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Post Post #9 (isolation #0) » Sun Jun 18, 2017 5:09 pm

Post by RadiantCowbells »

Have you considered making it a novice 2-Shot vigilante?

So that the game is considerably less likely to end night 2 and you still get the ability to bring it down to odds?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (isolation #1) » Sun Jun 18, 2017 5:11 pm

Post by RadiantCowbells »

Aww fk we didn't normalize novice.

Even-night vigilante serves the same purpose though.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (isolation #2) » Sun Jun 18, 2017 5:12 pm

Post by RadiantCowbells »

So no docs

d1 11
d2 9
d3 6 ??

Like ugh Novice is beautiful for this setup because it forces shot to be held and informed decision to be made.
I'd say the next best option is actually 2-shot vig.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (isolation #3) » Sun Jun 18, 2017 5:13 pm

Post by RadiantCowbells »

If you even-night vig then town either waste their PR and don't prove themselves or risk shooting into loss.
Which is a terrible thing to encourage and it's something I'd strongly like to avoid.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #13 (isolation #4) » Sun Jun 18, 2017 5:18 pm

Post by RadiantCowbells »

What about night 3 vigilante?
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Post Post #15 (isolation #5) » Sun Jun 18, 2017 5:22 pm

Post by RadiantCowbells »

In post 14, Firebringer wrote:
In post 8, fferyllt wrote:ok.

Firebringer, what do you think about the vig shots?
I am personally not against them here.
Normally I hate vigilantes but given this setup, it is kind of needed.

I would think one shot is also fine instead of 2 but I think it's better with 2 given 11 players
I don't like the idea of encouraging a shot that will give day 2 endgame. At least if it's day 2 endgame with 2 vig shots that's sort of okay.

So I 'could' go with 2-shot vig but if you'd be willing to drop the roleblocker off the traitor and put it onto a full scum (which is a good idea in general because it's really hard for the scum to play arund the roleblock) I think 2-shot novice vig cleans up a lot of loose ends in this situation
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Post Post #22 (isolation #6) » Sun Jun 18, 2017 5:59 pm

Post by RadiantCowbells »

I dont' mean ending during the dya, I mean the night.
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Post Post #26 (isolation #7) » Mon Jun 19, 2017 6:46 am

Post by RadiantCowbells »

I don't mind 2-shot vig, but it would make me strongly want to remove or delay the roleblocker.
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Post Post #28 (isolation #8) » Mon Jun 19, 2017 10:22 am

Post by RadiantCowbells »

Yes, it would.
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Post Post #29 (isolation #9) » Tue Jun 20, 2017 3:12 am

Post by RadiantCowbells »

1. Town Watcher
2. Town 3-Shot Doctor (Protects from one kill attempt)
3. Town 2-Shot Vigilante
4. Town Vanilla
5. Town Vanilla
6. Town Vanilla
7. Town Vanilla
8. Town Vanilla
9. Mafia Encryptor
10. Mafia Goon
11. Mafia Traitor Night 3 Roleblocker
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #34 (isolation #10) » Tue Jun 20, 2017 12:55 pm

Post by RadiantCowbells »

The rules currently do not state whether factional actions and other actions can be used simultaneously: you don't have to in this case but it's something to consider.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #38 (isolation #11) » Tue Jun 20, 2017 3:23 pm

Post by RadiantCowbells »

Not quite sure why you're banning the standard spoiler tags but okay.
Traitor role PM still says D2 several times.

Minor things that you can not bother with if you want:

You misspelled eliminated in the 2-Shot Vig role pm.
Mafia lose condition technically doesn't specify that they lose if the traitor and other mafia are all dead but shouldn't be an issue.

I'll
Pass
when the Traitor Doctor's role pm is fixed.
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Post Post #39 (isolation #12) » Tue Jun 20, 2017 3:25 pm

Post by RadiantCowbells »

Traitor roleblocker, my bad.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #42 (isolation #13) » Tue Jun 20, 2017 3:31 pm

Post by RadiantCowbells »

Pass


But there are two periods after eliminated in the new lose condition :P

Fair enough.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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