Grand Idea Mafia

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Post Post #3850 (ISO) » Wed Aug 02, 2017 12:12 am

Post by TheBrie »

In post 3839, RadiantCowbells wrote:
TheBrie


Town modified jack of all trades.

By the end of each night phase you must write a chapter of at least 300 words depicting the events of the game in a fantasy universe. Fail to do so and you will be transformed into a vanilla townie.
Into the story you may write the following 3 abilities, once per night.

Character death (1-shot vigilante): You may kill a character in the story and they will be nightkilled. You will not target anyone..
Character soliloquy (1-shot redirector): You may write the character visiting another into the story and if they use a visiting action, it will target them. If they have none, they will use a visitor action on them. You will not target anyone.
Plot Armor (1-shot doctor): You may give a character plot armor, protecting them from one attempt on their life overnight. You will not target anyone.
This is brilliant. I really want to roll it. Thanks.
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Post Post #3851 (ISO) » Wed Aug 02, 2017 5:48 am

Post by theslimer3 »

Shiny Modefier


Reroll in order to get your allignment.

Your name displayed by the mod will always be in
Bold Green
text.
You are not innocent child, but what's preventing you from pretending to be?
Im a black cat anyway.
GTKAS Slimer
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Post Post #3852 (ISO) » Wed Aug 02, 2017 5:51 am

Post by theslimer3 »

Shiny Vanilla Town


Your name will always be displayed in
Bold Green Text

You aren't confirmed town.
Im a black cat anyway.
GTKAS Slimer
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Post Post #3853 (ISO) » Wed Aug 02, 2017 9:29 pm

Post by Gamma Emerald »

Glitchmaster

Serial Killer with a special power: it can "glitch" most content in the game. Glitching results in the modification of what goes on in the game. Voting, speech, actions, and results may all be glitched. However, this player may only use their glitching powers 3 times per cycle. Glitches can be anything the player can come up with as long as it does not completely break the game. Also, action and result glitches only happen with the day or night the glitch is done.
I may come up with a blacklist of actions that Glitchmaster cannot do. for now it just has a restriction on breaking the game, as well as a effect time limit to prevent permanent psychotrooper effect or something like that.
<Embrace The Void>


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Post Post #3854 (ISO) » Thu Aug 03, 2017 1:24 pm

Post by callforjudgement »

Town Day Survivor


You win if and only if a) Town wins, and b) you are either nightkilled or alive at the end of the game. If you die during the Day, you automatically lose.
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Post Post #3855 (ISO) » Thu Aug 03, 2017 1:34 pm

Post by callforjudgement »

Redacted Townie


Any rolecop-like abilities will fail when targeted at you. Investigative abilities aimed at you are capable of determining that you're Town, and any night actions you perform (e.g. via an Invention) or that are used on you, but cannot determine any aspects of your role.
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Post Post #3856 (ISO) » Thu Aug 03, 2017 1:37 pm

Post by callforjudgement »

Werewolf Conspiracy Theorist
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Post Post #3857 (ISO) » Thu Aug 03, 2017 1:38 pm

Post by callforjudgement »

Vanilal Townei


Any investigative results involving you (i.e. mentioning your name, or aimed at you) will contain a typo that doesn't substantially change their meaning. Apart from that, you're a regular Vanilla Townie.
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Post Post #3858 (ISO) » Thu Aug 03, 2017 1:40 pm

Post by callforjudgement »

Town Weakly-Loud Vigilante


Each night, you may kill a player. If you successfully kill a Town-aligned player, the moderator will publicly confirm you as being responsible for the kill in the day start post for the following day.
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Post Post #3859 (ISO) » Thu Aug 03, 2017 1:44 pm

Post by callforjudgement »

Reroll, but in an unusual faction


Reroll once for the role. Then reroll repeatedly until you find a role with an alignment that is not Town, Mafia, Werewolf, Serial Killer, Survivor, Alien, or Cult; that produces the alignment of the resulting role.

(As usual with these roles, these are mod instructions: if logistically possible, the player is just given the resulting role, not told how it was created.)
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Post Post #3860 (ISO) » Thu Aug 03, 2017 1:47 pm

Post by callforjudgement »

In post 1280, callforjudgement wrote:You are a
Gullible Town Jailkeeper


Each night, you may select a player. If that player is town, they will be protected from one kill that night and also unable to use any night action that night. If that player is not town, your night action has no effect. (You won't be told whether it succeeded or failed; this isn't an investigative role.)

You win with the town.
This, but with its now-standard name,
Loyal Town Jailkeeper
.
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Post Post #3861 (ISO) » Thu Aug 03, 2017 3:20 pm

Post by theslimer3 »

In post 3860, callforjudgement wrote:
In post 1280, callforjudgement wrote:You are a
Gullible Town Jailkeeper


Each night, you may select a player. If that player is town, they will be protected from one kill that night and also unable to use any night action that night. If that player is not town, your night action has no effect. (You won't be told whether it succeeded or failed; this isn't an investigative role.)

You win with the town.
This, but with its now-standard name,
Loyal Town Jailkeeper
.
This but reversed, scum are the only ones who can use a night action, and you're alligned with town still.

This having, having an appropriately contrasting name,
Corrupt Town Jailkeeper
Im a black cat anyway.
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Post Post #3862 (ISO) » Thu Aug 03, 2017 4:24 pm

Post by Gamma Emerald »

Vanilla Town
In post 3861, theslimer3 wrote:
In post 3860, callforjudgement wrote:
In post 1280, callforjudgement wrote:You are a
Gullible Town Jailkeeper


Each night, you may select a player. If that player is town, they will be protected from one kill that night and also unable to use any night action that night. If that player is not town, your night action has no effect. (You won't be told whether it succeeded or failed; this isn't an investigative role.)

You win with the town.
This, but with its now-standard name,
Loyal Town Jailkeeper
.
This but reversed, scum are the only ones who can use a night action, and you're alligned with town still.

This having, having an appropriately contrasting name,
Corrupt Town Jailkeeper
You may want to fix that phrasing, it's confusing. Looks like it protects but doesn't roleblock scum from your phrasing
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Post Post #3863 (ISO) » Thu Aug 03, 2017 4:55 pm

Post by Gamma Emerald »

Town One Shot Heroshooting Dayvig

Once in the game, may shoot a player. However, that player must not have half the amount of votes required to lynch (4 votes with 12 players alive for example).
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3864 (ISO) » Fri Aug 04, 2017 2:29 pm

Post by Gamma Emerald »

Werewolf Night Bulletproof

Only bulletproof at night.
fuk u Snaquaza
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3865 (ISO) » Fri Aug 04, 2017 2:39 pm

Post by BigYoshiFan »

Town self-redirector


Can redirect any player's actions to target themself.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3866 (ISO) » Fri Aug 04, 2017 2:39 pm

Post by BigYoshiFan »

Mafia self-redirector


Can redirect any player's actions to target themself.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3867 (ISO) » Fri Aug 04, 2017 2:43 pm

Post by BigYoshiFan »

Town Traditional Role Cop


Ability only works on Normal roles.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3868 (ISO) » Fri Aug 04, 2017 2:47 pm

Post by Gamma Emerald »

Town Popcorn Midnight Desperado

Can vig one player each night phase. If it shoots not-town the target dies and the player keeps their power. If it targets town the shooter dies and the target inherits the power, replacing their original role.
This was limited from the original idea to not warp the game too much.
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Post Post #3869 (ISO) » Fri Aug 04, 2017 4:29 pm

Post by Gamma Emerald »

Town Disorientation Manipulator

You get a vigilante shot if the word "what" or any incarnation of it (WHAT, wut, wat, etc.) is used 100 times in the games. This happens once for each hundred times. Times when you say it do not count.
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Post Post #3870 (ISO) » Fri Aug 04, 2017 5:50 pm

Post by callforjudgement »

Day-Immune Mafioso


You're completely immune to any actions that take place during the Day. (Lynching doesn't count as an action for this purpose; you can still be lynched.)
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Post Post #3871 (ISO) » Fri Aug 04, 2017 5:50 pm

Post by callforjudgement »

Lynchproof Townie
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Post Post #3872 (ISO) » Fri Aug 04, 2017 7:53 pm

Post by Gamma Emerald »

Super Townie

There's something notable about you but no one can tell, because you don't know yourself. You have a hidden role, and must act each night.
Hidden role: jailkeeper
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3873 (ISO) » Fri Aug 04, 2017 7:54 pm

Post by Gamma Emerald »

Super Townie

There's something notable about you but no one can tell, because you don't know yourself. You have a hidden role, and must act each night.
Hidden role: vigilante
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3874 (ISO) » Fri Aug 04, 2017 7:54 pm

Post by Gamma Emerald »

Super Townie

There's something notable about you but no one can tell, because you don't know yourself. You have a hidden role, and must act each night.
Hidden role: amnesiac cop
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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