intelligence points as its cooldown is 0. The person whose vote was blocked won't be able to vote Skywrath mage in next 24 hours. if the block happens in last 24 hours of the day phase the person won't ever get a chance to vote skywrath mage.

Arcane Bolt and Concussive Shot can be used in combination to let skywrath block a certain vote on himself willingly.

Ancient Seal is a twilight castable ability and will effect for the rest of that twilight and next phase. Remember that the passive abilities are not blockable with this ability. The effect of seal in twilight is not bypassable in any manner (not even with Agility) but without the specific talent its bypassable during next night phase.

Mystic Fire makes your target a paranoid gun owner for the night. If the person who visits your target has any type of protection from the kill, nothing will be able to protect him from any kills for the rest of the game.

Notifications and FeedbackUnless if the talent is learnt, the person who is under effect of Arcane Bolt will receive "You're votes will effect with 24 hours delay in this day phase."
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
Queen Shifty
 
User avatar
Joined: October 26, 2015
Location: Paris
Pronoun: She

Post Post #248  (ISO)  » Mon May 29, 2017 10:41 am

UPDATE 3.1 : 29 MAY 2017:right: Agility Primary attribute is revised.
- There won't be a odd/even cycle restriction on Agility traits.
- It's clarified that each trait of agility will bypass one block in each cycle - not one for each action.

:right: Intelligence Primary attribute is revised.
- Each Intelligence trait (including the primary trait) will give the hero the chance to case one extra ability in that cycle.

:right: Farming Points
- If someone don't use a farming point they have in a day/twilight, someone random in their clan (if possible) will receive it randomly at start of next night phase.
- All the farming points of the lynched person, including all the farming points he was going to receive from previous day/twilight phases will go to the hammerer.

:right: When Killing another player you will level up one level by default. If they have more levels than you, you will get one extra level. This applies for Mafia Factional Kill as well.

:right: Mafia Factional kill will be considered like any other ability and is not castable by default (A mafia player can only use an ability or kill by default. each trait of intelligence will increase the number of actions someone might take).

:right: From now on, even in 10 players games, Ultimate abilities are usable.

:right: From now on the following rule that was previously specified for lylo will apply to mylo as well :

"During a mylo/lylo cycle (When in day phase which town Might/will loose immediately in if they lynch wrong : there is a player who if lynched might end the game over night/will surely result in scum win), no ability can effect the Votes (Vote modifiers/Vote Blockers), Put on extra or less votes, makes any effect in wagons or the vote count. No day-killing ability might work. Some abilities might have some related restrictions as well."

:right: A faction of mafia is allowed to use on killing action per night. that can be the "Factional Kill" ability or any other ability that is classified as a killing action. (Executions are exceptions).

Image Skywrath Mage is here!

Image Enchantress
- Talent tree is presented.

Image Lina
- Talent tree is presented.
- "Fiery Soul" is not stackable anymore - unless with the specific talent.
- "Laguna Blade" area of effect is more clarified in notes.

Image Nature's Prophet
- Talent tree is presented.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

Frozen Angel
Queen Shifty
 
User avatar
Joined: October 26, 2015
Location: Paris
Pronoun: She

Post Post #249  (ISO)  » Tue May 30, 2017 10:16 am

Image

LevelTalent Tree
25Waning Rift Will effect Factional Kills as well.Dream Coil won't effect yourself.
20Phase Shift cooldown reduces to 0.You're allowed to cast a vote during Phase shift.
15Get one point of Agility.Get one extra Intelligence Point.
10Get +3 farming points at start of each day.Illusory Orb cool down will reduce to 1.


Illusory Orb : Redirecting, Neighboring
Waning Rift : Action Block
Phase Shift : Vote Modifier
Dream Coil : Vote Modifier, Vote Block

Spoiler: Text version
Puck [Intelligence]:

- Illusory Orb [n][2c]: Launch a magic orb toward a slot that will send a notification to all the players who are visiting them. You will be able to redirect
all non killing casted abilities on you to them.
- Waning Rift [n][2c]: Silence all players who are targeting you, causing all type of not redirecting actions beside the “factional kill” of them to fail.
- Phase Shift [d][1c]: You’re wagon and vote will go hidden for 24 hours. You are not allowed to post anything anywhere during this period and you can’t vote or to be voted. This ability is not castable if less than 48 hours of day phase is remaining.
- Dream Coil [u][n][2c]: If there are at least 3 ongoing wagons in game, you will be able to cast this ability to force everyone to stay on current ongoing wagons. Whoever vote someone out of those wagons will be vote locked for the rest of day.


NotesWhen using Illusory Orb you are given the option to blink on it or not. If not, it will only effect as a neighboring action.

Waning Rift is not targetting action so it can't b target blocked. beside that pay attention to it's place in DNAR.

Note that using Illusory Orb with blink and Waning Rift at same night is kind of useless (still both will effect).

When in phase shift you're not targetable nor votable. In addition no day ability will effect you. You are not allowed to use any abilities or to even vote in that phase unless with the related talent.

Dream coil will work like this:
Imagine VC is like following -
A (2): Puke, B
B (1): C
D (1): A
not voting (1): D

after casting Dream coil (it's castable cause 3 wagons exist - "not voting" is not a wagon), all players including Puke and D are forced to keep their votes on A,B or D. If anyone vote Puke or C they won't be able to unvote them or change their vote for the rest of that day phase.

Notifications and FeedbackWhen using "Illusory Orb" all players who are visiting your target will receive "Last night you observed a beautiful orb of light!"

Image

Dream Coil

Sweet Dreams everyone!

You are only allowed to cast a vote on players [List of players]. If not you won't be able to unvote or change your vote for the rest of this day phase.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie

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