In post 4719, Ser Arthur Dayne wrote: In post 51, Tammy wrote:My thought on Arthur was if that was a real kill he had, he could be an sk. Unfortunately Arthur's become white noise to me lately and I've just stopped paying attention to most things he says and does because he's become so antitown lately with the pushing for quicklynches and lying about claims and just in general playing in such an antitown fashion that I'm just kinda oh he's posting. A part of it is a failure on my part as I ignored a couple red flags I had because oh that's just Arthur. Similar situation with boonskies, who I did have some issues with and meta dived a bit, but it's hard to distinguish when a player literally banks on going unnoticed because they have a reputation for being the antitown vi (I usually hate people getting called that but boonskies brags about being the vi).
And Arthur can play in a protown way; he doesn't pull this antitown crap when we play at our homesite. He's always a bit chaotic, but he doesn't do all that stuff there.
And I'm not really sure what to do. Like they don't care. They don't care about what they're doing to the game, so lynching them doesn't solve anything. The only thing it does do is lessen your chances in most cases to have enough lynches to lynch scum. (I do believe in policy lynches in some instances).
But then when they do draw scum, they just become that person in the game you stick on the antitown but I guess town shelf and then that screws the game too.
In order to have a chance then you have to hope that the actual town members play 150% to bring that person back into the light. I don't know if that makes sense except for in my head.
I'd like to think that I'd be having a problem with Arthur right now if I were still alive, but who knows. I think he and boonskies did some good distancing with the rb/prism/leonshade slot. I can't remember how he behaved when it came time to lynch though. His town read on hikari was for pretty shallow reasoning, but meh.
I'm sorry you felt this way! Not sure I see much where you're coming from, as in my town games I put in 110% effort (and I have like never pushed for quicklynches in any town game? Except maybe formerfish in gay mafia). I think outside of gay mafia I care a lot about the state of the game as town, that game was just half lurksacks and even then I put in a bunch of effort to sort the people doing nothing.
For this game (and my scum games in general) I just give people what they want and try to play the right keystrokes. I got hints that you had preconceived notions that I would be very anti-town for some reason (probably because of fake-claims in gay mafia? but like I said that game was a shitshow so meh) so I knew I can get away with anti-town behavior and you'd ride it off. Infinity was feeling demotivated and I felt by ~seeing where he's coming from~ he will subconsciously townread me. Nacho felt that I tend to give up and not care about the lynch much as time goes on, so I gave him the careless persona while still getting on Desperado and pushing that. Titus was feeling misunderstood, I tried to work with her and make her feel better and that I saw where she's coming from. I forgot who but someone had deep doubts about nacho, so I played my ~nacho paranoia~ card. Also by talking to you about the nacho doubts I had I knew you would spend time explaining it and delve deep into it, then I can "see" where you're coming from but still have my own doubts, which would both allow me to help out the nacho-scum boat while also looking like I'm scumhunting to you because I'm okay with reassessing my read. It also distracts you from scumhunting because you dedicate more resources to explaining nacho-town.
Idk it's the little things that go a long way.
Btw I think Prism said somewhere in one of the like dead PTs that Nacho's biggest strength isn't his scumhunting even though he's good at that, it's the mediating avoiding town infighting. I agree with that, and I think it's more about how he's extremely good ~townhunter~. It's SO hard getting townread by nacho as scum whereas he somehow townreads viable mislynches and can change people's minds. He townread both Alisae and Titus this game. He townread Ari also to a point where I felt like if I pushed it any further it would make me look scummy, so that was one mislynch evaporated. And scum is about counting down the number of mislynches you have left. It's why it was so crucial getting Desperado mislynch in before Leon, even if people pushed Leon the next day. AND if Nacho had more time I suspect the Desperado lynch was going to be impossible to push over Leon.
That probably came off harsher than I feel, but yeah gay mafia and laundry mafia to an extent is where I'm coming from. I obviously don't feel that way all the time as our game we played at home a couple weeks ago, you were someone I heavily looked to to balance out my own reads.
But gay mafia was kinda the straw for me. It's why in kings landing I felt somewhat at ease drawing scum because I knew that I didn't have to worry about antitown behavior as it wouldn't really matter so much.
Nacho and I were talking about this game last night and the red flags that were there that we missed, and we both think the quicklynches are what killed this game. That day one quick lynch should ne er have happened ad was atrocious. And you're right if nacho had had more time and the chance to come in and sort desperado he'd probably been able to stop that lynch, and regardless of it being a few days before deadline that should not have happened, especially without a claim. That lynch was terrible. Even the day three scum lynch was bad that it was so quick.
Every single one of those killed towns chances to have the time necessary to really evaluate what was going on and reassess. Not only that but it killed the morale and drive to even solve the game.
Town just not working together didn't help either.
You played a really great scum game though! You deserved the win and clearly wanted it more than anybody else in endgame.