In post 79, DeathNote wrote:In post 77, BROseidon wrote:DBZ was the players making a structurally mediocre game fun and exciting.
Booo It was above average. I feel challenges were the only downside it had as the mechanics/twists preformed adequately and I was very proud of my graphics and tribe swaps/flavor.
In post 87, DeathNote wrote:I'm defending my game Drench!!! YOU WOT M8????
From what I saw, yeah? Did you not feel any pressure as a player in finding out who your Nemesis was? And when you figured out who that person was, what did you do?
Most players tried to eliminate them which causes a more dynamic gameplay during tribal.