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wgeurts
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Post Post #3 (isolation #0) » Sun Jun 18, 2017 12:35 am

Post by wgeurts »

In post 0, DeathNote wrote:I can't be the only person playing this FREAKING AMAZEBALLS game.

Steam account is tatetothetot.

Add me, lets play.
I play, my name on steam is wgeurts.

I also know Alisae plays and have played with him once, if he wishes to he can share his steam name.
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Post Post #28 (isolation #1) » Mon Jun 26, 2017 9:29 pm

Post by wgeurts »

After two rounds of botched landings me and Alisae just came 8th, died due to some flankers. Highlight of the match was me mistakenly knocking out Alisae as I didnt see the name tag in a panicked frenzy.
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i agree we should have a rule against wgeurts
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"
let's have 2 rules against wgeurts
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Post Post #29 (isolation #2) » Mon Jun 26, 2017 11:32 pm

Post by wgeurts »

Image
Image
The art of crashing a motorbike and landing in the wall is a fine one indeed.
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i agree we should have a rule against wgeurts
" -
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"
let's have 2 rules against wgeurts
" -
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Post Post #39 (isolation #3) » Sat Jul 22, 2017 1:13 am

Post by wgeurts »

https://steamcommunity.com/id/wgeurts

I'll play with anyone on
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Post Post #40 (isolation #4) » Sat Jul 22, 2017 1:15 am

Post by wgeurts »

In post 38, zoraster wrote:yeah. It's pretty much at the minimum requirements, though, so even when I have managed to play it's not been fantastic graphically.
If you have settings like texture and foliage on very low you may want to up them to low, a lot of people have found the lowest settings actually stutter more than the second lowest.
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i agree we should have a rule against wgeurts
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let's have 2 rules against wgeurts
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Post Post #56 (isolation #5) » Sun Jul 30, 2017 4:55 am

Post by wgeurts »

In post 54, Glork wrote:Learning how to loot is definitely a thing, but it gets better with practice. It also gets better more quickly as you play with others, because you have to communicate (weapons, mods, extra backpacks & armor) so you become more aware of what you're doing more quickly.

My biggest weakness is spotting movement at a distance. I know it's something I need to work on, but I'm not really sure HOW to improve it.
Raise your AA and Post Processing to medium/low if lower than that and depending on the frame hit, that sharpens the image at longer range. What uses more FPS but reaaaalllly helps is raising your screen scale.
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Post Post #68 (isolation #6) » Tue Aug 01, 2017 8:49 pm

Post by wgeurts »

In post 57, zoraster wrote:would AA on highest help more or is there a limit?
Max medium, it's mostly the post processing that made a difference though so I use low AA and medium PP.
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i agree we should have a rule against wgeurts
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let's have 2 rules against wgeurts
" -
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Post Post #69 (isolation #7) » Tue Aug 01, 2017 8:51 pm

Post by wgeurts »

In post 59, Glork wrote:Intel i5-4590 @ 3.3 GHz
GeForce GTX 760
8GB RAM


Brightness: 90
Screen Scale: 100
AA: High
PP: Low
Shadows: Low
Texture: Med
Effects: Med
Foliage: Very Low
View Distance: High
Motion Blur: Off
View distance renders plants and buildings mostly, not people. I'd have AA on medium/low and PP on medium/low. Also raise screen scale as much as possible without it hitting your fps too much. I've yet to see what effects does.
"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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