King this man.In post 516, Lycanfire wrote:You all have made a great case. Looks like it has to be a vigilante.
Matrix6 BP fix
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Ranmaru Jack of All Trades
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Yeah I agree that even one shot may be too much for a newbie, since what should be taught to them is the fundamentals. (How to lynch and not be lynched, how to scum hunt, actually give them a reason to care about their slot) I would rather them have something like Town IC or an investigative. Check out Toto's thread on IC. If they somehow fuck up the investigative slot, there is not too much harm except they might just die themselves via lynch. They will hopefully have some leads left. The lynch has to have a great commitment to it, while the vig can easily just kill whoever willy nilly bythemselves.- Ranmaru
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It'd make it so they have a role, and are excited to have it. Yet, they must use it with caution. "Do I use it n1, or n3?" Then, it'll force them to play the rest of the game out PR'less (or if they saved the shot, still with a PR) The simple idea of even having that PR is really fun because they can think of the possibilities of what they should do with it and appreciate it. With a full shot PR they can take it for granted."Cop as I expected, as I deserve"
I don't think the purpose for towns is to have a higher win rate, but actually have a harder environment (yet slightly less harder than a town without pr's at all) so it'll harden them and make them appreciate mafia for what it is and want to improve at it. I mean this is for newbies right?- Ranmaru
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My suggestion I was throwing it out there, I admit that I'm not thinking about it too deeply. There is some personal preference. Yet I am fine with having both sides have 1-shot roles. So I guess the only thing that would be scum sided is the factional kill. At times it makes me wonder, if we focus on improving the win-rate, how does that help the newbies? I personally don't mind if the win rate is under %50 as long as they learn the game and fundamentals and can move on to a normal from there. It just makes me wonder: What is the purpose of newbies?In post 557, mhsmith0 wrote: Did you know that town has under a 50% win rate currently both overall and in 5/6 setups? So if your proposal boils down to "let's nerf town power", I fail to see what's driving it beyond a personal preference for power roles being nerfed. Because it certainly isn't a proposal that would make the games more balanced.
If people intend to use power roles and such as training wheels maybe there should be a consideration for a next step after the newbie: normals with low number of PR's / 1 shot prs. Something like that. That way they can be weened off bit by bit. Also not sure if my newbies influence my personal choice, since they were F11 at the time. (We lost our games though hahaha)- Ranmaru
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\I feel that with Masons, there is only the confirmation and discussion advantage, that is it. Plus, it can generate fun. Newbies really enjoy scum due to the team aspect and discussion, I feel Mason can add to that for townies as well. Plus it doesn't actually help with determining scum. Finding scum only depends on their scumhunting skill. What masons help with is transparency.
Thanks BTD. I wonder though, is it bad for Scum to know which row they are in? Doesn't that encourage strategy? Or is this falling into the 'BP CLAIM" territory? Hmm. I just thought it was ok since scum always seem to know the setup's big picture before town does, informed minority and all.Last edited by Ranmaru on Mon May 22, 2017 7:48 am, edited 1 time in total.- Ranmaru
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Ranmaru Jack of All Trades
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Really? I see. Maybe this is because it's an open setup. Hmm. Would neighbors help? Masonizer? Etc.In post 583, Lil Uzi Vert wrote:Mason seems like it just encourages the BP strategy.
If we can't think of anything why not go to the previous standard setup until we can think of something better than that and the current one in the meantime? We don't want to continue using the BP strategy standard at least.- Ranmaru
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