Scummer D&D for newbies!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
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Scummer D&D for newbies!

Post Post #0 (isolation #0) » Sat Mar 25, 2017 1:04 pm

Post by FakeGod »

Greetings, scummers and potential adventurers!

I am here to invite any people who have little to no experience with Dungeons and Dragons but always wanted give it a try. I am planning on running the sessions weekly from 10 AM or 11 AM (depending on my schedule) to 1 PM EST on Sundays. This will be D&D edition 3.5, and it will be played on roll20.net, text only. You can find the rules in the 3.5 SRD under Core Rules. (Don't worry too much about memorizing all the rules, since I'll be helping you figure things out while playing)

We will use the 25-point buy to generate abilities for characters. You have 6 stats, Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. They all start at 8, and you can raise them by spending points according to the chart below. Alternatively, you can reduce them below 8 to earn points back, at 1 to 1 basis. (For example, you can choose to start with 6 base Strength, which would give you back 2 points, for total of 27 points to spend on other abilities)

For gear, please use your class's
average
starting gold, which is the number in parentheses in the table below. Use your starting gold to purchase equipment and other items listed here.

Which deity your character choose to worship does not have any mechanical impact on your character unless your character is a Cleric. If your character is a Cleric, please choose a deity.

Please use Mythweavers site's character sheet functionality when making your character. (Sheets > Create > Sheets > Write in character name, Private character: No, Sheet Template: Dungeons & Dragons 3.5e) Then, please provide a link to your character sheet in this thread, along with a brief introduction and backstory leading up to the campaign!

Spoiler: Point Buy Chart
Image


Spoiler: Starting Gold
Image


Spoiler: List of Deities
Image


Spoiler: Campaign
Barrelsford


Image


The forest town of Barrelsford seems like just another sleepy town that has seen better days. When a silver mine has been discovered in the area, Baron James Armsworth named it after his wife, Sylvia, and founded Barrelsford to reap the benefits. Few years ago, the mines had to be closed down when the miners dug into a cavern full of poisonous gas. The inhabitants now live by logging, farming, trapping, and prospecting where they can. The town’s major export is its barrels. They used to be in high demand at the mines to transport the ore; now, the barrels themselves are shipped downriver for sale. The town still provides the baron with a trickle of tax money, and the baron has honored his commitment to the townsfolk by maintaining a local militia.

Hook 1a
Hook 1b
Hook 1c

Please read through the adventure hooks and pick one for your character, and incorporate it into your backstory leading up to this adventure!


Link to Barrelsford in roll20
Link to Raintree in roll20


Scummer
Character Name, Alignment & Class
Started
Status
AndriusErwin, NG Human RogueBarrelsfordDead
MariaRFiona Lockhart, NG HUman BardBarrelsfordAlive
gigabyteTroubadourRaia Rashidi, LN Half-Orc ClericBarrelsfordAlive
DunnstralAylin, CG Human BarbarianBarrelsfordDead
FirebringerHelllion Firebreaker, NG Human Druid & his animal companion, Growlithe, the wolfBarrelsfordAlive, Dead
FirebringerHoundour, Hellion's animal companionBarrelsfordAlive
McMennoSteve Nommon, CG Gnome SorcererBarrelsfordRetired
DunnstralAyarteshki, LG Human PaladinBarrelsfordDead
PostieAchan Tayler, CG Human RogueBarrelsfordAlive
DunnstralSigma, NG Warforged BarbarianBarrelsfordAlive
EtherRose Harlyn, CN Human BeguilerBarrelsfordAlive
AndriusSedgar, of House Fayre, LG Human PaladinRaintreeAlive
Last edited by FakeGod on Wed Jun 07, 2017 10:53 am, edited 25 times in total.
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Post Post #3 (isolation #1) » Sat Mar 25, 2017 1:11 pm

Post by FakeGod »

The on-going scummers will play in a parallel but separate game.

This party will be comprised of only newbie players.
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Post Post #10 (isolation #2) » Sun Mar 26, 2017 3:45 pm

Post by FakeGod »

A note: I'm making a change to the Weapon Finesse feat.

I'm removing the prerequisite, and also allowing Dexterity modifier to be added to damage rolls, not just attack rolls.
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Post Post #15 (isolation #3) » Sun Mar 26, 2017 7:00 pm

Post by FakeGod »

Base Ref Save for Rogue is +2.

Craven is not a feat from SRD. We won't be using it.

Tymora is a deity from Faerun. Use one of the deities in the list above.

Other than I think you're good, Andrius. I'll go ahead and put your token in the roll20.
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Post Post #17 (isolation #4) » Sun Mar 26, 2017 7:12 pm

Post by FakeGod »

Sure.

If you log on to roll20, you should be able to see your character on the map now.
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Post Post #22 (isolation #5) » Mon Mar 27, 2017 4:35 am

Post by FakeGod »

Feel free to send me PMs if you need help/have questions.

The best way for me to walk you through filling out your sheet is through site chat, so try to find me there.
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Post Post #24 (isolation #6) » Mon Mar 27, 2017 6:16 am

Post by FakeGod »

Note that I won't be pulling punches just because you guys are newbies.

Difficulty level of the campaign will be same with you guys and the other scummer group, and PC death is a real threat in my campaigns. (21 deaths so far)
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Post Post #26 (isolation #7) » Mon Mar 27, 2017 7:12 am

Post by FakeGod »

In 3.5e, when your hp falls into negatives, you roll a stabilization roll (1d10) each round, and you need a 1 on the roll to stop bleeding out.

You die at -10 hp.
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Post Post #32 (isolation #8) » Mon Mar 27, 2017 11:26 am

Post by FakeGod »

I made a site chat room called Newbies D&D and I will try to answer any questions you guys leave me in there.
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Post Post #39 (isolation #9) » Mon Mar 27, 2017 1:53 pm

Post by FakeGod »

If you plan on attacking a lot, then I recommend you write a macro for it.

Just copy and paste the below code into the macro box. (Change to match your character, obviously)

Code: Select all

&{template:DnD35Attack} {{pcflag=true}} {{name=Lady Maria Whitlane}} {{subtags=slashes with a Spectral Rapier}} {{attack1=hitting AC[[1d20cs>18 +12]]}} {{critconfirm1=Crit?:[[1d20cs>18+12]]}}  {{damage1=for [[1d6]] dmg}} 
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Post Post #40 (isolation #10) » Mon Mar 27, 2017 2:10 pm

Post by FakeGod »

&{template:DnD35StdRoll} {{abilityflag=true}} {{name=Erwin }} {{check=Strength check:}} {{checkroll= [[ 1d20 + 3 ]] }} {{notes=Hit it really hard }}

For Andrius
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Post Post #43 (isolation #11) » Mon Mar 27, 2017 2:41 pm

Post by FakeGod »

Click Join Game Dunn
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Post Post #62 (isolation #12) » Tue Mar 28, 2017 2:10 am

Post by FakeGod »

In post 59, gigabyteTroubadour wrote:hey fakegod i want to buy an empty journal for my character how much would that cost?
A paper is 4 sp.
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Post Post #64 (isolation #13) » Tue Mar 28, 2017 2:19 am

Post by FakeGod »

yeah just ignore the binding cost and calculate it off pages
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Post Post #75 (isolation #14) » Tue Mar 28, 2017 7:42 am

Post by FakeGod »

yeah I do not recommend using a shield if you planning on going weapon finesse
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Post Post #77 (isolation #15) » Tue Mar 28, 2017 11:09 am

Post by FakeGod »

I put in Dunn and giga's characters into the roll20.

It should be visible now. Please hit me up in sitechat at some point so that I can teach you how to roll20.
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Post Post #79 (isolation #16) » Tue Mar 28, 2017 11:29 am

Post by FakeGod »

until you pick an image for your character I cannot put you in
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Post Post #85 (isolation #17) » Tue Mar 28, 2017 3:55 pm

Post by FakeGod »

please incorporate the campaign hooks
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Post Post #95 (isolation #18) » Wed Mar 29, 2017 11:44 am

Post by FakeGod »

No proxied actions for PCs whose players are not here.

I suppose you could try to make the sessions next week, giga.
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Post Post #99 (isolation #19) » Wed Mar 29, 2017 12:09 pm

Post by FakeGod »

IMPORTANT: PLEASE READ AND UNDERSTAND THIS
re: Attacks of Opportunity

Image

Here is a nice diagram from the WOTC's official website explaining how attacks of opportunity work.

Moving from one threatened square to another (square A to B, or B to E in the diagram)
will
provoke an attack, and therefore, trying to circle around enemies will usually provoke an attack.

I recommend tumble (it's a tumble check vs DC 15) which lets you move at half-speed through threatened squares without provoking attacks.

ALSO FLANKING RULES
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Last edited by FakeGod on Wed Mar 29, 2017 12:21 pm, edited 1 time in total.
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Post Post #110 (isolation #20) » Wed Mar 29, 2017 5:17 pm

Post by FakeGod »

dw

rogue class is less about combat and more about having massive number of skill points
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Post Post #112 (isolation #21) » Wed Mar 29, 2017 5:21 pm

Post by FakeGod »

I've seen many successful rogue players simply hide in a bush and pretend to be dead in combat.
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Post Post #117 (isolation #22) » Thu Mar 30, 2017 3:46 pm

Post by FakeGod »

Alright, folks. We will be playing on 10 AM EST on this Sunday. See you then!

Spoiler: It's called roleplaying!
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Post Post #168 (isolation #23) » Sat Apr 01, 2017 9:45 am

Post by FakeGod »

In post 148, gigabyteTroubadour wrote:hey there's actually a best-case-scenario where i'm like an hour late turns out

i'll keep everyone posted though - don't know if fg is ok with people being late etc either
We won't wait for you, but if you show up I can put you in I guess.
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Post Post #175 (isolation #24) » Sat Apr 01, 2017 10:26 am

Post by FakeGod »

Spoiler: Just don't oversleep, and you'll be fine
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Post Post #191 (isolation #25) » Sun Apr 02, 2017 2:53 am

Post by FakeGod »

A word of advice before we play: please try to take as little time as possible in your turn.

Time is a luxury in actual combat (1 round represents 6 seconds), and nothing kills a game of D&D like waiting for people to finish their turns.
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Post Post #208 (isolation #26) » Sun Apr 02, 2017 10:13 am

Post by FakeGod »

You guys were awesome! It's too bad Dunn's character went down, but it's all part of the learning process!

I am looking forward to the next session. See you then! (And please don't be late!!!)
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Post Post #209 (isolation #27) » Sun Apr 02, 2017 10:14 am

Post by FakeGod »

In post 205, Dunnstral wrote:Fg how many skill points does an extra language cost?
I'm thinking of taking orcish and incorperating giga into my backstory
They cost 2 skill points. (unless you are a bard, then only 1)
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Post Post #210 (isolation #28) » Sun Apr 02, 2017 10:35 am

Post by FakeGod »

Also, I agree for sure that giga's character would have made a big difference in the owlbear fight.

Also, you guys WERE rolling poorly. I don't know if that would have made a difference in the fight but it certainly didn't help.
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Post Post #221 (isolation #29) » Sun Apr 02, 2017 4:45 pm

Post by FakeGod »

Spoiler: Gathering the party
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Post Post #223 (isolation #30) » Sun Apr 02, 2017 4:52 pm

Post by FakeGod »

Paladin of Cuthbert is a thing.

You can still be brothers in arms of St. Cuthbert.
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Post Post #240 (isolation #31) » Sun Apr 02, 2017 6:14 pm

Post by FakeGod »

Yeah, animals don't have armor proficiency, so they suffer penalty to their attack rolls if they wear barding.

Multiattack is a legal feat for you to take.
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Post Post #244 (isolation #32) » Mon Apr 03, 2017 3:23 pm

Post by FakeGod »

You guys can figure out why your characters showed up in this town.
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Post Post #248 (isolation #33) » Wed Apr 05, 2017 10:50 am

Post by FakeGod »

To clear up some stuff:

You do not provoke AoO (Attack of Opportunity) by moving into enemy's threatened area.

You provoke AoO when you move out of a square that is threatened by enemy. (which means you provoke AoO when moving away or around enemies; you also provoke AoO if you approach an enemy with a long reach)

Most creatures generally only have 1 AoO per round.

When you withdraw, the square you start out in does not count as threatened. Other than that, you can still provoke AoOs during a withdraw.

I do not allow run action in combat. Double move is the fastest you and enemies can move.
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Post Post #250 (isolation #34) » Wed Apr 05, 2017 10:54 am

Post by FakeGod »

No.
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Post Post #257 (isolation #35) » Wed Apr 05, 2017 12:46 pm

Post by FakeGod »

Hey, guys, the other group was wondering if they could come spectate your session if that's cool with you?
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Post Post #261 (isolation #36) » Wed Apr 05, 2017 1:06 pm

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They will not be allowed to do anything but view in silence.
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Post Post #265 (isolation #37) » Wed Apr 05, 2017 1:41 pm

Post by FakeGod »

yeah just use rope prices
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Post Post #267 (isolation #38) » Wed Apr 05, 2017 1:43 pm

Post by FakeGod »

yes
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Post Post #300 (isolation #39) » Fri Apr 07, 2017 12:24 pm

Post by FakeGod »

Ayarteshki & Houndour are now in roll20.

Don't forget to set up your macros before we start!
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Post Post #301 (isolation #40) » Sat Apr 08, 2017 1:23 pm

Post by FakeGod »

Reminder that we are playing tomorrow.
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Post Post #309 (isolation #41) » Sat Apr 08, 2017 8:06 pm

Post by FakeGod »

Did you crop it?

Can I have the whole picture please?
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Post Post #340 (isolation #42) » Sun Apr 09, 2017 2:26 pm

Post by FakeGod »

Neutral characters don't just do Neutral acts all the time. They do Good acts and Evil acts all the time.

Creating undeads in D&D is considered an Evil act because it denies the soul of the body their peaceful afterlife. (or something like that, as the lore goes)

I think as long as you make sure your character does a good mix of Good acts and Evil acts, you wouldn't fall Evil over time.
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Post Post #342 (isolation #43) » Sun Apr 09, 2017 4:02 pm

Post by FakeGod »

A public service announcement regarding group initiatives.

Because in D&D you are allowed to delay your initiative, after the initiative order is revealed, the individual turn order stops mattering. (instead, it just becomes PCs go, then monsters go, then PCs go, then monsters go, and so on)

To speed up combat, after initiative order is revealed (typically after first round of combat), I typically just ask everyone to go take their turns, instead of waiting for your turn to come around.

So don't be afraid to act when I say, "everyone go"!
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Post Post #345 (isolation #44) » Sun Apr 09, 2017 4:15 pm

Post by FakeGod »

Yeah, sorry about that, I should have let you guys know beforehand, but I assumed I did at some point and forgot or something.
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Post Post #347 (isolation #45) » Sun Apr 09, 2017 4:33 pm

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I knew that when you made that track check, Sevan was a dead man.
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Post Post #349 (isolation #46) » Sun Apr 09, 2017 4:51 pm

Post by FakeGod »

Tracking is generally only DC 10, unless there are complicating factors.

In this case, you were tracking a wounded urban man running desperately through unfamiliar woods.
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Post Post #355 (isolation #47) » Mon Apr 10, 2017 4:17 am

Post by FakeGod »

In post 352, Dunnstral wrote:What happens if I try to make a trip attack using a weapon I am not proficient in? Do I receive a penalty on the trip attempt?

http://www.d20srd.org/srd/feats.htm#mar ... roficiency

http://www.d20srd.org/srd/combat/specia ... s.htm#trip
You would get -4 on the initial attack roll, but not on the trip check.
In post 353, Dunnstral wrote:And how do trip attacks with weapons work
Exactly same way as tripping unarmed, except that you can drop the weapon to avoid them from being able to trip you if you fail.
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Post Post #357 (isolation #48) » Mon Apr 10, 2017 5:00 am

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I think refitting something designed for a humanoid creature for a four legged creature is too difficult, and you would be better off buying one for Houndour instead.
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Post Post #360 (isolation #49) » Mon Apr 10, 2017 5:24 am

Post by FakeGod »

Possible, but I would bet against it. Even if we hit lv 11, it would be for only one or two sessions.

Plan for up to 5th level spells only at most.
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Post Post #363 (isolation #50) » Mon Apr 10, 2017 5:35 am

Post by FakeGod »

yes
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Post Post #365 (isolation #51) » Mon Apr 10, 2017 5:43 am

Post by FakeGod »

yes

you don't have to be evil to kill people for money
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Post Post #374 (isolation #52) » Mon Apr 10, 2017 8:22 am

Post by FakeGod »

Nice, keep me posted.
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Post Post #377 (isolation #53) » Mon Apr 10, 2017 9:29 am

Post by FakeGod »

I was actually going to allow you guys to use all the material I play with the other party after you guys successfully finished this Act. (And allow players to make changes to their builds as they wish, of course)

SRD variant classes rules is among the materials that would become legal.
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Post Post #379 (isolation #54) » Mon Apr 10, 2017 9:37 am

Post by FakeGod »

yes
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Post Post #381 (isolation #55) » Mon Apr 10, 2017 9:51 am

Post by FakeGod »

Post your RP dialogues here!

I would love to read them, and it will help me understand your characters better.
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Post Post #383 (isolation #56) » Mon Apr 10, 2017 10:15 am

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Sure, whatever works for you guys.
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Post Post #385 (isolation #57) » Mon Apr 10, 2017 10:29 am

Post by FakeGod »

Uh, this doesn't require my presence, right?
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Post Post #410 (isolation #58) » Thu Apr 13, 2017 12:00 pm

Post by FakeGod »

In post 406, gigabyteTroubadour wrote:@fg i wanted to make some purchases, i can buy stuff in between sessions right?
Yes, unless I say otherwise.
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Post Post #411 (isolation #59) » Thu Apr 13, 2017 12:01 pm

Post by FakeGod »

In post 406, gigabyteTroubadour wrote:also i still need to know how to date my journal @______@
I think for convenience, we can just say they use the same system as us.
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Post Post #419 (isolation #60) » Thu Apr 13, 2017 12:47 pm

Post by FakeGod »

The other party isn't playing this week, which means we could go longer for our session, if you guys wish.

I'm down for more D&D. If you have other RL engagements and cannot make the extra time, let me know.
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Post Post #421 (isolation #61) » Thu Apr 13, 2017 12:51 pm

Post by FakeGod »

There isn't a week in-story between your adventures.
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Post Post #434 (isolation #62) » Fri Apr 14, 2017 6:27 am

Post by FakeGod »

In post 419, FakeGod wrote:The other party isn't playing this week, which means we could go longer for our session, if you guys wish.

I'm down for more D&D. If you have other RL engagements and cannot make the extra time, let me know.
Alright, let's shoot for an extra hour then, for a 4 hour session.

Excited for coming session. See you then!
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Post Post #438 (isolation #63) » Fri Apr 14, 2017 8:14 am

Post by FakeGod »

String weight is negligible
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Post Post #481 (isolation #64) » Sun Apr 16, 2017 6:31 am

Post by FakeGod »

Act 2 Introduction Cutscenes

Act 2 takes place about a week after Act 1.

Alexander Armsworth can be now found at the Town Hall, next to Melanie Carver.

You will be fully healed for Act 2. You also may buy non magical items from Candace, and CLW potions from Ruana during the downtime.
Last edited by FakeGod on Sun Apr 16, 2017 6:36 am, edited 1 time in total.
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Post Post #482 (isolation #65) » Sun Apr 16, 2017 6:35 am

Post by FakeGod »

Raia still receives 200 story xp, as well as 200gp from Hook 1 completion, if you could make a note, Giga.

If anyone needs help leveling up, just find me on sitechat.
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Post Post #484 (isolation #66) » Sun Apr 16, 2017 6:43 am

Post by FakeGod »

So, here is how Act 2 is going to go down.

The gas masks you found are old and not that reliable. They work okay in short term uses, but they have a 25% chance of failure every hour if you use them long term.

Alexander is going to give you each a
potion of water breathing
to be consumed at the beginning of the mines. It has been found to be effective in providing air to its users in unbreathable air. It lasts 10 hours.

Note that Alexander gave you a stack of maps, but you guys will only find trouble in that section of the mines, which is why I only drew that map.

It will take about an hour of exploration to get to that section of the map, and an hour back, giving you guys a total of 8 hours of exploration and combat. (Yes, Act 2 lasts at maximum of 8 game hours)

We should be able to complete the Act in one session, as it's a fairly straightforward dungeon crawl. It should be intense, but exciting.

See you on Sunday!
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Post Post #485 (isolation #67) » Sun Apr 16, 2017 6:52 am

Post by FakeGod »

By the way, I have now opened up rest of the materials that I allow the other party for you guys, if you want to rebuild your characters, go right ahead!
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Post Post #487 (isolation #68) » Sun Apr 16, 2017 7:05 am

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Post Post #490 (isolation #69) » Sun Apr 16, 2017 8:17 am

Post by FakeGod »

You can give yours to him since you don't need one.
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Post Post #492 (isolation #70) » Sun Apr 16, 2017 9:10 am

Post by FakeGod »

Animal companion does not improve at Druid 2.
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Post Post #493 (isolation #71) » Sun Apr 16, 2017 9:17 am

Post by FakeGod »

Your hp should be at 14. (8 + 4.5 round down + Con Mod (1) x2 = 14)

Your skill looks fine.

Your spells per day improves to 4 and 2.

Your Base Attack Bonus is now +1. (improved from 0)

Your base saves are now Fort +3, Ref +0, and Will +3. (not 2, 0, 2)

You also now get woodland stride special ability.
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Post Post #494 (isolation #72) » Sun Apr 16, 2017 9:21 am

Post by FakeGod »

Dunnstral, we are using fractional base saves and base attack bonus, which means you may only benefit once from the base +2 save.

Therefore, your base fort save should be 3, not 4.
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Post Post #496 (isolation #73) » Sun Apr 16, 2017 10:06 am

Post by FakeGod »

yeah
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Post Post #501 (isolation #74) » Sun Apr 16, 2017 5:17 pm

Post by FakeGod »

Hey guys, in regarding uses of diplomacy/bluff/intimidate, you generally make your case followed by an appropriate skill check.

For example, if you wanna get through the guards into a warehouse, you might type...

*pulls out a badge*
"See this? I'm the warehouse inspector and I'm here on behalf of the lord mayor himself. Apparently, there might be fenced goods in the warehouse you're guarding, and I need to look inside. If you do not move out of the way in three seconds, I swear to Pelor and all that is holy that your next shift is going to be at the city's sewage disposal." /r 1d20+8 bluff

Or something along those lines.

(The DC is heavily dependent on the case you make, so make sure you really sell it!)
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Post Post #508 (isolation #75) » Mon Apr 17, 2017 6:55 pm

Post by FakeGod »

For your slam natural attack, you may use your head, feet, knee, elbow, or whatever. You can use both your hands to wield a greatsword and still make a slam attack.

When you full attack, you can also attack with your slam. For slam, you roll a normal attack roll minus 5.
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Post Post #510 (isolation #76) » Mon Apr 17, 2017 6:59 pm

Post by FakeGod »

For damage, you add half your str mod.
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Post Post #514 (isolation #77) » Fri Apr 21, 2017 3:34 am

Post by FakeGod »

Guys, please know ahead of time what you are doing in case of a level-up and be ready to adjust your sheet rapidly (<2 min), or else I won't let you level up until the session ends.
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Post Post #521 (isolation #78) » Sun Apr 23, 2017 2:55 am

Post by FakeGod »

Guys, I didn't account for the time zone difference (I was on flights all day yesterday), and I need to push back the session by an hour.

My apologies.
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Post Post #522 (isolation #79) » Sun Apr 23, 2017 6:36 am

Post by FakeGod »

I'll post more of my thoughts on the session later.

Act 3 introductions:

Cutscenes 3a
Cutscenes 3b
Cutscenes 3c

There will be 6 days downtime between Act 2 and Act 3. Enjoy!
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Post Post #540 (isolation #80) » Sun Apr 23, 2017 10:09 am

Post by FakeGod »

Alexander follows through with his promise, and Ernis the merchant is now located in the town square. Ernis will be able to procure most +1 magic weapons, shields and armors, as well as +2 ability enhancing items, any 1st or 2nd level spell scrolls, and other inexpensive magic items such as potions.

Dr. Davon Trevil is visiting his colleague, Dr. K. He can now be found in town square.

Loot identified: +1 Heavy Steel Shield, Potion of Cure Light Wounds, Ring of Feather Falling, and a Bag of Holding Type 1

Ernis's Mithral Ore Shipment weighs 50 pounds.

If you end up losing the ore somehow, then you will have to pay Ernis the 6000g for the lost ore, or suffer his disappointment and anger. (and a 50% mark up on all purchased items from him for awhile)
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Post Post #543 (isolation #81) » Sun Apr 23, 2017 10:47 am

Post by FakeGod »

In post 528, Andrius wrote:Also I have those High Quality Gloves I picked up as well.
Gloves of Dexterity +2
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Post Post #544 (isolation #82) » Sun Apr 23, 2017 10:48 am

Post by FakeGod »

In post 542, Dunnstral wrote:How does the Bag of Holding Type 1 work?
You put things in the bag and it disappears.

You stick your hands in the bag and you think of the object you want and it appears in your hand.
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Post Post #553 (isolation #83) » Mon Apr 24, 2017 4:21 am

Post by FakeGod »

Hey, guys. I will have to start the session an hour later than usual this week due to time zone.

Just letting you guys know ahead of time.
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Post Post #559 (isolation #84) » Mon Apr 24, 2017 5:23 pm

Post by FakeGod »

Raintree is a bigger town than Barrelsford!

That is all I can guarantee.
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Post Post #563 (isolation #85) » Tue Apr 25, 2017 5:25 am

Post by FakeGod »

are you guys doing it in roll20? when?

I might watch
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Post Post #565 (isolation #86) » Tue Apr 25, 2017 11:16 am

Post by FakeGod »

I let rb know that we are too full atm

He can come spectate if he wishes
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Post Post #607 (isolation #87) » Mon May 01, 2017 9:51 am

Post by FakeGod »

We will be playing in normal time slot this week!

Looking forward to it!

Spoiler: Blackwing Sanctuary
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Post Post #615 (isolation #88) » Sat May 06, 2017 8:50 am

Post by FakeGod »

Remember that we are playing at our usual time, at 7 AM PST.

Be there!
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Post Post #634 (isolation #89) » Fri May 12, 2017 3:37 am

Post by FakeGod »

Hey, guys. This week's session will start 2 hours later than usual, and will be 2 hours long, instead of 3 hours.

See you then.
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Post Post #636 (isolation #90) » Sat May 13, 2017 1:01 pm

Post by FakeGod »

Guys, I think I can make it just one hour late, not two. Which means we can play full 3 hrs tomorrow.

Please let me know if you cannot asap!
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Post Post #638 (isolation #91) » Sat May 13, 2017 1:36 pm

Post by FakeGod »

I had time-specific chore to complete tomorrow, but I didn't know how long it would take, so I delayed the session by 2 hours.

Now, I know I'm going to be ready by 8 AM PST, so no need for a 2 hour delay to the session.

See you guys 8 AM PST tomorrow.
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Post Post #641 (isolation #92) » Sat May 13, 2017 1:55 pm

Post by FakeGod »

In post 637, gigabyteTroubadour wrote:What ever happened to Emma and Petunia?
Presumably they are still in Barrelsford
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Post Post #668 (isolation #93) » Sun May 14, 2017 10:08 am

Post by FakeGod »

New people, we are currently too full to accommodate additional players.

My apologies!
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Post Post #669 (isolation #94) » Sun May 14, 2017 10:39 am

Post by FakeGod »

Roll20 link to Raintree added in OP. Please update macros! Don't forget to level up if your character leveled up today. I have written up the finale of Act 3 in roll20, explaining what has taken place there. You guys also may now read the roll20 logs of the veteran party for their Barrelsford campaign.

Andrius, your new character is going to be starting at lv 3, with lv 1 gear. You guys still may loot Erwin's body for his gear as normal.

Also, there is a decision you guys have to make as a party regarding the Trollbane blade. It has antipathy effects toward trolls, and leaving it in the caves will result in the troll surge breaking up and restoring the normal trading routes for Raintree, which means you guys will have good market access in your time in Act 4. You will also be rewarded 100 story XP each.

Alternatively, you can take the blade with you. It is a +2 Flaming Trollbane Greatsword that is at artifact level strength, and may have additional effects that have not been discovered yet. This would mean that trolls will invade the cave systems and access to whatever scraps of food they can find down there. This would mean that it would take longer for the troll surge to die down, and the market in Raintree will be heavily restricted.

It's up to your party to decide. Please let me know what you guys decide on as soon as you are able to.
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Post Post #671 (isolation #95) » Sun May 14, 2017 2:28 pm

Post by FakeGod »

No session this week. I will be attending my brother's graduation.
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Post Post #697 (isolation #96) » Tue May 16, 2017 4:03 am

Post by FakeGod »

In post 691, Firebringer wrote:I am getting us a bear then!
Note that you don't have to get a new companion, necessarily.

Should you keep your riding dog, it's going to be stronger than its listed entry. (extra 13 hp, extra +3 to hit, extra +3 AC, extra +1 to damage, extra +1 to Fort and Will saves, extra +2 to Ref saves)
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Post Post #699 (isolation #97) » Tue May 16, 2017 7:57 am

Post by FakeGod »

Sorry, but you'd still have to spend at least 1 day per spell on a scroll.
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Post Post #720 (isolation #98) » Wed May 17, 2017 5:39 am

Post by FakeGod »

In post 719, Gamma Emerald wrote:I'll be working on my character soon, so inform me if there's any roles you need filled
We are currently too full and cannot accommodate more players!

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Post Post #731 (isolation #99) » Sun May 21, 2017 5:12 pm

Post by FakeGod »

Sedgar has been entered into the roll20 campaign.

OP has been updated.
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Post Post #732 (isolation #100) » Mon May 22, 2017 5:04 pm

Post by FakeGod »

No D&D this weekend. I will be flying around all over the country for Memorial Day weekend.
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Post Post #736 (isolation #101) » Wed May 31, 2017 6:45 am

Post by FakeGod »

Communal:
Wand of Cure Light Wounds Y
Lens of Detection N

Rose:
+1 mithril buckler (or a mithril buckler and a way to upgrade it) N
Headband of Intellect +2 (I doubt I'll have 4000gp to drop, but might as well find out if it's a possibility) Y
a +1 upgrade to my chain shirt
Cloak of Resistance +1 Y

Stuff other people should get:
Wand of Repair Light Damage (we don't have a wizard or a shaper, sooo UMD it is. Note that only one of us actually has UMD unless Achan takes it this level.) N
Gauntlets of Ogre Power +2 (4000gp, though) Y
The difference between 300gp masterwork weapons and 2000gp magic weapons is +1 to damage and getting around some DR, but at least upgrade to masterwork if you haven't
Probably more backup weapons
Composite bows, because you never know
+1 enhancements to armor, probably
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Pearl of power 2nd Y
Probably some CMW potions (I am not sure if this is communal or not) N
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Post Post #740 (isolation #102) » Wed May 31, 2017 8:30 pm

Post by FakeGod »

This week's session will be held 1.5 hrs later than the usual time.
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Post Post #742 (isolation #103) » Fri Jun 02, 2017 9:44 am

Post by FakeGod »

Hey guys, I think this party dynamics would work out better if I switched out Ether with RadiantCowbells.

They said they would be okay with the switch, but I won't make the switch happen unless everyone from both parties give their consent.

The start of a new Act would be the best time for this kind of thing, which is why I would appreciate it if you guys could give me feedback quickly!
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Post Post #743 (isolation #104) » Fri Jun 02, 2017 9:52 am

Post by FakeGod »

While I do believe the switch can work and possibly solve more party dynamic issues down the road, I understand that as a player, you may prefer to stick with the current party and work out any clashes should they arise.

If you prefer that this switch does not happen, then just let me know and I will not be implementing the switch.
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Post Post #750 (isolation #105) » Sat Jun 03, 2017 4:26 am

Post by FakeGod »

Ok, I'm glad you guys were able to work things out.

I'll see you guys at the table on Sunday then.
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Post Post #753 (isolation #106) » Sat Jun 03, 2017 10:47 am

Post by FakeGod »

In post 752, Dunnstral wrote:I hope I wake up for this one

I believe this session is 1.5 hours later than usual?
yes

I think it would be 8 30 AM your time?
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Post Post #769 (isolation #107) » Sun Jun 04, 2017 5:07 pm

Post by FakeGod »

Hello, Andrius. I'm willing to set up a solo session with you sometime in the week to set up Sedgar's arrival to the town.

Let me know when you are free.

Also, this should probably be done over PMs. So let's do that.
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Post Post #781 (isolation #108) » Mon Jun 05, 2017 5:22 pm

Post by FakeGod »

We are currently too full!

My apologies.
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Post Post #786 (isolation #109) » Tue Jun 06, 2017 8:25 am

Post by FakeGod »

You guys certainly haven't met anyone yet that seemed to be aware of it.
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Post Post #797 (isolation #110) » Tue Jun 06, 2017 12:32 pm

Post by FakeGod »

The veteran party actually just splits their xp amongst all their members for everything, regardless of whether everyone is actually present for the session.
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Post Post #808 (isolation #111) » Fri Jun 09, 2017 6:05 am

Post by FakeGod »

Players, there is a sizable chance that session might be delayed 1.5 hrs like last week.

I'll update as soon as I know more.
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Post Post #810 (isolation #112) » Fri Jun 09, 2017 6:11 am

Post by FakeGod »

7 AM PST is the usual start time.
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Post Post #832 (isolation #113) » Sat Jun 10, 2017 10:14 am

Post by FakeGod »

In post 808, FakeGod wrote:Players, there is a sizable chance that session might be delayed 1.5 hrs like last week.

I'll update as soon as I know more.
The delay is happening for tomorrow's session.
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Post Post #844 (isolation #114) » Mon Jun 12, 2017 8:52 am

Post by FakeGod »

I think Sedgar going over to talk to Kalianne the Town Guard Captain and handing over the gems he found and inquiring about things would be something that would be both productive and interesting.

Your party haven't talked to her yet anyway, so..
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Post Post #845 (isolation #115) » Mon Jun 12, 2017 8:54 am

Post by FakeGod »

I was wondering if you guys were free on Saturday this weekend?

I could be potentially busy this Sunday for Father's Day things and may consider moving this week's session to Saturday.

Please let me know in thread!
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Post Post #849 (isolation #116) » Mon Jun 12, 2017 2:04 pm

Post by FakeGod »

Ether? gigabyteTroubadour? Postie? Firebringer?
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Post Post #851 (isolation #117) » Tue Jun 13, 2017 8:04 am

Post by FakeGod »

I am still trying to schedule, but I think a morning time. Maybe 8 AM -11 AM PST.
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Post Post #853 (isolation #118) » Tue Jun 13, 2017 9:42 am

Post by FakeGod »

When do you get back?

Maybe I can schedule around it?
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Post Post #855 (isolation #119) » Tue Jun 13, 2017 9:46 am

Post by FakeGod »

I might be able to do a evening time? 9 to midnight EST?

Would that work better?
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Post Post #859 (isolation #120) » Tue Jun 13, 2017 12:05 pm

Post by FakeGod »

Firebringer? Postie?
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Post Post #862 (isolation #121) » Wed Jun 14, 2017 4:03 am

Post by FakeGod »

In post 855, FakeGod wrote:I might be able to do a evening time? 9 to midnight EST?
Ok, let's switch this week's session time to 9 to midnight EST then.
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Post Post #864 (isolation #122) » Wed Jun 14, 2017 8:40 am

Post by FakeGod »

sat
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Post Post #866 (isolation #123) » Sat Jun 17, 2017 6:03 am

Post by FakeGod »

Reminder that we are playing today in 8 hours or so
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Post Post #867 (isolation #124) » Sat Jun 17, 2017 5:30 pm

Post by FakeGod »

Story xp 600 total for everyone guys!

I forgot to mention.
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Post Post #876 (isolation #125) » Mon Jun 19, 2017 10:34 am

Post by FakeGod »

sure I think I can show up
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Post Post #884 (isolation #126) » Thu Jun 22, 2017 7:53 am

Post by FakeGod »

Players, can you tell me whether you are available for the Saturday evening time slot? (same time as last week's)
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Post Post #890 (isolation #127) » Thu Jun 22, 2017 8:27 pm

Post by FakeGod »

Okay, let's do Saturday night for this week's session.

Also, just a heads up, no session next weekend. (I'll be traveling for July 4th things)
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Post Post #892 (isolation #128) » Fri Jun 23, 2017 9:42 am

Post by FakeGod »

guys, please have your macros updated before the session

thanks
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Post Post #911 (isolation #129) » Fri Jul 07, 2017 2:03 pm

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Reminder that we are playing at our usual time this weekend.
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Post Post #918 (isolation #130) » Sun Jul 09, 2017 6:03 am

Post by FakeGod »

Visage has a large axe you can borrow if you promise to cut feys with it, Dunn.
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Post Post #920 (isolation #131) » Sun Jul 09, 2017 10:44 am

Post by FakeGod »

Guys, I'm traveling next week so no D&D.
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Post Post #925 (isolation #132) » Sun Jul 09, 2017 3:22 pm

Post by FakeGod »

Still too full.
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Post Post #929 (isolation #133) » Mon Jul 17, 2017 2:54 pm

Post by FakeGod »

Hi guys, please let me know if you guys are available to play this Saturday evening, instead of Sunday. Thanks!
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Post Post #935 (isolation #134) » Sun Jul 23, 2017 10:39 am

Post by FakeGod »

12000g

10 Blue Gems
7 Yellow-Gold gems
+1 Shadow Mithral Chain Shirt (+4 on hide while worn)
+1 Heavy Steel Shield
Mithral Heavy Shield
MWK Throwing Axe
Potion of Barkskin +2
lesser Rod of Maximize
Cloak of Charisma +2
Quaal's Feather Token, Swan Boat
Headband of Intellect +2
Maul of Titans (+3 Greatclub that deals triple damage vs inanimate objects, must have str of 18 to wield or suffer -4 penalty)
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Post Post #939 (isolation #135) » Mon Jul 24, 2017 4:30 am

Post by FakeGod »

I will be gone this weekend, so no D&D.

I will be making the cutscenes for intro into Act 5/6, and it will be posted soon I hope!
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Post Post #956 (isolation #136) » Wed Aug 02, 2017 10:02 am

Post by FakeGod »

You may pick up Gundabog's Blade on your way back to Barrelsford.
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Post Post #959 (isolation #137) » Wed Aug 02, 2017 10:30 am

Post by FakeGod »

We are not walking through there in a session.

Next session starts with Act 5, at Barrelsford.

Prepare for a battle with many NPCs' lives at stake.
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Post Post #966 (isolation #138) » Fri Aug 04, 2017 8:49 am

Post by FakeGod »

Our next session is just one big fight, so it shouldn't take the whole session. Maybe just hour and a half.

I think I could probably do Saturday evening if you guys want to do that instead. I'd recommend 9 PM EST start time.
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Post Post #976 (isolation #139) » Sat Aug 05, 2017 7:13 am

Post by FakeGod »

PCs emerge triumphant in their struggle against the pumpkin fey in the town of Raintree, and they return in celebratory mood back towards Barrelsford.

They are almost at the village when they run into a teary-eyed boy...

Act 5 Introduction Cutscene
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Post Post #983 (isolation #140) » Sun Aug 06, 2017 8:59 am

Post by FakeGod »

It was fun playing with you MariaR!
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Post Post #984 (isolation #141) » Sun Aug 06, 2017 9:36 am

Post by FakeGod »

Hi, guys. I have an announcement to make. I started this campaign for you guys because I had some extra free time over the summer and it looked like you guys could use a DM. I am sorry to say that summer is closing for me, and I don't think I have enough free time to be able to run sessions for you guys any more. (this was very evident today, when I had a lot of trouble to get the campaign ready for the veteran party)

I had a lot of fun watching you guys stumble around and interact with the world I put together, and I hope you were also entertained. Feel free to drop by and spectate any games I run with the veteran party!
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Post Post #986 (isolation #142) » Sun Aug 06, 2017 10:15 am

Post by FakeGod »

Hey, if I find extra free time in future, we can play again.
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Post Post #989 (isolation #143) » Fri Aug 18, 2017 8:05 am

Post by FakeGod »

In the feats section
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Post Post #991 (isolation #144) » Fri Aug 18, 2017 12:50 pm

Post by FakeGod »

Unfortunately, I have become too busy to continue running D&D for this group, and we are no longer active.
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Post Post #993 (isolation #145) » Thu Oct 12, 2017 11:25 am

Post by FakeGod »

Image

Image

Image
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