Pick any role in a past game you played (must have actively played at any point: playing and replacing out is fair, failing to pick up your role PM is not). You are that role. If you pick something that has trouble meshing with the current game the mod may make whatever revisions necessary to make the role work.
Post edit: this role cannot be taken from:
Greatest Idea
Any form of Grand Idea
Greatest Idea Mutations (Like Rad Idea) The intent of this edit is to encourage taking roles from past games that may not see much use elsewhere.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Message the mod with a message during the day. The mod will post "Someone cries aloud saying: *message*" in the next votecount. You can have multiple messages per votecount and as many messages you want during the day.
All players with a groupscum or SK win condition win together (as though they were all one large faction), and win with you. However, they don't know that. (So the win condition they're playing to is harder to achieve than the one they actually have.)
Each night, you may choose a player. You will be given a PT with that player, and also learn their alignment.
At the start of the game, send the mod a list of all players.
You may kill up to one person each night, but only in order from the top of the list.
During the first Night phase at which 5 or fewer players are alive, you may choose to become a Vanilla Townie, replacing your current role. Note: choosing to help out town, in the hope of converting via this mechanism, does not violate the "play to win" rule (i.e. you must play to win with some faction, not necessarily to win with your current faction).
As long as you are alive, if the total antitown roles alive outnumber the Town roles alive you may propose a treaty that gives all antitown that could still win an instant win.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
As long as you are alive, if the total antitown roles alive outnumber the Town roles alive you may propose a treaty that gives all antitown that could still win an instant win.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Each night you may investigate a player to see if they are involved in any private chats. This can be neighborhoods, masonries, scum factional topics, and any others. As long as you are alive all private threads have Day talk no matter what the conditions would be otherwise.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
You win when the mod receives enough votes to be lynched.
*When you win, the Day Phase immediately ends and the mod will announce your victory. No players are killed. After winning, you may choose to either continue posting in the game thread or ascend to the dead PT.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
As long as you are alive wills are enabled. If you are roleblocked wills are disabled for the night you are blocked. Inspired by the EM role and prompted by this submission
Every night the Autobiographer may send a message conveying their last thoughts on the game. In effect a 'will'.
If the Autobiographer is killed that night the mod will post the message the Autobiographer sent in at the start of the next day.
Also this is kinda weird since I don't think the mods of the game this was a thing in (NPBR) mentioned this existing to the public before the rolelist was revealed, so either he got it revealed in some way I don't know or he came up with a role that was just used in a game he was in.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Is added to a random scum team in pregame. Does not win with their team, instead winning when they lynch their target, which is determined from the players not in the team they joined. Inspired by my role in Kuroi's WWF Royal Rumble Game and prompted by this submission.
May use a delayed dayvig on a player. The dayvig will be stopped if this role is lynched before the nuke makes impact with its target. The time between launch and impact is determined by the mod but is suggested to be 48 hours. Inspired by DEFCON MAFIA and prompted by this post.
You will take the first kill on an antitown role determined randomly in pregame. The player receiving this role will get a standard Seraph Knight Role PM, which will be detailed in the next post. Inspired by the role I got in Kuroi's Death Note Mafia and prompted by this interaction.
Win with town or by collecting 7 scum souls, or enough town and scum souls to equal seven scum souls. Three town souls are equivalent to one scum soul. A very measly amount of points to someone who can guess what this references.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Town 1-shot Deathproof False-Death-Triggered Reverse Blue Goo Janitoring-Governor/Bomb
If you are lynched or killed, the person who took the action to do such (meaning the one who hammered you if you were lynched) will die instead without flipping and you will take their role and their apparent alignment (meaning if they were mafia you essentially become a Miller). Inspired by my role in Frozen Angel's Code Geass Mafia and prompted by this submission
If you are lynched, you flip but are not given spoilers, and you may choose one player to "spot" the following night. If that player dies that night, you will revive and take on their role, alignment and wincon (replacing your town one), while their flip will be obscured to the town (though the town will be informed as to what happened).
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”