The Challenge: Cutthroat - Game Over!

For large social games such as Survivor where the primary mechanic is social interaction.
pablito
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Post Post #625  (ISO)  » Sun Jul 23, 2017 5:43 pm

Round 1

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Sup, later.

randyknup
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Post Post #626  (ISO)  » Sun Jul 23, 2017 7:05 pm

Are we supposed to just submit out path on our team thread?

JDGA
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Post Post #627  (ISO)  » Sun Jul 23, 2017 7:35 pm

What happens if two players reach a safe house at the same time?
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

CuddlyCaucasian
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Post Post #628  (ISO)  » Sun Jul 23, 2017 7:50 pm

In post 624, pablito wrote:If two players arrive at a safe house at the exact time, then neither will occupy the safe house and will move onto the next move in their sequence.

Also, all submissions go in your team thread
"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12
"CC is an objectively attractive person." - Crazy
"You look like a happy version of Trent Reznor." - LicketyQuickety
"Do you practice sounding like you're high all the time?" - xofelf

Cheery Dog
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Post Post #629  (ISO)  » Sun Jul 23, 2017 10:44 pm

Are we allowed to use conditional orders?
Life is always what it seems.

pablito
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Post Post #630  (ISO)  » Mon Jul 24, 2017 12:44 am

In post 629, Cheery Dog wrote:Are we allowed to use conditional orders?


No. But your entire order will not be used if you successfully find a safe house along the way.
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pablito
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Post Post #631  (ISO)  » Mon Jul 24, 2017 11:31 am

The final step listed in an order cannot be a pause.
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pablito
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Post Post #632  (ISO)  » Mon Jul 24, 2017 11:56 am

If multiple players arrive at a safehouse simultaneously, we go to the next step in your order no matter what it is. If there is no further steps, you would be out. A safehouse is not claimed until it is solo occupied. Once a safehouse is claimed that player just chills there until the end of the round and does not expend further energy and all further steps in that player's order will be ignored.
Sup, later.

pablito
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Post Post #633  (ISO)  » Mon Jul 24, 2017 12:12 pm

After all submissions have been submitted, orders will be processed along a timeline with 1 energy being spent for each "game minute", as such, those travelling quickly will move over more distance quickly (30 seconds per 1 unit energy for jogging.


This also qualifies for pauses btw. Because the air is toxic, it costs 1 energy per game-minute of pausing, whether voluntary pause or involuntary.

Walking, jogging and running costs are already clarified well in challenge post
Sup, later.

pablito
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Post Post #634  (ISO)  » Mon Jul 24, 2017 1:31 pm

We will reveal when each safe house is taken by whom and how much each player has in energy at end of each round. Hp amounts will be rounded down to nearest whole number of each round.

The Russian font makes G look like 9. Both are acceptable notations
Sup, later.

D3f3nd3r
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Post Post #635  (ISO)  » Mon Jul 24, 2017 4:11 pm

Can two teammates walk the same path but in opposite directions at the same time?
Back to school, back to indefinite semi-V/LA. I should still be reachable through normal means though.

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Post Post #636  (ISO)  » Mon Jul 24, 2017 4:15 pm

In post 624, pablito wrote:While a player is moving along a travel segment, a teammate cannot step onto the segment until the first player steps off the segment.

TheWayItEnds
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Post Post #637  (ISO)  » Mon Jul 24, 2017 4:27 pm

In post 487, pickemgenius wrote:
nobody reads the rules cmon.
As the last rays of sunlight fade, one killer chases another through the tangled madness of the city.
A flash of steel announces the presence of his quarry.
The stage is set.
The night explodes.

pablito
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Post Post #638  (ISO)  » Mon Jul 24, 2017 4:35 pm

In post 451, CuddlyCaucasian wrote:Happy sucks, pablito!
Sup, later.

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Post Post #639  (ISO)  » Mon Jul 24, 2017 5:06 pm

In post 638, pablito wrote:
In post 451, CuddlyCaucasian wrote:Happy sucks, pablito!

Phrasing
Defined by who I dislike, not who I like~

pablito
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Post Post #640  (ISO)  » Mon Jul 24, 2017 6:41 pm

Results!

The first safehouse was D which was claimed at 3:20 by

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D3f3nd3r

At 3:50, safehouse B was claimed by

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TWIE

At 4:10, safehouse H was claimed by

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racefan

At 5:40, safehouse G was claimed by

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PEG

At 6:40, safehouse A was claimed by

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Cheery

At 6:40, safehouse C was claimed by

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Flameaxe

At 7:20, safehouse I was claimed by
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JDGA

And the final safehouse F was claimed at 8:40 by

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Randy

Yellow Team
has all made it through!

This means that the three eliminated players this round are:
STD, kdowns, and McMenno. Purple Team has all been eliminated from the challenge.

These three can no longer communicate about the challenge with the remaining alive players.

Here is a list of everyone's current HP/energy standings:
Spoiler:
D3f3nd3r - 280
Flameaxe - 242
JDGA - 234
PEG - 251

Cheery - 266
Racefan - 266
Randy - 254
TWIE - 269
Last edited by pablito on Mon Jul 24, 2017 7:06 pm, edited 1 time in total.
Sup, later.

pablito
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Post Post #641  (ISO)  » Mon Jul 24, 2017 6:50 pm

Next one only has 5 surviving. Deadline in exactly 24 hours from this post.

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Sup, later.

pablito
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Post Post #642  (ISO)  » Mon Jul 24, 2017 7:02 pm

If you are required to wait for a teammate to get their fat ass off a pathway for you to start, you do not need to indicate the pause. It will just be automatically added in. However if for example two teammates start walking to c from the star, it will be randomized who goes first unless a player pauses at the beginning.
Sup, later.

pablito
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Post Post #643  (ISO)  » Tue Jul 25, 2017 7:02 pm

Results!

The first safehouse A was claimed at 6:40 by

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PEG

The next safehouse G was claimed at 7:40 by

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Flameaxe

The next safehouse B was claimed at 9:00 by

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Randy

The next safehouse F was claimed at 9:00 by

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Cheery

The final safehouse I was claimed at 12:10 by

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D3f3nd3r

This means that it is currently Blue Team 3 vs. Yellow Team 2!

The eliminated players are: JDGA, Racefan, and TWIE. They may no longer communicate about Biohazard with the remaining alive players.

Here is a listing of the current HP/energy standings:
Spoiler:
D3f3nd3r - 174
Flameaxe - 200
PEG - 251

Cheery - 190
Randy - 182


The next round will only have 3 safe houses.

Deadline is 24 hours from this post, but the earlier the better.

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Sup, later.

D3f3nd3r
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Post Post #644  (ISO)  » Tue Jul 25, 2017 7:25 pm

In post 602, D3f3nd3r wrote:I'm incompetent
Back to school, back to indefinite semi-V/LA. I should still be reachable through normal means though.

pablito
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Post Post #645  (ISO)  » Wed Jul 26, 2017 9:41 am

Results!

The first safehouse H was claimed at 8:40 by

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PEG

The next safehouse A was claimed at 11:20 by

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Randy

The final safehouse D was claimed at 1:42:50 by

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Flameaxe

This means that it is currently Blue Team 2 vs. Yellow Team 1! The next round will only have 1 safehouse, and the player who claims it will win this challenge for his team.

The eliminated players are: D3f3nd3r and Cheery. They may no longer communicate about Biohazard with the remaining alive players.

Here is a listing of the current HP/energy standings:
Spoiler:
Flameaxe - 10
PEG - 113

Randy - 80


Deadline is 24 hours from this post, but the earlier the better.

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Sup, later.

Flameaxe
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Post Post #646  (ISO)  » Wed Jul 26, 2017 10:50 am

1:42:50

Nailed it
Defined by who I dislike, not who I like~

pablito
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Post Post #647  (ISO)  » Wed Jul 26, 2017 4:07 pm

Results!

No surprise, but PEG takes the safehouse at 45:00.

Blue Team wins. Yellow must complete a token ceremony. Kdowns will go to Fortress for purple unless McMenno would like to volunteer.
Sup, later.

pickemgenius
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Post Post #648  (ISO)  » Wed Jul 26, 2017 4:11 pm

In post 647, pablito wrote:Results!

No surprise, but PEG takes the safehouse at 45:00.

Blue Team wins. Yellow must complete a token ceremony. Kdowns will go to Fortress for purple unless McMenno would like to volunteer.



Show

McMenno
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Post Post #649  (ISO)  » Wed Jul 26, 2017 4:18 pm

no volunteer

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