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Post Post #20 (isolation #0) » Fri Jun 09, 2017 3:16 pm

Post by mhsmith0 »

latest setup is scumsided. Scum don't need a roleblocker at all; I'd MAYBE say ok to like a 1-shot roleblocker, but town power is super limited (gunsmith is fine, but bodyguard sucks, 1-shot weak cop is a tough role to play well, and symbiotic is a fairly double edged sword - especially if it hits town early, causing potentially two town deaths in a night)

Two different chances to add extra death in a night (weak cop and symbiotic) is pretty rough on town, especially with nothing like a BP, doc, jailkeeper etc to stop kills.

I'd have some reservations with town power against all goons; I don't think it's reasonable to have a full roleblocker against town's very limited power.

I mean it's essentially:
1 bodyguard
1 1-shot weak cop
1 1-shot vig (immune to GS)
1 gunsmith

That's... really not all that much in the wya of town power.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #23 (isolation #1) » Fri Jun 09, 2017 5:59 pm

Post by mhsmith0 »

Those are a couple different ideas you've talked on. What's your current model?
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #57 (isolation #2) » Sun Jun 18, 2017 1:46 pm

Post by mhsmith0 »

In post 44, Boonskiies wrote:
In post 39, mykonian wrote:I don't think people in a normal could expect a role to change depending on who they picked n0.
This is what doesn't necessarily add up to me. Considering the Loyal modifier essentially has the same effect, but for itself, which is another reason I liked the addition of the Loyal modifier in the game.
This isn't really the same analogy though. Its functionality is swingy based entirely on random n0 actions, and I'm PRETTY sure n0 actions are themselves non-normal on MS.
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #58 (isolation #3) » Sun Jun 18, 2017 2:00 pm

Post by mhsmith0 »

Other notes:
1)
The game should have at least one Mafia or Werewolf group (of at least two members). A second anti-town group can be given a separate Mafia family name, or can be a Werewolf group. There should be no more than two mafia/werewolf factions, and no more than one Serial Killer.
I think that means you have to restrict scum flavors to mafia/werewolf, not virus or the like
2) Banned:
Anything resolving with a random element
A n0 town action is essentially resolving with random element since no one knows any alignment

Like, wrt the symbiotic role, I think you can probably construct something that reasonably resembles what you want (except the n0 bit), but I think that both of these things are explicitly non-normal and would be issues. MAYBE it'd be as simple as making it an action that happens at whatever night the player chooses (obv not n0), unless that causes a different problem?
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #61 (isolation #4) » Sun Jun 18, 2017 4:27 pm

Post by mhsmith0 »

Yeah if n1 works for you, I think that's more elegant, more fun to play and more normal. Can you restate what your current intended setup is? I want to make sure that when we discuss balance I'm looking at the right stuff.
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #64 (isolation #5) » Sun Jun 18, 2017 4:41 pm

Post by mhsmith0 »

1) Does symbiotic act on n1 investigations or is it starting n2? I think it might help to spell out in role PM (also your latest post is the old role PM for it I think)

2) I think that either scum should get a bit more power or town a bit less. Maybe gunsmith is even night, or maybe scum get like a 1-shot strongman or 1-shot doctor (effectively a godfather against the gunsmith). A jailkeeper and two useful investigatives is a fair amount of power, and I think the symbiote is net-net positive, especially if it can be used as something like a n1 bodyguard of the gunsmith or cop.
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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mhsmith0
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Post Post #72 (isolation #6) » Tue Jun 20, 2017 7:40 am

Post by mhsmith0 »

Notes:

Gunsmith should be "has a gun", "doesn't have a gun" instead of "guilty", "not guilty".
What's "35] Claiming color code is prohibited. " mean?
Can symbiotic action be blocked (i.e. via jail)? If so, what happens if it's blocked? If not, I think that should be communicated ("cannot be prevented by any means" or the like)


Otherwise I'm good w this.
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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