The Challenge: Cutthroat - Game Over!

For large social games such as Survivor where the primary mechanic is social interaction.
pablito
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Post Post #67  (isolation #0)  » Thu Jun 15, 2017 9:53 pm

Feel free to keep mods CC and pabs updated on any ongoings in the game through whichever communication media you are planning on using. Mine is all listed on my profile. or below my avatar.
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Post Post #73  (isolation #1)  » Thu Jun 15, 2017 11:26 pm

I believe I'm "pablito" in discord for those that use it.
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Post Post #91  (isolation #2)  » Sat Jun 17, 2017 1:58 am

In post 90, JDGA wrote:
In post 73, pablito wrote:I believe I'm "pablito" in discord for those that use it.

Need the four digit number as well to be able to add you D:


pablito#1366
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Post Post #95  (isolation #3)  » Sat Jun 17, 2017 11:10 am

Players who do not complete Captain's Challenge before deadline are at risk of being replaced.
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Post Post #127  (isolation #4)  » Sat Jun 17, 2017 5:04 pm

In post 123, Shrek wrote:wait do we just start picking immediately


PEG has pick #1
Shrek has pick #2
Menno has picks #3, 4
Shrek has pick #5
PEG has picks #6, 7...and this continues until all are selected.
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Post Post #134  (isolation #5)  » Sat Jun 17, 2017 5:06 pm

ImageImage

Shrek to choose and has chosen Xalxe

ImageImage
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Post Post #136  (isolation #6)  » Sat Jun 17, 2017 5:07 pm

Now on McMenno
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Post Post #146  (isolation #7)  » Sat Jun 17, 2017 5:12 pm

Back on Shrek

Adorabebs
Aurathebirb
Cheery Dog
D3f3nd3r
Flameaxe
grumpy
Haschel Cedricson
Iprobablysuck
JDGA
kdowns
KingdomAces
PrivateI
racefan12
Radical Rat
randyknup
Save the Dragons
SensFan
TheWayItEnds
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Post Post #150  (isolation #8)  » Sat Jun 17, 2017 5:14 pm

back to Shrek

Adorabebs
Aurathebirb
Cheery Dog
D3f3nd3r
Flameaxe
Iprobablysuck
JDGA
kdowns
KingdomAces
PrivateI
racefan12
Radical Rat
randyknup
Save the Dragons
TheWayItEnds
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Post Post #157  (isolation #9)  » Sat Jun 17, 2017 5:17 pm

Shrek picks Adorabebs
McMenno picked Aura and Flameaxe
Shrek picked racefan

now on peg

Remaining:
Cheery Dog
D3f3nd3r
Iprobablysuck
JDGA
kdowns
KingdomAces
Radical Rat
randyknup
Save the Dragons
TheWayItEnds
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Post Post #160  (isolation #10)  » Sat Jun 17, 2017 5:18 pm

PEG picked StD and D3f

back to Shrek

Remaining:
Cheery Dog
Iprobablysuck
JDGA
kdowns
KingdomAces
Radical Rat
randyknup
TheWayItEnds
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Post Post #163  (isolation #11)  » Sat Jun 17, 2017 5:20 pm

Shrek chose Cheery Dog

now to Menno

Remaining:
Iprobablysuck
JDGA
kdowns
KingdomAces
Radical Rat
randyknup
TheWayItEnds
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Post Post #167  (isolation #12)  » Sat Jun 17, 2017 5:22 pm

MCmenno picked KAces and kdowns

now on Shrek

Remaining:
Iprobablysuck
JDGA
Radical Rat
randyknup
TheWayItEnds
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Post Post #169  (isolation #13)  » Sat Jun 17, 2017 5:23 pm

Shrek has chosen TWIE

PEG now gets his final two picks:

Remaining:
Iprobablysuck
JDGA
Radical Rat
randyknup
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Post Post #171  (isolation #14)  » Sat Jun 17, 2017 5:26 pm

Shrek you must now choose either Radical Rat or randyknup. The final person will go to Purple Team.
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Post Post #174  (isolation #15)  » Sat Jun 17, 2017 5:27 pm

And McMenno gets Radical Rat.
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Post Post #180  (isolation #16)  » Sat Jun 17, 2017 5:41 pm

{Blue Team}

ImageImageImageImage
ImageImageImageImage

BROseidon, D3f3nd3r, Hachel Cedricson, Iprobablysuck, JDGA, pickemgenius, SensFan, Save the Dragons


{Yellow Team}

ImageImageImageImage
ImageImageImageImage

Adorabebs, Cheery Dog, grumpy, racefan, randyknup, Shrek, TheWayItEnds, Xalxe

{Purple Team}

ImageImageImageImage
ImageImageImageImage

Aurathebirb, Flameaxe, KingdomAces, kdowns, McMenno, PrivateI, Radical Rat, SummerInWonderland
Last edited by pablito on Sun Jun 18, 2017 1:47 am, edited 2 times in total.
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Post Post #191  (isolation #17)  » Sat Jun 17, 2017 5:46 pm

Team planning phase began at 7:00pm EST. All white cards must be selected within 12 hours. After that point, your opponents will be revealed and the next phase will begin. If all white cards are selected early, we will move onto the next phase.
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Post Post #195  (isolation #18)  » Sat Jun 17, 2017 6:04 pm

Matchups:

1. Hachel Cedricson vs. randyknup vs. Aurathebirb
2. Iprobablysuck/DisplayName vs. Xalxe vs. McMenno
3. SensFan vs. Cheery Dog vs. PrivateI
4. pickemgenius vs. racefan12 vs. KingdomAces
5. BROseidon vs. Adorabebs vs. Radical Rat
6. Save the Dragons vs. Shrek vs. kdowns
7. JDGA vs. grumpy vs. Flameaxe
8. D3f3nd3r vs. TheWayItEnds vs. SummerInWonderland

Later, you will be given access to a private topic for your matchups.

Teams are not allowed to talk with other teams about the challenge. Clearly you can chat with teammates right now to determine cards. It is okay to start selecting black cards for yourself, but you cannot play them on other players yet, because you won't know which character they have.
Last edited by pablito on Mon Jun 19, 2017 5:53 pm, edited 1 time in total.
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Post Post #221  (isolation #19)  » Sun Jun 18, 2017 6:37 am

All White Cards have been posted in your individual match-ups in the Private Threads section. Please look there for yours and your opponents choices. If you do not have access, please notify a mod ASAP.

Teams may now discuss which Black Cards to play. Please remember that each player within the match-up will play one Black Card on themselves. The player will also play one Black Card on each opponent's character. Once all 9 Black Cards have been posted in your individual match-up thread, the discussion between you three may begin on who will win the battle. If at 7:30pm EDT tonight any Black Cards have not yet been played, randomized card(s) will be played on your behalf. Please remember that once your Battle Discussion begins, you are no longer able to discuss your match-up with your teammates.

All discussion in your match-ups will close at 7:30pm EDT on Tuesday night. The threads will auto-lock at that point and judging will begin.
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Post Post #222  (isolation #20)  » Sun Jun 18, 2017 8:34 am

For black cards, players may use any of the remaining 30 in their team's pool. Once a black card is posted in a match up it is no longer available to anyone else on the team. Please remember that once your match up begins, you cannot discuss yours further with any teammates.
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Post Post #224  (isolation #21)  » Sun Jun 18, 2017 6:26 pm

Please note that exact wording of Black Cards may make the difference to help you win the argument on who would win in a fight. As many players have only paraphrased their Black Card, please look at the OP in each match-up and click on the spoiler link to see the Official Black Card listing.
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Post Post #227  (isolation #22)  » Sun Jun 18, 2017 7:11 pm

All battles may start if they haven't already. Remember you must answer "Who would win in a fight?"
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Post Post #230  (isolation #23)  » Sun Jun 18, 2017 11:29 pm

In post 229, KingdomAces wrote:I can't seem to find my confessional, can someone direct me to it?


There are no formal confessionals. Feel free to communicate with the mods through whichever medium you'd like though; we're willing to be your sounding board.
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Post Post #275  (isolation #24)  » Tue Jun 20, 2017 10:43 pm

Btw pablito is on holiday and has limited access until maybe the 28th. I will have access most days but typically will check at night. Just not as responsive as I typically am.
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Post Post #296  (isolation #25)  » Wed Jun 21, 2017 11:02 pm

This song and this banner are ace. Gl you two
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Post Post #313  (isolation #26)  » Thu Jun 22, 2017 5:00 pm

In post 312, Shrek wrote:Wait, so the team that gets the fewest will automatically lose a person?


Third place team is guaranteed to lose someone.
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Post Post #348  (isolation #27)  » Sun Jun 25, 2017 9:03 pm

In post 347, Flameaxe wrote:
In post 346, Aurathebirb wrote:pablito sucks
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Post Post #389  (isolation #28)  » Mon Jun 26, 2017 8:52 pm

In post 382, BROseidon wrote:Getting 2 points w/ our 3 was gamechanging.


Game changing at 841pm FFGCSDT
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Post Post #404  (isolation #29)  » Mon Jun 26, 2017 10:32 pm

And who can forget those silly Indiana folk who observe both this time of year.
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Post Post #419  (isolation #30)  » Thu Jun 29, 2017 11:54 am

As this weekend is a huge holiday weekend for two North American countries, if you have any significantly restrictive V/LA, please notify the mods immediately so that we can assist you in preventing a potential activity strike during that time. This would not excuse you from any regular responsibilities in this game. It would also be helpful to notify your teams for the challenge planning.
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Post Post #420  (isolation #31)  » Thu Jun 29, 2017 11:55 am

In post 418, grumpy wrote:*prepares liver for a weekend of intoxication*


Yes, my above post was solely because of you, grumpy.
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Post Post #425  (isolation #32)  » Thu Jun 29, 2017 4:48 pm



{Episode 04 Challenge}

Image

Weight For Me


Hopefully by this point, you and your team have had ample opportunity to evaluate the strengths and weaknesses of everyone on the team. Today is another normal challenge round, with the winning team being safe from elimination, and putting the right players on the right tasks here will be pivotal in earning your safety.

In "Weight For Me", two players from each team (called "runners") will race down a track on the beach as fast as they can. The catch? They'll be dragging a whole lot of sandbags behind them, thrown on by members of the opposing teams.

The challenge will work in 2 phases. For phase 1, everyone who isn't running will be piling as much weight as they can onto the opposing runners. We'll call everyone piling weight "carriers". Once your team designates everyone as runners and carriers, the carriers will attempt to collect as much weight as possible by solving anagrams. When a carrier is ready to begin, he or she will be privately sent 100 anagrams of 6-10 letters each. You have 10 minutes to reply with all the words you can figure out. If the 10-minute time limit is exceeded, you'll receive an undisclosed penalty for every second you go over. For every anagram you solve, you will earn 1 pound (453.6 grams) to place on a runner of your choice. If a team has more carriers than another team, the team with more people will only earn weight equal to (anagrams solved * carriers on the smallest team / carriers on your team).

For example, Team A has 4 carriers and Team B has 5 carriers. Since Team B has more carriers, each anagram will only count for 0.8 pounds. If this sounds like a disadvantage, it is not. If every carrier on Team A solves 50 anagrams, that's 200 pounds total for the team (50 * 1 * 4). Similarly, if every carrier on Team B solves 50 anagrams, that's also 200 pounds for the team (50 * 0.8 * 5). What truly matters here is the average number of anagrams solved on your team.

Once you've finished the anagrams, you are allowed to tell your team how many words you got, but no other information or advice can be given. By the end of phase 1, you must designate in your team thread which of the opposing runners you would like to pile your weight onto. Your weight can be split up however you wish.

In phase 2, all runners will race down the beach. They'll do this by transcribing a random series of uppercase letters, lowercase letters, numbers, and various symbols on a standard keyboard. You can't simply copy and paste, however, as you'll be reading the characters off of an image given to you. The number of characters given to you will vary depending on the amount of weight attached to you. For every pound, 10 characters will be added to your sequence. Once a runner is ready to begin, he or she will receive their image, and must transcribe the characters as fast as they can. Every incorrect or missing character adds an extra 5 seconds to your final time. Both runners on a team will have their times added together; the team with the fastest cumulative time will win the challenge. Both losing teams will send in one player to the Fortress, where another person will be sent home.

You are not allowed to use outside resources for any portion of this challenge, nor can you discuss weight distribution with other teams.

You have 24 hours to designate your runners and your carriers, but if you get it done faster you can move onto Phase 1, which will also have a 24 hour deadline, including distributing your weights. Once all the carriers have finished, phase 2 will begin, lasting for a final 24 hours. This challenge may take up to 72 hours, but depending on completion, may take less time overall.

Deadlines:
Team Designation (expired on 2017-06-30 17:00:00)
Last edited by pablito on Thu Jun 29, 2017 5:09 pm, edited 1 time in total.
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Post Post #426  (isolation #33)  » Thu Jun 29, 2017 4:57 pm

Since the example has the calculations already done - Blue will have each carrier add 1.0 lbs for each anagram (like team A with 4 carriers). Yellow/Purple will have each carrier add 0.8 lbs for each anagram (like team B with 5 carriers).
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Post Post #430  (isolation #34)  » Fri Jun 30, 2017 4:42 pm

Blue Team
Runners (Typing): BROseidon • JDGA
Carriers (Anagrams): D3f3nd3r • Haschel • PEG • StD

Yellow Team
Runners (Typing): Adorabebs • Xalxe
Carriers (Anagrams): Cheery • grumpy • racefan • randy • TWIE

Purple Team
Runners (Typing): Flameaxe • Kdowns
Carriers (Anagrams): Aura • KAces • McMenno • PrivateI • Summer

All carriers must notify a mod and privately attempt their anagrams within the next 24 hours. Please remember that you are only allowed to tell the remainder of your team how many anagrams you completed. No other advice or information can be given. Please also remember that carriers are also responsible for distributing the weight before deadline in their HQ thread. Failure to do so before deadline will mean that the player will not carry any weight onto a runner. Runners can "weight" until phase 2 begins.

When you are ready to begin, you will be sent a list of 100 anagrams via PM. Send your answers in a reply to that PM, with each unscrambled word to the immediate right of the anagram it's the solution for. This will make our jobs much easier, and we are petty enough to not count your answers otherwise. Since this is a word challenge, spelling is crucial. The timestamp of your reply can be no later than 10 minutes after the timestamp of the message containing the anagrams.

Phase 1 Deadline: (expired on 2017-07-01 17:00:00)
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Post Post #450  (isolation #35)  » Sun Jul 02, 2017 12:26 pm

In post 448, Flameaxe wrote:
In post 447, grumpy wrote:Challenge aside, let us all take a minute to wish CC a happy birthday!!!

Also pablito sucks

concur on both fronts
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Post Post #461  (isolation #36)  » Sun Jul 02, 2017 10:45 pm

BRO used seconds not minutes.
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Post Post #463  (isolation #37)  » Mon Jul 03, 2017 3:53 pm



{Episode 04 Fortress}

Image

Robot Rat Race

ImageImage

Adorabebs vs. Aurathebirb


Adorabebs and Aurathebirb, you've both been voted into the Fortress, and it's time to earn your spot back into the game.

For today's Fortress, you will be working on guiding a robot through a maze. Unfortunately, the robot can only comprehend commands when they're put together 5 moves at a time. Upon beginning the challenge, you will be given a list of possible commands, each comprised of 5 directional movements.

When you are ready to begin, you will receive the maze image as well as the list of commands, starting your time. You will then guide your robot through the maze using the following rules:

  1. The robot starts on the square of the maze marked "S".
  2. A command can only be used once.
  3. You cannot move through the thick black lines marking the walls of the maze.
  4. If a command causes you to run into a wall, you cannot use it, as the robot blows up upon hitting a wall.
  5. You do not have to use all commands listed; some may be decoys.
  6. There is only one correct order of commands that successfully navigates your robot through the maze and to the marked exit without breaking any of the above rules.
Once you believe you've found the correct solution, post the order of commands, leaving out any that you don't want to use. If you are correct, your time will be stopped. There is not penalty for an incorrect answer, but you will not be told what you have wrong. You have 24 hours to complete this challenge. Unless you noted your V/LA in advance, then some flexibility may be afforded.
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Post Post #465  (isolation #38)  » Mon Jul 03, 2017 4:40 pm

Too bad your name doesn't have a backwards R like the cool kids do
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Post Post #468  (isolation #39)  » Tue Jul 04, 2017 9:04 pm

Fortress Results:

Image

Adorabebs completed the Fortress in:

Spoiler:
DNF. Uh oh.


Image

Aurathebirb completed the Fortress in:

Spoiler:
DNF. Uh oh.

Both players did not complete prior to the deadline - but not due to lack of effort because both spent a significant amount of time attempting the Fortress. As such, we will go to a tiebreaker. The player who went further along before hitting a wall will win the tiebreaker.


The eliminated player is:
Spoiler:
Adorabebs completed 2 moves before hitting a wall. Aurathebirb completed 6 correct moves in the sequence. As such, Aurathebirb has won the fortress and Adorabebs has been eliminated.

Image

Aurathebirb has chosen to... MUTINY and will now join the Yellow Team with the Yellow Team's Safety Token. She has chosen to give the Purple Team's Safety Token to kdowns.
Last edited by pablito on Tue Jul 04, 2017 11:40 pm, edited 1 time in total.
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Post Post #470  (isolation #40)  » Tue Jul 04, 2017 9:26 pm



{Episode 05 Challenge}

No Free Rides


Today's challenge... is not a challenge at all. That's right, it's time for a twist. This episode, every team will send one member into the Fortress, where all three will battle it out, and only one person will emerge victorious; the two losers will be eliminated. There's a few things you need to know here.

First, the winner of this Fortress will be given a lot of power. They can mutiny to any team they want, AND they will have control over all three Safety Tokens. Additionally, Episode 6 will be another double elimination round, where the losing team in the challenge will have to send in two players, while both winning teams send in one. That means holding a Token will be extremely valuable if you're on the losing team.

For the next 24 hours, we will allow all teams to discuss amongst themselves. In case there is anyone itching to get away from their current team, we will be accepting volunteers for this Fortress. You have 24 hours to privately let a mod know you would like to volunteer. If only one person volunteers from a team, that player will go in with no standard Fortress selection process, but if 0 or 2+ people volunteer, then the selection process will begin as usual.

Finally, we want to give you all as much information as possible to base your decision on, so in a few minutes we will post the Fortress challenge here. It is a never-before-seen challenge, so we want you all to be as prepared as you can be.
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Post Post #471  (isolation #41)  » Tue Jul 04, 2017 9:41 pm



{Episode 05 Fortress}

Image

Melody-Cypher


You've faced a large variety of puzzles throughout this game, but this will be your most challenging one yet. Today's Fortress functions similarly to a standard cryptogram, where each letter in a sentence is replaced by a different letter, number, or symbol. However, this time, each letter has been replaced by a different musical note.

When you are is ready to begin, you will receive a link to a 6-second audio file. The sound clip has 33 notes, with any repeated notes representing the same letter of the alphabet. At no point is more than one note playing at the same time. Notes grouped together with no space in between designate letters in the same word, while a rest designates a new word. The sentence you are solving for has no punctuation.

The notes in the cryptogram can span anywhere from C2 to C6. To help you out in identifying which notes are the same, you are allowed to use this online piano to help you out. No other outside resources of any form are allowed.

You have 24 hours to complete this Fortress. Once you believe you have solved the cryptogram, post it in your challenge thread, bolded. There is no penalty for a wrong answer, but you won't be told which letters are wrong, and your time will not stop until you post the correct phrase. The player who solves the cryptogram in the fastest time will remain in the game and rejoin the team of his or her choice, holding the Safety Token, while the two losing players will be eliminated. The winner will also pick who gets the Safety Token in the other teams.
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Post Post #475  (isolation #42)  » Wed Jul 05, 2017 9:48 pm

Volunteer time is over. Safety Token ceremonies (if applicable) have been posted in the team HQ threads.
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Post Post #590  (isolation #43)  » Tue Jul 18, 2017 10:31 pm



{Episode 07 Fortress}

Image

"I Can" Do Sequences

Image Image

BROseidon vs. Flameaxe


This Fortress is called "I Can". Prior to attempting the challenge, both players will privately bid in an effort to determine how many integer sequences they can complete within 10 minutes, i.e.: "I Can do # sequences." There will be a total of 50 sequences provided for the player to attempt. The player may attempt any of the 50 sequences provided.

If only one player reaches their bet, that player will win and the other will be eliminated. If both players reach their bet, whoever had the higher bet wins. If both players fail, whoever was closest to their bet wins. If a tie remains after all the preceding criteria, whoever posted their final answer in the quickest time will win. The deadline to complete the bidding and sequences is 24 hours.

The sequences are all integer sequences with one number missing. There will always be at least 7 numbers listed within the sequence. For example in the simple sequence: 1, 2, 3, 4, A, 6, 7. The answer will be 5. The unspoken equation in this sequence is x, (x+1)... Answers will all be whole numbers. No numbers used in the sequence will have more than 5 digits. Once you are ready to begin, contact a moderator and we will send you a list of 50 sequences. Within 10 minutes, you must post the number of the sequence you have chosen to complete, along with the solved variable (ie:#1 A=5). Any sequences given after the 10-minute mark will not count. Any incorrect answers given will deduct 1 sequence from your total.

You are NOT ALLOWED to use outside sources in solving the sequences.
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Post Post #612  (isolation #44)  » Thu Jul 20, 2017 1:21 am

In post 611, D3f3nd3r wrote:It has to be strictly increasing Pabs told me.
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Post Post #614  (isolation #45)  » Thu Jul 20, 2017 11:29 am

Correct
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Post Post #615  (isolation #46)  » Fri Jul 21, 2017 8:15 pm

Results!

First off the Purple Team. No player had to attempt the challenge, as whoever holding the Safety Token would be safe, and the other two would enter the Fortress.

Did kdowns keep the Safety Token or did he volunteer to go to the Fortress?

Image

Spoiler:
Nope! He keeps it! The Purple Team's Fortress will be:

Image Image
McMenno vs. PrivateI


Next is the Yellow Team. Randy held the Safety Token and chose to not compete. He is safe. The other four will participate, where two will enter the Fortress.

First off is Cheery Dog
Image
Spoiler:
He completed 25 minutes!


Next is Racefan
Image
Spoiler:
He completed 80 minutes!


Next is TWIE
Image
Spoiler:
He completed 64 minutes! This means that Cheery Dog will be going into the Fortress.


Finally it's Xalxe
Image
Spoiler:
He completed 10 minutes! This means that the Fortress will be: Cheery Dog vs. Xalxe


The Blue Team has Flameaxe holding onto the Safety Token post-mutiny and chose to not compete in the challenge. This means that the other five players will compete to determine which two will enter the Fortress.

First is Save the Dragons
Image
Spoiler:
He completed 3 minutes!


Next is pickemgenius
Image
Spoiler:
He completed 0 minutes...first post was incorrect. This looks like a Fortress entrant...


Next is D3f3nd3rd
Image
Spoiler:
He completed 50 minutes! Safe from the Fortress


Next is JDGA
Image
Spoiler:
She completed 16 minutes! And she was stopped at that point because she had already beaten the threshold.


Finally it's Haschel
Image
Spoiler:
He did not complete any minutes. Therefore the Fortress will be Haschel vs. pickemgenius
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Post Post #616  (isolation #47)  » Fri Jul 21, 2017 8:37 pm

{Episode 08 Fortress}



Image

Border Patrol


Image Image
Haschel Cedricson vs. pickemgenius

Image Image
Cheery Dog vs. Xalxe

Image Image
McMenno vs. PrivateI




This will be the most important Fortress yet, as the number of players in the game will soon be cut down from 14 to 11. The six of you competing here were the worst on your team in this episode's challenge, so it's time to see who wins their place in the game. You'll face off against the other loser from your team, and the winner of each matchup will have the opportunity to mutiny to any team*.

*Although you are primarily competing against your fellow teammate, you will also somewhat be competing against everyone else. Once the winners of each of the three matchups are determined, each winner will be ranked by highest number of plurality districts and then time completed. The top-ranked winner of a matchup will be allowed to choose to which team they would like to join - including their previous team. Next, the second-ranked winner of a matchup will be allowed to choose to which team they would like to join. Finally, the third-ranked winner of a matchup will be offered the same choice. Please remember that as stated during the challenge, during this selection process, no team may gain more than 5 players at the end of the selection process. Additionally, if two or more people holding a Safety Token end up on the same team at the end of the selection process, then the lower-ranked players must relinquish their Safety Token and assign it to a member of the other tribe (more than likely their old tribe).

This Fortress is semi-live. This will also require image editing software and an image uploading website as well. When you are ready to begin, you will be given a map containing 40 red dots, 40 yellow dots, and 40 blue dots. You must draw lines segmenting the population of dots into 12 districts of 10 dots each. Your goal is to make it so there is a plurality of red dots in as many districts as possible in the fastest amount of time. You may split a dot between two districts, with that dot counting as .5 dots in each district, but you cannot split more than 2 ways. If there is a tie between multiple colors for the plurality in a district, that doesn't count as a win for either color. If you draw a district to contain more or less than exactly 10 dots, you will have one controlled district taken away from your score for each improperly drawn district.

Example wrote:The population seen below is fairly evenly spread out.

Image

However, in both drawings below, the district lines have been drawn so there are 3 dots in each district, and one color has a majority in 3 out of 4 districts.

Image

Image


Once you are confident with your submission, post it to stop your time. The winner in each matchup will be the player who successfully gave the Red dots a plurality in the highest number of districts, with time acting as a tiebreaker. The loser of each matchup will be eliminated from the game. You have 24 hours to complete this challenge.
Last edited by pablito on Fri Jul 21, 2017 8:41 pm, edited 1 time in total.
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Post Post #618  (isolation #48)  » Fri Jul 21, 2017 9:01 pm

In post 617, racefan12 wrote:why are we using this game to encourage gerrymandering


Because none of you have a sense of boundaries.
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Post Post #624  (isolation #49)  » Sun Jul 23, 2017 5:41 pm

{Episode 09 Challenge}



Image

Biohazard


For today's team challenge, we'll be playing a high stakes game of musical chairs! We will all be travelling to a chemical wasteland where there are only a few safe houses available with fresh oxygen! During every round, players will look at the map and determine which pathway to safety they would like to take. If a player is the first one to encounter a safe house, signified by a biohazard symbol, they will occupy it and breathe in all the beautiful organic oxygen that is inside! If a player encounters a safe house, but someone else is already there, they will continue on their chosen pathway until they find an empty safe house or all safe houses are taken. At the end of each round, 2-3 players will find themselves without a safe house and will be deteriorate in the chemical biohazardous wasteland. Then we do it all over again! Each round will remove 2-3 players until only one team remains. So if you have fewer players, you don't need to find as many safe houses. Also players from the same team are not allowed to travel along a specific pathway simultaneously, and a player must wait until their teammate finishes before they may step onto a pathway. To makes this even more difficult, players are only granted a limited amount of energy for this entire challenge to amble about. The longer you walk to find a safe house, or the faster you run to a fast house, the more energy you expend. As such, it will be important for players to save enough energy for the final round, because if a player does not have enough energy to make it to a safehouse, the other players will likely beat them for the final spots.

Each player will begin with 300HP at the beginning of this challenge. All players in a round will begin at the star. The stopping points in the map are the letters on the map. Many stopping points are also safe houses, and are signified by the biohazard symbol. Players may then travel to an adjacent stopping point by travelling along a pathway that connects between two spots. Each line on a map will have an energy number expenditure attached to it. To walk along the line, players must agree to spend that amount of energy to travel along the pathway. Additionally, each player may choose to travel by jogging or running along the line. This will allow the player to travel quicker along the line, but will also expend more energy. Jogging means that you will double the amount of energy required to travel along the line. Running means that you will triple the amount of energy required to travel along the line. Each player will give a pathway solution in which they will determine which safe houses to check and in which order. Players may only travel between stopping points by using the given pathways between the points just like travelling along a normal map.

After all submissions have been submitted, orders will be processed along a timeline with 1 energy being spent for each "game minute", as such, those travelling quickly will move over more distance quickly (30 seconds per 1 unit energy for jogging. 20 seconds per 1 unit energy for running). If two players arrive at a safe house at the exact time, then neither will occupy the safe house and will move onto the next move in their sequence. Failure to submit means that a player will automatically be without safe house and will be eliminated that round. Players may also enter "pauses" into their sequence if desired, but must denote how long a pause (in increments of 10 seconds). Players may be forced to automatically pause as well if a team members is currently on their desired pathway and has not finished the pathway. If after processing an order, a player has not reached a safe house, then they will be eliminated. As such, it is important that players attempt to include all safe houses within the order to ensure safety. Once a player has reached a safe house, the remainder of their order will be ignored and will not be required to expend any further energy for that round.

Teams are also acting on a non-compete clause, because team members should be polite and support each other. Also, too many egos can't be in the same spot. As such, no two players from the same team can travel along the same segment at the same time. While a player is moving along a travel segment, a teammate cannot step onto the segment until the first player steps off the segment. If there's a team member already on the segment you would like to travel along, you will not move at all until your teammate has finished. If two players on the same team land at a space at the same time and wish to begin travelling along the same pathway at the same time, the order of operations is as follows:
  • If a player does not have enough energy to move along the pathway, that player will remain and allow their teammate to go first.
  • The player moving fastest (run vs jog vs walk) will go first along that pathway.
  • If all else equal, the player to move first will be randomized.

Each round will take place over 24 hours and this will continue until only one team remains. At the end of round 1, only 8 players will remain. At the end of round 2, only 5 players will remain. At the end of round 3, only 3 players will remain. At the end of round 4, only 1 player will remain. If at any point, only one team remains, the challenge will end and no further maps will be used. If at any time all players remaining lose all energy, all players will each be restocked with an equal, limited amount of energy.

All players still in this challenge may talk with members of any team. However, once a player has been eliminated from a round in this challenge, they may no longer communicate with other players about strategy or coordination.

Example:

Spoiler:
Image


In the example, safehouses are on A and C. Everyone starts on the star.

Orders:
Abigail - walk B -> run C -> jog B -> walk A
Bronwyn - walk B -> walk A -> walk B -> walk C
Cillian - run D -> jog C -> walk B -> walk A

Processing:
Spoiler:
1:00 - Cillian arrives at D (normally takes 3 minutes, but ran so it took 1/3 the walking time)
4:30 - Cillian arrives at C and takes the safehouse at C (takes 3.5 minutes, because jogging will take 1/2 the walking time)
7:00 - Abigail and Bronwyn arrive at B (walking a pathway of value 7 will take 7 minutes)
8:20 - Abigail arrives at C and comes up empty handed (running a pathway of value 4 takes 1.33 minutes)
10:20 - Abigail arrives at B (jogging a pathway of value 4 takes 2 minutes)
19:00 - Bronwyn arrives at A and takes the safehouse at A (walking a pathway of value 12 takes 12 minutes)
22:20 - Abigail arrives at A and is eliminated (walking a pathway of value 10 takes 12 minutes)

Cillian used 3x3 + 7x2 = 23 energy total used.
Brownyn used 1x7 + 1x12 = 19 energy total used.
Abigail used 1x7 + 3x4 + 2x4 + 1x12 = 39 energy total used.

All three players in this above example are from different teams. For example, if Abigail and Bronwyn were on the same team, then Abigail (randomized to go first) would arrive at B at 7:00 like before, but Bronwyn would wait from 0:00-7:00 at the start and would not be able to travel until Abigail finishes. Bronwyn then would travel from 7:00-14:00 instead to land at B at 14:00.
Last edited by pablito on Sun Jul 23, 2017 6:09 pm, edited 1 time in total.
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Post Post #625  (isolation #50)  » Sun Jul 23, 2017 5:43 pm

Round 1

Image
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Post Post #630  (isolation #51)  » Mon Jul 24, 2017 12:44 am

In post 629, Cheery Dog wrote:Are we allowed to use conditional orders?


No. But your entire order will not be used if you successfully find a safe house along the way.
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Post Post #631  (isolation #52)  » Mon Jul 24, 2017 11:31 am

The final step listed in an order cannot be a pause.
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Post Post #632  (isolation #53)  » Mon Jul 24, 2017 11:56 am

If multiple players arrive at a safehouse simultaneously, we go to the next step in your order no matter what it is. If there is no further steps, you would be out. A safehouse is not claimed until it is solo occupied. Once a safehouse is claimed that player just chills there until the end of the round and does not expend further energy and all further steps in that player's order will be ignored.
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Post Post #633  (isolation #54)  » Mon Jul 24, 2017 12:12 pm

After all submissions have been submitted, orders will be processed along a timeline with 1 energy being spent for each "game minute", as such, those travelling quickly will move over more distance quickly (30 seconds per 1 unit energy for jogging.


This also qualifies for pauses btw. Because the air is toxic, it costs 1 energy per game-minute of pausing, whether voluntary pause or involuntary.

Walking, jogging and running costs are already clarified well in challenge post
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Post Post #634  (isolation #55)  » Mon Jul 24, 2017 1:31 pm

We will reveal when each safe house is taken by whom and how much each player has in energy at end of each round. Hp amounts will be rounded down to nearest whole number of each round.

The Russian font makes G look like 9. Both are acceptable notations
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Post Post #638  (isolation #56)  » Mon Jul 24, 2017 4:35 pm

In post 451, CuddlyCaucasian wrote:Happy sucks, pablito!
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Post Post #640  (isolation #57)  » Mon Jul 24, 2017 6:41 pm

Results!

The first safehouse was D which was claimed at 3:20 by

Image
D3f3nd3r

At 3:50, safehouse B was claimed by

Image
TWIE

At 4:10, safehouse H was claimed by

Image
racefan

At 5:40, safehouse G was claimed by

Image
PEG

At 6:40, safehouse A was claimed by

Image
Cheery

At 6:40, safehouse C was claimed by

Image
Flameaxe

At 7:20, safehouse I was claimed by
Image
JDGA

And the final safehouse F was claimed at 8:40 by

Image
Randy

Yellow Team
has all made it through!

This means that the three eliminated players this round are:
STD, kdowns, and McMenno. Purple Team has all been eliminated from the challenge.

These three can no longer communicate about the challenge with the remaining alive players.

Here is a list of everyone's current HP/energy standings:
Spoiler:
D3f3nd3r - 280
Flameaxe - 242
JDGA - 234
PEG - 251

Cheery - 266
Racefan - 266
Randy - 254
TWIE - 269
Last edited by pablito on Mon Jul 24, 2017 7:06 pm, edited 1 time in total.
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Post Post #641  (isolation #58)  » Mon Jul 24, 2017 6:50 pm

Next one only has 5 surviving. Deadline in exactly 24 hours from this post.

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Post Post #642  (isolation #59)  » Mon Jul 24, 2017 7:02 pm

If you are required to wait for a teammate to get their fat ass off a pathway for you to start, you do not need to indicate the pause. It will just be automatically added in. However if for example two teammates start walking to c from the star, it will be randomized who goes first unless a player pauses at the beginning.
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Post Post #643  (isolation #60)  » Tue Jul 25, 2017 7:02 pm

Results!

The first safehouse A was claimed at 6:40 by

Image
PEG

The next safehouse G was claimed at 7:40 by

Image
Flameaxe

The next safehouse B was claimed at 9:00 by

Image
Randy

The next safehouse F was claimed at 9:00 by

Image
Cheery

The final safehouse I was claimed at 12:10 by

Image
D3f3nd3r

This means that it is currently Blue Team 3 vs. Yellow Team 2!

The eliminated players are: JDGA, Racefan, and TWIE. They may no longer communicate about Biohazard with the remaining alive players.

Here is a listing of the current HP/energy standings:
Spoiler:
D3f3nd3r - 174
Flameaxe - 200
PEG - 251

Cheery - 190
Randy - 182


The next round will only have 3 safe houses.

Deadline is 24 hours from this post, but the earlier the better.

Image
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Post Post #645  (isolation #61)  » Wed Jul 26, 2017 9:41 am

Results!

The first safehouse H was claimed at 8:40 by

Image
PEG

The next safehouse A was claimed at 11:20 by

Image
Randy

The final safehouse D was claimed at 1:42:50 by

Image
Flameaxe

This means that it is currently Blue Team 2 vs. Yellow Team 1! The next round will only have 1 safehouse, and the player who claims it will win this challenge for his team.

The eliminated players are: D3f3nd3r and Cheery. They may no longer communicate about Biohazard with the remaining alive players.

Here is a listing of the current HP/energy standings:
Spoiler:
Flameaxe - 10
PEG - 113

Randy - 80


Deadline is 24 hours from this post, but the earlier the better.

Image
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Post Post #647  (isolation #62)  » Wed Jul 26, 2017 4:07 pm

Results!

No surprise, but PEG takes the safehouse at 45:00.

Blue Team wins. Yellow must complete a token ceremony. Kdowns will go to Fortress for purple unless McMenno would like to volunteer.
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Post Post #679  (isolation #63)  » Fri Jul 28, 2017 9:20 pm

Please welcome the new Purple Team! JDGA and Cheery Dog have been voted out of the Blue and Yellow Teams respectively. McMenno still retains the Safety Token for Purple.

Image Image Image
Last edited by pablito on Fri Jul 28, 2017 9:35 pm, edited 1 time in total.
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Post Post #680  (isolation #64)  » Fri Jul 28, 2017 9:23 pm



{Episode 10 Challenge}

Image

Audiogram


You didn't think we'd let you out of here without one last audio-based challenge, did you? This is an even tougher version of the "Melody-Cypher" Fortress. Today's challenge functions similarly to a standard cryptogram, where each letter in a sentence is replaced by a different letter, number, or symbol. However, this time, each letter has been replaced by a wacky sound effect.

When your team is ready to begin, you will receive a link to a 52-second audio file. The sound clip has 51 sound effects, with any repeated sounds representing the same letter of the alphabet. Each sound effect varies in length, with some being a second long and some being a small fraction of a second. Sound effects group together represent letters in the same word, while a silent space of roughly one-second is placed in between different words. The sentence you are solving for has no punctuation.

It may sometimes be difficult to tell whether two adjacent sound effects are two different letters or part of the same sound clip. However, all sound effects appear adjacent to enough different sounds that you have adequate information to properly distinguish all of the sounds. As usual, no outside resources of any form are allowed. Since the Blue Team has one more member than everyone else, they must sit at least one person out.

You have 72 hours to complete this challenge. Once you believe your team has solved the cryptogram, post it in your team thread, bolded. There is no penalty for a wrong answer, but you won't be told which letters are wrong, and your time will not stop until you post the correct phrase. The team that solves the cryptogram correctly in the fastest time will be safe from the Fortress, and will advance to the Final Challenge. This means that anyone currently holding a Safety Token is automatically in the Final as well. Both losing teams will send a player into the Fortress through the standard selection process, where the loser is eliminated and the winner will have one final opportunity to mutiny to the other losing team.

Please coordinate with your teams in your Private Threads and notify a mod when you would like to begin.
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Post Post #682  (isolation #65)  » Fri Jul 28, 2017 10:24 pm

The cryptogram will be 51 characters, yea.

But Johnny Bananas as shown above, is, of course the biggest character.
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Post Post #698  (isolation #66)  » Mon Jul 31, 2017 10:10 pm

Alright results.

Purple Team...

Spoiler:
Yeah, there's no way they were going to win anyway. So yeah - Purple you're sending someone in.


Yellow Team...

Spoiler:
Finished in a super-impressive 26 minutes!


Blue Team...

Spoiler:
Finished in a super-impressive 27 minutes! Unfortunately, it was just slightly less super-impressive, and Blue Team will be sending one member to the Fortress to face off against a Purple Team member. Yellow Team has won and is all safe! And Safety Token holders are safe (unless they volunteer)!
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Post Post #704  (isolation #67)  » Tue Aug 01, 2017 3:49 pm

Pablito sucks
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Post Post #708  (isolation #68)  » Tue Aug 01, 2017 7:05 pm

The final Fortress of the season will be live. Fill out the below whenisgood to indicate your availability, keeping in mind that the challenge should require a time commitment of about an hour. The challenge will demand a base-level knowledge of using Google Sheets, so if you aren't familiar with it, a mod will be happy to help you become comfortable enough with using it. You will also need simple image editing software as well as a method of uploading photos (Gyazo is recommended).

http://www.whenisgood.net/ydxzwi3

{Episode 10 Fortress}

Image Image
D3f3nd3r vs. JDGA


To be revealed lived...
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Post Post #731  (isolation #69)  » Wed Aug 09, 2017 10:10 pm

In post 730, randyknup wrote:
(Insert Obligatory Pablito sucks comment Here)


Originally the final challenge was to write "Pablito sucks" 100,000 times and uploading that.
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Post Post #732  (isolation #70)  » Fri Aug 11, 2017 2:45 pm

Rabble
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Post Post #733  (isolation #71)  » Fri Aug 11, 2017 4:22 pm

For the final challenge, there were three sections that teams were required to complete: a travel section, a broken visual puzzle, and a step-by-step puzzle. The final checkpoints were designed to allow for different team formats - individual but whole, entire team, and individual participation. Additionally, the checkpoints were designed to call-back to various special areas of the game - challenges/banners, songs, and players/events. The team that would finish the entire final challenge with the shortest time would win The Challenge: Cutthroat.

First, as mods, we would like to apologize. We admit that there were some difficulties during the final challenge and that we were not at the very top of our game during this final challenge. I also personally apologize on my behalf for designing a final challenge that was longer and more complex than it should have been. I will take this into consideration for designing future final challenges. All complaints about the final challenge design should be directed at me. Nonetheless, all teams were troopers and made their best effort to make their best attempt to complete to their best of their ability despite timezones, personal circumstances and general life that got in the way. I applaud all of your best effort, and there's no better cast that we could have expected because no one gave up in the end. In the final challenge, there was an additional checkpoint which was completed with some players but then later removed completely. This decision was made due to inconsistencies that would have lead to an unfair disadvantage for one team. As mods, we apologize for this misstep and made this decision during the administration to rectify this. This re-calculation did not change the overall results.

Now, back to the players and the final results!

For the first step, players had to endure a flash puzzle challenge to simulate the normal gruel of The Challenge and how to endure physical tasks over a long distance of time. Carrying your teammates is not the easiest, but this is how they performed:

Purple Team...

Spoiler:
15 minutes!


Yellow Team...

Spoiler:
21 minutes!


Blue Team...

Spoiler:
31 minutes!


The next checkpoint was a puzzle that was split into separate parts and teams had to individually figure out which challenges fit into which clues. They needed to work together to complete the entire puzzle as they could not see the entire puzzle in the end.

Purple Team...

Spoiler:
3 hours and 30 minutes!


Yellow Team...

Spoiler:
47 minutes!


Blue Team...

Spoiler:
1 hour and 12 minutes!


The final checkpoint was a step-by-step puzzle which required the team to work together to make a drawing based on all of the steps. The entire team could work on this together. For these final results, teams were stopped if they had come to a point where it was impossible for them to win. As such, in third place was...

Spoiler:
Purple Team, who was so far behind that they were not even able to start much of the final checkpoint before another team had reached the finish line.

Congratulations to McMenno and Cheery Dog for making it to the Final Challenge and representing the meme team.

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Coming in second place was...

Spoiler:
Blue Team, who were still behind the leaders, but ahead of the last place team. A few early errors caused them to follow the wrong path, but they were keeping up with the leaders along the way.

Congratulations to Flameaxe, JDGA, pickemgenius, and Save the Dragons in putting such a great performance in the Challenge!

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But in the end, the first ones making it to the finish line and the champions of The Challenge: Cutthroat were...

Spoiler:
Yellow Team! They completed the last checkpoint in 2 hours and 33 minutes for a total time of 3 hours and 41 minutes! Congratulations to them! This includes one player who never went into a Fortress, along with the final two picks of the team (one a complete newbie)!

Congratulations to racefan12, randyknup, and TheWayItEnds for taking the crown!

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Sup, later.


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