Gamma Emerald's Large Normal Review


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Post Post #6 (isolation #0) » Tue Jun 06, 2017 7:04 pm

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Might try and sneak a skim at this while at work, otherwise will get to it tonight.
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Post Post #7 (isolation #1) » Tue Jun 06, 2017 7:06 pm

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You don't mention how lynches are decided inside your rules post or what happens if majority isn't reached at deadline.
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Post Post #8 (isolation #2) » Tue Jun 06, 2017 7:35 pm

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I understand that a lot of this setup is based around roleblocking/roleblockers/willbooster but I just don't see...why? Can you maybe elaborate what you're going for with this here? The willbooster seems like a role with minimal actually utility until the tracker has actually claimed and then well the only protective role is the jailkeeper itself which would require it being alive. I mean if tracker outright claims D1 town are in a strong position but the only way that happens is if they get run up and forced to claim which is rewarding bad town play.

I'd agree with the others in that there's a little too much scum power, with scum having a roleblocker and a BP they can do risk minimisation to assure the vig almost always hits town (since they'll be blocked if they scum read a non BP'ed scum).
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Post Post #9 (isolation #3) » Tue Jun 06, 2017 7:56 pm

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I've not looked at phrasing inside role PM's or anything yet but normalcy wise everything here would pass.

I've got a few balance concerns, a) I think the BP needs to go otherwise the vig becomes a negative-utility type role with scum pretty much allowing shots they think will miss to happen and shots that will hit won't have a huge effect and b) The setup involves a few too many 'swingy' elements with Tracker/JK being a very strong duo come the late game if town get an early advantage as well as the way the Weak RB is stated it missing N1 on the same night the vig mis-shoots means town could be at 10:4 D2.
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Post Post #10 (isolation #4) » Tue Jun 06, 2017 7:57 pm

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Let us know what you really want to do with the setup design and we should be able to tweak this to be semi-balanced though.
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Post Post #21 (isolation #5) » Wed Jun 07, 2017 9:47 pm

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Rules list looks mostly fine now.

I still worry that Willbooster has too limited utility - like once Tracker / Vig are dead it's pretty much worthless and even while they're alive Willbooster only has +Utlity if they've claimed and generally if they're going to have claimed it's due to town playing badly. So the entire way it's designed seems to be benefiting bad play rather than good one? Eh. I'll need to think a little more on this, would like RC to chime in.

Removal of BP is nice though.
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Post Post #22 (isolation #6) » Wed Jun 07, 2017 9:49 pm

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Can the same player submit the night kill + roleblock while other mafia members are alive. Can they do it if they're the last alive?

How are you using this.
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Post Post #34 (isolation #7) » Thu Jun 08, 2017 5:06 pm

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Eh, I don't think making the Will booster more complicated re; it's interactions is the solution.

I'm not overly pleased with Tracker being run up and claiming D1 being a good thing for the town but I think I agree with Cephrir and RC in that overall the setup is 'fairly balanced', just very swingy. I can't think of a way to reduce that swing factor with the roles that exist at the moment. I'll think a little more on it but I might just be okay with it going as is.
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Post Post #37 (isolation #8) » Sat Jun 10, 2017 3:51 am

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Kind of is?

I'll get to this tomorrow.
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Post Post #39 (isolation #9) » Sat Jun 10, 2017 3:54 am

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I think something like turning the JK into Non-Consecutive might be a work around.
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Post Post #40 (isolation #10) » Sat Jun 10, 2017 3:55 am

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Means the roles still there and mafia aren't as fucked by tracker claiming.
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Post Post #42 (isolation #11) » Sat Jun 10, 2017 4:03 am

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Sure.

Think the change will help slightly I'm reducing the swing too since the roles not as dangerous in the super late game as a full JK.
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Post Post #56 (isolation #12) » Sat Jun 17, 2017 9:52 pm

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Sorry, I had some IRL family things come up but will get around to this later tonight.
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Post Post #84 (isolation #13) » Wed Jul 26, 2017 3:12 pm

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Still think the setup will be fairly swingy overall but that's almost always going to be the case when you have a role like tracker/vig/weak roleblocker in the game. I'd still say it's /fairly/ balanced overall and am pretty fine with it being run as is although there's a few iffy role interactions here. I'd probably suggest rephrasing the Town Non Consecutive Night Jailkeepers role PM though, it's a little unclear at the moment in my books. The rest of the role PM's seem fine.

Think for this game you should probably have both yourself and the backup mod check NAR re; the night actions submitted before starting each day phase, there's potential for mistakes here otherwise. If you ever need something checked I'm happy to be PM'ed. I'm mostly fine to /pass this unless PP has some recommended changes.
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Post Post #86 (isolation #14) » Wed Jul 26, 2017 3:32 pm

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Don't want any confusion like someone thinking they can use the action every night as long as they don't target the same player back to back. Just a small wording change should suffice.
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Post Post #88 (isolation #15) » Wed Jul 26, 2017 3:40 pm

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Yep.

/Pass.
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