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Post Post #2975 (ISO) » Sat May 27, 2017 4:00 am

Post by PJ. »

emphasis on the bad.

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Post Post #2976 (ISO) » Sat May 27, 2017 4:34 am

Post by zoraster »

1v1 me bro
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Post Post #2977 (ISO) » Sat May 27, 2017 4:40 am

Post by RayFrost »

1v2 me bros
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Post Post #2978 (ISO) » Sat May 27, 2017 4:44 am

Post by zoraster »

okay. but i get an 8 level lead.
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Post Post #2979 (ISO) » Sat May 27, 2017 10:14 am

Post by Andrius »

Spoiler: I penciled art for RIOT in a request I sent them, and they granted it.
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Post Post #2980 (ISO) » Sat May 27, 2017 10:40 am

Post by Klazam »

Awesome!
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Post Post #2981 (ISO) » Sat May 27, 2017 10:59 am

Post by Papa Zito »

Dude that's really good.
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Post Post #2982 (ISO) » Sat May 27, 2017 12:49 pm

Post by PJ. »

Mmm, back to the lab.
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Post Post #2983 (ISO) » Tue May 30, 2017 7:05 am

Post by zoraster »

Fantasy LCS:
In post 7299, zoraster wrote:Fantasy LCS league: http://fantasy.lolesports.com/share/joi ... lyNdz2uQ9j

Not going to do a whole big thing this time. First come, first serve.
In post 7300, zoraster wrote:looking for two more!

Thinking draft at 8pm EDT tomorrow (Wednesday).
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Post Post #2984 (ISO) » Tue May 30, 2017 8:01 am

Post by Psyche »

https://www.youtube.com/watch?v=bY67yCaGdno

big changes
do you think there will be lots of honor whores?
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Post Post #2985 (ISO) » Wed May 31, 2017 5:48 pm

Post by MariaR »

I think so I can just see friends trying to rank of honor for each other and I'm wondering how riot's gonna fix that overall I do think it's a good change to help make league a better place.
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Post Post #2986 (ISO) » Wed May 31, 2017 6:21 pm

Post by Dunnstral »

I think they're going to make it so queued together players can't honor each other, or very limited in the amount of times they can honor each other, along with the honor revamp
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Post Post #2987 (ISO) » Thu Jun 01, 2017 11:51 am

Post by hiplop »

In post 2903, PJ. wrote:If you think that you should be able to shout homophobic slurs at people who you do not know because you are there "conqueror" you are the child.

The 3rd thing you wrote in that chat log was "fags" cause you got no leashed. I vote banned for life.
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Post Post #2988 (ISO) » Fri Jun 02, 2017 10:07 am

Post by xRECKONERx »

In post 2974, zoraster wrote:Eh I probably had 7 oz of regular wine and 2oz of Sauternes, so hardly "drunk" territory.
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Post Post #2989 (ISO) » Fri Jun 02, 2017 10:32 am

Post by zoraster »

What! I do. It's delicious and can be phenomenal. Like drinking a honeyed custard fruit pastry. Noble rot is where it's at.
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Post Post #2990 (ISO) » Wed Jun 07, 2017 5:57 am

Post by zoraster »

AFK Stats! http://www.leagueofgraphs.com/rankings/afk-stats

11% of Bronze games have an AFK.

It rapidly goes down from there: Silver 7.1%, Gold 5.3%, Platinum 4.2%, Diamond 3.3%, Master 2.2%

So if you're Gold, roughly 1 in 20 games has an AFK

Regions vary from 10.7% of games having an AFK (Brazil with LAS, LAN and Turkey close behind) to 3.3% (Japan). Korea is 3.6% and NA is 5.3%

Xin Zhaos have an AFK rate that is roughly twice as high as Ezreals.
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Post Post #2991 (ISO) » Sat Jun 17, 2017 7:29 am

Post by Psyche »

am afraid heimerdinger still isn't very good
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Post Post #2992 (ISO) » Sat Jun 17, 2017 7:33 am

Post by Psyche »

unless you take him top but the toplane is lame so
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Post Post #2993 (ISO) » Sat Jun 17, 2017 11:40 pm

Post by RayFrost »

So I've just done some testing and realized that gargoyle stoneplate's health bonus counts for the locket of the iron solari active's health scaling. Which is insane.

Let's say you have a full build, level 18 nautilus with the following items: ninja tabi, locket, stoneplate, abyssal mask, dead man's, righteous glory + elixir. Not a terribly unusual build.

That's 3514 health with veteran's scars. Locket gives 434 (level scaling) + 531 (health scaling) for a total of 965 health shielded per person on your team.

Activating stoneplate gives you an additional 3514 health. This is an additional 1229.9 bonus shield. For a total of 2194 health shielding. Per person.

Without even calculating effective health, you can grant your team a total of over 10,000 bonus health.

Mind you locket shield active lasts 2.5 seconds, so it is unlikely that all of this bonus health will be burned through.

However, just looking at is at a concept, this effectively doubles the health bar of your squishies for 2.5 seconds at your discretion during a teamfight. Doubling the health bars is literally granting stoneplate's active to your squishies without the damage reduction deficit.
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Post Post #2994 (ISO) » Sun Jun 18, 2017 12:53 am

Post by Randomnamechange »

against a wombo combo comp it could be ridiculous.
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Post Post #2995 (ISO) » Sun Jun 18, 2017 12:58 am

Post by PJ. »

Even against assassin's it's handy, they can't burn through 4k hp in a rotation and most assassin damage takes place in ~2.5 seconds. That is a really late game scenario though. Idk the numbers but redemption just might be more helpful more of the time on the supports that get it and they typically beat the tankos in lane
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Post Post #2996 (ISO) » Sun Jun 18, 2017 1:01 am

Post by Randomnamechange »

mage supports are weaker now, tanks are coming back. also you are generally looking at getting locket on top laners here. different situations will make different items stronger. if you can afford the delay on redemption it might be more useful but that isnt always an option.
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Post Post #2997 (ISO) » Sun Jun 18, 2017 1:08 am

Post by RayFrost »

It's worth noting that even without a full build late game scenario, you're looking at having a similar impact even in the midgame.

As enemy assassins will be weaker, you'll need less health to have the shield strength negate them, so smaller shield is still serving the same function.

Randomidget also gets it. I'm looking at the impact of introducing health scaling on locket in terms of how it would work on cinderhulk jungles or tanky top laners.

If you take a Zac with veteran's scars, cinderhulk, and locket + stoneplate at level 9, you get a shield worth 691 health.

At level 18 with spirit visage dead man's, you get a shield worth 2804.

It's a really good shield even early on and turns into a monstrous one later. The cost of stoneplate / locket is 4700 gold for a combination that effectively doubles your adc's health bar in late game.
Last edited by RayFrost on Sun Jun 18, 2017 1:19 am, edited 1 time in total.
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Post Post #2998 (ISO) » Sun Jun 18, 2017 1:10 am

Post by PJ. »

Fair enough. Poke supports aren't weaker though, that's a myth.

But yeah, taric's necklace on a laner with gargoyle seems good.
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Post Post #2999 (ISO) » Sun Jun 18, 2017 1:22 am

Post by RayFrost »

The potential of this to consider is also the fact it enables squishier team compositions overall: a carry jungler with a squishy support is still workable because they get two health bars. And squishports are usually the people who run redemption.

So you can have your people get chunked, pop the redemption, pop the stoneplate locket, have them get healed back to full off redemption while locket eats up all the damage in the second rotation. You've negated two rounds of burst in extended fights, effectively, and enabled yourself to have more damage pumped out in the process.



And this is without considering the super special lulu ult counting as bonus health interaction on top of everything else lulu does.

Fucking lulu.
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