Ircher's Mini Normal


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Ircher
Ircher
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What A Grand Idea
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Ircher
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What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
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Location: CST/CDT

Post Post #7 (isolation #0) » Sun Jun 18, 2017 2:45 pm

Post by Ircher »

1-shot is fine.

The twilight rule is just insurance if I for whatever reason forget to lock the thread.
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Ircher
Ircher
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What A Grand Idea
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Ircher
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Posts: 15190
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Post Post #23 (isolation #1) » Mon Jun 19, 2017 4:56 am

Post by Ircher »

In post 19, Firebringer wrote:Out of curiosity, why did you want this to be 11 players instead of 13, Ircher?
We haven't had a 11p setup in quite awhile.
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Ircher
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What A Grand Idea
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Post Post #24 (isolation #2) » Mon Jun 19, 2017 4:59 am

Post by Ircher »

Mislynch D1 : 7-3 then 5-3 then 4-3 then 2-3 w/ a 2-shot vig is the worst case scenario.
With 1-shot vig, worst case is 3-3 at the start of Day 3.
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Ircher
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What A Grand Idea
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Ircher
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What A Grand Idea
What A Grand Idea
Posts: 15190
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Post Post #25 (isolation #3) » Mon Jun 19, 2017 5:03 am

Post by Ircher »

Like, I understand Radiant's position, but part of the setup kinda revolves around the vig being able to shoot N1; if the vig couldn't shoot N1, either town would need to be weakened or scum strengthened imo.
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What A Grand Idea
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Ircher
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Post Post #27 (isolation #4) » Mon Jun 19, 2017 9:30 am

Post by Ircher »

Would N3 instead of N2 work?
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Post Post #31 (isolation #5) » Tue Jun 20, 2017 10:04 am

Post by Ircher »

Basic Info:

Number of Players: 11
Backup Mod: To be determined, but I definitely am getting one.
Setup: 8 Town, 2 Mafia, 1 Mafia Traitor

Public Info:

1. Setup is guaranteed to have at least 8 town and only 1 scum faction.

Role List:

1.
Town Watcher

2.
Town 3-Shot Doctor
(Protects from one kill attempt)
3.
Town 2-Shot Vigilante

4.
Town Vanilla

5.
Town Vanilla

6.
Town Vanilla

7.
Town Vanilla

8.
Town Vanilla

9.
Mafia Encryptor

10.
Mafia Goon

11.
Mafia Traitor N3 Roleblocker


Setup Notes:

1. I want to keep the mafia traitor, and the player size at 11. I would prefer to keep the town vigilante (and allow it to fire N1) as well, but I can ditch it if it prevents this setup from passing.
2. While town can technically lose with just two mislynches, I think this is mitigated by a full (!) Watcher as well as a 3-shot doctor. (Plus maybe the vig won't shoot N1 in a 11p game.... but I'm not counting on that)
3. The Mafia N2 roleblocker is more so to keep town from having a strong positive feedback loop if scum get lynched D1.
4. The town vigilante (in most people's hands) is more likely to cause harm than good N1 in this setup; I count it as somewhat negative utility as a result.
5. I could change the Watcher to a Jack-of-all-Trades (Watch, Cop, Neopolitan) if you think full watcher is too strong.
6. If I strengthen scum (with the vigilante in the setup), then it will be the traitor. (N2+ Roleblocker would work there if necessary.)
7. I'm half tempted to make the Vigilante 1-Shot Compulsive but that probably isn't good for balance.

Role PMs:

Spoiler: Town Watcher
Welcome, Player, to Mini 0!
You are a
Town Watcher
!
  • Watcher (Night, Active)
    - Each night, you may attempt to watch a player to learn who, if anyone, visits them.
    • [quote=Watcher Saw]
      You saw that X was visited by Y and Z.
      [/quote]
    • [quote=Watcher Nothing]
      You did not see anyone visit X.
      [/quote]
    • [quote=No Result]
      No Result
      [/quote]
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Watcher
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.

Spoiler: Town 3-Shot Doctor
Welcome, Player, to Mini 0!
You are a
Town 3-Shot Doctor
.
  • 3-Shot Doctor (Night, Active, 3-Shot)
    - Thrice per game, you may attempt to protect a player from a single kill attempt.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: 3-Shot Doctor
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.

Spoiler: Town 2-Shot Vigilante
Welcome, Player, to Mini 0!
You are a
Town 2-Shot Vigilante
.
  • 2-Shot Vigilante (Night, Active, 2-Shot)
    - Twice per game, you may attempt to kill a player.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: 2-Shot Vigilante
  • Win:
    You win when all threats to the town are eliinated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.

Spoiler: Mafia Encryptor
Welcome, Player, to Mini 0!
You are a
Mafia Encryptor
!
  • Encryptor (Day, Passive)
    - While you are alive, the mafia team can chat in the day.
  • Mafia Kill (Night, Factional, Active)
    - Each night, one mafioso may attempt to kill a player.
  • Mafia Chat (Night, Facional, Passive)
    - The mafia may converse in a private topic during yhe night. The name of your partner (as well as their role) will be posted there.
  • You are aware that a traitor exists, but you are unaware of his or her identity.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Encryptor
  • Win:
    You win when nothing can prevent mafia from maintaining a voting majority.
  • Lose:
    You lose if the traitor is the only remaining mafioso.
Confirm by pm'ing me your alignment and effective role.

Spoiler: Mafia Goon
Welcome, Player, to Mini 0!
You are a [color=#FF00)0]Mafia Goon[/color]!
  • Mafia Kill (Night, Factional, Active)
    - Each night, one mafioso may attempt to kill a player.
  • Mafia Chat (Night, Facional, Passive)
    - The mafia may converse in a private topic during yhe night. The name of your partner (as well as their role) will be posted there.
  • You are aware that a traitor exists, but you are unaware of his or her identity.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Vanilla
  • Win:
    You win when nothing can prevent mafia from maintaining a voting majority.
  • Lose:
    You lose if the traitor is the only remaining mafioso.
Confirm by pm'ing me your alignment and effective role.

Spoiler: Mafia Traitor N2 Roleblocker
Welcome, Player, to Mini 0!
You are a
Mafia Traitor N3 Roleblocker
!
  • Traitor (Day, Night, Passive)
    - You are aware that X and Y are part of the mafia, but you cannot communicate directly with them, and you cannot perform the mafia night kill. They know a traitor exists bu not your identity; if they shoot you, you will die.
  • N2 Roleblocker (Night, Active, Night 3 Only)
    - On night 2, you may attempt to block a player and prevent them from taking any actions.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Traitor N3 Roleblocker
  • Win:
    You win when nothing can prevent mafia from maintaining a voting majority.
  • Lose:
    You lose if you are the only remaining mafioso.
Confirm by pm'ing me your alignment and effective role.

Spoiler: Vanilla Townie
Welcome to Mini 0!
You are a
Vanilla Townie
!
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Vanilla
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
User avatar
Ircher
Ircher
He / Him / His
What A Grand Idea
User avatar
User avatar
Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
Pronoun: He / Him / His
Location: CST/CDT

Post Post #32 (isolation #6) » Tue Jun 20, 2017 10:05 am

Post by Ircher »

Forgot to change the spoiler tag, but everything else I think was changed. Anything else?
Links: User Page | GTKAS
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Ircher
Ircher
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What A Grand Idea
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Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
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Location: CST/CDT

Post Post #35 (isolation #7) » Tue Jun 20, 2017 3:04 pm

Post by Ircher »

My ruling has always been no (but it doesn't apply in this setup).
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Ircher
Ircher
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What A Grand Idea
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Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
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Location: CST/CDT

Post Post #37 (isolation #8) » Tue Jun 20, 2017 3:20 pm

Post by Ircher »

Thanks.

As an fyi: Human Sequencer will be my backup mod.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
User avatar
Ircher
Ircher
He / Him / His
What A Grand Idea
User avatar
User avatar
Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
Pronoun: He / Him / His
Location: CST/CDT

Post Post #40 (isolation #9) » Tue Jun 20, 2017 3:30 pm

Post by Ircher »

Basic Info:

Number of Players: 11
Backup Mod: To be determined, but I definitely am getting one.
Setup: 8 Town, 2 Mafia, 1 Mafia Traitor

Public Info:

1. Setup is guaranteed to have at least 8 town and only 1 scum faction.

Role List:

1.
Town Watcher

2.
Town 3-Shot Doctor
(Protects from one kill attempt)
3.
Town 2-Shot Vigilante

4.
Town Vanilla

5.
Town Vanilla

6.
Town Vanilla

7.
Town Vanilla

8.
Town Vanilla

9.
Mafia Encryptor

10.
Mafia Goon

11.
Mafia Traitor N3 Roleblocker


Setup Notes:

1. I want to keep the mafia traitor, and the player size at 11. I would prefer to keep the town vigilante (and allow it to fire N1) as well, but I can ditch it if it prevents this setup from passing.
2. While town can technically lose with just two mislynches, I think this is mitigated by a full (!) Watcher as well as a 3-shot doctor. (Plus maybe the vig won't shoot N1 in a 11p game.... but I'm not counting on that)
3. The Mafia N2 roleblocker is more so to keep town from having a strong positive feedback loop if scum get lynched D1.
4. The town vigilante (in most people's hands) is more likely to cause harm than good N1 in this setup; I count it as somewhat negative utility as a result.
5. I could change the Watcher to a Jack-of-all-Trades (Watch, Cop, Neopolitan) if you think full watcher is too strong.
6. If I strengthen scum (with the vigilante in the setup), then it will be the traitor. (N2+ Roleblocker would work there if necessary.)
7. I'm half tempted to make the Vigilante 1-Shot Compulsive but that probably isn't good for balance.

Role PMs:

Spoiler: Town Watcher
Welcome, Player, to Mini 0!
You are a
Town Watcher
!
  • Watcher (Night, Active)
    - Each night, you may attempt to watch a player to learn who, if anyone, visits them.
    • [quote=Watcher Saw]
      You saw that X was visited by Y and Z.
      [/quote]
    • [quote=Watcher Nothing]
      You did not see anyone visit X.
      [/quote]
    • [quote=No Result]
      No Result
      [/quote]
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Watcher
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.

Spoiler: Town 3-Shot Doctor
Welcome, Player, to Mini 0!
You are a
Town 3-Shot Doctor
.
  • 3-Shot Doctor (Night, Active, 3-Shot)
    - Thrice per game, you may attempt to protect a player from a single kill attempt.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: 3-Shot Doctor
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.

Spoiler: Town 2-Shot Vigilante
Welcome, Player, to Mini 0!
You are a
Town 2-Shot Vigilante
.
  • 2-Shot Vigilante (Night, Active, 2-Shot)
    - Twice per game, you may attempt to kill a player.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: 2-Shot Vigilante
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.

Spoiler: Mafia Encryptor
Welcome, Player, to Mini 0!
You are a
Mafia Encryptor
!
  • Encryptor (Day, Passive)
    - While you are alive, the mafia team can chat in the day.
  • Mafia Kill (Night, Factional, Active)
    - Each night, one mafioso may attempt to kill a player.
  • Mafia Chat (Night, Facional, Passive)
    - The mafia may converse in a private topic during yhe night. The name of your partner (as well as their role) will be posted there.
  • You are aware that a traitor exists, but you are unaware of his or her identity.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Encryptor
  • Win:
    You win when nothing can prevent mafia from maintaining a voting majority.
  • Lose:
    You lose if the traitor is the only remaining mafioso or if the entire mfia team is eliminated..
Confirm by pm'ing me your alignment and effective role.

Spoiler: Mafia Goon
Welcome, Player, to Mini 0!
You are a [color=#FF00)0]Mafia Goon[/color]!
  • Mafia Kill (Night, Factional, Active)
    - Each night, one mafioso may attempt to kill a player.
  • Mafia Chat (Night, Facional, Passive)
    - The mafia may converse in a private topic during yhe night. The name of your partner (as well as their role) will be posted there.
  • You are aware that a traitor exists, but you are unaware of his or her identity.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Vanilla
  • Win:
    You win when nothing can prevent mafia from maintaining a voting majority.
  • Lose:
    You lose if the traitor is the only remaining mafioso or if the entire mafia team is eliminated..
Confirm by pm'ing me your alignment and effective role.

Spoiler: Mafia Traitor N3 Roleblocker
Welcome, Player, to Mini 0!
You are a
Mafia Traitor N3 Roleblocker
!
  • Traitor (Day, Night, Passive)
    - You are aware that X and Y are part of the mafia, but you cannot communicate directly with them, and you cannot perform the mafia night kill. They know a traitor exists bu not your identity; if they shoot you, you will die.
  • N3 Roleblocker (Night, Active, Night 3 Only)
    - On night 3, you may attempt to block a player and prevent them from taking any actions.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Traitor N3 Roleblocker
  • Win:
    You win when nothing can prevent mafia from maintaining a voting majority.
  • Lose:
    You lose if you are the only remaining mafioso or if the entire mafia team is eliminated.
Confirm by pm'ing me your alignment and effective role.

Spoiler: Vanilla Townie
Welcome to Mini 0!
You are a
Vanilla Townie
!
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Vanilla
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
User avatar
Ircher
Ircher
He / Him / His
What A Grand Idea
User avatar
User avatar
Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
Pronoun: He / Him / His
Location: CST/CDT

Post Post #41 (isolation #10) » Tue Jun 20, 2017 3:31 pm

Post by Ircher »

Blakout tags
are banned because they are hard to read on some mobile devices.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
User avatar
Ircher
Ircher
He / Him / His
What A Grand Idea
User avatar
User avatar
Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
Pronoun: He / Him / His
Location: CST/CDT

Post Post #44 (isolation #11) » Fri Aug 18, 2017 2:01 pm

Post by Ircher »

(For some reason, I couldn't find this thread in the PTs section...)

Anyway, the game is finished.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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