Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #4075 (ISO) » Fri Aug 18, 2017 3:07 am

Post by Something_Smart »

Town Timelord

Before each Day (including Day 1), you may send the moderator a number, and the following Day/Night cycle will be given that number. This cannot be blocked, although if you don't it will default to the number after the previous Day (even if it has already been used), or 1 if it is the first Day. It must be an integer, and it cannot be negative (though it can be 0). You cannot choose the number of a Day that has already taken place.

If a second Timelord is rolled in a setup, reroll it (so each setup can only have one).
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Post Post #4076 (ISO) » Fri Aug 18, 2017 3:40 am

Post by callforjudgement »

Town Odd-Night Cop


Gets results in the form "town" or "not town", i.e. detects all non-town factions that don't have a Godfather power or the like.
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· scam · seam · team · term · tern · torn ·
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Post Post #4077 (ISO) » Fri Aug 18, 2017 3:40 am

Post by callforjudgement »

Mafia Even-Night Roleblocker
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Post Post #4078 (ISO) » Fri Aug 18, 2017 3:41 am

Post by callforjudgement »

Werewolf Odd-Night Jailkeeper
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Post Post #4079 (ISO) » Fri Aug 18, 2017 3:41 am

Post by callforjudgement »

Town Nights 2 and 3 Tracker
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· scam · seam · team · term · tern · torn ·
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Post Post #4080 (ISO) » Fri Aug 18, 2017 3:41 am

Post by callforjudgement »

Town Nights 1 and 2 Doctor
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Post Post #4081 (ISO) » Fri Aug 18, 2017 3:42 am

Post by callforjudgement »

Town Odd-Night Modified Neapolitan


Gets a "VT" result on any Vanilla, Strawberry, or Chocolate Townie. All other roles produce "not VT".
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Post Post #4082 (ISO) » Fri Aug 18, 2017 3:48 am

Post by callforjudgement »

Third-Party Hit-and-misslister


If you're nightkilled, the moderator will secretly give you a list of all living scum + 1 randomly chosen townie. You choose one name from that list. You win if it's scum, and lose if it's town.
If you're lynched, the moderator will give you a list constructed the same way, but now you win if you pick the townie and lose if you pick scum.
(In either case, you leave the game afterwards and don't get to communicate your knowledge of scum to anyone else, even if some mechanism would otherwise allow you to do so.)
If you outlive all townies, or you outlive all scum, you automatically win.

Inspired by Something_Smart's recent Micro. Note that being nightkilled is an advantage here as it gives you the easier decision, and being nightkilled early is better, whereas being lynched later is better.
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Post Post #4083 (ISO) » Sun Aug 20, 2017 10:51 am

Post by callforjudgement »

Town Non-Lynch-Vote Doublevoter


If there's ever a vote held on something other than the vote to lynch (e.g. a gladiate vote, a vote to abandon the game, the dead thread voting on how to influence a game, etc.), you have double weight when counting the results on that vote.
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Post Post #4084 (ISO) » Sun Aug 20, 2017 11:04 am

Post by callforjudgement »

Nonexistent Odd-Night Cult Recruiter


Each odd-numbered night, you can attempt to recruit a player into a cult. This recruitment will only succeed if either a) the player is Town, or b) the player is in a faction of size 1 and whose win condition requires them to be part of the last faction alive. (In the latter case, any of the player's factional abilities will become factional abilities of the cult, unless the cult already has a similar factional ability, and the player's new win condition will be for the cult to be the last faction remaining.)

You count as nonexistent for all game purposes, other than being able to post in the thread and to use your recruitment: attempts by you to vote will fail, as will votes on you; night actions targeting you will fail; and you count as dead from the point of view of other players' win conditions. Additionally, once you have successfully recruited a player, you will then die (and lose the ability to use your night action) if the cult is ever reduced back to no players besides you. However, you can use your night action before that happens (despite being nonexistent), and you can talk in your cult's factional communication thread.
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Post Post #4085 (ISO) » Sun Aug 20, 2017 11:07 am

Post by Mulch »

VT
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Post Post #4086 (ISO) » Sun Aug 20, 2017 11:11 am

Post by callforjudgement »

Mafia Overkiller


You're basically just a regular Mafia Goon, but if you nightkill someone, the day start post will contain a long description of just how dead your target ended up being killed. (That's very dead.)
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Post Post #4087 (ISO) » Sun Aug 20, 2017 11:33 am

Post by acidphoenix »

Helix


(from Freefall)

-Town
-Each night, you may target a player to prevent the use of their night action.
-If you are targeted by any actions, you will instead roleblock anyone else targeted by a player who targeted you.
-Any player who targets you will have the success of all of their actions ensured.
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Post Post #4088 (ISO) » Sun Aug 20, 2017 11:37 am

Post by callforjudgement »

Infectious Werewolf


In most respects, you're a Werewolf Goon. However, if you attempt to kill someone, but the kill fails (whether due to protection, roleblock, or some other issue), the player you attempted to kill will for the rest of the game investigate as though they were a Werewolf (although their alignment does not actually change; this is like a permanent Framer effect). This secondary effect cannot itself be prevented or blocked.
Last edited by callforjudgement on Fri Apr 13, 2018 9:50 pm, edited 1 time in total.
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Post Post #4089 (ISO) » Sun Aug 20, 2017 11:37 am

Post by Ircher »

White Townie

A named townie.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #4090 (ISO) » Sun Aug 20, 2017 11:37 am

Post by Ircher »

Black Townie

A named townie.
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Post Post #4091 (ISO) » Sun Aug 20, 2017 11:38 am

Post by Ircher »

White Goon

A named mafioso.
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Post Post #4092 (ISO) » Sun Aug 20, 2017 11:38 am

Post by Ircher »

Black Goon

A named mafioso.
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Post Post #4093 (ISO) » Sun Aug 20, 2017 11:38 am

Post by Ircher »

Town White Cop

A named Cop. Receives results in the form of mafia/not mafia.
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Post Post #4094 (ISO) » Sun Aug 20, 2017 11:38 am

Post by callforjudgement »

scum
· scam · seam · team · term · tern · torn ·
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Post Post #4095 (ISO) » Sun Aug 20, 2017 11:39 am

Post by Ircher »

Town Black Cop

A named Cop. Receives results in the form of mafia/not mafia.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #4096 (ISO) » Sun Aug 20, 2017 11:41 am

Post by Ircher »

Town Modified Neapolitan

Each night, you may target a player to learn if they are a vanilla townie/named townie with no other abilities or not.
Last edited by Ircher on Sun Jun 09, 2019 12:45 pm, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #4097 (ISO) » Sun Aug 20, 2017 11:42 am

Post by Ircher »

Town Daytalk Enabler

When this player dies, daytalk (if it exists) is no longer allowed.
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Post Post #4098 (ISO) » Sun Aug 20, 2017 11:42 am

Post by callforjudgement »

Town Avenger


Randomly pick another player to also become an Avenger (in addition to the rest of the role).
If either Avenger is lynched, the other will die along with them.
If either Avenger is nightkilled, the other will gain a 1-shot Day Vigilante ability.
Factional abilities will not succeed on an Avenger if the other Avenger is a member of that faction. No nightkilling your friend and then getting to kill someone else in an attempt to avenge them. Admittedly, it'd be pretty funny, but it'd also almost certainly be broken.
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Post Post #4099 (ISO) » Sun Aug 20, 2017 11:43 am

Post by Ircher »

Werewolf Modified Vanilla Cop

Each night, you may target a player to learn if they are a vanilla role/a named variant of a vanilla role or not.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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