Grand Idea Mafia

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Post Post #3550 (ISO) » Wed May 17, 2017 10:47 am

Post by The MM »

The Ineffable One
(self-aligned but counts as his own scumfaction)

Each night, may recruit another player into his faction. No more than five players may be recruited.

Past day 5, scum can perform double the amount of night actions they could usually perform and town cannot perform night actions on odd-numbered nights.
Waiting for the day I can come back and mod games.
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Post Post #3551 (ISO) » Wed May 17, 2017 10:48 am

Post by The MM »

Odd Townie


Days and nights are all considered odd-numbered regardless of its actual number.
Waiting for the day I can come back and mod games.
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Post Post #3552 (ISO) » Fri Jun 02, 2017 7:25 pm

Post by theslimer3 »

Jester
Im a black cat anyway.
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Post Post #3553 (ISO) » Fri Jun 02, 2017 8:49 pm

Post by BBmolla »

Lyncher Endgame Jester


Wins if successfully lynches a target and is the last person lynched.
Come see me in the Great American Melodrama in Oceano
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Post Post #3554 (ISO) » Mon Jun 05, 2017 9:46 pm

Post by theslimer3 »

Odd Day townie, Even day Jester

Because screw you
Im a black cat anyway.
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Post Post #3555 (ISO) » Mon Jun 05, 2017 10:16 pm

Post by Gamma Emerald »

Even Townie


Days and nights are all considered even-numbered regardless of its actual number.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3556 (ISO) » Wed Jun 07, 2017 10:40 am

Post by callforjudgement »

In post 3555, Gamma Emerald wrote:
Even Townie


Days and nights are all considered even-numbered regardless of its actual number.
Does that show up in the thread title? e.g. does the game start on day 2, then continue to day 4, etc.?

Startskipper
(alignment chosen by moderator, defaulting to town)

As long as you are alive at the time, Day 1 and Night 1 are both skipped (thus the game goes directly from pregame to Day 2). If you somehow manage to die during pregame, tough luck.
scum
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Post Post #3557 (ISO) » Wed Jun 07, 2017 10:47 am

Post by Gamma Emerald »

Weak Compulsive Visitor Neighbor Dayphase Disabler

You are a neighbor and will be put into a neighborhood with two random players unless another neighbor exists in this game in which case you will be hooded with the largest neighborhood in the game. You must visit a player each night. If you fail you will target a random player which will be told to you by PM. If you target anti-town with your ability you will die. As long as you are alive the game will remain in Night.

@cfj I'm not the one to ask but I'd assume it would still say the actual number and not the one affected by the role.
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Post Post #3558 (ISO) » Thu Jun 08, 2017 3:57 pm

Post by Ircher »

Town Loyal Doctor

If you target a town player, you will protect them from a single-kill.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #3559 (ISO) » Thu Jun 08, 2017 3:58 pm

Post by Ircher »

Mafia Weak Doctor

Target a player to protect. If you target a player that is not aligned with the town, you die! You cannot self-target.
Last edited by Ircher on Tue Apr 17, 2018 1:25 pm, edited 1 time in total.
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Post Post #3560 (ISO) » Thu Jun 08, 2017 3:59 pm

Post by Ircher »

Alien Global Voyeur

Each night, you will learm what type of actions (and how many of each type) were performed that night.
Links: User Page | GTKAS
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Post Post #3561 (ISO) » Thu Jun 08, 2017 4:03 pm

Post by Ircher »

Town Normal Cop

Each night, you may target a player to learn if they possess a role that is considered normal.
Links: User Page | GTKAS
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Post Post #3562 (ISO) » Thu Jun 08, 2017 4:05 pm

Post by Ircher »

Town Normal Motion Detector

Each night, you may target a player to learn if they performed any normal actions or if they were targeted by any normal ations. (Note: To be considered normal, any modifiers to the action must also be considered normal.)
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Post Post #3563 (ISO) » Thu Jun 08, 2017 4:09 pm

Post by Ircher »

Town Normal Tracker

Each night, target a player to learn who (if anyone) they targeted with a normal action. To be considered normal, an action must be able to be performed by a normal role. Furthermore, all modifiers affecting the ability must be normal.
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Post Post #3564 (ISO) » Thu Jun 08, 2017 9:58 pm

Post by theslimer3 »

I forgot what this role was called but you're him

No faction can win so long as you're alive.
You win if you sucessfully make it to the end of game with only 2 players left. The other person loses obviously
Im a black cat anyway.
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Post Post #3565 (ISO) » Fri Jun 09, 2017 3:01 am

Post by Ircher »

Mafia Normal Cop

Each night, you may target a player to learn if their role is considered explicitly normal.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #3566 (ISO) » Fri Jun 09, 2017 3:02 am

Post by Ircher »

Town Loyal Doctor

If you target a town player, you will protect them from a single-kill.
Links: User Page | GTKAS
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Post Post #3567 (ISO) » Fri Jun 09, 2017 3:04 am

Post by Ircher »

Town D1 N2 D3 N4 D5 Cop

On certain phases, you may attempt to investigate a player to learn whether they are mafia/not mafia. Your reliability is not guaranteed, and it may change each phase. However, it us guaranteed that your reliability was predetermined and not random.

Mod Notes: Naive, Reliable, Naive, Cynical, Reliable
Last edited by Ircher on Mon Aug 28, 2023 3:57 pm, edited 3 times in total.
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Post Post #3568 (ISO) » Fri Jun 09, 2017 5:19 am

Post by Gamma Emerald »

Town Normal Roleblocker

You may roleblock nromal actions by one player each night. In addition to role actions, this can block kills by
> Mafia
> Werewolves
> Serial Killers
(Creators note: the kills it can block are the factions you would see in a normal game.)

@Ircher I suggest you make more of those mixed sanity cops to mix the playing field up.
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Post Post #3569 (ISO) » Fri Jun 09, 2017 11:59 am

Post by theslimer3 »

Vanilla Townie
Im a black cat anyway.
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Post Post #3570 (ISO) » Mon Jun 12, 2017 3:22 pm

Post by Ircher »

Town D1 N2 D3 N4 D5 Cop

Each night you may target a player to learn if they are mafia/not mafia. Your sanity is not guaranteed nor is it guaranteed to be the same time you use the asbility but you are guaranteed that your sanity is predetermined and not random.

Mod Note: Sane, Sane, Naive, Naive, Naive
Last edited by Ircher on Mon Jun 12, 2017 3:23 pm, edited 1 time in total.
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Post Post #3571 (ISO) » Mon Jun 12, 2017 3:22 pm

Post by Ircher »

Town D1 N2 D3 N4 D5 Cop

Each night you may target a player to learn if they are mafia/not mafia. Your sanity is not guaranteed nor is it guaranteed to be the same time you use the asbility but you are guaranteed that your sanity is predetermined and not random.

Mod Note : Paranoid, Insane, Naive, Paranoid, Sane
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Post Post #3572 (ISO) » Mon Jun 12, 2017 3:24 pm

Post by Ircher »

Mafia Godfather

You will appear innocent to all role investigations (cop, seer, gunsmith, etc.; not rolecops, vanilla cops, or tracking investigatives).
Last edited by Ircher on Sat Jun 15, 2019 9:33 am, edited 1 time in total.
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Post Post #3573 (ISO) » Mon Jun 12, 2017 3:25 pm

Post by Ircher »

Town Compulsive Framer

Each night, you must choose a player to frame. Framed players appear guilty to all investigations on the night that they are framed.
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Post Post #3574 (ISO) » Mon Jun 12, 2017 3:26 pm

Post by Ircher »

Town Sanity Cop

Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.

Moderator Notes: Insane. Thus, Sane becomes Insane, Naive becomes Paranoid, etc.
Last edited by Ircher on Mon May 20, 2019 2:31 pm, edited 2 times in total.
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